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View Full Version : Normap Map test....artifacts?


Netvudu
03-22-2004, 02:23 AM
Hi. Iīve been doing some normal mapping just to test the technique and was wondering...in the following test image, the obvious corruption itīs just a consequence of the huge poly reduction, or could it be optimized somehow.
I DO know that the first problem in this situation is that I kept the eyes, which made the qemloss proccess way less effective that it should have as they were stealing quite a lot of polys, but keeping this in mind, is this the correct result I could I improve it in some way?

http://usuarios.lycos.es/Netvudu/Images/NormalMaps.jpg


I also had terrible problems to apply this technique to a tiled roof. The low-detail object had lots of black polys...could it be becasue of the "qemlossed" object crossing itself, or should I change something to optimize the normal mapping process for object whose meshes are separated in multiple pieces?

Thanks for your replies....now get back to work ;)

Mwai Kasamale
03-22-2004, 03:44 AM
Try to Nmap it without the eyes then try with eyes attached to the head geometry, it looks like you mapped it with the eyes in the same layer as the object but not attached, I'm curious, would really like to see the results.

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