View Full Version : Machineflesh 3D Challenge Entry: Keith Le-Clezio
ParadiseFlyBird 03-22-2004, 07:35 AM Keith Le-Clezio has entered the Machineflesh 3D Challenge.
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ParadiseFlyBird
03-22-2004, 10:34 PM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1079994887_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1079994887_large.jpg)
software used : Xsi 3.5 + Photoshop
Hi All... this is a rough out of my entry... im currently messing around with ideas.. i want to go into ultra fine detail... seing how i can combine
robotics into an iris ... cheers
OK.... hi all... my entry is of a govenment assasin.. called op12
his enhancements are.... a harddrive unit and new left eye optics(eg Camera).... working as an assasin for many years.. he was
given the Opportunity to have certain enhancements augmented into his body... one of those enhancments was a harddrive unit.
the reason he opted to have this enhancment was to enable him to down load mission objectives on the fly (eg maps.schematics & other intergrated systems) also linked to his left eye optics...
He also opted for a new left eye... this gives him an X1000 zoom function.... also once linked to his harddrive unit the use of filters come into play (eg infered vison.target locking)....
the medical procedure he went through to get these where a military first... scientists had to come up with a way to compress his brain size buy half whilst keeping all functionality.. after compressing the brain they then sliced they left hemisphere of his
skull off and added a new metal bay in its place.... then a harddive was fashined to look like the left side of his skull.. once his missions are completed the harddrives are destroyed....
The procedure the scientists used to add the camera eye where as follows... his left eye was removed.. new precision lazers where used to slice out the iris and pupil with out damageing nerve endings and then the camera was added and his eye reconsituted back in to his head......
the concepts for this are on the fifth post....
i had to get them scanned
ParadiseFlyBird
03-23-2004, 04:17 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080015474_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080015474_large.jpg)
here is another rough model... im focasing the image in this area... i also have some other ideas for the pupil similar to a camera zoom ... still need to upload my pencils... the scanners on the blink...
Yann1ck
03-23-2004, 04:57 AM
Very interesting, but don't forget to upload some concept sketches.
Mirage
:thumbsup:
harnelbe
03-23-2004, 08:00 AM
:buttrock:
Yeah !
Very interesting concept
Clean Modeling !
I stay tuned :)
rickycox
03-23-2004, 01:26 PM
Sweet, now you just need to maintain that level of detail for the rest of the body :D
ParadiseFlyBird
03-24-2004, 06:20 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080109200_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080109200_large.jpg)
Hi All... Sorry it took so long to get
this scanned... anyways this is my concept... the details are on the first post.... oh he is also sporting a suit by me....
ParadiseFlyBird
03-25-2004, 01:47 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080179248_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080179248_large.jpg)
OK... hi all...
ive started to model the eye...based on my concept & early model roughs. im happy with the look i have.but i still want to add more cabling to the iris area... And more fine detail like little screws everywhere...
double click image for blown up version....
ParadiseFlyBird
03-25-2004, 04:48 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080190100_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080190100_large.jpg)
hi again....
almost finished the eye... still have to work on the pupil area.. dont know if i went overboard with the wires though?..... :)
Virum
03-25-2004, 04:59 AM
Wow! I like it, its really cool! I would say to keep the wires.
harnelbe
03-25-2004, 06:08 AM
:buttrock:
it's very very Interesting the graphism suggested by the modeling around the pupil.
i think it's a pity that we does not see any more the retina with the element in the shape of rotor of turbo engine.
The modeling is very clean.
:applause:
More more !!!
ParadiseFlyBird
03-25-2004, 07:43 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080200614_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080200614_large.jpg)
Hi all.. here is a front on preview rend
im at a stalemate here now.. im thinking
about remodelling the iris area.. having
cable come across the front of the eye then dip down into the pupil the space inbetween the pipe would be filled with some sort of clear fluid.. i will do some test tomorrow to see if it works..
although i will continue on with what i have at the moment ... cheers
ParadiseFlyBird
03-25-2004, 07:45 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080200743_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080200743_large.jpg)
ok... here is the pupil ive been working on.. its similar to a camera zoom... the way it works.. what do ya's
think?
harnelbe
03-25-2004, 08:10 AM
i would put a diaphragm like cameras have.
Perhaps the way that iris is going out
seems to much "telescopistic" perhaps
you should use Nano mechanism with microgears.
Look at that websiteParadise:
i'm very astonished than nobody worked on a concept with MEMS....
however it is a hudge subject of inspiration :rolleyes:
http://www.mems.sandia.gov/scripts/images.asp
MITRICH
03-25-2004, 09:05 AM
Good modelling.
Idea trivial.
wizzi
03-25-2004, 10:11 AM
Nice modelling, very clean and neat!
But remember the whole contest idea, don't go to details too soon. I would suggest you design the whole man first, then go to details. That way you can maintain the same style and detail for the whole character.
I would really like to see pics of the head compartment. Maybe drawings of the head how it would look like...
But nice job, looking forward to see the next milestone!:buttrock:
lovekat
03-25-2004, 07:25 PM
Originally posted by wizzi
Nice modelling, very clean and neat!
But remember the whole contest idea, don't go to details too soon. I would suggest you design the whole man first, then go to details. That way you can maintain the same style and detail for the whole character.
I would really like to see pics of the head compartment. Maybe drawings of the head how it would look like...
But nice job, looking forward to see the next milestone!:buttrock:
:applause: I agree, with Wizzi, but anyway.. you have very nice modeling skill that I have seen so far here. very details. Also your models must be heavy! so I wonder what computer and graphic cards do you used... PM me back cause I'm looking for new still for my com too! :thumbsup:
mikekrush
03-25-2004, 07:59 PM
Hi ParadiseFlyBird,
very impressive work :eek:
I already love your creation, but i agree with other mate about details :) keep secrets and your creation will gain in interest ;)
i keep a 'real' eye on your work, it s really beautifull
ParadiseFlyBird
03-25-2004, 10:49 PM
first of all thanks for all the comments and crits guys... :thumbsup:
Harnelbe... i will play around with your ideas.... but im am unsure
how i would add them.... Pm me ... maybe you could help
oh thanks for that site it's rockin.... the mind boggles...
Wizzi...... you're right man.... sometimes i get ahead of myself
and get into a modelling frenzy....
:bounce: i will get somemore concepts scanned with close ups
of the head compartment.....
Mikekrush, Lovekat , MITRICH , Virum , riki & Mirage_fr
thanks for ya comments ... cheers guys :beer:
all good luck to yous all.....
ParadiseFlyBird
03-26-2004, 02:42 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080268945_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080268945_large.jpg)
oK.. Hi again....
here is the other iris model test i promised... the cables can move via
a catipiller motor system... to dailate the pupil
this is only a test to see other posibilites... all crits welcome what do you guys think 1st or 2nd :)
i will also post a pick of the cables cross sectioned
cheers peoples
ParadiseFlyBird
03-26-2004, 02:52 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080269556_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080269556_large.jpg)
hi again... here is the concept of how the cables move... in the cross section
you can see the catipiller motor system
they move up and down the cable to contract and retact the iris ....
i still think i prefer the original iris?
Ionized
03-26-2004, 03:43 AM
Great modelling but are you going to be able to see this much detail in the final render? I suppose if your doing a portrait syle close up.
Anyway I dont meant to criticise, I'm sure you know what your doing. Your really going to town on the details which is very impressive and I cant wait to see more of the character in this level of detail.
I love the detail you are modelling my hat is off to you,but as ionized has said maybe you don't need the inner workings of the cables as they won't be visible,but maybe you are doing that just to show how the eye parts will move?
Anyway if you think you need all that detail then go for it after all god is in the detail.
jud
ParadiseFlyBird
03-26-2004, 07:10 AM
Hi Ionized & Jud
yeah... i made the cable cross section model just to show how the iris works. The final model wont have the inner workings ....although it would be great to be able to keep it :)
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Ionized your up at microforte. hows things going there?
any projects?
cheers guys
harnelbe
03-26-2004, 07:32 AM
ParadiseFlyBird
:applause:
i'm a fan of your modeling skills.
I hope it will be possible to have
a team CG together.
After this contest, of course! :bowdown:
The final model wont have the inner workings ....although it would be great to be able to keep it
Perhaps using transparents polymers,
used in mems building, you could show mechanism.... mhhh ? what do you think ?
Ionized
03-26-2004, 07:34 AM
Oh hey, I didn't notice you were from oz! Good to see some australian talent in this comp!! Cos as everyone knows, we are the best... hehe... oi oi oi!!
I'm actually not at Micro Forte anymore. I probably shouldn't say too much since MF havn't made any "official" statement, but the team that was working on Citizen Zero had to be let go. Its a damn shame, cos it was going pretty well for a while. I dunno, that game has had the worst run of luck :shrug:
Anyway, I'm working at Perception now on the Stargate liscence. Pretty cool stuff =) So hows Atari? You working on that Transformers game?
ParadiseFlyBird
03-26-2004, 08:01 AM
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Harnelbe.... yeah!!! i was thinking the same thing....
If i do that the polycounts going to go thru the roof hahaha
i might do a quick test next week.
:thumbsup:
i just can't wait to see your model man... if its anything like your
concepts.. your gonna be Rockin :bounce: ...
quote
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I hope it will be possible to have a CG team togeather
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sure thing man. iVe always wanted to work on a collaborative
model or scene..... PM me .... well throw some ideas around...
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Ionized..... yeah i know its the worst luck you guys had up there.
It's good to hear your at Perception... yeah stargate rocks man
i will keep my eye open for it ..... oi oi oi
yeah Trannies is almost done ... on the shelves in may
i really liked working on this title.. i think some of my best
Low poly work ever is in this game.....
cheers guys
fbcota
03-26-2004, 08:07 AM
The modeling is really incredible.
Which ever eye you choose you should make sure that there is some technical way to sense light. You may want to consider pulling small nodes rinning down the surface of the wires to gather light like the cells in a real eye. I would also be neet to intergrate some of the different aspects of the eye. Check out some of the scientific studies of how the eye works and maybe you can play with different ideas like a small group of large sensors for color and then a large group of small basic black and white sensors. You could also add a small blind spot were the wires of the eye go back to the optical sensors in the brain.
Really cool stuff.
Matt
ParadiseFlyBird
03-26-2004, 08:20 AM
fbcota.... No worrys..
thanks for the ideas.... ive been looking for eye reference i found this site it has some reference but not much technical stuff in there...
http://www.photovault.com/Link/Health/Anatomy/EyesOptical/HAEVolume01.html
do you know of any cool eye ref sites?
i will play around with these thoughts ..... cheers :thumbsup:
Zycho
03-26-2004, 09:30 AM
DAAAAAAAAMMNNN!!!!! You have the meanest modelling skills!!! As many of the other people inhere, I'm worried that you might not see as much detail on the final render... But by looking at how fast you can change something, I guess you'll have plenty of time to go into details!!!
Looking very much forward to upcomming changes!!!
Keep it up, mate!!!
Pencil_Whipped
03-26-2004, 07:24 PM
Hey there Keith,
I appreciated the feedback on my thread. I thought I would do you the same courteousy! I seriously enjoyed looking at the evolution of detail that went into one iris.
It looks like you take on a slightly different approach to modeling than I do. Personally I model like I sketch with charcoal, meaning I rough out the form of my model in basic shapes, and slowly work my way into the model, putting in details as the time calls for them. The model detail always looks balanced because I make sure everything IS in fact equal in detail before I move on.
Keith, it looks like this is going to be a fantastic model in it's completed form. All the more reason to warn you ahead of time and ENSURE it's success, risking my repeating of something you probably already know: Don't concentrate in one given area for too long. Make sure everything else cathches up to that fantastic iris you made. Too many times have I seen people get excited about a part they made, and almost automatically forget about the rest of the model. Good detail on one small part of a bland model = bad model.
I have a strong feeling you already knew that. So far, this was my only word of advice I have to offer at the moment. I certainly want to keep track of your progress. Just the thought of the potential you've shown in merely the eyeball of your character gives me the willies! Take care, Keith. I'll check your work out again soon. Thank's for writing on my entry.
-James
ParadiseFlyBird
03-27-2004, 07:52 AM
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Hi James... I really appreciate your thoughts......
Your right about roughing out the model first and then going back and refining the elements... In my job this is the structure i work to.... Not doing any high poly modelling for almost 3 years now...
i decided to enter this challenge .... more so to challenge myself
and meet other artists like myself ... and in the last two week ive seen some really excellent work.. by old and young artists......
anyways.. My plan was to rough out my whole model first.
but as soon as i started to play around with the eye i got ahead
of myself and next thing i had whats on my thread .hehehe...
james thanks for bringing me back down to earth man...
PS.... your model is lookin sweet.....
Impus
03-29-2004, 06:36 AM
Wow nice work again!
I love the detail.. and the concept.
Good luck with the comp!!:thumbsup:
fluffouille
03-29-2004, 07:12 AM
Hi,
nice concept and a lot of details so far, the model should look great!
I wonder how it will look from a more distant point of view too, and I'm curious on how you will implement everything together.
Nice work, good luck! :thumbsup:
Lemog
03-29-2004, 08:16 AM
Many details, it's really all that I like...
Good continuation, that will be brilliant :thumbsup:
ParadiseFlyBird
03-29-2004, 08:45 AM
lemog and impus. thanks for the comments guys
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Fluffouille... cheers for the comments
quote.... im curious on how will implement everything together.
im not to sure at the moment myself .... this is a long challenge
im sure over time something will pop into my head
pigwater
03-29-2004, 09:05 AM
nice tight work ya got going here .. don't understand how we're gonna see the cable but all in time i guess
fab work .. fun to watch :thumbsup:
ParadiseFlyBird
03-29-2004, 09:32 AM
thanks for comment pigwater... im still thinking which eye i want to use in my character... but i leaning to wards the second eye...
im thinking on making the cabling transparent so you can see the underlining detail... but if this work out to be over 500,000 poly im gona have to go with opaque cables...
harnelbe
03-29-2004, 09:48 AM
500,000 !
:|
You didn't used Lofts or something else?
I would be a pity if those cable became opaque :cry:
I want them transparent :scream:
edit
The number of poly will depend in the
close-up or not of your eye.
If you consider to modeling only the head
that is justified.
But if in made final the object is not very visible, I think that it is to better concentrate on other details.
ParadiseFlyBird
03-29-2004, 09:53 AM
hehehe... hey harnelbe.... yeah what the heck i only need 1 render dont i ... i will model them and make a layer group then hide them till render time .... cheers
harnelbe
03-29-2004, 10:07 AM
:)
lol
your layer solution which seems to be a good one
Don't you think it will be a good solution for my final render ?
:rolleyes:
Sorry if i bad explain i would just like to
suggest to optimise the modeling regarding wat is displayed in the final render.
I began to model some things to overheat me, and i noticed it is very trying to add
detail progressively:) even if in fact details
are seen only at the time of closed-up.
cha0t1c1
03-29-2004, 04:24 PM
Thanks 4 the complimens. Ur design skills are impecable. the first eye looks more cybernetic, which makes it more preferred. you can add hexagonal solar panels to work as photosensitive iris, 4 the 2nd eye. the work is awosome. :thumbsup: :bowdown:
ParadiseFlyBird
03-30-2004, 04:44 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080621885_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080621885_large.jpg)
Ok... hi again peoples.. ive been taking things a bit slowly lately..anyway i started modelling the head this morning.. there is still alot i have to do to it.. at the moment im going in and refining the edge loops trying to make the model flow a bit better..then i'll start on the ears & start slicing away to make way for the harddrive unit... this is my first head ever.. i would really love some critz.. or just drop in and say hi.. cheers peoples
Impus
03-30-2004, 05:55 AM
Great work dude! Again nice work.. a great effort for your first head model and in such a short time. Keep up the updates so we can watch your progress.
Lemog
03-30-2004, 06:06 AM
I find that its eyes leave a little too behind, but it is a question of taste...
...cheer, good beginning of modeling :applause:
ParadiseFlyBird
03-30-2004, 08:17 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080634630_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080634630_large.jpg)
Ok.... ive just been tweeking the head a bit... i think the cheek bones protrude out to far now.. i still have to add the eye loops edges that go around from the eye brow down along the cheek bone an up to the bridge of the nose.... cheers
ParadiseFlyBird
03-30-2004, 08:44 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080636287_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080636287_large.jpg)
hi again... i just pulled in the cheek bones a little bit.. i dont want to stray away from my concept image i want the model to be chizeled... just started to add the eye loops bottom eye lid... critz Please
ParadiseFlyBird
03-31-2004, 12:15 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080692128_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080692128_large.jpg)
ok... hi again peoples... here is my attempt to smooth out the eye loops what do you all think... critz please
rattlesnake
03-31-2004, 12:28 AM
hi, nice modeling so far, i think ell the edges must be smoothed, i think the character looks so rigid yet, the lines on the lips should be more rounded i think, the nose looks well but the tip con be more spherical, just a bit;) , sorry maybe your character is designed to be rigid, if so just ignore me please, other way theres my opinion hope it helps a little bit:thumbsup:
ParadiseFlyBird
03-31-2004, 02:23 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080699795_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080699795_large.jpg)
ok... hi again.. another quick update...
started to add the mouth loops.. and going around the bottom of the chin..
in dire need of some CritZ.... cheers
pigwater
03-31-2004, 03:01 AM
hey paradise flybird .. it's looking good .. your making some good adjustments (softening the brow,lowering the cheek) ... like ratttlesnake said, the lips could get smoothed a bit on that crease ...
if anything i could see a slight pull-down in the middle of the chin and maybe a slightly narrower mouth
your going good:thumbsup:
ParadiseFlyBird
03-31-2004, 03:50 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080705054_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080705054_large.jpg)
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rattlesnake & pigwater thanks for the critz i really needed them...here is a newwer preveiw... its starting to come together well... i will make other adjustments eg. chin and mouth....
once again thanks guys
ParadiseFlyBird
03-31-2004, 05:50 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080712219_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080712219_large.jpg)
ok.. hi again peoples....
ok i started modelling the ear.. i still have to properly sculpt out the lobes the start building in....
I also have to define the jaw a bit.where it meets the ear.. cheers
critz please... cheers
Impus
03-31-2004, 06:22 AM
Great work again!!
The progress on this is amazing. Are you using any reference pics?
My only comments would be to add more 'fatty' areas for the brow specifically where the eyebrows would be.
Keep up the good work!
ParadiseFlyBird
04-01-2004, 12:33 AM
Hey Impus.. thanks for the C&C... ive have got the head to the point where im happy with the basic shape.... i will make an attempt to add little detail.(eg fatty areas and wrinkles...
cheers PFB
Ionized
04-01-2004, 02:47 AM
Hey PFBird,
Wow, your really making some progress here. For the love of god, slow down so the rest of us can have a chance =)
The head is looking really good. Its still quite stylised which I like.
The area around the eyes is pretty good, although the transition from the cheek ino the eye socket might be a little harsh.
The eyebrows and lips are very strong which I also think it pretty cool, although I think the area around the sides of the mouth could do with some more fat.
Looking great man, cant wait to see this hard drive unit!
ParadiseFlyBird
04-01-2004, 06:16 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080800166_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080800166_large.jpg)
Ionized...thanks for the C&C there always welcome.. today i have made some small changes to the areas you where talking about... ive almost finished on the ear aswell and i worked around the jaw area,although now i think its to edgy... cheers ... PFBird
ParadiseFlyBird
04-01-2004, 07:46 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080805581_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080805581_large.jpg)
OK.... wooo i just did some head renders with eyes to boot.. i would really love some more C&C... the head is very close to how i envisioned it,close to the concept...
double click the image for a higher res one....
hehe: next ........ Surgery... hehehehe
rattlesnake
04-01-2004, 11:52 AM
hi, not sure of this, but i feel the eyes are a bit big, maybe u have to make them smaller and adjust the face mesh so it fits better to the round shape of the eyes, as i told u is just a bit, thats why im not too sure, but if u can make a proof and it help it would be great. your head modeling is going really well, about the jaw i found interesting the hard edge shape, it looks cool on the character, ok thats all by now, ill wait your updates man!, oohhh, and i wanted to mention that the eyes modeling its amazing, great work on that:thumbsup:
ParadiseFlyBird
04-02-2004, 12:01 AM
RattleSnake thanks for your C&C..... at the moment ive been going thru so much reference... especially models done by square.
and when i have a look at eye referene the iris usually takes up alot of room in refence to the eye socket..... your right about the roundness of the eye lids though i willl tweek them to be more in tune to the eye ball.... cheers man.. when i started this challenge i wanted to do something that had never been done before in reference to modelling the eye ... i had never seen a modelled eye ever.... i dont know if im pushing the envelope though....
airworks
04-02-2004, 02:58 AM
Man, i havent posted on this thread cause i want to wait a bit to see the direction more, man, crazy, i mean crazy detail in the eye, thats just way crazy:buttrock: .Waitin to see some more, hurry up..:thumbsup:
TheFirstAngel
04-02-2004, 03:33 AM
Hey Keith!
This is a fantastic process.
I agree with Supersnake about the eyes, maybe its cuz of the lack of lids at the actual level of detail. Once added, the'll solve this. The Noseholes (the bridge) and the ears need need a bit more definition and tweaking of the mass too.
The Head is looking great, I like the Style a lot. I'll keep my eyes on this... hehe, rock on mate, keep em updates coming! :buttrock:
PureFire
04-02-2004, 03:55 AM
love the concept eyes....but it seems all that detailed work will not even be visible once the whole head is done.
ParadiseFlyBird
04-02-2004, 05:23 AM
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Airworks: thanks for the comments man... ive sort of slowed down a bit lately... im in the middle of moving house... as soon as im comfortable.. ill get right back into it... cheers man
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1st_Angel: thanks for the C&C... you're right these are the things that have been buggin me aswell...im trying to take my time with the head even though it being stylized... rock on mate...
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PureFire: thanks for the Comments mate....oi oi oi....
alot of the other peoples on this forum have brought this to my attention. i dont really mind if you cant see them in the final image.. because this being a wip challenge people get to see my intentions .. although i have a few ideas on the final image composition... cheers man....
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ParadiseFlyBird
04-02-2004, 09:02 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080896563_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1080896563_large.jpg)
ok.. hi again peoples..... i didn't get much time to work on this today... but here are some small changes ..i remodelled the upper eyelid... its very subtle... not sure whether i should adjust it some more... anyways have a good weekend....
I like the head!:thumbsup:
Nostrils need some tweeks.
Maybe only one techoEye is enough,
but not sure?
Planty of ways for final composition,
so get wild man.
keep it going!
:thumbsup:
That's really coming along,love those eyes.
Can't wait to see more.
jud
lennygordon40
04-02-2004, 06:12 PM
Very Very Detailed stuff, I like. I think you should use the Telephoto Zoom Pupil in combination with the curent eye. But thats just me. Very Very Awsome so far.:applause:
PSYCHON
04-02-2004, 10:02 PM
Wow, awsome concept, that eye is truely amazing. Keep up the good work
Virum
04-03-2004, 01:26 AM
He reminds me of a Caricature of Laurence Fishburne. Good modeling.
ParadiseFlyBird
04-05-2004, 01:53 AM
Empy,jud,lennygordon40,PSYCHON & virum thanks for the comments guys, i really appreciate them.... anyways new week and i hope to finalise the head with harddrive unit by thursday.....
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Lennygordon40.... yeah im also having this though of using both eyes.... i,ll add them both... we'll se how it looks... cheers man
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Empy.... i will play around with the nostrils tonight... hope i can improve them a tad..... cheers man
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Yann1ck
04-05-2004, 02:43 AM
Nice head.:thumbsup:
What software do you use? Hoe do you model? (polygons or nurbs?)
I saw that your are in Melbourne. What do you do? DO you work in the 3D industry?
Mirage
ParadiseFlyBird
04-05-2004, 02:59 AM
yeah hi mirage_fr..... i use Xsi for my day to day modelling needs
for the machineflesh challenge im using polys...although i use Rhino if i want to play around with nurbs.... i work for Atari Melbourne house as a character modeller... hope that answers all you're Qs... cheers mate.... keith
Yann1ck
04-05-2004, 03:20 AM
So are you working on Transformers?
Where a your located?
Any job opportunities? Not that I am looking but just surveying what is going on in Melbourne.
I have to say that I am getting more and more interested in the game industry. I almost apply for some jobes last year but because I dont' really know anything related to it, I stayed where I was.
ParadiseFlyBird
04-05-2004, 06:39 AM
Hi Mirage_fr..... yep we just finished up that project, trannies....
out in stores in may :bounce: ... the game industry rocks man ....
especially if you're willing to put 100% in... i just can wait for next gen consoles though.... & melbourne house is always on the look out for new talent... cheers... PM me if ya need more info...
tgoodes
04-05-2004, 01:36 PM
hey, great model, good concept.
A few things you could work on(sure you know about them already) the ear needs some work, lacking proper shape. It also needs to be moved, it's too far back, and too far up. I can see you didn't line it up with the eye, Go look in the mirror, you'll see the top of the ear lobe should be relatively in line with your eyes, or brow.
The bottom lip looks a little flat as well. Other than that, looks good
Isabelle
04-05-2004, 02:03 PM
Wow!
This is nice. You realy doesn need to do much more then a face in the end, with all these interesting details in the eye!
Are you going to do something that lets him camoflauge his improvements? Or will he do the "standard assasin thing" an go for sun glasses?
ParadiseFlyBird
04-06-2004, 01:57 AM
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Tgoodes : thanks for the C&C ....as this being my first head model there are somethings that i am unsure about. i have been looking at heaps of reference... in the last pic i posted the left view of the head is a camera render its not a completely side on shot thats why you get the illusion that the ear is to far back... hopefully today i'll get sometime to work on remodelling the ear... cheers pfb
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Isabelle : thanks for the comments....' Im thinking of going with both eye models..as the head being the focal point of my entry.
i really want the viewer to see all the detail ... although he could have some sunnys in his front pocket ;) cheers
TheFirstAngel
04-07-2004, 02:31 AM
Great progress, keep on going!
Don't remember who posted this link originally, but i liked it very much and hope you can get yourself one or the other usefull impression here too :)
Eyes n head references (http://www.photovault.com/Link/Health/Anatomy/EyesOptical/HAEVolume01.html)
Greetz
ParadiseFlyBird
04-07-2004, 05:24 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081311855_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081311855_large.jpg)
Ok.... hi again peoples.. here is my first lay out for the hard drive unit..
i have a few other ideas on how i want it to look... i will post the other ideas as soon as i can.... cheers peoples...
Lemog
04-07-2004, 06:56 AM
Hard drive unit you said ?
Then, that must heat much, considering the number and the size of the pipes for cooling :D Intel Inside ? :cool:
Infact, I want quickly to see the continuation, cheer, it's a good work :wavey:
ParadiseFlyBird
04-07-2004, 07:37 AM
1st_angel.... thanks for the link man... ive ben using that one for eye ref for a while now... i would love to find more eye ref though.
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Lemog..... hehehehe ... he will always keep his cool, when the S hits the fan...:) ... im still messing around with the hD units nothings final.... thanks for the Comments....
Abigor
04-07-2004, 05:40 PM
wow... GREAT modellin on the eye! it'd b a shame though to do all that work n then have the eye only as big as 10 pixels in the final image... ull definatly need a closeup to show off ur great work.
Cygnus-X
04-07-2004, 10:14 PM
Good Concept :thumbsup: Amazing level of details on the eyes. I know your not at lighting but it could be great if there was some little lights inside the eyes to make a more dramatic effect and make more the focus on them. Well is just a suggestion...:)
Keep going on that cool modeling :applause:
ParadiseFlyBird
04-08-2004, 08:24 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081409036_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081409036_large.jpg)
Ok... hi again peoples. ive been really busy this week and havent really had the chance to model and make updates....
anyways peoples... here is the head with 30% complete hardDrive bay. ive still got to put in more connectors and other finer details...:)... oh have a nice easter peoples and hope the wabbit :) brings heaps of Ceggs...
i wont be updating for the next five days.. cheers,,, Paradise...Fb
oh click on the image for higher rez...
hey peoples.... i would love some C&c on the HD bay
No crit from me,man!any chance of seeing a wireframe of that there puppy,I would like to see how you managed to work in those connectors,are they made from the mesh of the head or are they seperate pieces you modelled first then just placed them in the right position,or what....?
Anyway it looks sweet,and I love the how his facial features look almost chiselled as if crafted from some ancient material unknown to man...!
Are you going to keep the head open or are you going to incase the hard drive area in something transparent?
Looking forward to more........5 days...baaahhhh.
jud
harnelbe
04-08-2004, 11:42 AM
A long moment i didn't put my eyes there, you are on a good way
You could put reenforcements in your brain structure like you drawn in your sketche concept(upper right of the sketche), i remember i had found it very interesting in the detailing of the inside, like industrial molding.
Keep it up !
:thumbsup:
madshooter
04-08-2004, 11:58 AM
Amazing model, great work.:)
DavidHoem
04-09-2004, 02:50 AM
Excelent modeling! you must be using an arrray or some sort, and it looks awsome. i think the eye with the telescoping lens looks the best, with the wires.
very cool lookin :D
TheFirstAngel
04-09-2004, 02:53 AM
Hardcoreupdate... hehe. I like that, the idea to buildin a harddrive is cool. Well, keep it up mate and happy wabbitdays!:beer: :buttrock:
ParadiseFlyBird
04-13-2004, 12:09 AM
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1st_Angel . davidhoem & madshooter... thanks for droping by with the comments... cheer guys.....
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Harnelbe... there is still alot of detail to go into that portion of the model... hopefully it all goes to plan...... thanks for dropping in man....things should be lookin better buy the end of the week....
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jud... thanks for the Cs man..... i have actually modelled those connectors into the model ... i do it this way because it makes for clean highlight transitions between the connectors and the plate underneath......i will try to upload a wire veiw today for ya .... cheer .....
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have a nice day peoples
ParadiseFlyBird
04-13-2004, 01:31 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081816288_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081816288_large.jpg)
Hi Jud.... here is the wire i promised.
because of the flat areas in the bay area.. i can afford to get away with fanning polys to join the connectors to the bay its self... that way i get nice clean highlites between the joins... cheers......
Great stuff,thanks for that.
jud
Ravendsg
04-13-2004, 03:13 AM
Cool!! Great modelling! :buttrock:
Lemog
04-13-2004, 06:34 AM
Nothing to more to say... beautiful wire :thumbsup:
rattlesnake
04-13-2004, 06:54 AM
hey the sllice on the head looks really precise, and all those connection holes are modeled very clean, u have a lot of sense of detail, please give us more updates of your great concept!
ParadiseFlyBird
04-14-2004, 02:12 AM
Jud,Ravendsg,Lemog & rattlesnake... thanks for the comments guys... im on holidays at the moment ... so updates are few and far.. i will try and get to a terminal today and make some updates... cheer peoples
Eclisod
04-14-2004, 04:28 AM
orgasmic modelling!!
ParadiseFlyBird
04-14-2004, 07:17 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081923433_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1081923433_large.jpg)
Ok... hi again peoples....
here is a quick update on the harddrive bay area... im starting to add cabling through out this area...and also going to add more connectors.i hope to add another update tomorrow sometime... anyway cheer peoples
click on the image for a higher resolution version.....
bwest
04-14-2004, 10:16 AM
Hey Keith thanks for the reply I have never been in one of these contests before, I hope its cool. You're eyes looks sweet as well is that polygons or nurbs? Good luck
Saschi0815
04-14-2004, 10:26 AM
Very cool dude, I love your way detailling things... Harddrive? Hehe, so if he needs some defrag, beat on his head***tug tug**:hmm: :beer:
Keep up this fine detailled work:thumbsup: :applause:
Wish u good day.Cya
Lemog
04-14-2004, 10:43 AM
You too, you like many mads details :beer: so good :thumbsup:
Russo
04-14-2004, 07:19 PM
hah! I want a brain like that... :D
mosconariz
04-14-2004, 09:03 PM
The iris! :surprised The brain :buttrock: This is insane!:bounce:
ParadiseFlyBird
04-14-2004, 11:49 PM
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Lemog, Russo, Eclisod & Mosconariz thanks for the comments, mates
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Saschi0815...: hehehehe yeah thanks man... you're entry sweet man....
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Hi Bwest : thanks for the C,s man... im using all polys for this one
cheer peoples....
bwest
04-15-2004, 01:39 AM
whats up? I am using polys for most of my stuff and NURBS for some of the creature. Texturing is going to be crazy though. One of my buddies just loaned my the Gnomon video for tecturing, have you seen it?
ParadiseFlyBird
04-15-2004, 03:02 AM
Hi Bwest...
no unfortunatly i havent seen the Gnomon textureing Vids i wouldnt mind seeing them though.. i think my employer might have those not to sure though..... cheers man...PFB
Virtuoso
04-15-2004, 06:34 AM
hey we keep missing each other.......Where has your thread been hiding.......I like the stylish appearance of your character.The machine filled head too is looking quite interesting.I like your square jawed look and the whole idea is interesting,and true to the machine flesh requirements big time.Keep up the good work Keith..............:buttrock: :thumbsup:
Ionized
04-15-2004, 07:59 AM
Heya Bird!! Its coming along real good like.
He sort of has a slightly comical look to him which makes me wonder if valves, bulbs and 60's computer components might look kinda cool in his brain? I dunno, it just sort of jumped into my mind...
Anyway, its coming along great =):wip:
ParadiseFlyBird
04-15-2004, 11:12 AM
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Virtuoso: cheers man.... yeah i know what its like... one day you log in and find someone new has entered the challenge, and you just think where has this been hiding...hehehe... i think you're entry is coming along really sweet man and i cant wait to see what your going to dish out next....:thumbsup:
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Ionized: yeah man ill try out some of you're thoughts and well see how it looks... your comments are always welcome man... im really liking what you have got going on in you're entry... your pilots back is lookin sweet i really like that style ..... oioioi :beer:
mikepolizos
04-15-2004, 11:18 AM
Hey mate, your progress is really interesting!
I like the head modeling though I have a little suggestion to you man, now that you're working an the full model and not symmetric I would suggest to keep stuff not to perfect if you know what I mean unless you want it this way!
Keep on mate, I enjoy your work. :beer:
pencil-head
04-15-2004, 10:20 PM
Hey ParadiseFlyBird
I like the sharp edgey style you got going on. i think you could work on the ear alittle bit more. Seems kind of flat looking to me.
Also the head gear kind of makes me think of an outside of a computer rather than an inside. Needs more stuff like circuits, wires motherboards, stuff like that. Ionized idea of a 60's computer is a good one too.
ParadiseFlyBird
04-16-2004, 05:50 AM
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MikePol [3d] : yeah mate there are a couple things im still not happy with the ear for instance and still need to add the tear ducts...
yeah i know what you mean when you said keep things simple. i will be adding alot of detail in the final stages like screw holes in the skin... thanks for ya comments man....
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Pencil Head : thanks for the comments man... yeah i know the ear
is still buggin me havent had a chance to work on it lately. hopefully sometime next week... there is still alot of detail to go into the harddrive bay and still need to sart workin on the harddrive its self.... cheers man....
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creativer
04-16-2004, 09:06 AM
Great stuff dude! I'm liking it heaps!!:thumbsup:
bwest
04-16-2004, 09:21 AM
hi Keith what's up? How's Melbourne, One of my best friends Aidan lives there. I am still sort of lost on this mailing thing on this site, so hopefully this will get through. They are sending all my mail to my e-mail for some reason. Do you know whats up?
ParadiseFlyBird
04-17-2004, 02:08 AM
Hey creativer thanks for the Comments man...
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Bwest : yeah melbournes nice at the moment its starting to get chilly down here though.... hows San Fran? all ya really need to do is click on the post reply button at the bottom of the thread...
and you're mail should send.... cheers man... keith
ilasolomon
04-18-2004, 02:02 AM
AWESOME, clean and original! :-D keep rockin man.
soapy
04-18-2004, 04:48 AM
Really nice model you have going on here. The eyes are great they have that freaky far away look to them. Good luck mang. I will be watching your progress.
ParadiseFlyBird
04-19-2004, 04:37 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1082345863_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1082345863_large.jpg)
Hi all.... its been a while... anyways..
here is the harddrive units outer shell
still alot of little details to go into it... the three tubes at the top of the unit are antenna of sorts... what do ya's thing..
Looks good to me,will the enclosure be transparent so we can see the inner detailing?
Don't forget a fan of some sort to cool the head down,unless that is it at the front.
Anyway it's really coming together,keep it up.
jud
ParadiseFlyBird
04-19-2004, 05:33 AM
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Jud : hi man the casing itself will not be transparent.. and yep that is a fan at the front of the unit.. thanks for the C's
rattlesnake
04-19-2004, 05:45 AM
u say u made all inner detail and is not going to appear in the final shot? wow thats insane, cool design and model man:thumbsup: i really like the three tubes , they look good, this is going cool!:buttrock:
mosconariz
04-19-2004, 06:50 AM
What are you doing?? You spent a lot of time in the inside of the brain and it will not be exposed??!!! :buttrock:
You're really mad; I thought that the iris detail was insane and almost useless, but I just can't understand so much work in something that will not appear at all in the final image... :eek: :banghead: Maybe I'm too stupid to understand...
ParadiseFlyBird
04-19-2004, 06:57 AM
rattlesnake & Mosconariz. hahahahaha.... yeah i know but i have a few ideas for the final image compostion where you get to see all that detail...... but remember the challenge outline, this is a WIP challenge so really over the course of the challenge you get to see the details anyway and you get a understanding of how the character mechs are implemented..... cheers mates
bwest
04-19-2004, 11:38 AM
Hi man how's it going, I see you added another piece to the head. I've been working all day as well, my model is coming together a bit, but still need to do some more work on reference material. I am making a sea siren and sea scene now. Water is going to be a pain, but I guess that's part of the challenge, Anyway keep up the good work Letr Brian
mosconariz
04-19-2004, 05:49 PM
So be it. In you, polygon master, we trust.:wavey:
Virtuoso
04-19-2004, 09:19 PM
My take...................I like him......Forget about the machine flesh issue for a moment,well beyond this......I like his look,the square jaw,the stylized look is cool,tough,but he still looks noble in his own way..............I mean 90% machine,10% flesh,or 90% flesh,and 10% machine......What's important to me is the overall look and feel.We will all get the machine flesh combo in our own way.................But I look at this even beyond the challenge..............This piece can be shown in different angles and forms after the challenge...............There will be more ways of showing off this creation later than just the "Final Shot"........:)
Nice details,nice inside the head and nice outside...............Either way there is some very nice work here,I like him in all modes.keep up the nice attention to details keith,and keep him looking cool and stylized,you got a nice piece of work here............:thumbsup: :beer:
ParadiseFlyBird
04-20-2004, 02:16 AM
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Bwest.... thanks for stoping by mate.... i just checked you're entry.
its good to see you under way with you're newwer concept....
and i cant wait to see the evolution of the tenticles... keep uo the good work man...... cheers...
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Mosconariz : cheers man.. hehehe ill will do my best..... :thumbsup:
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Virtuoso : thanks for the encoragement man.. i agree with you 100%... :beer: im really liking going to town on this model just layering up detail upon detail puts a big smile on my face and im learning heaps aswell.. i take this challenge more as a learning experience...... cheers ..... Paradise FB :thumbsup:
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Pleribus
04-20-2004, 03:18 AM
Does the final image have to be a single scene. I mean you could treat your final image as a technical diagram of this guys implants. Do picture within pictures. Divide it up, show closeups of the eye, do a cutaway of his hard drive brain, show transparent components... I mean, you don't have to go with just a shot of your guy in some sort of dynamic pose...
More like a product brochure than a scene...Just a thought.
ParadiseFlyBird
04-20-2004, 03:29 AM
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Pleribus : yeah this is a similar thought to what i had in mind for the final comp. i really like the brochure idea or top secret file would be good aswell...... thanks for the comments man.... cheers PFB
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creativer
04-20-2004, 04:25 AM
this is a really tough question. You've got a great image with heaps of cool things going on everywhere how do you show them all in one picture? the Brochure is a good idea. maybe a scene with a few dudes with the same head talking or doing something would be cool then you could get mulitple views?
Keep it up mate.:thumbsup:
ParadiseFlyBird
04-20-2004, 12:24 PM
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Creativer : thanks for the comments mate.... thats a cool idea...
i had this idea that the character op12 is in this lab type scene with all these monitors all around the place, on some of the moniters there are isolated zoom views of the major alterations... what do ya think?
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JamesMK
04-20-2004, 12:27 PM
Very cool.
Very clean.
It just has to be good!
Cygnus-X
04-20-2004, 12:47 PM
Hi! ParadiseFlyBird great update you have there. I Really like the Idea of the top secrets files that will be a good way of showing everything.:thumbsup:
Saschi0815
04-20-2004, 12:52 PM
Hi again- I really can understand your way of detailling.:applause: You think about the invisible functions too and your piece is not only "eye-candy".
I give u my deep respect in this way of thinking!!!!:thumbsup:
I love this thread, man!:love:
mosconariz
04-20-2004, 06:21 PM
3 new ideas to solve the multi-images scene:
1- The man is repairing something in his head in front of a multi angle mirror... (A little like terminator scene in which he takes his eye out but with more mirrors in more angles)
2- A spy is watching some screens portraying our machineflesh character...
3- In a old fashioned house, pictures of him in every corner, maybe before and after the implants... Maybe with a tragic end, maybe with a girl crying in foreground (out of focus)...
ParadiseFlyBird
04-21-2004, 01:36 AM
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James_MK
Cygnus_X
Saschi0815 : Thanks for you're support and comments
Guys... i also like seeing the evolution of your
Entrys, you have all made great progression
aswell.......
------------------------------------------------------------------------------------
Mosconariz : thanks for the ideas man...hehehe now with all the ideas floating around how do i pick one? i especially like your 3rd idea. it sets a different mood to all the other ones... rock on man....
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Tremoside
04-21-2004, 11:43 AM
Hi,
I like this idea so much as well as presentation happen in "brochure style". congartulations for eyes.
GOOD JOB:beer:
ps: thx for your visit on my page
ParadiseFlyBird
04-22-2004, 02:06 AM
HI tremoside.... thanks for your comments one my thread.... im going to start working on textureing the eye probably tonight...
cheers PFB....
Sandpiper
04-22-2004, 04:18 AM
Big fan of the detailed modeling and the style of the cylindrical shapes and how their edges form. Very cool! He looks like he's got "something on his mind"....I'm too funny. :cry:
Attention to detail is incredible. Keep that up.....pleeeease.
When can we see the rest of the body and all that too??:wip:
ParadiseFlyBird
04-22-2004, 08:50 AM
Sandpiper..... thanks for dropping into my tread......peoples are always welcome hear......... hehehehe, yeah hes got something on his mind..... im still working on the head ...im sorting out shaders for the eye at the moment then ill get onto UV'ing the head....hope to start the body soon....... cheers PFB
deepforest
04-23-2004, 06:57 AM
Clear and detailed model, sorry for no more words, but I am interesting in the upcoming of your work! :rolleyes:
DimitrisLiatsos
04-23-2004, 07:40 AM
Cool work on head and original idea me thinks...expecting to see body....keep it up!!!!:bounce:
:beer:
ParadiseFlyBird
04-23-2004, 08:34 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1082705694_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1082705694_large.jpg)
Ok Hi Peoples..... anyways started to rough model the front torso...... its about 30mins work.....so it looks a little sloppy.... i want to keep the same style as the head... the really chizeled look... still alot of work to be done.....PFb
mikepolizos
04-23-2004, 10:23 AM
Looking nice!
Keep posting! I really want to in what this is going top turn on!
:thumbsup:
Lemog
04-23-2004, 11:01 AM
I really want to see the all the interesting details which you will make on his torso :wip:
Virtuoso
04-24-2004, 08:20 PM
Nice to see the torso join the head Keith............I think you do not have to go over board with too much machine flesh intergration on the torso,in some cases it's called for I quess...........But in this case I see your character as a more stylized one,more fluent,flowing........Perhaps hint's of machine meets flesh.........Either way your creation here is coming out real well,keep going in this direction,nice effort and results thus far....................:thumbsup: :beer:
Saschi0815
04-26-2004, 10:31 AM
Yeppa, i'm lookin' forward to watch your "insane" ;) technics in or out of the body. :buttrock:
Keep it up,mate!:beer:
VinceFX
04-26-2004, 02:55 PM
very cool:applause:
dont forgot the nipples :eek:
pixeljunkynz
05-03-2004, 04:17 AM
Try and give him a more natural expression, I'm assuming you're not going to rig the face, so there is no need for a bored/blank stare look. Lower his top eyelids, maybe tense his eyebrows inward.
Why is everyone so scared of clothes?
ParadiseFlyBird
05-03-2004, 04:26 AM
Hi guys...... havnt updated lately..... been busy at work.....
need to find some free time......
Lemog,mikepol,Saschi & Vincefx....thanks for the comments peoples......
Virtuoso: op12 is going to be fully clothed so im just modelling out
the chest to get my proportions right.... you'll only ever see the top of his pecks.... cheers and thanks for the Comments man.....
PixeljunkyNZ...... thanks for the comments mate......
i make a few ajustments.... and make an update .....
anyways catch ya later......paradiseFb
Tremoside
05-03-2004, 12:07 PM
I wish you lot of time, keep us in mind as you did it before!
we are hungry for updates....
FREE TIME FOR EVERYONE:buttrock: :buttrock:
madshooter
05-04-2004, 01:11 PM
Hi,
cool and amazing. character till now looks great.
waiting for next update:bowdown:
Ionized
05-05-2004, 02:04 AM
Hey fly bird,
That head looks really cool man, he looks pretty psychotic but I guess that happens when you replace half your brain with a computer =) Good modelling so far and I'm sure the body will look just as cool when your finished with him.
Atari keeping you busy eh? No sweat, we still got over a month on this thing... put your feet up, relax etc...
:thumbsup:
bwest
05-05-2004, 09:23 PM
what's up? I haven't seen you in a bit although I have been a bit busy myself. The models looking nice. Have you started texturing yet? I am working on a few textures at the moment, but I'll have to see how they turn out later, because laying out UV's is driving me crazy. Anyway good luck, Brian
Ionized
05-20-2004, 09:04 AM
knock knock... anyone home...:wip:
ParadiseFlyBird
05-25-2004, 07:59 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1085468364_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1085468364_large.jpg)
OK..... Hi Peoples..... its been so long since ive made updates....
Sorry guys ive been really busy....
anyways full steam ahead again....
time to stoke the fires....
here is op12s face texture still alot to do here.... im going to start painting in features tomorrow so expect updates and still got to tone down shadow areas... ill post a screen cap with the texture applied soon.... cheers peoples
ParadiseFlyBird
05-25-2004, 08:02 AM
Tremoside,Madshooter,Bwest & ionized thanks for dropping in with kind words....... i thought i replyed to you guys a couple weeks back...... ? :lightbulb ....... cheers guys time to do the rounds and see what cool work you guys have been doing :thumbsup: rock on
ParadiseFlyBird
05-25-2004, 08:18 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1085469528_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1085469528_large.jpg)
click image for bigger Version
ok..... hi peoples.....
here is the screen caps i promised...
to give you a look at how the texture looks applyed..... im in the process of adding detail.... scars, wrinkles & blemishes.... and possibley a tattoo on his neck .... also a bump map to come aswell.... anyways peoples cheers... PFb
oh also need to start laying out the uVs for the ears......:cry:
mikepolizos
05-25-2004, 08:41 AM
Hey ParadiseFlyBird, good to see you again!
Your textures looks really cool and clean mate!
Rock on mate, watching!
:thumbsup: :thumbsup:
rattlesnake
05-26-2004, 08:24 AM
Where were u?
nice to see your work going again! i like yourcolor textures... u made a nice work there... im waiting for your next steps man!
dont unplug again ok?
ParadiseFlyBird
05-26-2004, 08:35 AM
Hi Rattlesnake......
Ive been so busy with work man.... the project i was just working
on has been winding down..... so had to spend alot of time cleaning things up ready for the next project........
thanks for stopping in to say Hi..... cheers mate ....
Lemog
05-26-2004, 09:54 AM
Yeah Keith... I'm so happy that this thread restarting :D
Texture is very well, but maybe, for the moment, too much clean or... I don't know... I wait the continuation...
and -> don't stop now... :scream:
GOSH! the artificial eye is splendid!!!!! very datailed!...cool model!:cool:
Saschi0815
05-26-2004, 12:35 PM
Cool, another thread restarts:applause: I like your two spot lightning, looks good - anyhow plastic... I love this hard lighted style, 'cause it makes more depth in my eyes...:thumbsup:
Looking forward to see the machine parts textured...
... and to say with Lemogs words: Don't stop now!!:bounce:
paladin6303
05-29-2004, 07:54 PM
Really nice. like the details, though looks like most won't be seen on a still, it just screams "put me in an animation!"
Another reminder of just how far I have to go...
Cygnus-X
05-31-2004, 02:16 PM
Great work man:thumbsup: keep going keep going :wip:
Ionized
06-01-2004, 01:30 AM
Hey Keith, glad your back. Hope your ready to do some damage cos you got some catching up to do man!! =)
I think he would look cool with some sort of tatoo or implant on his face. Maybe something like seven of nines ocular implant. Just something to break up the skin texture on his face a bit
And try using shadow/light and fresnel falloff maps for the skin... Its a quick way to soften the surface up.
PS: I saw transformers on the shelf the other day:thumbsup:
ParadiseFlyBird
06-03-2004, 07:35 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1086244559_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1086244559_large.jpg)
hi all..... here is a newwer update of the head model with added details....
i still need to define the crease/wrinkle areas abit .... i think im going to be pushing it close to the finish date\time :) ...anyways cheers
Lemog
06-10-2004, 06:17 AM
You do an incredible work Kleith...
then...
PLEASE... update man :wavey: still remain a shorter time...
rattlesnake
06-10-2004, 04:58 PM
kepp going friend... time is running... GOGOGO!:bounce:
ParadiseFlyBird
06-11-2004, 08:27 AM
http://www.cgnetworks.com/challenge/entries/5/2653/2653_1086938864_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2653/2653_1086938864_large.jpg)
hi guys...... cut n it close.....with
still alot to do..... ive been so busy..
and im unsure? .... anyways here is a shader test i did using daniel rind's diffusion shader.... the results im getting are exactly what im after.To go in tune with my modelling style....
anyways peoples.... i will see how far i can push myself... to finish MFChall
cheers
Keith L (ParadiseFlyBird
mikepolizos
06-11-2004, 10:33 AM
Looking good mate!
Looking really good!
Push yourshelf to do this one, it's going to be cool work!
Keep on mate!
:thumbsup: :thumbsup:
JamesMK
06-13-2004, 09:16 AM
Keep going - it looks great so far - since you haven't cut any corners yet, now might be the time to start doing that - just make it in time!
ParadiseFlyBird
06-18-2004, 02:36 AM
Hi peoples....... :scream:
well the day is upon us..... and to my regret i DID not finish this challenge...... to me this challenge was a great learning experience. and over the course of the challenge i made alot of good friends who are some of the most talented artist i now know. thank peoples
I do intend to finish this WIP _ so tomorrow i will move it over to
the Wip forum......................... and continue on........
Mirage_fr
Harnelbe
riki
Virium
Mitrich
wizzi
lovekat
mikekrush
Ionized
JUD
fbcota
Zycho
Pencil Whipped
Impus
Fluffouille
LEMOG
Pigwater
Cha0t1c1
RattleSnake
Airworks
The 1st Angel
PureFire
EMPY
Lennygordon40
PSYCHON
tgoodes
Isabelle
abigor
Cygnus_X
Madshooter
DavidHoem
Ravendsg
Eclisod
Bwest
Saschi0815
RUSSO
Mosconariz
Virtuoso
Mikepol [3D]
Pencil head
Creativer
Ila_solomon
Soapy
Pleribus
JamesMK
Tremoside
Sandpiper
DeepForest
DimitrisLiatsos
VinceFX
Pixeljunkynz
-OZ-
Paladin6303
a special thanks to you peoples .... for your support
Keep well
Keith leclezio (ParadiseFlyBird) :thumbsup:
Cygnus-X
06-18-2004, 03:50 AM
Great work you have done on that tread :thumbsup: I think you can still make it man maybe if you do a head render with some close up on the mechanical eyes and on the brain sections with some descriptions, like if it was a military magazing or something like that (I hope my sentence make sense my english is not so good) I think that could be a solution...
Anyway I will be looking foward for your work mate. Keep the good work comming man and cya soon :wavey:
Yann1ck
06-18-2004, 03:52 AM
Well it is sad that you won't be able to finish it on time but please finish it anyway. you've got a good concept and the rendering are promising!
Mirage
:thumbsup:
Ionized
06-18-2004, 05:04 AM
Yes, time can certainly get away from you in these challenges.
It has the potential to be a great piece, so even if you dont get it finished, you must keep working on it afterwards!
It's been great fun... keep going till the deadline anyway Keith.
:bounce:
I know the feeling mate I am in the same boat,life just kept getting in the way,for me anyway.
I will still keep an eye out for ya in the wip forum,chin up bud.
jud
Ravendsg
06-18-2004, 08:26 PM
Hope you finish up soon dude! Can't bear to see all the masterpieces unfinished... Its a really great model and hope you finish it in time!!! :beer:
mosconariz
06-20-2004, 04:08 PM
The worst enemy of man is Time :cry:
Best luck with your WIP! I'll be there :thumbsup:
Lemog
06-21-2004, 07:07 AM
Well Keith... I'm little bit sad you can't finish at time... but I'm so curious to see the end of your picture... see you soon in the wip section then :thumbsup:
Versiden
06-23-2004, 08:30 AM
it's a pity u didn't get it finished in time, it showed great potential to be a excellent work of art.
keep it going and I'll look for it in the finished gallery:thumbsup:
pencil-head
06-24-2004, 12:21 AM
Now you have all the time in the world to make it a master piece.
Keep up the good work. :thumbsup:
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