Netvudu
03-22-2004, 02:23 AM
Hi. Iīve been doing some normal mapping just to test the technique and was wondering...in the following test image, the obvious corruption itīs just a consequence of the huge poly reduction, or could it be optimized somehow.
I DO know that the first problem in this situation is that I kept the eyes, which made the qemloss proccess way less effective that it should have as they were stealing quite a lot of polys, but keeping this in mind, is this the correct result I could I improve it in some way?
http://usuarios.lycos.es/Netvudu/Images/NormalMaps.jpg
I also had terrible problems to apply this technique to a tiled roof. The low-detail object had lots of black polys...could it be becasue of the "qemlossed" object crossing itself, or should I change something to optimize the normal mapping process for object whose meshes are separated in multiple pieces?
Thanks for your replies....now get back to work ;)
I DO know that the first problem in this situation is that I kept the eyes, which made the qemloss proccess way less effective that it should have as they were stealing quite a lot of polys, but keeping this in mind, is this the correct result I could I improve it in some way?
http://usuarios.lycos.es/Netvudu/Images/NormalMaps.jpg
I also had terrible problems to apply this technique to a tiled roof. The low-detail object had lots of black polys...could it be becasue of the "qemlossed" object crossing itself, or should I change something to optimize the normal mapping process for object whose meshes are separated in multiple pieces?
Thanks for your replies....now get back to work ;)
