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mustique
07-07-2002, 09:50 PM
I try to push Maya's renderer, but didn't have much success yet.

Are there general rules to improve anti-aliasing?
I play with the AA settings in the global renderer dialog
but it doesn't help much.

What must I pay attention to? is there a mix of node parameters (light-mesh-material-camera?..) that work together in specific amounts? Would very appreciate if you would share your opinions on this topic. Thx.:)

stunndman
07-07-2002, 10:10 PM
please post an image showing your problem

anthonymcgrath
07-08-2002, 01:21 PM
-if its just general rules your after on this matter, I find that I've got away with the default intermediate setting on a couple of jobs but thats mainly nonsense like 3d logos. you could try changing the max samples to a lower value and use the multipixel filtering to soften and grainyness to the image.

-in general tho, try not to skrimp n scrape on the quality of yer render.

-a good pointer to remember is if your doing stuff for tv: eg: a building, you can sometimes get away with a smaller resolution. for example d1pal - 720x576pixels. I've got away with rendering 500x400 pixels depending on how long the animation were in shot. When I comp the anim into the scene, and scale to fit with my comping package of choice (afx) I've noticed little difference.

-take things such as resolution into account, how long the animation will be in scene, it the final render gonna be motion blurred (2d motion blur is amazingly good!), are you just gonna blur it slightly in your comp package!
-blah blah blah.

hope any of this chubberings helps.

bigfatMELon
07-09-2002, 06:48 AM
I did a lot of research into this a while back. Here's what I do.

start with setting the Render Global to the highest preset type
switch the filter to quadratic b-spline. 1.5 for sharp stills, 3 for buzzless broadcast work, somewhere in the middle according to taste.
my lowest acceptable sampling is 3x3. I test at 2 and generally render at 4x4 or on rare occasions somewhat greater values. This setting has a major impact on render speed.
change all of your texture File nodes from MIP to Quadratic. If an object buzzes too much consider adding Prefilter (especially for bumps or slightly adjusting the filter offset for that material.


Aside from that, I render in as many layers as I can without being ridiculous and tweak color/look in AE. My usual change is to retard the speed of the 3/4 range in an attempt to decrunchifiy it and open things up a wee bit.

-jl

Jhonus
07-09-2002, 07:16 AM
This is a good topic, something I haven't paid much attention to. Keep the posts rolling :beer:

mustique
07-09-2002, 10:52 AM
Thx for the insights, Bigfatmelon and Anthonymcgrath.
These were exactly the things I was asking for.

stunndman
07-11-2002, 08:51 PM
just hit this accidently - some insights on optimizing speed and quality

http://www.highend3d.com/boards/showflat.php?Cat=&Board=mayageneral&Number=14773&page=0&view=collapsed&sb=5&o=&fpart=4&vc=1

post subject is "How do I optimize Maya's Renderer"

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