PDA

View Full Version : Please help the semi-n00b modeller!


TheArrow
03-22-2004, 05:14 PM
Ok, I don't know how you guys do it. I've searched and searched and searched, so before you reply with "search google" or "look at the tutorials in this thread" dont worry, I've already looked. I need help modelling cars. I tried to follow the tutorial on making the raybrig nsx (http://www.munkmotion.com/tutorials/nsx/1a.htm) making an s2000 but it didnt work so well. Please give me tips on this "basic car modelling technique" enrico mentions in his nissan tutorial (http://www.enriconencini.com/tutorials/part1/index.htm). I cant quite get the shape of the car right. I create some guide splines and try to match them up in all viewports but they dont match! Maybe I have my viewport backgrounds set up wrong, but I double checked them.......I just cant model with splines and get the car to look right. Should I spend more time on them??? HELP, PLZ REPLY.

Here's how I want it to look:
http://www.turbosquid.com/Previews/Content_on_1_19_2004_11_17_39\Honda02.jpgf5d631e5-aa3b-402c-a383-46fb5d2459f7.jpgLarge.jpg

Here's how it looks so far (I just added a surface modifier):
http://thearrow.2webh.com/1stpic.jpg

Am I a complete failure? check my other models at my website (under pics section):
http://thearrow.2webh.com

Sorry if I offend you with my badness!

MuseSyndrome
03-23-2004, 05:55 AM
Judging by those bumps on your model, I'm assuming you're using Bezier corners. Use normal corners instead. Also, try to keep your splines as simple as possible. You don't need to model absolutely everything at this point.

There are a number of reasons for why the blueprints don't match up: inaccurate drawing being one of them (probably the one in your case).

CGTalk Moderation
01-17-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.