View Full Version : Machineflesh 3D Challenge Entry: Nathan Fine
Nemik 03-22-2004, 07:15 AM Nathan Fine has entered the Machineflesh 3D Challenge.
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Nemik
03-27-2004, 04:28 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080361718_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080361718_large.jpg)
this was the first image I drew. It's not mutch
Nemik
03-27-2004, 04:32 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080361964_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080361964_large.jpg)
this image is kin of what I am going for of course I've come up with some new ideas since I drew this
My idea is to set it up like an addvertisement for a new product So I am using a smi-realistic approach but farly exaderated.
Nemik
03-27-2004, 04:34 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362060_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362060_large.jpg)
this is a close up of my new prosthetic leg for amputees
Nemik
03-27-2004, 04:37 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362250_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362250_large.jpg)
This is an idea for a sport shoe that can be attatched to robotic prosthetic limb.
Nemik
03-27-2004, 04:38 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362330_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362330_large.jpg)
this is one example that I cam e up with for my addvertisment.
Nemik
03-27-2004, 04:41 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362502_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362502_large.jpg)
this is another approach that I am going for I was trying to think of a more active approch to the addvertisment. I had forgotten that About my climbing obsession since I moved I have not been able to climb. then it poped into my head and I just started drawing.
Nemik
03-27-2004, 04:43 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362614_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080362614_large.jpg)
this is a new robotic design of coures It may be a little over thje top seeing as it is machine-flech not machine. Am stu=ill working on the climbing idea and am beginning to start modeling.
Nemik
03-30-2004, 09:35 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080682515_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1080682515_large.jpg)
this is the last concept sketch I am going to post for now. I am working on the modeling part as we speek and will have something up for that soon. I may post another sketch later if I think of something better.
Nemik
05-15-2004, 08:36 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084606609_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084606609_large.jpg)
here is a new concept drawing I came up with the other day
Nemik
05-15-2004, 11:04 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084658661_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084658661_large.jpg)
here is a concept drawing for the head gear for my police woman I dea.
Nemik
05-15-2004, 11:05 PM
I am currently modeling the helmet and a police vest with I will submit soon :)
Nemik
05-16-2004, 01:50 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084668653_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084668653_large.jpg)
These are some angles of the police helmet I am working on
Nemik
05-16-2004, 09:50 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084697401_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084697401_large.jpg)
here are the textures for my character's head
Nemik
05-16-2004, 09:52 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084697568_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084697568_large.jpg)
I have mostly finished the textures for the characters body I have only a few more fine details to add but here is what I have so far :)
Nemik
05-16-2004, 10:17 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084699040_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084699040_large.jpg)
Here are some more textures of the police helmet I modeled for my character
Nemik
05-17-2004, 09:56 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084784174_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084784174_large.jpg)
The current textures for my body armor vest :)
Nemik
05-18-2004, 05:38 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084855110_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1084855110_large.jpg)
Here is the helmet model with its new battle scars applied to it :)
Nemik
05-20-2004, 02:29 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085016576_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085016576_large.jpg)
here are some ideas for some scenes for my character
Nemik
05-20-2004, 02:33 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085016835_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085016835_large.jpg)
here are some ideas for some scenes for my character
Nemik
05-26-2004, 08:28 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085556496_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085556496_large.jpg)
I had a change in scenery and here is some of the lighting tests I did for texturing, lighting and environment elements :)
I decided on this because of a couple of reasons;
1 - It followed more of my idea of how I wanted it to look, a slight futuristic style to it.
2 - And also to lessen those massive render times I was having with the tunnel chase scene I was going to do
so this gets me closer to the look I wanted anyways and it lessesns my renders some :)
Nemik
05-26-2004, 09:16 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085559398_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085559398_large.jpg)
here are a few background objects I did for the atmoshere of the scene :)
MH! i like ur thread! i like the way u study a charachter and the world around!cool:cool:
Nemik
05-29-2004, 11:59 AM
thankyou very mutch :)
WOW I didn't think I would get any responses :)
thanks I try to understand the subject I am creating as mutch as I can :)
Nemik
05-29-2004, 12:08 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085828926_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085828926_large.jpg)
Here are some angles of the sport top I made for my character a while ago... It was supposed to be the character's main article of clothing for the original concept but things have changed a bit now and I modified it for the new look with a few new textures :):)
Nemik
05-29-2004, 12:38 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085830704_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085830704_large.jpg)
Hello all :)
I have applied some of the textures to my Prosthetic limb :)
I have designed the leg with my hydro-Static cinthetic tishue, cinthetic muscles, witch is the blue material that you see, it is made up of a flexible outter shell made from a clear rubber-like metal called (Allorbium) in the core is a statically charged liquid gel that when electric currents are sent from the brain to a fibre cord inserted into the spinal coard charge the gel it makes it contract or expand like your real muscles :) it is also made up of some other ultra-light materials like Ulmenium, Trinellium (a tranparrent metal), Nexanium (strong like steel but lighter than the lightest alluminum), Phlexion and others
Nemik
05-30-2004, 08:09 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085900956_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085900956_large.jpg)
these are wireframes of my police craft model that I create for my police chick's ride :)
Nemik
05-30-2004, 08:25 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085901924_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1085901924_large.jpg)
The craft that I previously created with it's textures applied :)
Nemik
06-01-2004, 06:41 AM
Oops I did it again :)
I keep doing that adding images that are already posted :)
So I gues I'll blab a little bit..
everything seems to be going alright, modeling is pretty well finished and textureing is getting there as well, I amworking on lighting and composition at the moment :)
Nemik
06-01-2004, 06:49 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086068942_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086068942_large.jpg)
These are some texture balls of the textures I created for the project :)
Nemik
06-03-2004, 11:00 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086300012_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086300012_large.jpg)
These are Hologram Displays For the Control Arm Panel
Really nice modeling work you got here.
I like cloth elements very much and police
craft seems nicely done!
keep it going! :thumbsup:
Nemik
06-04-2004, 12:07 PM
thanks allot:) :)
Nemik
06-04-2004, 12:54 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086350074_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086350074_large.jpg)
Here is an update on the character:) I know that I haven't posted mutch about the character, so here is the Uni in pose with her textures applied under some basic lighting :)
I have remodeld the clothing, instead of the sports top and the pants I decided to combine them togeather to make a one piece suit, But I didn't want to not use the textures I worked so hard on so I left the some of the areas of the suit open like the stomache area. Witch I think actually adds to the futuristic look anyways.
I then modeled some boots that were a little more feminine, the other boot was too mutch like a work boot. I still wanted a functional boot that could kick into action if the character was forced to but more stream-lined. So I just slimed the boot down and gave it a slight high heel and textured it in a white leather.
She also has hair but for the sake of test render times I decided not to add it just yet:)
Nemik
06-05-2004, 06:29 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086413347_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086413347_large.jpg)
A few more angles of Uni in pose:)
Nemik
06-05-2004, 06:42 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086414149_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086414149_large.jpg)
A couple of quickrenders of the scene to see how the textures look under the lighting environment :)
Nemik
06-05-2004, 06:47 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086414424_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086414424_large.jpg)
another image of the scenes lighting environment, a bit of a different angle here it's the same only tighter and more close up than the previous ones :)
Nemik
06-05-2004, 07:33 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086417197_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086417197_large.jpg)
another lighting test :)
Testing rendered shadow density under scene lighting :)
Nemik
06-06-2004, 04:26 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086492406_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086492406_large.jpg)
Another lighting test
Nemik
06-06-2004, 05:00 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086494432_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086494432_large.jpg)
yet another lighting test with a little added lens flares
Nemik
06-06-2004, 10:07 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086512853_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086512853_large.jpg)
this is the first render of some new holographics
Nemik
06-06-2004, 10:18 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086513522_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086513522_large.jpg)
more transparency applied and graphical interface applied as well :)
Nemik
06-07-2004, 04:08 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086577738_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086577738_large.jpg)
In this image I added a bit of geometry to the holographic projetor, it looked a little funny with it just standing there, it looked kind of funny :)
Nemik
06-08-2004, 09:31 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086683475_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086683475_large.jpg)
I decided to bring the camera in closer for a tighter shot so here is my first test render of the new angle with shadow maps applied :)
I also added a hand control module to control the plasma Displacer Gun :) I liked this idea better than the hologram screen, I may or may not add some holograms back in, not sure yet
Nemik
06-08-2004, 10:27 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086686823_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086686823_large.jpg)
A little added environmetal clouds in the BG :)
Nemik
06-08-2004, 10:50 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086688258_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086688258_large.jpg)
this is a redered image of the specular values in the over all image quality
Nemik
06-08-2004, 11:07 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086689222_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086689222_large.jpg)
A shadow map render, this rendering is of the shadow varying intensities of the image
Nemik
06-08-2004, 11:21 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086690061_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086690061_large.jpg)
the next image in a series of renders, this image is of the shaded textures and lighting of the image rendered with no color :)
Nemik
06-08-2004, 11:43 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086691415_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086691415_large.jpg)
this is the RGB color maps in the rendered image only
pseudonympending
06-08-2004, 02:09 PM
It's looking good, like the see through video screen thing a lot and the character is very good. Looking forward to seeing the final render. :thumbsup:
Nemik
06-09-2004, 12:53 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086782036_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086782036_large.jpg)
here is a render of the hanger background by itself ready for compositing
Nemik
06-09-2004, 01:13 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086783208_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086783208_large.jpg)
this is an image of the hover craft rendered in a seperate plane ready for compositing
Nemik
06-09-2004, 01:29 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086784198_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086784198_large.jpg)
Ooops! I just realized that I was posting away and I Managed to skip over my original concept sketch of the hanger, so anyway without further adue here it is the long awaited hanger concept
Nemik
06-10-2004, 09:16 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086855417_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086855417_large.jpg)
another version of the previous concept sketch also done before but I forgot to post it :)
Nemik
06-10-2004, 09:22 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086855735_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1086855735_large.jpg)
these are some more buildings that I drew for possable backgrounds
Nemik
06-14-2004, 03:36 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087180561_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087180561_large.jpg)
This is the background matte for the final image
Nemik
06-14-2004, 04:02 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182140_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182140_large.jpg)
This is another image of the Background with a bluring filter on so that I can add DOP to my final image because of being unable to render the actual image with DOP on so I will instead use aplhas to composite the blured sections where I want them :)
Nemik
06-14-2004, 04:07 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182451_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182451_large.jpg)
this is the control panel that is in the gackground of the environment :)
Nemik
06-14-2004, 04:12 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182725_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182725_large.jpg)
The Alpha matte for the control panel :)
Nemik
06-14-2004, 04:16 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182961_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087182961_large.jpg)
these are a couple of coolant pipes justlying arround the hanger
Nemik
06-14-2004, 04:18 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183124_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183124_large.jpg)
Coolant pipes Alpha image
Nemik
06-14-2004, 04:23 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183402_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183402_large.jpg)
this is the hover ship that is one of the main attractions in my scene without it, it would seem a bit empty in here :)
Nemik
06-14-2004, 04:26 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183566_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183566_large.jpg)
the hover ship alpha :)
Nemik
06-14-2004, 04:31 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183876_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087183876_large.jpg)
One of the other main attractions of the hanger scene is the Plasma Displacer ARM for the repair of heavy metals :)
Nemik
06-14-2004, 04:34 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087184098_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087184098_large.jpg)
plasma arm alpha image
Nemik
06-14-2004, 04:40 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087184420_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087184420_large.jpg)
Here is my character posed and rendered ready to be composited :) I added the background plate into the scene as a BG image so that during rendering it would blend the pixels some into the background allowing a more seemless compostie when I put the two actual renders togeather :)
Nemik
06-14-2004, 04:43 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087184633_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087184633_large.jpg)
ALPHA image for the Uni Character :)
Nemik
06-16-2004, 09:34 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087418044_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087418044_large.jpg)
well its comming along here are the layers composited togeather :) I still have to render and composite the FXs and some other atmosheric things :)
Nemik
06-16-2004, 11:55 PM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087426539_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087426539_large.jpg)
here the hair has been composited onto my character Uni :)
Nemik
06-17-2004, 12:02 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087426929_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087426929_large.jpg)
I have added the sparks from the plasma welder to the scene :)
Nemik
06-17-2004, 12:05 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087427137_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087427137_large.jpg)
here is a second render pass of hyper-voxel sparks that have been added to the scene there just weren't enouph so I rendered another set also added some intense glow this time :)
Nemik
06-17-2004, 12:09 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087427397_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087427397_large.jpg)
In this one the glow has been added to Unikaiwa's Prothstetics, since I was having trouble getting the glow to render while the scene was rendering I rendered the glow effects in a seperate scene and then composited them over the character in Post :)
Nemik
06-17-2004, 12:24 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087428252_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087428252_large.jpg)
here I added some atmosphereic effects to the scene to give the air a thickness to it add to the overall mood :)
Nemik
06-17-2004, 08:25 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087457102_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087457102_large.jpg)
I fixed the hair a bit still not sure if I am going to keep it :)
Nemik
06-17-2004, 09:32 AM
http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087461134_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2652/2652_1087461134_large.jpg)
My Final image :)
First off I am happy with my image and how it turned out.
As for did I complete my goal?
I believe Yes, I did...
I no doubt came far from my original concept but still got the end results that I was looking for and my ideas evolved from one step to the next gradually changing, for the better I think, moving toward my final image here :)
I was a little disappointed that I was unable to reach the resolution size for the project, because of my machine not cooperating with me, none the less that did not stop me from achieving my goal of finishing this project and sure was not going to give up no matter what happened :)
All in all I am happy with my results and can't wait to start on my next project :)
Hope that all of you enjoyed watching the progress of my entry
Thanks to all for your input :)
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