View Full Version : Character: Pinóchio
rickramos 03-23-2004, 02:14 PM Hi everyone, some times ago I posted this image, but now I finish. Pinóchio is a character that I like a lot, I wait for your critics.
http://www.cgbrazil.com/forum/pin%f3chio_night.jpg
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Very nice image!
Like it alot, no crits, xcept maibe the specular of wood near the candle on his face /hair is a bit too strong ?
Lovely image, really.
Congratulations!
mosconariz
03-23-2004, 03:08 PM
:bounce: Front page!!
The wall texture, the translucency in the candle, the wood texture, there are all great!! :buttrock:
But yeah, specular in hair looks like chocolate, not wood :D ... Also, there's something strange with the window's texture; I don't understand why the bumps :shrug:.
Greetz,
Mosco
Garma
03-23-2004, 03:54 PM
nice work on the candle and the shaders. I would suspect the image to be darker though. THe corner next to the window should only have light from the candle (very soft) and also below the candle should be more shadows. It would definately increase the evocative feeling of the image
Rezzin8
03-23-2004, 05:43 PM
I love this! I think it would also look good if there was rain on the window instead of the frosted glass you have. Perhaps that would be too "Toy Story"? :p :bounce:
LucianoNeves
03-23-2004, 05:47 PM
The wall texture, the light, the wood texture, all great!! :thumbsup:
Luciano Neves
rickramos
03-23-2004, 08:53 PM
Thanks for all comments. Please see another test.
http://www.cgbrazil.com/forum/pin%f3chio_day.jpg
Dodgeas3d
03-23-2004, 09:10 PM
;)
Nice modeling and texturing!
One thing... some body areas are overexposured (too bright), and the idea isnt starling.
Thechnicaly very nicely done.
Anyway GJ!
Heiki
03-23-2004, 09:49 PM
I love it!
Could you post a wire?
Candel's material on the second (day light) image looks too plastic. Maybe it's because it needs more melting details. Do you use sss on the candle on the second image as well?
Great light setup!
Pete Latrofa
03-23-2004, 10:20 PM
good color schemes. i'd like to see more details outside of that window instead of a flat blue color. something to lead the viewer to believe that there really is something outside that window. nice job.
rickramos
03-23-2004, 11:09 PM
Thanks Everybody!!
Mosconariz, the paint is chocolate color, not totally black. Thanks!!
The room is a workshop above the house, for that the the sky is so blue.
Garma, the candle material not have SSS em second image, I understand what said on the material, but he doesn't have the concern of being 100% real, thanks.
Kama, see the Wire
http://www.cgbrazil.com/forum/pin%f3chio_night_wire.jpg
Luciano Neves, Thanks. Obrigadão!!!
Thanks, again!!
Renoiro
03-24-2004, 10:22 AM
Nice scene! However I think such a glass should cast smoother shadows.
Woow GREAT image----------------------
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Cheers...hv2...
--------------------------------------------:eek: :eek: :eek: :applause:
Sqwall
03-24-2004, 10:55 AM
Very Nice... I prefer the brighter one exept the color behind the window. It should be brigter. The scene has a nice feel. Good work man. I agree that this kind of glass should cast blury shadows. ;)
rickramos
03-24-2004, 07:01 PM
Thanks for all, i hope animate this very soon.
:buttrock:
DemonDazza
03-24-2004, 10:14 PM
This is really nice. I would love to see this with a macabre feel to it. Pino holding on to a blood spattered chisel and posing an evil grin! Things like this scare the crap out of me :D
Superb stuff
GatorX
03-24-2004, 10:45 PM
Awesome textures and lighting, just some of the specs are a bit burnt out, other than that, its good as:thumbsup:
rickramos
03-25-2004, 02:14 AM
Thanks!!
HEHE, thanks DemonDazza!!
Thanks again!!:buttrock:
Toiletfreak
03-25-2004, 02:26 AM
nice, like the candle in the first pic, the flame is done quite decently
1 question: is the flame a mesh or just volume light, or combination of both or other?
rickramos
03-25-2004, 03:23 AM
Yes, it is a combination of 3d and painting.
But the illumination is totally made in the 3d.
Thank you for the comment.:buttrock:
behzad
03-25-2004, 03:52 AM
I love it, your the best.:bounce:
BlueFish
03-25-2004, 03:56 AM
:applause: nice ....
Night scene: the window refraction texture probably needs to be toned down... either reduce it... or increase the number of "bumps"
Other than that... great...
I'ts very beautiful!! good work!!
metaballs2000
03-25-2004, 12:26 PM
Congratulations for the work! The scene is really great! The two versions of the composition, the day and the night, astonished me. The textures are amazing.:thumbsup:
metaballs (http://www.metaballs.com)
rickramos
03-25-2004, 06:16 PM
Thanks for all comments!!
Blue Fish, thanks for tip.
Behzad, thanks!!
Lara, Thanks!!
Metaballs2000 - Thanks guy, you have i nice work to.
Thanks again!!
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