SP1R1T
03-22-2004, 03:37 PM
So the conundrum is Fish Fins in a Fish Tank.
The fins of a fish are, by and large, transparent. I have two oscars at home (ravenous cichlids, not awards) and every morning recently I have verified that their fins are thin, gauzy, and transparent. The other thing about them is that their NOT refractive. I mean, maybe they are in such a small amount that it's totally unnoticible. But if its not noticible, who cares?
In our piece, three goldfish need similar fins.
Instead they have what appears to be chunks of sculpted glass hanging out of their bulbous bodies. :surprised
Peek at the attached file, and you can see all the extra refraction happening in their fins. It's also noticable on the edge of one of their eyes (which would be easily solved by removing the cornea, I know.)
All of the fin surfaces have a refraction index of 1.0, and I don't have the whole doubleling-up surface within a surface trick. I think the reason they are refracting so much is because they're behind the glass and water of the tank, which are meant to be refractive (obviously) and do have multiple layers of surfaces for refraction, all with correct refraction indexes.
I've tried a few different refraction indexes and option combos to deal with the issue, with varying results. But render times are enormous (my FPrime order is on its way, but it probably won't make it in time.) So, any advice on how to get some proper fins behind the glass would be greatly appreciated.
Thanks.
The fins of a fish are, by and large, transparent. I have two oscars at home (ravenous cichlids, not awards) and every morning recently I have verified that their fins are thin, gauzy, and transparent. The other thing about them is that their NOT refractive. I mean, maybe they are in such a small amount that it's totally unnoticible. But if its not noticible, who cares?
In our piece, three goldfish need similar fins.
Instead they have what appears to be chunks of sculpted glass hanging out of their bulbous bodies. :surprised
Peek at the attached file, and you can see all the extra refraction happening in their fins. It's also noticable on the edge of one of their eyes (which would be easily solved by removing the cornea, I know.)
All of the fin surfaces have a refraction index of 1.0, and I don't have the whole doubleling-up surface within a surface trick. I think the reason they are refracting so much is because they're behind the glass and water of the tank, which are meant to be refractive (obviously) and do have multiple layers of surfaces for refraction, all with correct refraction indexes.
I've tried a few different refraction indexes and option combos to deal with the issue, with varying results. But render times are enormous (my FPrime order is on its way, but it probably won't make it in time.) So, any advice on how to get some proper fins behind the glass would be greatly appreciated.
Thanks.
