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View Full Version : Animation Session 4: Juicebox Acting - March 21 > 28


SheepFactory
03-22-2004, 03:43 AM
Hi Everyone ,

This weeks animation session is about Juicebox Acting.

Now what is a Juicebox?

As seen in the picture below a juicebox is a small drink (a box) with a straw on the top (a cylinder).

http://ali.cgcommunity.com/jbox.jpg


The Challenge: The juicebox has to enter the scene from right , have a emotion change and react to something. In short your animation has to have a beginning a middle and an end. The juicebox HAS to have a emotion change , ie: happy to sad , sad to happy , tired to excited , etc. And the reason for that emotion change should be clear. (no jump in sadly than get happy all of a sudden for no reason and leave , we need to clearly see why the change occurs)

You have 200 frames , fixed camera angle , no textures , simple lighting. Your animation can be below 200 frames but CANNOT be
above 210 frames max , thats the challenge.

What the juicebox reacts is up to you , you can use an existing model , model something new , its all fine.

The juicebox has to be modelled and rigged by yourself for this session , which shouldnt take longer than 15 minutes , just create a box , create a 2 bone chain for the box and a 3 bone chain for the cylinder and you are set.

The box HAS to look like a box , no arms and legs on the box.

This session will go for one week instead of two.

I am looking forward to the entries.

Please post your WIP's and questions in this thread for feedback and critique.

Cheers ,
Ali

titaniumdave
03-22-2004, 03:55 AM
Does the box have to be rigged with joints? Can I use blendshapes?

Dave

SheepFactory
03-22-2004, 03:57 AM
yes it needs to be joints , there is really no need for blendshapes in this anim. the box should not morph into anything else.

timsvw
03-22-2004, 04:15 AM
I'm in. I have a few ideas of what I am going to do.

rickmann
03-22-2004, 04:18 AM
oh man this sucks... you mean I can't use any textures... I have this one I did... I can't post the video but basically it invovles three boxes and once the fridge door closes the light comes on in the fridge and they all start to hang out with each other when all of sudden the here the kid coming for a sip of juice so the flip out and take off running scared......

http://www.colorcards.com/images/fridge1.jpg

http://www.colorcards.com/images/fridge2.jpg

http://www.colorcards.com/images/fridge3.jpg

Thanks
Rick

titaniumdave
03-22-2004, 04:19 AM
I'm in. :)

Dave

SheepFactory
03-22-2004, 04:22 AM
Sorry rick prior entries are not accepted. please do a new entry if you wish to join.

its good excersize ;)

rickmann
03-22-2004, 04:27 AM
can i Use some animation from this run though? I only ask because I am using the one i have on my reel and I beleve that it could help me for good feedback!!!!

scene215
03-22-2004, 04:30 AM
Sheep Factory....

"create a 2 bone chain for the box and a 3 bone chain for the cylinder"

Is that the required bone count or can we add more?

SheepFactory
03-22-2004, 04:41 AM
Originally posted by rickmann
can i Use some animation from this run though? I only ask because I am using the one i have on my reel and I beleve that it could help me for good feedback!!!!

sure thats fine :)

rickmann
03-22-2004, 04:42 AM
plus I have never entered this in anything before.

actaually nobody as seen it yet, here anyways,

thanks rick

SheepFactory
03-22-2004, 04:58 AM
Originally posted by scene215
Sheep Factory....

"create a 2 bone chain for the box and a 3 bone chain for the cylinder"

Is that the required bone count or can we add more?

You can use as many as you want , but there really is no need for more than 2 bones in the box.

RockinAkin
03-22-2004, 05:10 AM
Count me in on this one!

This is just the kind of exercise I need to get me going onto bigger things.

RobertoOrtiz
03-22-2004, 06:44 AM
Ok getting back to the exercise.
I am in.

Here is my box already rigged.

http://66.242.144.2/juice1.jpg

-R

lukx
03-22-2004, 06:55 AM
what about sounds and music?

SheepFactory
03-22-2004, 06:59 AM
Originally posted by lukx
what about sounds and music?


no sound or music please. The emphasis here is animation. If your animation is great you can get the story across without sound or music.

fr3drik
03-22-2004, 07:11 AM
This looks cool. I'm in!

robo3687
03-22-2004, 07:42 AM
I'm in.....well I have an idea at least........

but providing I can fit this in between my school work I will get it done.......

TerianSilva
03-22-2004, 09:00 AM
Hey, can we use two additional bones for the straw?

JasonLin
03-22-2004, 09:03 AM
this sounds interesting~~
it will be a good exercise to animation~~
i will get it~~:bounce:

eek
03-22-2004, 09:05 AM
I'll try and have a go this week, when i get a break from work erhhhmm * animating , hehe.

eek

ern
03-22-2004, 09:26 AM
cant we use biped? i m soo interested...but need to practise my bones first..hah...

so when is the dateline?

steverage
03-22-2004, 09:45 AM
Sounds like a cool challenge, have to give it a bash...

while im here, can everyone stop asking "can we add this, can we do that,what about textures?!!?"

RTFM!:banghead: (manual being Ali's post at the start of the thread!)

Its a competition because it has limitations, thus everyone is equal, so stop b!tchin about adding/changing/re-doing stuff!!!!

lukx
03-22-2004, 10:00 AM
Ok it's my first time but I decided to try this.
So here's my Juciebox

http://lukx.hellnet.pl/CGTalk/Animation_Session/4/Juicebox.jpg

lildragon
03-22-2004, 10:55 AM
Nice one Sheep, I'll give it a go. When is the deadline? I'll have to set aside some time this week.

-lild

PSekal
03-22-2004, 11:09 AM
i like this
coun me in :thumbsup:

Tarscher
03-22-2004, 11:26 AM
Does the juicebox have a shape restriction applied? Does it has to be a real box or can i make it more complex?

regards
stijn

mattmos
03-22-2004, 11:34 AM
Definitely in for this one, having some minor problems weighting the bendy straw area (why is it the simplest things are sometimes the hardest?) but will post up jpg and blocktest asap.

picture update, rigged and ready to go! (http://www.mattmos.com/pics/mm_juicy.jpg)

Movie update would you believe - Quicktime Sorensen3 1Mb (http://www.mattmos.com/anims/matts_juice.mov)

andy_maxman
03-22-2004, 12:22 PM
hey can we use deformers?

lukx
03-22-2004, 12:30 PM
I still don't get it this "have a emotion change and react to something" "What the juicebox reacts is up to you , you can use an existing model , model something new , its all fine"

My question is is this THING have to be animated too or should be in static pose?

hunimator
03-22-2004, 12:40 PM
Heh, this is pretty cool! I'll try to do it during my lunch breaks.
What are the render size requirements?

SheepFactory
03-22-2004, 03:01 PM
Questions answered

The challenge goes from march 21 to 28


you can use as many bones as you want for the straw , but the box HAS to be 2 bones for reasons i explained before.


you cannot and dont need to use any other deformer than bone deformation on the box , the box should NOT morph into something else , that is to preserve the volume to ensure believable animation.


You can NOT use biped on the box , i dont even know why you ask that cause i said clearly no arms and legs on the box.


No Textures , sound , and camera movement once again in case anyone missed it.

The object\character the box interacts with can be animated or static , its all up to you.


The juicebox has shape restrictions , it needs to stay a box and you dont need to model anything more complex than a box.

Renders can be 320 x 240 or 640 x 480. quicktime preferred.


I'll delete the posts that do not fit those guidelines. this is not to be a hardass but please go with the rules as that is the challenge , this is not about doing your own thing but doing your own thing with the limitations given to you , just like a real job ;)

looking forward to everyones entries.

johnnygizmo
03-22-2004, 04:01 PM
I think I may actually try this one.

CosmicBear
03-22-2004, 04:12 PM
sounds like fun, i'll give it a go.. :)

eliwolff
03-22-2004, 04:16 PM
I'm practicing animation alot lately, so I think I'll try this contest too.. here's my WIP after 2 hours so far.. just blocking in stuff and getting basic timing right now..


juice box WIP #1 (http://eliwolff.com/animation/juiceBox.mpg)

Tarscher
03-22-2004, 04:17 PM
My tetra Brick juicybox

schazz55
03-22-2004, 04:29 PM
Can a proffesional animator do it?......and what does the winner get for it?

titaniumdave
03-22-2004, 05:21 PM
I liked it eliwolff. Its suppose to be a dead juicebox right? You could add the classic look to the the sky and scream NOOOOOOO to it. :) That would probably make it funny though.

Dave

Remi
03-22-2004, 05:24 PM
i'm in....juice box modeled and rigged.....will make an anim tonight:)

3D Panda
03-22-2004, 05:40 PM
i'm in, ill start after i have finished my chemistry coursework


i need to find a boning tut, i found one somewhere and i know u have to use vertex weights etc (c4d)

ill do it in my spare time

natorx
03-22-2004, 05:46 PM
I've never really animated anything before, but I rigged up a juicebox and I'll try my best at animating it later.

Here it is: http://nathanjent.com/juicebox/juicebox.jpg

grury
03-22-2004, 05:56 PM
Originally posted by schazz55
Can a proffesional animator do it?......and what does the winner get for it?

Welcome to the forum.

About your questions, I think thats irrelevant...how would one know whos a professional animator or not, anyway.
And everyone is a winner as far as they participate and improve themselves and learn something new, this is about helping each other and not competing against each other.


Looking forward to this one, go on everyone.

steverage
03-22-2004, 05:58 PM
Had a quick bash, only half done with muchos overlap/follow through needed!

Juice Box Ani - 700k Quicktime (http://www.stevenwhite.net/inside/cgtalk/juice_1.mov)

mattmos
03-22-2004, 06:39 PM
Hey steverage: nice work so quickly! There isn't much of an emotional change though - making the entrance hop more happy/proud/self-important would really allow you to contrast it with after he gets hit.

eliwolff: nice idea, was thinking about doing exactly that myself, hmm, back to the drawing board ;)

Other thoughts: maybe the winner could have a spot on the front page? Big ask I know but it would be a great motivator...

Also what time on the 28th is the final hand-in?
cheers!

mefestofel
03-22-2004, 06:55 PM
sounds fun I'm in

johnnygizmo
03-22-2004, 06:56 PM
Here is a start on my idea. sorry not QT.

http://www.gvc.net/~jmatthews/show/lowrez1.avi

dmcgrath
03-22-2004, 07:18 PM
Originally posted by steverage
Had a quick bash, only half done with muchos overlap/follow through needed!

Juice Box Ani - 700k Quicktime (http://www.stevenwhite.net/inside/cgtalk/juice_1.mov)
That is already really funny. Try adding a pause right as the straw smacks into the box, for a little more dramatic effect.

titaniumdave
03-22-2004, 07:29 PM
Heres my go at it well its what I've done so far. I haven't actually started the animating the box yet. Got to work fast my copy of ut2k4 comes in about an hour. :)

Dave

http://www.geocities.com/titaniumdave06/box.avi

You have to copy and paste the url in your browser. Stupid geocites. :D

johnnygizmo
03-22-2004, 07:37 PM
Here is a screenshot from my project.

Mr. Juicebox feels outdone by the super-size soda!

http://www.gvc.net/~jmatthews/show/shot1.jpg

Here is a quick render of it so far

http://www.gvc.net/~jmatthews/show/lowrez1.avi

Please C+C on this! I need all the help I can get!

wayne@work
03-22-2004, 07:39 PM
my wip, hope u like it


broadcaster.iws.fhg.de\roever\sniper.avi (http://broadcaster.iws.fhg.de\roever\sniper.avi)

titaniumdave
03-22-2004, 07:54 PM
Heres a somewhat finished version.

http://www.geocities.com/titaniumdave06/box2.avi

Dave

Serial Killer
03-22-2004, 08:03 PM
Sounds good count me in.

One question what is the framerate on this?

Click Here (http://www.iespana.es/SerialKiler/Caja.jpg)

ivanisavich
03-22-2004, 08:25 PM
Well, after a boring day at highschool here's my animation.

From modelling to final animation, a little over 2 hours.

Spider Attack! (http://www.sentex.net/~pudzy/juicebox.avi)

mattregnier
03-22-2004, 08:33 PM
I've been having many problems with the codecs/webservers people are using to host their animations...

Please give them a quick test before you post the links guys, we all want to be able to see your animations. If you use a special codec please say so and provide a link to download them :D

Mine's in QT Movie format, Sorenson 3 codec.
http://web.ics.purdue.edu/~mdregnie/juice.mov

Image:
http://web.ics.purdue.edu/~mdregnie/juice.jpg

Enjoy & Critique-

ATTN: Sheep (if you get a chance could you cleanup all the just talk posts and keep just the actual animation link posts in this thread?) Helps to keep it tidy without all the babble...

ESAD
03-22-2004, 08:55 PM
Here are the beginnings of my submission.

>>CLICK HERE<< (http://bellsouthpwp.net/R/e/Renderware/JuiceBox_CH.mov)

Updated.


NOTE: I would suggest exporting to .MOV with the MPEG 4 option selected. It makes for much smaller file sizes!

Andini
03-22-2004, 09:10 PM
Great challenge! It was kinda tough to get it in before 210 frames but I succeeded at exactly 210! Here's a rough first test I did today:

Juice Box Animation: Quicktime 25.25MB (http://www.andyluttrell.com/3D/JBoxAnim.mov)

It needs more work but I don't think it's too bad for a first go. This was all done in Cinema4D with a simple box and modelled straw with only bones in place.

I think I should make the walk in a little more sad/depressed. That would add a little more to the emotion change.

I'm hoping to get some good feedback here! What a great challenge idea!

fluxgrafx
03-22-2004, 09:32 PM
JuiceboxPixarAssignmentThing (http://www.ericpierce.com/Images/animation/juicebox.mpg)

3D Panda
03-22-2004, 09:38 PM
www.geocities.com/andrew_roper2004/all.avi

copy and paste into taskbar

please, c+c, its my first anim session and the first thing ive boned and animated!

animation-angel
03-22-2004, 09:43 PM
ivanisavich I really love your spider attack. Really nice timing and it really made me laugh.

Looking at all this great stuff makes me wanna join too. I'm gonna try to start tonight. (not enough hours in a day) sigh.


p.s. 3D Panda your link is not working. :cry: even though I copied and pasted

grstovell
03-22-2004, 09:44 PM
Hey flux! that looks great!

and the workspace looks a little like Motionbuilder... but it can't be, can it?

Anyway... here's my box.
I'll get to block out the poses tonight.
(THANKS SLOUCHCORPS!!!!!!!):beer:

http://www.firstprescaldwell.org/greg/juice/rigged.jpg

Sanby
03-22-2004, 09:52 PM
Great animations. I have never animated anything before but I might give this a try.

BTW, the spider attacks is gold man. I was really laughing hard.

Sanby

3D Panda
03-22-2004, 09:53 PM
pooey, ill try get that link sorted out, mayb tomorrow, im tried and i have just finished my chemstry coursework... now all i have to do is bioligy and I.T

Rmac36
03-22-2004, 09:54 PM
This seemed like a cool thing to try. Here is My entry. Ive never animated anything before really. Im hoping I can get some good advice on how to make it better so i can improve it by the 28th. LoL See if you can even tell what my juice box is tryin to do. Hope you like it. :beer: Im here to learn all i can so Feedback is much appreciated, no matter how nitpicky or "cruel" Thaks -Rmac


Lonely Juicebox (http://bent_pixel.250free.com/3dstuff/Juicebox.mov)

NiPeR
03-22-2004, 09:54 PM
This is my first challenge and I'm a very new beginner but please critic my animation.

http://w1.322.telia.com/~u32223250/animations/JuiceBox.CGTalkChallenge.DivX.avi

Well, I hope my emotion change is clear. It's not a very clear emotion change but I'm very happy that I could complete it.;) The animation is not finished yet, just some small tweaks left.

This challenge is exactly what I wanted. It's so much easier to create something when you have some guidelines.

ivanisavich: I really like your animation.:drool:

3D Panda
03-22-2004, 09:58 PM
hey guys i just found out that all links to a geocities site at the mo are buggered, coz i tried someone else's link in this thread and that didnt work, so try later or tomorra


the link again

http://www.geocities.com/andrew_roper2004/all.avi

3D Panda
03-22-2004, 10:05 PM
nice work on the spider anim ivanisavich

johnnygizmo
03-22-2004, 10:29 PM
Ok after re-reading the rules, I made it come in from the right! and tweaked a little. Tell me what you think. My QT export is messed up, so it is in AVI jpg format.

http://www.gvc.net/~jmatthews/show/version2.avi

Milio
03-22-2004, 10:59 PM
Hi!!! Ill try this one, im not very much time....but ill try....

AJ
03-22-2004, 11:42 PM
Originally posted by ivanisavich
Well, after a boring day at highschool here's my animation.

From modelling to final animation, a little over 2 hours.

Spider Attack! (http://www.sentex.net/~pudzy/juicebox.avi)

That is excellent! The juicebox panicking is very funny :D

Rmac36
03-22-2004, 11:53 PM
Ivanisavich,

That is really wild! How did you get the straw to flop around like that?

-Rmac:buttrock:

AJ
03-23-2004, 12:02 AM
Ok, here's my bash - not sure if it can really count as a 'change of emotion' though... I'll let you decide (and mock accordingly).

http://www.moonjam.com/anim/juicebox_AJ23.mpg

:blush:

mattmos
03-23-2004, 12:12 AM
AJ: That's great! Can almost see him as a cheeky kid being dared to go up to the old-timer...

SheepFactory
03-23-2004, 12:35 AM
Originally posted by AJ_23
Ok, here's my bash - not sure if it can really count as a 'change of emotion' though... I'll let you decide (and mock accordingly).

http://www.moonjam.com/anim/juicebox_AJ23.mpg

:blush:


AJ that works perfectly. Great timing :)

Purgpow
03-23-2004, 12:38 AM
After Reading 4 Pages of how people want to change the Session, i'm now ready to join.

SheepFactory
03-23-2004, 12:38 AM
Originally posted by steverage
Had a quick bash, only half done with muchos overlap/follow through needed!

Juice Box Ani - 700k Quicktime (http://www.stevenwhite.net/inside/cgtalk/juice_1.mov)


Thats a cool anim but it is not a emotion change. you need to have a emotion change.

SheepFactory
03-23-2004, 12:42 AM
Originally posted by schazz55
Can a proffesional animator do it?......and what does the winner get for it?


he wouldnt be a professional animator if he cant do a juicebox now , right? ;)


The winner gets a 2004 Ferrari Modena and a trip to Caribbean.

ivanisavich
03-23-2004, 12:52 AM
Thanks for the comments! I'm glad you like it, and I'm looking forward to more entries!

Btw...the straw flopping was strictly keyframed, as was everything else.

Rmac36
03-23-2004, 12:59 AM
I was hopin for some nifty trick. Practice makes perfect i guess.:cry:


also, does that ferrari come fully loaded and do we get to choose the color?

Andini
03-23-2004, 01:43 AM
Here's the updated version. I decreased the file size for easier downloading.

Juice Box Animation Challenge - "Boom Box" : QT, 1.06 MB (http://www.andyluttrell.com/3D/JBoxAnim.mov)

Please post any tips or advice for the animation!

-Andy

Bartek|3D
03-23-2004, 02:54 AM
Originally posted by AJ_23
Ok, here's my bash - not sure if it can really count as a 'change of emotion' though... I'll let you decide (and mock accordingly).

http://www.moonjam.com/anim/juicebox_AJ23.mpg

:blush:

Bwaaaahahahahahahah!!!!! :applause:
That's soo funny man, holy moly...I almost peed my pants.

Amazing animation dude, it's so simple, but I just found it incredibly hilarious!

:thumbsup:

Bartek

Bartek|3D
03-23-2004, 03:03 AM
Oh yeah, I'm SUPER-new to animating/CG, but I'll try my best at this....

I've modeled this amazing masterpiece so far, and as far as animating goes, we'll see what I learn this week :drool:

Cheers,
Bartek

http://infiniteloop.xyu.ca/xsi/juicebox/juicebox.jpg

h3kno
03-23-2004, 03:20 AM
i wanna join too! the animations here are soooo cool. I especially like the spider one and the one by aj...haha...i busted out laughing a lil bit.

Mooncalf
03-23-2004, 03:33 AM
Okay, I'm in too... hopefully I'll have something posted soon. :)

By the way, is there a good/easy to understand primer on codecs/settings? I feel like every time I try to make a 3 second clip, its filesize is absolutely huge. Yet I can't get my head around which codec options to use when saving a file that will be tiny and still pretty to look at... how did y'all come to learn it?


- M

ivanisavich
03-23-2004, 03:58 AM
Mooncalf:

If you've got divx, an easy way to make good looking video without the size is to do a simple one pass compress, where you would set the bitrate to a low enough level so that there aren't a lot of artifacts but the filesize is small. With a little trial and error testing, you will find that the filesize can get quite small before any troubling artifacts do appear too noticeable.

That's pretty much all you need since you're still a beginner in the "field" ;) .

SharkyBlue
03-23-2004, 06:42 AM
Lol i love the spider one :thumbsup:

rockin. I'll post mine up in a sec. It's rendering atm. One trouble i have is trying to get the box to walk on it's edges but instead i decided to make it hop.

froggyplat
03-23-2004, 07:21 AM
well, i'm in!

A frame from the WIP (http://www.digiwonk.com/images/boxes1.jpg)

dmcgrath
03-23-2004, 07:25 AM
Here is my entry.

Juice Box 640x480 2.21Mb (.mov) (http://www.spatiallight.net/challenge/animationChallenges/jbComp01.mov)


And a few crits from what I've seen so far.


eliwolff - It's good to block it out like that first, but I dont see any emotion change.

steverage - I like this one, its funny, and you don't really need an emotion change if he knocks himself out. Again, I think a pause at the moment of impact would give a good effect.

guitarGeek - Its getting better, puch up that animation movement in the j/b, I like the size scale between the cup and the j/b

Rmac36 - Is your j/b falling in love? That's what I get out of it, is he trying to hump the cup? LOL

NiPeR - You have big tweaks left to do in your animation. The swinging ball doesn't really read well, and frankly, it's not what the challenge is about.

ivanisavich - you are done, everyone else agrees, good job.

AJ_23 - funny, good job. It reads well.

Andini - I don't get much of a change in emotion here either. I think you are relying too heavily on your props. Get rid of the "notes" and make him dance without them.

Bartek|3D "ha ha ha" your j/b looks just like mine.

ESAD
03-23-2004, 07:57 AM
Updated my juice box with fluid sim :)

>>CLICK HERE<< (http://bellsouthpwp.net/R/e/Renderware/JuiceBox_CH.mov)

Jeremyi
03-23-2004, 08:06 AM
I have to say AJ_23 scared Juice box animation is the best yet
good one man haha
like the first one also good motion:D

UberMaximus
03-23-2004, 09:09 AM
The Quick and the Dead (http://www.jiltedreality.com/3d/fruitbox.mov)

140Kb

Psybah
03-23-2004, 09:20 AM
here is the first pass of animation for my juicebox, still need a lot of work to do, but you can see where this is going : ) I will post an update tomorrow.

clickhereclick here (http://www.jdart.net/files/juicebox.avi)

Rmac36
03-23-2004, 10:18 AM
Ugh .... nope hes not in love although i can see how you d think that. Hes just wants the cups attn. Close enough, maybe. Also, your not the first person to say it looks like hes humping the cup.
:applause: Any ideas on how i could get my point across a little better?

Anyway, so far ive seen some pretty amazing animations on this thread. THIS IS COOL!!:thumbsup:

steverage
03-23-2004, 11:04 AM
Sheep Factory - only workin on the first half at the moment...gonna have him crawling off, stars floating around the head kinda fashion!

Originally posted by ivanisavich
Spider Attack! (http://www.sentex.net/~pudzy/juicebox.avi)

Thats class Ivanisavich!! Nice one:bounce:

Anyways, heres an update of the first bit, and thanks to ppl who commented on the first version...

second (half) pass 200k .mov with sorenson3 (http://www.stevenwhite.net/inside/cgtalk/juiceBox.mov)

AlanW1980
03-23-2004, 11:36 AM
I love the spider attack one!!! it made everyone here at work laugh! The straw movement is brilliant!! :)

steverage yours made me laugh as well. It's a very nice piece :)

GrahamHRoss
03-23-2004, 11:43 AM
Woah! Pretty sweet stuff so far. I believe I'm gonna jump in on this one. Better late than never, right?

Question...how did you guys get those folds and creases on your boxes?

SharkyBlue
03-23-2004, 12:36 PM
Here's mine. I know i didn't really officially enter but anyway. Sorry its in Xvid format. Divx isn't working on my puter and i can't fix it (unless i reformat :surprised) But it's full quality at smaller size.

520kb
http://sharkycgi.741.com/juicebox2.avi

ivanisavich
03-23-2004, 02:20 PM
Well, I was finally able to view some of the others, so...

Steverage: That second half looks great! You've got some good secondary motion on the staw as he jumps. My only crit is that he falls back too fast.

dmcgrath: it looked good from what I saw, but it played with a strangely low framerate, so it was hard to really see some of the animation. Great idea though, and the part where he tries to pick it up looked really nice.

AJ_23: Great job! I love the quick transition between touching the guy and running away. Really good timing there.

andini: A couple of things...the box seems to be very floaty (ie, he moved toward the boombox with very little physical effort, as if something is pushing him)...and at the end I believe the box is supposed to leave to the right. Keep working though!

ivanisavich
03-23-2004, 02:32 PM
SharkyBlue:

Nice animation as he steps into the center, but he's supposed to "exit" to the right ;) . Plus, I didn't see an explicit change in emotion.

eliwolff
03-23-2004, 02:47 PM
I got a chance to spend a few more hours on my animation.. it still needs a few more passes, but it's getting closer..

juicebox acting WIP 2.0 (http://eliwolff.com/animation/juiceBox2.mov)

steverage
03-23-2004, 03:45 PM
Final version, was a fun challenge... for some reason i have a craving for Ribena...
final version [400k] sorenson3 (http://www.stevenwhite.net/inside/cgtalk/juiceBox_steverage_sorenson.mov)

loran
03-23-2004, 04:03 PM
AJ_23
[http://www.moonjam.com/anim/juicebox_AJ23.mpg]

--------------------------------------------------------------------------------

This is the real best one!!!
uncredible !!!

GRRRRRRRRRREEEEEEEEEEEEEEAAAAT work
:applause:



:bowdown:

grstovell
03-23-2004, 04:29 PM
Originally posted by steverage
Final version, was a fun challenge... for some reason i have a craving for Ribena...


RIBENA??? I haven't heard that mentioned in a very long time! Now I have a craving for Ribena... no chance on getting that on the states thogh...

I like your final version. I LOVE the way he gets up and turns! Looks very natural.

-g

RobertoOrtiz
03-23-2004, 04:34 PM
Originally posted by Sheep Factory

The winner gets a 2004 Ferrari Modena and a trip to Caribbean.

Don't forget the non-official CG Networks NO PRIZE that will be sent via e-mail to all the winners.
-R

Saku
03-23-2004, 05:08 PM
Interesting stuff. I eagerly wait what is still coming, but spider is my current favourite.

Here's my wip for now.

http://ameba.lpt.fi/~spartami/23_03_03_saku_juicebox_01.mov

Saku.

GrahamHRoss
03-23-2004, 05:58 PM
Here's my fully rigged model. Should start building the props and doing the anmation tomorrow...

http://www.imps-clan.org/upload/fullyRiggedBox.jpg

Infinity3d4life
03-23-2004, 06:03 PM
What codec is the Spider one?? Can't seem to get it to play on my xp syst.

jab
03-23-2004, 06:58 PM
Just wanna say that there is a lot of interesting stuff goin on here and throw in a general crit.

I think a lot of these can use a good hold or 2. There is a lot of movement comming into the animation all the way up until the end of the animations and there isnt much chance for the viewer to catch up with whats going on. Plus it makes the juicebox look like its rushing to finish the scene so it can hurry back to its trailer"P

If you look at the ones that stand out youll definately see some nice pauses in there.

anyway thats just my 2 cents. Great job all keep em commin

BTW I can't see the spider one either "(

Chaos Maximus
03-23-2004, 08:05 PM
This will take some fun time management, but im in.

Saku
03-23-2004, 08:09 PM
Originally posted by Infinity3d4life
What codec is the Spider one?? Can't seem to get it to play on my xp syst.

It shows to me fine. Not sure about codec, but there was quite long pause before it started downloading.

johnnygizmo
03-23-2004, 08:18 PM
Ok, I think this might be my final render. Please tell me what you think. This is really my first animation and need any help people are willing to give.

Jab: I tried to add a couple of little pauses in there to make it a little more punctuated.

Juice Box is Overshadowed (http://www.gvc.net/~jmatthews/show/final.avi)


---edit---

The file is 3ivx format.

IDownupI
03-23-2004, 08:49 PM
Hihihi hihih ifunny animation ida

i am in..:applause:

IDownupI
03-23-2004, 09:18 PM
A stupid quastion.

But does the ....
/./
/ /
|.|
| |
| |

U understand the .. damn my english

well- Do he need to make animation with that?..

eks
03-23-2004, 09:25 PM
Jab:

i agree with you on the matter of holds. but doing an animation for this session myself, got stuck on how short seven seconds can be. its difficult to squeeze a hold in just a short period of time. :hmm:

im thinking about doing two versions, one with no more than 210 frames, and another with more ideas.


btw, first post here! :wavey:


eks

IDownupI
03-23-2004, 09:42 PM
Well i made a simple one.. With no i will say pipe i dont know the word for it in english... .. Pipe?

:scream:

http://81.225.172.26/own/test.avi

well the animation is too fast becouse of the 200frame limit :thumbsup:

eek
03-23-2004, 09:51 PM
ok this is just the block out more to come..


Please right click and save - target as: (http://www.geocities.com/eekinc/jb_blocked_out.avi)

more to come..

eek

ivanisavich
03-23-2004, 09:51 PM
The Spider Attack was compressed using Indeo Video 5...so it won't work on Macs (to my knowledge) or in quicktime.

Since so many can't see it, I think I'll upload a quicktime version tonight.

Btw...is there some kind of judging procedure at the end of the week?

IDownupI
03-23-2004, 09:54 PM
eek:

HAAAAAAAAAAAAAHAHAHAHAHAHA that was funny

Well not funny like that.. But funny like that :thumbsup:

ivanisavich
03-23-2004, 09:54 PM
Btw... IDownupI ,

I think the word you're looking for is straw ;).

eek
03-23-2004, 10:10 PM
i'll do the clean up now post it tomorrow..

eek

froggyplat
03-23-2004, 10:14 PM
it's still pretty rough, but here's the first pass:

juicey! (http://www.digiwonk.com/images/juiceBox01_DW.mov)

SheepFactory
03-23-2004, 10:21 PM
Originally posted by eek
ok this is just the block out more to come..


Please right click and save - target as: (http://www.geocities.com/eekinc/jb_blocked_out.avi)

more to come..

eek


Lol that was very good :) , i was gonna di a similar one but you did it first , damn you :D

mattmos
03-23-2004, 10:44 PM
Originally posted by steverage
Final version, was a fun challenge... for some reason i have a craving for Ribena...
final version [400k] sorenson3 (http://www.stevenwhite.net/inside/cgtalk/juiceBox_steverage_sorenson.mov)

Bring on the ribena! Wish they had those ads still on tv with the animated berries. Very nice work btw - though I still feel there could be more of an emotion change - it's more slapstick at the mo. Made me laugh though :thumbsup:

ESAD
03-23-2004, 11:04 PM
froggyplat

I think you need to have his straw stand straight up after he gets a look at the girl :)

titaniumdave
03-23-2004, 11:37 PM
jab I wish I was thinking about that when I was working on mine. Now I have an idea to make mine better.
:)

Dave

froggyplat
03-24-2004, 12:14 AM
Originally posted by ESAD
froggyplat

I think you need to have his straw stand straight up after he gets a look at the girl :)

hmm, yeah....that'll probably sell the punchline a little more. thx!

mattmos
03-24-2004, 12:59 AM
froggyplat: it's kind of gutting when someone has the same idea as you, and does it faster and better :D

Still, here's my blocking out so far: qt_sorenson3 (http://www.mattmos.com/pics/juice_v01.mov)

Very early stages of course...

Jockomo
03-24-2004, 01:22 AM
Here's my entry. Still a few bugs to work out.

PMS Juice Box: 5mb Quicktime (http://www.3danimationonline.com/Juicebox/PMSjuicebox.mov)

PMS Juice Box: 1.2mb MPEG1 (http://www.3danimationonline.com/Juicebox/PMSjuicebox.mpg)

og_reborn
03-24-2004, 01:41 AM
here's mine...crits appreciated.

DIVX 470k (http://adamator.com/cgtalk/juicebox.avi)

eek, ivanisavich, jockomo...yours all made me laugh out loud, they were great.:beer:

Rmac36
03-24-2004, 01:56 AM
wow these just keep gettin better and better!
:beer:

rickmann
03-24-2004, 02:05 AM
okay here's mine:
http://www.colorcards.com/images/Juicy.jpg

Rick

ESAD
03-24-2004, 02:15 AM
rickmann LMAO! That's nasty!

Here is my updated version.

>>CLICK HERE<< (http://bellsouthpwp.net/R/e/Renderware/JuiceBox_CH.mov)

rickmann
03-24-2004, 03:02 AM
ESAD your kidding wight?????:eek: I hope so cause I can't even see yours!!!

ESAD
03-24-2004, 03:06 AM
Yeah, damn bellsouth hosting.
Well regarding your comment. . .
OOPS, wrong person!
I think your's looks great.

I was refering to og_reborn's Pubic hair.

rickmann
03-24-2004, 03:11 AM
thats okay... while your here, what ya think of mine?

I was thinking about getting a web host....

I guess I can cross bellsouth off the list now hahahahaha

was yours the one drinking out of the cup??? very cool!

Rick

Andini
03-24-2004, 03:26 AM
Okeedokee...I decided to go for something new. I like this animation a little better in terms of motion.

Takin' A Drink: QT 2.06MB (http://www.andyluttrell.com/3D/JBoxDrink.mov)

As you can tell, I'm a beginning animator and I'm trying to figure out how to make my animation less linear and formulaic. I'm getting some basic character but not a ton...I feel stuck. I'm employing the animation tips that I've read and heard other places but I'm not seeing the effect.

Any ideas? Crits? Help?

ivanisavich
03-24-2004, 03:26 AM
For those who couldn't see mine, here's a quicktime version (it's a smaller filesize too). Sorensen 3 is the codec.

Spider Attack...quicktime! (http://www.sentex.net/~pudzy/juicebox_qt.mov)

rickmann
03-24-2004, 03:36 AM
tooooo funny ivan!!!!

I laughed I cryed... oops I have to change shorts... that wasn't crying!!!

Rick

Rmac36
03-24-2004, 03:43 AM
made some changes. I think its clear now that hes not humping.Attn. Starved JuiceBox (http://bent_pixel.250free.com/3dstuff/JuiceBox4.avi) :)

ESAD
03-24-2004, 04:13 AM
Originally posted by rickmann
thats okay... while your here, what ya think of mine?
I was thinking about getting a web host....
I guess I can cross bellsouth off the list now hahahahaha
was yours the one drinking out of the cup??? very cool!
Rick

Bellsouth Personal web space is only available to their ISP users.
They limit you to 33MB a day. You can try clicking on my link in a little while and see if it works :)

>>CLICK HERE<< (http://bellsouthpwp.net/R/e/Renderware/JuiceBox_CH.mov)

I think your's looks great! Especially since it's inside a refridgerator, which no one elses has done! I also like the details you modeled in.

Mine has 2 boxes, one blue and one pink. My story goes like this. . . The male box (blue) doesn't want to have a straw stuck in him because he knows he will be thrown away if all his juice is gone. So he enters the scene shaking his head and crying. Along comes a famale box (pink) who feels the same way. She falls in love instantly and they kiss. He can't believe he has found a woman who holds the same self preservation values as himself, and he faints. This pisses her off (maybe she thinks her kiss killed him?) so she kicks him across the room.

THE END

rickmann
03-24-2004, 05:07 AM
wow 33mb a day seems kinda of small but if it is free who cares!!

sounds like a cool story, you really thought it through in such a small time frame.

I just kept mine simple.. 2 boxes are hanging out in a fridge when they here the little kid of the family coming to get a juice box they get scared and both try to run behind a see through bottle.

plus I had to keep it simple cause thats all my machine will allow. its rendering wright now. I'll post it in the morning and checks yours out then!

c-ya
rick

froggyplat
03-24-2004, 05:30 AM
Originally posted by mattmos
froggyplat: it's kind of gutting when someone has the same idea as you, and does it faster and better :D

well, don't feel too bad...i'm sure it's been done before anyway! ;)

The Second Pass (http://www.digiwonk.com/images/juiceBox02_DW.mov)

dmcgrath
03-24-2004, 06:32 AM
On the advice of ivanisavich , I lengthened it a bit, trying to remove the frame jumpiness. let me know if you see anything else.

juicebox 1.04Mb 320x240 (http://www.spatiallight.net/challenge/animationChallenges/jb_320x240.mov)

ESAD
03-24-2004, 07:13 AM
froggyplat

Originally posted by froggyplat
well, don't feel too bad...i'm sure it's been done before anyway! ;)

The Second Pass (http://www.digiwonk.com/images/juiceBox02_DW.mov)


I LOVE IT!

Psybah
03-24-2004, 08:13 AM
Ok guys, second and final post. I am pretty much done with mine, c&c welcome.

http://www.jdart.net/files/juiceboxfin.avi

lukx
03-24-2004, 10:27 AM
uh! Really I was doing my best...
Hope someone will like it.

http://lukx.hellnet.pl/CGTalk/Animation_Session/4/Juicebox_1.mov 2,58MB

steverage
03-24-2004, 10:29 AM
Cant download it lukx...

lukx
03-24-2004, 10:30 AM
now it's working...

magicm
03-24-2004, 12:22 PM
What a great little challenge! and so many good entries so far!

This is only my third animated character ever, so it took me a while but i enjoyed every minute! guess i should do this more often :)

The "joke" isn't all that but I think the animation worked out pretty well.

Juicebox.mov (http://members.chello.nl/mvanherk/juicebox.mov) (Quicktime Sorensen 3 - 681 kb).

- Martijn

tuna
03-24-2004, 12:29 PM
edit ^^ lol

http://v4.livegate.net/tcannell/carton.zip

MPEG4 ~150k (sorry needed to zip it, stupid hosting.)

nice work guys :)

Wout
03-24-2004, 01:48 PM
Et voila (http://users.pandora.be/Wouttgh/test.avi)

eek
03-24-2004, 02:24 PM
ok here's the final just cleaned up from last night..Please right click and save-target as: (http://www.geocities.com/eekinc/jb_finished.zip)

eek

mattmos
03-24-2004, 02:39 PM
eek: your timing's great! Made me laugh. The box is strobing slightly at the end though, because of the rotations - perhaps translating from side to side slightly instead of rotating would give you a better shiver effect?

magicm
03-24-2004, 02:45 PM
wonderful concept Eek! LOL

eek
03-24-2004, 02:46 PM
wow great thankyou,

Ill do a few tweaks tonight, and render it off with motion blur.(should kill the strobing effect)

thanks again.

eek

Andini
03-24-2004, 02:59 PM
eek: That's awesome! What a great concept. I watched it three times and laughed eached time!

tuna: That was great! So simple yet, brilliant. I feel bad for the poor guy. He looked so happy and perky in the beginning...like he was so excited to get there!

Bonsai
03-24-2004, 04:11 PM
Just roughed up something yesterday. The timing is not perfect yet, nedds some tuning. But 210 frames is not much to work with :)


1.3 MB Soerensen QT. Done with Maya, rendered with MR.

www.shoosh.de/bonsai/Tetra.mov

og_reborn
03-24-2004, 04:36 PM
I was refering to og_reborn's Pubic hair.

thanks, it's been a while since anyone's talked about my pubic hair.:D

steverage
03-24-2004, 04:48 PM
I know i said my last post was the final version, but the damned thing keep nigglin at me to do more on it so heres another version.....which ill probably change again...

Juice Box animation 199k (http://www.stevenwhite.net/inside/cgtalk/juiceBox_2_steverage_sorenson.mov)

og_reborn
03-24-2004, 05:01 PM
that one is one of my faves...the floppier straw is definitely a good change.:thumbsup:

SheepFactory
03-24-2004, 05:07 PM
Originally posted by Bonsai
Just roughed up something yesterday. The timing is not perfect yet, nedds some tuning. But 210 frames is not much to work with :)


1.3 MB Soerensen QT. Done with Maya, rendered with MR.

www.shoosh.de/bonsai/Tetra.mov


This is not a emotion change , I am not quite sure what it is really.

Please spend time with the animation instead of doing particle simulations and such , this is a anim session not a dynamics one :)

so what is the emotion change in your anim?

ivanisavich
03-24-2004, 05:33 PM
dmcgrath,

It looks much better now that it isn't soo choppy, but I've also noticed that when he jumps, he moves a great distance vertically, but not very far horizontally. Seems he's wasting a lot of energy.

See if you can't make him jump farther...that way he also won't require as many steps into the center of the screen, and there will be a better reason for the straw to fly out of him.

magicm
03-24-2004, 05:57 PM
Just for easy viewing, here's the list of animations so far (in order of appearance):

eliwolff (http://eliwolff.com/animation/juiceBox2.mov)
steverage (http://www.stevenwhite.net/inside/cgtalk/juiceBox_2_steverage_sorenson.mov)
guitarGeek (http://www.gvc.net/~jmatthews/show/final.mov)
titaniumdave (http://www.geocities.com/titaniumdave06/box2.avi)
wayne@work (http://broadcaster.iws.fhg.de/roever/sniper.avi)
ivanisavich (http://www.sentex.net/~pudzy/juicebox_qt.mov)
mattregnier (http://web.ics.purdue.edu/~mdregnie/juice.mov)
ESAD (http://bellsouthpwp.net/R/e/Renderware/JuiceBox_CH.mov)
Andini (http://www.andyluttrell.com/3D/JBoxAnim.mov)
fluxgrafx (http://www.ericpierce.com/Images/animation/juicebox.mpg)
3D Panda (http://www.geocities.com/andrew_roper2004/all.avi)
Rmac36 (http://bent_pixel.250free.com/3dstuff/JuiceBox4.avi)
NiPeR (http://w1.322.telia.com/~u32223250/animations/JuiceBox.CGTalkChallenge.DivX.avi)
AJ_23 (http://www.moonjam.com/anim/juicebox_AJ23.mpg)
dmcgrath (http://www.spatiallight.net/challenge/animationChallenges/jb_320x240.mov)
tessalated (http://www.jiltedreality.com/3d/fruitbox.mov)
Psybah (http://www.jdart.net/files/juiceboxfin.avi)
SharkyBlue (http://sharkycgi.741.com/juicebox2.avi)
Saku (http://ameba.lpt.fi/~spartami/23_03_03_saku_juicebox_01.mov)
IDownupI (http://81.225.172.26/own/test.avi)
eek (http://www.geocities.com/eekinc/jb_finished.zip)
froggyplat (http://www.digiwonk.com/images/juiceBox02_DW.mov)
mattmos (http://www.mattmos.com/anims/matts_juice.mov)
Jockomo (http://www.3danimationonline.com/Juicebox/PMSjuicebox.mov)
og_reborn (http://adamator.com/cgtalk/juicebox.avi)
Andini (http://www.andyluttrell.com/3D/JBoxDrink.mov)
lukx (http://lukx.hellnet.pl/CGTalk/Animation_Session/4/Juicebox_1.mov)
magicm (http://members.chello.nl/mvanherk/juicebox.mov)
tuna (http://v4.livegate.net/tcannell/carton.zip)
Wout (http://users.pandora.be/Wouttgh/test.avi)
Bonsai (http://www.shoosh.de/bonsai/Tetra.mov)
mascam (http://www.sharemurat.com/juicebox.mov)
rickmann (http://www.colorcards.com/images/jucie_animation3.mov)
Heinz (http://henning.magicpixels.no/juice2.mov)
the Rev. (http://www.firstprescaldwell.org/greg/juice.mov)
soslayo (http://galeon.com/soslayo/JuiceBox.mov)
Serial Killer (http://www.bandaelrecodo.com.mx/hastaelviernes/Box.mov)

- Martijn

mindstate7
03-24-2004, 06:21 PM
THat was great. and the pube looks so real. ANy reference??:beer:

3D Panda
03-24-2004, 07:20 PM
ok, i have an index now :P

http://www.geocities.com/andrew_roper2004

go there and click on link

johnnygizmo
03-24-2004, 07:35 PM
ok, I re-did mine using QT (as per the rules duh!)

http://www.gvc.net/~jmatthews/show/final.mov

It turned out rather pixelated, what bitrate do others use?

---edit---
re-rendered with better bitrate. Tell me what you think.

mascam
03-24-2004, 08:44 PM
here is mine..
looking forward for critics.

http://www.sharemurat.com/juicebox.mov

rickmann
03-25-2004, 12:21 AM
ok here's my movie but I think it will need some tweeking and I may change the camera angle:

Click Here (http://www.colorcards.com/images/jucie_animation3.mov)

c-ya
Rick

ESAD
03-25-2004, 01:03 AM
Originally posted by mascam
here is mine..
looking forward for critics.

http://www.sharemurat.com/juicebox.mov

The last 1/3 of the movie is black.

Mooncalf
03-25-2004, 08:09 AM
My mother always used to tell me that the only stupid question is the one not asked. So here goes. :)

I'm having a bunch of trouble even rigging up a juicebox to animate.

Here's what I've got so far:

http://www.sabudesign.com/cgtalk/juiceBones.jpg

Just the two bones like sheep factory said. But just about any rotation lifts the "feet" off the ground... I couldn't, say, have the juicebox bend over to look at an ant on the floor without him rocking back on his "heels". And the scaling doesn't seem to work intuitively at all.

Don't even get me started on the straw--I don't really know how to keep it located in the same place on the lid, no matter where the lid points.

Is this pretty much the same setup everyone's using, or have some of y'all got some more fancy-classy stuff going on?

I don't think I'll be able to enter the challenge by the given deadline, but I'd like to work on it personally because I know it'll go a long way towards building my skills as an animator. I know I can get there. I just need a little help. :)

- M

(PS. If this is the wrong thread to get bogged down in rigging stuff, feel free to send em a private message... I'd love any help I can get... thanks!)

SheepFactory
03-25-2004, 08:19 AM
edit the skin weights and make sure that the upper bone is not influencing the base vertex's. That way the box will stay planted when you rotate the upper bone.

for the straw , set up the bone system and parent the root to box geometry so the straw follows the box around.

Mooncalf
03-25-2004, 08:44 AM
Originally posted by Sheep Factory
edit the skin weights and make sure that the upper bone is not influencing the base vertex's. That way the box will stay planted when you rotate the upper bone.

for the straw , set up the bone system and parent the root to box geometry so the straw follows the box around.

Thanks a bunch, SheepFactory! :)

I had actually checked my skin weights before, but after you recommended it I checked again. I guess things were a very dark gray (some weight) instead of the black (no weight) they should have been.

The straw... seems so simple now. You don't even want to know the crazy things I tried.

Thanks again... I'm gonna practice with this. But I'll almost surely be joining in the next round. :)


- M

skull_leader
03-25-2004, 09:07 AM
I've seen a lot of great and excellent work out here so far that really motivated me to join this exercise. I hope I am not too late to enter. Anyway, a quick question to the 3ds max users or anyone who can help...

Let say if I did use a chain of bones for the box and the straw, how would I rig the box of the juice box so that it will have squash and stretch effect on the box but not on the straw?

In addition, when it squashes and stretches, how can I force the end of the straw staying in contact with the top plane of the box. Hope you know what I mean. Thanks all! :scream:

Heinz
03-25-2004, 01:25 PM
Here is mine!...



Click (http://henning.magicpixels.no/juice2.mov)

Roberto Chico
03-25-2004, 05:41 PM
http://roberto.chicachico.free.fr/rob_juice.jpg

I'm entering the contest ! There are already some very good and funny animations ! Good luck to everybody !

Rob'

grstovell
03-25-2004, 07:51 PM
is there room for one more?

(added a little cel-render to make things interesting)

here (http://www.firstprescaldwell.org/greg/juice.mov)

soslayo
03-25-2004, 11:11 PM
Ok, this is my entry for this session..:bounce:

JuiceBox.mov (486 kb) - Sorenson 3 (http://galeon.com/soslayo/JuiceBox.mov)

This sessions are really fun..:applause:

-Luismi.

Serial Killer
03-25-2004, 11:50 PM
Here's my link to the image (http://www.bandaelrecodo.com.mx/hastaelviernes/Caja.jpg)
and the link to the video (http://www.bandaelrecodo.com.mx/hastaelviernes/Box.mov)

mattmos
03-26-2004, 07:20 AM
And another... finally found some time to finish this :D

Juicebox - Quicktime Sorensen3 1Mb (http://www.mattmos.com/anims/matts_juice.mov)

the Rev. - Not quite sure what your character is doing, is he surprised by himself in the mirror or does he just think he looks good? The movement of the jump at the end works well.

soslayo - Liked it, the tumble at the end is great, it's almost 3 changes of emotion you've got, bored/sad at the beginning, curious, then surprised.

Serial Killer - Class. That's one hapless juice carton.

mascam - Can't read any emotions into this, though it's clear he gets knocked out. People round here aren't very nice to their drinks cartons ;)

Heinz - Some really nice movement at the beginning, but a couple of points stand out: scale the block so the shadow appears small at first. Animate the camera interest to give a bit of camera wobble on impact (I'm sure sheep factory would allow you this). The block seems to slow down as it hits rather than increasing velocity until impact. Not quite sure why he is scaled down at the end, seems a bit strange.

rickmann - I can't really read anything into this, and the movie is black for the last couple of seconds - the environment is nice but it's not the focus of this comp.

c+c welcome btw, feel free to be as harsh as you like, I'm thick-skinned ;)

lukx
03-26-2004, 08:28 AM
what a competiton! :cry:

Heinz
03-26-2004, 09:08 AM
Thanks Mattmos...

will fix those things....

When was the deadline again!?....

will there be allowed with some camerashake!?...

ivanisavich
03-26-2004, 02:18 PM
Heinz: No, according to the rules the camera must be stationary.

The deadline in Sunday.

mattmos: A good starting walk cycle, but towards the end it seems that you lost some control over the box's movements. Ie, he sort of just floats away at the end and his jumping is a little quirky. Also, the girl's walk cycle is floaty as well...ie, it doesn't look like the floor has very much friction because she just slides along a little too smoothly.

Good progress though.

johnnygizmo
03-26-2004, 02:24 PM
Quick question for all,

Do you move your bones to set the position and pose of your character

or

do you set the pose with the bones then move the whole skeleton for position?


This question makes sense in my head, but not sure it makes sense written down.

ivanisavich
03-26-2004, 02:32 PM
What software are you using? That question doesn't make sense with 3d studio max, seeing as how bones and skeleton are pretty much one in the same.

johnnygizmo
03-26-2004, 02:39 PM
I am using Blender, The skeleton can be accessed as a static whole or can be posed. So in the case of my animation, The juicebox skeleton is moved as a whole through the basic blocking and then the bones are just rotated to make the bending movements. So if I did not do the first part, the box would stand in one spot as it twisted and contorted. I can do it the other way, but was wondering if others do a basic blocking of the whole skeleton then add the detail movements or build up all movements at the same time.

Stuppert-CharTD
03-26-2004, 03:05 PM
hey guys and gals,

here is my entry for this competition...

http://www.advancedpixels.com/download/jb_orange.mov

first time ever that i started an animation and finished it... ;) hardest thing was to choose the ONE idea (out of so many) and make it work within the rules of this competition... great entries btw...
didn't use IK, strictly FK for everything... no deformers (that really got me since my initial idea would have made use of such things as sculpt deformers)... anyway, crits are welcome... could have done with a bit more time - say, 10 seconds instead of 7? :p

cheers,
andre

rickmann
03-26-2004, 04:33 PM
Rickrickmann - I can't really read anything into this, and the movie is black for the last couple of seconds - the environment is nice but it's not the focus of this comp.
yeah your wright I just kinda of slapped it together!!

Serial Killer
03-26-2004, 05:16 PM
guitarGeek: I use Max but as you said I first move the whole skeleton, if it's going forward, jump, fall down etc, and then I make all the details like steps the staw movement etc I hope I help you.


mattmos: Thanks man :thumbsup:

johnnygizmo
03-26-2004, 05:18 PM
Yes, that is what I was wondering. It seemed like the right way to do it, just wanted to make sure I wasn't making my life harder than it needed to be.

jamiearonson
03-26-2004, 07:28 PM
Here is my final render.

http://www.vitaldistraction.com/juicy%20box_1.mov

Unraveled
03-26-2004, 08:57 PM
Fun times.
C&C Welcome.


http://home.comcast.net/~contusion/external/juicebox.mov

Serial Killer
03-26-2004, 09:16 PM
Unraveled I was Thinking in doing something similar in fact I got a little story board for it (I wanted to do 2 clips)

Unraveled
03-27-2004, 12:36 AM
do it! I'd like to see another take on the concept.

Raji
03-27-2004, 01:10 AM
better late than never. I finally decided yesterday that i wanted to join. This is what i've accomplished today. I think it's just about done though. c&c are welcome.

http://tinycomet.com/animations/go_long.mpg

raji

UberMaximus
03-27-2004, 03:45 AM
I updated some color and more pauses. Improved the lighting too and reduce the file size.

The quick and the dead. (http://www.jiltedreality.com/3d/box.mov)

skull_leader
03-27-2004, 09:48 AM
Finally finished... hope you like it... :scream:

MPEG (692KB) (http://www.ziggystudio.com/pete/juice_box.mpg)

QuickTime (897KB) (http://www.ziggystudio.com/pete/juice_box.mov)

GrahamHRoss
03-27-2004, 01:11 PM
Here's my preliminary pass. The timing still needs to be worked out and I just read that camera moves are bad. No problem thought. I think I can easily eliminate my small camera movement and it'll still work.

Special thanks to "Transform Gizmo" for helping me out with the slice modifier.

Sorry it's in avi format (divix compression). For some reason, my comp was rendering .mov files with all these weird streaks on it.

Let me know what u think.

http://users.rcn.com/ghross/sucktest3.avi

mattmos
03-27-2004, 02:28 PM
Originally posted by ivanisavich


mattmos: A good starting walk cycle, but towards the end it seems that you lost some control over the box's movements. Ie, he sort of just floats away at the end and his jumping is a little quirky. Also, the girl's walk cycle is floaty as well...ie, it doesn't look like the floor has very much friction because she just slides along a little too smoothly.

Good progress though.

Thanks for the c+c. Pretty much agree with everything you said, it was one of those late night ' oh that'll do' next morning 'what the f**k is that' animations :rolleyes:

Would like to go back and change it but am spending the weekend in real life. If I get a chance on sunday might try to update it - depends what time the comp finishes...

Saku
03-27-2004, 03:49 PM
Now I have finished my animation.

This is my final one:

Juicebox - Saku (quicktime sorenson 3) (http://personal.inet.fi/koti/partamies/stuff/27_03_03_saku_juicebox_FINAL.mov)

Saku.

Swissphil
03-27-2004, 04:16 PM
ok, I took the bait and here it is...

My first contribution to a challenge ever :bounce:

Juicebox (http://homepage.mac.com/philippweimer/Juicebox.avi) DivX 5.02 (sorry, no quicktime here

Although I could have needed 2 seconds more!!!!

sajaykumar
03-27-2004, 05:49 PM
OK, here's my entry for this challenge. Any crits are welcome:-)

http://f2.pg.briefcase.yahoo.com/bc/yajas_ramuk/vwp2?.tok=bcO.bMTBoGTvEMla&.dir=/&.dnm=kk.mov&.src=bc

Wako
03-27-2004, 05:50 PM
oups, i start the contest very late..
here's my animation, 60 frames are missing, and the timing is not correct; the freaky thing is not yep here (strange.. everybody make freaky things...) I first wanted to make a spider but someone already makes it (and very well..)
next tomorrow, I hop I will have enought time
:rolleyes:


and my wip is here (http://wako3d.free.fr/wako_wip.mov)

sajaykumar
03-27-2004, 05:51 PM
OK, here's my entry for this challenge. All crits are welcome :-)

http://f2.pg.briefcase.yahoo.com/bc/yajas_ramuk/vwp2?.tok=bcO.bMTBoGTvEMla&.dir=/&.dnm=kk.mov&.src=bc

lukx
03-27-2004, 07:53 PM
"you can use as many bones as you want for the straw , but the box HAS to be 2 bones for reasons i explained before.


you cannot and dont need to use any other deformer than bone deformation on the box , the box should NOT morph into something else , that is to preserve the volume to ensure believable animation."


If so how you people do it that for example corners of your boxes moves like legs and so?

snot_nose
03-27-2004, 08:05 PM
after a long time of no posting in this forum, and in the middle of other projects and no time, i decided it's important for me to do this exercise.
I hope i will also have some time to give some critics for the others later on.
anyway this is my entry:
http://www.geocities.com/talportfolio/juicebox_snot.mpg (http://www.geocities.com/talportfolio/juicebox_snot.mpg )

and if it doesn't work then try to download from this address (http://members.lycos.co.uk/talportfolio/juicebox_snot.mpg)

SheepFactory
03-27-2004, 08:46 PM
Originally posted by lukx
"you can use as many bones as you want for the straw , but the box HAS to be 2 bones for reasons i explained before.


you cannot and dont need to use any other deformer than bone deformation on the box , the box should NOT morph into something else , that is to preserve the volume to ensure believable animation."


If so how you people do it that for example corners of your boxes moves like legs and so?


THEY SHOULD NOT. Thats cause people dont go by the rules. The whole point of two bone setup is so that the sides of the box dont behave like human legs with seperate deformations.

This is a box , its supposed to look\act like a box ,

many of you got it right though

:beer:

lukx
03-27-2004, 09:02 PM
Thanks God I got it right :bounce:

protproto
03-27-2004, 10:14 PM
Sajaykumar

I like a lot, what you did.

maia

ESAD
03-28-2004, 12:00 AM
Originally posted by Sheep Factory
THEY SHOULD NOT. Thats cause people dont go by the rules. The whole point of two bone setup is so that the sides of the box dont behave like human legs with seperate deformations.

This is a box , its supposed to look\act like a box ,

many of you got it right though

:beer:

You should have been more specific in the beginning.
You statement about using a 2 bone setup sounded like a suggestion and not a rule. You said no legs on the box not that the sides of the box couldn't behave like legs.

That said, anyone who has the sides of the box walking is within the guidelines in my opinion.

eks
03-28-2004, 12:35 AM
my entry: :bounce:

http://ekso.tripod.com/eks-juicebox-normallight.mov.

will leave rendering with advanced lighting and maybe post another version tomorrow. hope the link works.

my rig is with 2 bones on the boxes and 3 on the straws. althought he walk as he had legs in the first part. :curious:

im one of those that could really had used 2 or 3 more seconds. please turn off loop in your player. :p


***** edition:

the advanced lighting render:

http://ekso.tripod.com/eks-juicebox-advlight.mov.

no change in animation, just set up light tracer to compare both renders.


eks

Tughan
03-28-2004, 03:35 AM
well... here is my entry.

Its... uh, how can I say... Male instinct... just watch :)

http://www.geocities.com/tughan/juicebox.avi

Stuppert-CharTD
03-28-2004, 08:08 AM
heya,

here is my revised and final entry...

jb_orange_r.mov (http://mimanimation.com/download/jb_orange_r.mov)

and this is a playblast of the animation, showing the bone setup and the mesh...

juiceBox_scn09_r.avi (http://mimanimation.com/download/juiceBox_scn09_r.avi)

as said before, no deformers were used, the box is skinned to only two bones...

cheers,
andre

SheepFactory
03-28-2004, 09:02 AM
This session is officially over folks.

Tomorrow i'll announce the next one , I am sure you guys will love it :)

Ali

lukx
03-28-2004, 01:06 PM
Sheep Factory...I was thinking...maybe at the end of session, post some poll so people could vote for their fav. animation.
This way we will get some kind of statistic and ranking.

Tughan
03-28-2004, 01:27 PM
As always, I managed to enter the competition in the last minute. :) Anyway, it was fun. I always wanted to make a box animation.:bounce:
By the way, I was going to use a "Censored" text box appear over the naked box. But then I remember it might counted as a "texture" and removed it.

I think now it become one of these "+18" animations. :D

SheepFactory
03-28-2004, 04:05 PM
Originally posted by lukx
Sheep Factory...I was thinking...maybe at the end of session, post some poll so people could vote for their fav. animation.
This way we will get some kind of statistic and ranking.

Thats a good idea, i'll do that.

Saku
03-28-2004, 07:07 PM
Yeah, simple poll would nice. Just for a little bit of feedback how good everyone's own animation compares to others'.

And because I could vote as I watched all animations, except one that was .zip file and I was too lazy to download it.

SheepFactory
03-28-2004, 07:27 PM
http://www.cgtalk.com/showthread.php?s=&threadid=133986


Please post your finished animations in that thread.