grstovell
03-22-2004, 02:43 PM
Ok.. I really feel stupid today.
i can rig a single-mesh or segmented biped and animate him with no problems at all...
BUT I CAN"T RIG A STUPID JUICE BOX WITH 2 BONES!!!!!!
I know it's easy.... but I really don't know what I'm doing wrong!!!
I would normally use a deformer for this... but as some of you know the animation session requires this to be done with 2 bones!
Also, I could increase the box's resolution, but as you can see, it's preety dense already!
Here's 2 scenarios...
a) A box with 2 bones, and no vertex maps will deform the whole box, including it's base (which is a bad thing) - plus it will not preserve it's volume... but that's another story.
b) With vertex maps, the box breaks into jagged edges...even if each vertex map is feathered with 100,75,50 and 25% maps.
Here's what I mean...
(btw-If you tell me to delete this thread because it's too stupid to answer... or to go and read the manual... I'll understand - heck! I would probably do the same thing myself!)
(with no maps the bottom is also deforming instead of staying glued to the floor)
http://www.firstprescaldwell.org/greg/juice/3.jpg
http://www.firstprescaldwell.org/greg/juice/1.jpg
(with maps the bottom stays put, but the mid-section breaks!)
http://www.firstprescaldwell.org/greg/juice/2.jpg
http://www.firstprescaldwell.org/greg/juice/4.jpg
i can rig a single-mesh or segmented biped and animate him with no problems at all...
BUT I CAN"T RIG A STUPID JUICE BOX WITH 2 BONES!!!!!!
I know it's easy.... but I really don't know what I'm doing wrong!!!
I would normally use a deformer for this... but as some of you know the animation session requires this to be done with 2 bones!
Also, I could increase the box's resolution, but as you can see, it's preety dense already!
Here's 2 scenarios...
a) A box with 2 bones, and no vertex maps will deform the whole box, including it's base (which is a bad thing) - plus it will not preserve it's volume... but that's another story.
b) With vertex maps, the box breaks into jagged edges...even if each vertex map is feathered with 100,75,50 and 25% maps.
Here's what I mean...
(btw-If you tell me to delete this thread because it's too stupid to answer... or to go and read the manual... I'll understand - heck! I would probably do the same thing myself!)
(with no maps the bottom is also deforming instead of staying glued to the floor)
http://www.firstprescaldwell.org/greg/juice/3.jpg
http://www.firstprescaldwell.org/greg/juice/1.jpg
(with maps the bottom stays put, but the mid-section breaks!)
http://www.firstprescaldwell.org/greg/juice/2.jpg
http://www.firstprescaldwell.org/greg/juice/4.jpg
