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ollis
03-22-2004, 12:48 PM
Hello all.

I've created a character and rigged it CS. The body is one mesh, but the eyes are not. So I have linked the eyes to the head bone on the biped. When I rotate the eyeball it works well when the character stands still, but when I try to animate the rotatation of the eyes it wont work..

Any ideas?

Is the link to the biped head overriding the rotation ?

Thanks
Ollis

MattR
04-08-2004, 09:07 PM
Linking the eyes to the biped head is fine but for rotation you will want to assign a "Look At Constraint" controller to both eyes under the Assign Controller section for Rotation. Then create a dummy or some object for them to look at and assign it as the "LookAt" target.

Now just animate the object you created for the eyes to look at and they should follow it.

-MattR

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