ollis
03-22-2004, 12:48 PM
Hello all.
I've created a character and rigged it CS. The body is one mesh, but the eyes are not. So I have linked the eyes to the head bone on the biped. When I rotate the eyeball it works well when the character stands still, but when I try to animate the rotatation of the eyes it wont work..
Any ideas?
Is the link to the biped head overriding the rotation ?
Thanks
Ollis
I've created a character and rigged it CS. The body is one mesh, but the eyes are not. So I have linked the eyes to the head bone on the biped. When I rotate the eyeball it works well when the character stands still, but when I try to animate the rotatation of the eyes it wont work..
Any ideas?
Is the link to the biped head overriding the rotation ?
Thanks
Ollis
