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View Full Version : speed modeling session : theme : Zombies


mv
03-22-2004, 06:59 PM
The theme for this session, running until Monday 29 March , is Zombies. All kinda, human, animal, whatever. Rotten flesh and animated dead in full glory :)
You can model any part of the body, or a full figure, posed or not.
Post 1-3 hours models (concepting, ref searching, rendering not included) , different views and unsmoothed wires.
Please read the Speed modeling forumrules (http://www.cgtalk.com/showthread.php?s=&threadid=124788) before posting.

Have fun!

Strang
03-23-2004, 07:37 PM
this should get plugged, this sub forum is kinda in the back yard and needs to be brought to the front every now and again. we have a lot going on right now so involvement is down for speed modeling. although you would think with 75k members that having a modeling/animation/concept sessions along with the CGchall that everyone would be invovled in something. its a bummer not more people are active.

anyways sorry for rant/ comment

i feel bad now, i am going to have to post :)

-Strang

rsjrv99
03-23-2004, 08:42 PM
Zombies are kind of hard to model because of all of the holes from degration and stuff. Right?

Strang
03-23-2004, 09:22 PM
practice practice...

no one said this was going to be easy

-strang

MiGa
03-24-2004, 02:23 PM
first time noob :) but someone needs to start.

hour 1:
http://migaweb.de/wip/speed/zombie_h1.jpghttp://migaweb.de/wip/speed/zombie_h1_w.jpg

AndersSundqvist
03-24-2004, 02:59 PM
Nice space pirate there ;)

AJ
03-24-2004, 07:54 PM
Ooh - brilliant topic! :D

Too many things to do - too little time! :cry:

imscifi
03-24-2004, 10:48 PM
took me forever to build a torso of a woman... somehow I don't think I could do a zombie in 3...:hmm: if I have time I'll try. I just saw "Dawn of the Dead" this last weekend. I love zombie films. nice topic! :thumbsup:

box1126
03-24-2004, 11:05 PM
2 hours

:)
http://www.15cool.com/bbs/attachments/20040325/b5e1c59fb3553f313114a89cb6add8c8.jpg

box1126
03-24-2004, 11:06 PM
http://www.15cool.com/bbs/attachments/20040325/d6f811ecde86112ba54cc86302000c80.jpg

Layer01
03-25-2004, 01:09 AM
hmmm i've been wanting to do one of these speed modelling things for a while now, but work and UNI have taken their toll....mind you there is always time for zombies in my book :p
so maybe now is the time to start....:thumbsup:

multipasser
03-25-2004, 03:18 AM
Hahaha.. im still ROFL. Its 4 am. Gotto go and sleep. Saw the new Speed modeling thread. Fired up Lw. Modeled this brilliant highress model in about 4 minutes.. Can you tell? loll.

Slapped some ugly reflections on it and a very nice bump :) That took even more than 4 mins.

Why I post this? Beside the fact I'm to tired to be ashamed.

I like the feel it gives: when you model something out of the thing they use to make bread (how is it called in English?).
And when you smear egg all over it and put it in the oven. It comes out nice brownish and shiny.. Like my beautifull render héhé.

Now im gonna sleep and never read this thread again.

Greatttt models you guys. Some of you rock. Keep on modeling.

ps: I really dont know wtf I modeled. So its kinda freaky.

chikega
03-25-2004, 05:37 AM
Well, this is my first entry into a speed session. I had some time this evening and I thought this would be a great break from my normal medical stuff. And it was a good way for me to put the Silo beta through it's paces.

The modeling process took the entire 3 hours - 2 of which was spent on the damn ears! No time for eyeballs. This zombie is just starting to deteriote and the cartilage in his nose and ears are starting to breakdown. He's been feeling a bit parched lately and is looking for some cerebral spinal fluid to quench his thirst. :)

Silo 1.2 Beta

http://www.3ddmd.com/images/Silo/Zombie.jpghttp://www.3ddmd.com/images/Silo/ZombieH.jpg

chikega
03-25-2004, 05:40 AM
And here are some quick test renders using FPrime!

http://www.3ddmd.com/images/Silo/zombie_side25.jpghttp://www.3ddmd.com/images/Silo/zombie_front25.jpg

kodinaarian
03-25-2004, 06:32 AM
good work Chikega

would really like to check out the Silo beta

i would really not be able to put out such work in 3 hours.

to you too Box 1126, good job, did u use recycled geometry ??

i still find it hard to believe it is done in 3 hours.

dont get me wrong, its not that i suspect

but come on guys...........this really does damage to my morale

chikega
03-25-2004, 06:57 AM
kodinaarian: Thanks. I noticed you're from Savannah. Are you attending SCAD, by chance?

Well, modeling is like anything else in life - the more you do it the mo' better you get. I've been doing 3d since 1994 - and I've been a medical illustrator since 1991. So, I've been around the block a few times and know a little anatomy. Are you just starting out in 3d? If so, I can see how all this might be overwhelming. Just keep at it - it gets easier. :)

kodinaarian
03-25-2004, 07:19 AM
hmmmm

maybe you are right

i am in my last quarter at SCAD,
and am polishing my reel for a character Modeller

i do have good characters, but none can be done so fast.

i just watch the speed sessions and kick myself in the rear
makes me work harder.

Julez4001
03-25-2004, 01:54 PM
chikega
Did you box model that or point by point.
Any references or complete from memory

Dias
03-25-2004, 03:53 PM
Good idea. :)

Chikega, very nice zombie. :thumbsup:

chikega
03-25-2004, 04:16 PM
Originally posted by Julez4001
chikega
Did you box model that or point by point.
Any references or complete from memory

It's not really box modeling, or point by point or patch modeling.Mmmmm? I'm not sure what to call it. It's a hybrid technique I picked up from SplineGod last summer. I start off with a single polygon, split and extrude to get basic proportions, extrude edges to form the skull cap, weld vertices, spin edge to get better flow, model the ear separately and weld it. I used a photo of my ear as a reference - the rest is made up on the fly. This devil was done last summer using LW's modeler - I think it shows the workflow pretty well - although I've refined it a bit since then:

http://www.3ddmd.com/gif/Devilish.gif

Brain_Death
03-25-2004, 04:43 PM
k, this is not a zombie, but a skeleton :D

created in ~1h

prog:
3ds max 5 &
finaltoon
psp

http://www.braindeath.at/skeleton.jpg

phlio
03-25-2004, 05:05 PM
Wow chikega, I just wanted you to know I love that method you're using. I have seen it before and I think you have a great handle on it. Time for me to get to doodling, I need to learn this method. Seems very efficient, thanks for the inspiration!

Phlio

gigatron
03-25-2004, 05:22 PM
Originally posted by chikega
It's not really box modeling, or point by point or patch modeling.Mmmmm? I'm not sure what to call it. It's a hybrid technique I picked up from SplineGod last summer. I start off with a single polygon, split and extrude to get basic proportions, extrude edges to form the skull cap, weld vertices, spin edge to get better flow, model the ear separately and weld it. I used a photo of my ear as a reference - the rest is made up on the fly. This devil was done last summer using LW's modeler - I think it shows the workflow pretty well - although I've refined it a bit since then:

http://www.3ddmd.com/gif/Devilish.gif

Hahaha that was hularious :) Good stuff!

fellah
03-25-2004, 08:27 PM
lightwave
3-hours

http://www.fellah.net/temp/SpeedModeling/SpeedModeling.Zombie.1.1.jpg
still need tons of work..

chikega,
well spent 3 hours, good stuff.

MiGa
03-25-2004, 08:36 PM
@chikega: Great gif! Great head!

@fellah: Nice as always! I really like your comic-style.

mv
03-25-2004, 08:58 PM
good work guys! keep em coming..

Dmanbxp
03-26-2004, 12:16 AM
man, I'd love to do some work on this zombie thing. I'll see if I have some time left this weekend.. I especially like the zombie-cartoon theme. Maybe I'll try a zombie smurf or fragle or something !

Soeren Nielsen
03-26-2004, 01:22 AM
Top notch stuff guys.. hmmm maybe I should.. /me opens up clay

3DKnight
03-26-2004, 03:29 AM
this took about 3 hours, and is a game model (about 2800 faces)

http://www.tarnished-dagger.com/Savage/Terror/Terror4.jpg http://www.tarnished-dagger.com/Savage/Terror/Terror5.jpg


Kinda a fusion of undead Human/Animal

xzevlin
03-26-2004, 04:54 AM
2 hours and 15 minutes

http://www.astoundingadventures.com/wip/coppermine/albums/userpics/wips/quickZombieA.jpg

http://www.astoundingadventures.com/wip/coppermine/albums/userpics/wips/quickZombieB.jpg

Menge
03-26-2004, 05:07 AM
@xzevlin, eeeeww that's gross :P great work!!

@fellah, that's really cool! i love the toony style :D

mpatton
03-26-2004, 05:35 AM
Not much creativity on this one, might see about doing another one later. Not sure where I was going with the clothes :shrug:

2 or so hours in Wings

http://mpatton.org/WIP/z3.jpg

http://mpatton.org/WIP/zw.jpg

DiMENSiON
03-26-2004, 07:31 AM
3 hours on the button. I spent about half an hour with procedurals and glowing eyes, but canned that idea. He's making his "I ate something bad" face.

http://img23.photobucket.com/albums/v68/the_burger_king@hotmail.com/zombie_post.jpghttp://img23.photobucket.com/albums/v68/the_burger_king@hotmail.com/zombie_wire.jpg

sivel
03-26-2004, 03:09 PM
my zombie sketch:

http://sivel.free.fr/temp/speed-modeling-zombi-sketch.jpg

next step: modeling...

fellah: nice zombie, very inspirating!

me_aaeem
03-26-2004, 03:21 PM
hi guys...this is my first model post...think this sorta sessions are awesome...really inspirational to new comers in cg...hurray cgtalk.com...:applause:

u guys' models are awesome...:thumbsup:

2hr 45min...on max 6...

http://www.geocities.com/me_aaeem/zombie1.jpg

http://www.geocities.com/me_aaeem/zombie2.jpg

it's nothing much but at least i learned lotsa new stuff while doing it and had fun...that's the most important thing right? ^_^

http://www.geocities.com/me_aaeem/zombie1.jpg

http://www.geocities.com/me_aaeem/zombie2.jpg

Skjoldbroder
03-26-2004, 04:15 PM
an hour 15 minutes in zbrush. i didn't really think too much about it before getting started, so i guess it turned out as more of an ogre than a zombie really. still, it was good fun :)

http://www.skjoldbroder.dk/gfx/models/speedmodelling1.jpg





all the best.

Nastyman!
03-26-2004, 04:19 PM
sivel, love the sketch! Can't wait to see the model.

omega-0nd
03-26-2004, 11:04 PM
this my try, 3 hours >> chikega
man, really really clean mesh; i understand your tech, but i never get so clean / low pol mesh....great work

>> fellah
man, every work by u it's really ispiring me...u've a great style, keep it on...

>> 3DKnight
really cool game model, try to texture him!

>> mpatton
remember me the spider from monster inc :) good work!

here's my try, 3 hours of lightwave


http://www.0nd.org/temp/pics/zombie_270304.jpg

sivel
03-26-2004, 11:18 PM
3hrs, lightwave + zbrush.

http://sivel.free.fr/temp/speed-modeling-zombi-final.jpg

Chaz
03-26-2004, 11:26 PM
@xzevlin, great work! My only comment would be, if his eye had really been gouged out, would the eye socket still be so smooth? :)

Stellar work!

mpatton
03-27-2004, 01:38 AM
Alright, gave this guy another hour to bring it up to three. I shouldn't have bothered with the chainsaw, would have been able to finish up the arms and hands. Ah well, fun stuff :]

http://mpatton.org/WIP/z4.jpg

vef
03-27-2004, 02:33 AM
this be a cool forum with some very interesting work being shown :)

tibes
03-27-2004, 08:03 AM
Okay, just over two hours to model, under an hour to do a VERY quick UV map and texture (you can see some major stretching happening from the bottom lip down). This render took another 15-20 mins to set up in Lightwave, so in total about 3hrs 20 mins.

http://www.tibes.net/mf/rendered.jpg

This is how it looked at the 3 hrs mark:

http://www.tibes.net/mf/textured.jpg http://www.tibes.net/mf/highwire.jpg

Tools: Wings3D, Ultimate Unwrap 3D, Photoshop + Wacom, and Lightwave...

(as you can see I didn't have time to model the ears!!)

Fetus23
03-27-2004, 10:15 AM
Here's my zombie, 3 hours.

http://www3.sympatico.ca/ryanlove23/speedzombie2.jpg

http://www3.sympatico.ca/ryanlove23/speedzombie2wire.jpg

45 minutes in one program the rest of the time in another.
Great stuff everyone! Lets see some more..

Spent 20 more minutes with symmetry off.....maya>zbrush>maya.
http://www3.sympatico.ca/ryanlove23/speedzombie3.jpg

Cheers,
fetus

rsjrv99
03-27-2004, 03:54 PM
Did ya smooth that thing enough:p

jizzypop
03-27-2004, 11:14 PM
Originally posted by fellah
lightwave
3-hours

http://www.fellah.net/temp/SpeedModeling/SpeedModeling.Zombie.1.1.jpg
still need tons of work..

chikega,
well spent 3 hours, good stuff.
can i have your babies?

xzevlin
03-28-2004, 12:16 AM
Originally posted by Chaz
@xzevlin, great work! My only comment would be, if his eye had really been gouged out, would the eye socket still be so smooth? :)


You're absolutely right. I was hoping to texture it and make it look like the bone around the eye socket was what was sticking out, but that'd require texturing, and I'm lousy at texturing. So I added some stuff around the eye, jaw bones and mouth to mess up those clean edges.

http://www.astoundingadventures.com/wip/coppermine/albums/userpics/wips/quickZombieC.jpg

Nice stuff everyone! I live for the day that Fellah does a feature length animated remake of Night of the Living Dead.

Layer01
03-28-2004, 03:43 AM
Fetus23 thats a cool model, but DAMN thats a lot-o-polys lol :p

matchmover
03-28-2004, 10:21 PM
Here is my first speed modeling challenge.

My zombie was:

-made in 2 hours 55 minutes.
-modeled in Maya using all polygons.
-uses simple phong and lambert shaders.
-texture mapping is automatic mapping.
-textures painted in Maya.
-presented via photoshop

http://207.193.181.169/zombie1024.jpg

Noren
03-29-2004, 01:09 PM
Nice work everyone! :thumbsup:

3h in max.
Unfortunately had no more time to add the jaws in order to provide some nice insight like xzevlin did and ****ed up the position of the auditory canal but I will invest some extra time to correct this.
http://home.arcor.de/noren/zombie3hrender.jpg
the not so clean wire: ;)
http://home.arcor.de/noren/zombie3hwire.jpg

xzevlin
03-30-2004, 08:08 AM
That is a handsome zombie, Noren! I love the nose and mouth, makes it look very feral.

There are alot of really nice dental jobs in this thread :)

BartokDesign
03-31-2004, 04:37 PM
1 hour modelling , my first fast modelling time . I couldnt resist this theme.

http://www.zombiee.theblog.com.br/Pranet2.jpg

http://www.zombiee.theblog.com.br/Pranet1.jpg

Soeren Nielsen
04-01-2004, 02:39 PM
will put mine up tonight when I have somewhere to put it

chikega
04-01-2004, 04:34 PM
Love the different styles - great work everyone!:thumbsup:

Can we submit more than one entry? Oh well, I was doodling on another concept - this is probably more along the lines of a mutant zombie. 1hr45m Silo 1.2 - still waiting for my Zbrush2 upgrade :p

http://www.3ddmd.com/images/Silo/Mutant_zombie_W.jpghttp://www.3ddmd.com/images/Silo/Mutant_zombie.jpg

ssloan
04-01-2004, 06:13 PM
Fetus23-
Now that is what i call smooth, great work everyone
(mental note, get zbrush!)

Soeren Nielsen
04-01-2004, 06:48 PM
as promised, earlier I would get my zombie guy up, so here it is.
2½ hour, modeled in Clay
http://www.peranders.com/c4d8/celery/zomb6.jpg

Still have 30 minutes to go, so Im might tweak some areas.
I misplaced the concept drawing for it, if I find it, Ill up it

BartokDesign
04-02-2004, 04:38 PM
What is this Zombie going to suck ?
eheheh just kidding
Nice model Soeren as usual

:thumbsup:

rsjrv99
04-03-2004, 02:11 PM
OOO! I never thought people could do zombies THIS good in 3 hours.

BartokDesign
04-12-2004, 05:21 PM
http://www.zombie-passos.theblog.com.br/3h-zombie-front.jpg
3 hours and I couldnt finish it , but I will
This is so funnnnnn :love:

Levitateme
09-08-2004, 05:31 AM
1hr 30 min about modeling in maya

2 hrs sculpting in zbrush.

http://www.chemicaldust.com/critiques/Zombie02.jpg

http://www.chemicaldust.com/critiques/Zombie01.jpg
(http://www.chemicaldust.com/critiques/Zombie01.jpg)

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