View Full Version : Backstreet, Dodgeas3d (3D)
03-21-2004, 09:54 PM
This scene was made in 3dsmax R6.0 with default scanline.
The main idea came from a dream, some vision, that I decided to implement. Rendring took quite long - 7days :)
Hope u like it.
Comments are welcome.
03-21-2004, 10:23 PM
definatly gallery work
and image of the month ;)
That's your best work without a doubt even though the others are great too :drool:
03-21-2004, 10:31 PM
very very cool, great work
that's one awesome work!
everything looks marvelous! but what i like the most is the after-rain feel that it has....great image!
frontpage stuff IMO
03-22-2004, 12:18 AM
Awesome! How many lights do you have? It's extremely nice!
03-22-2004, 12:22 AM
Actualy there are only 2 lights : the skylight and sun light, and tweaked to this result ;)
03-22-2004, 02:00 AM
:applause: :applause: :applause:
03-22-2004, 03:08 AM
Yaeh its nice, but the sidewalk is a little too much extruded and simply doesnt look like a sidewalk, the hose is a little too small, and the trash papers not randomly spaced IMO, the wet street is a plus. But really nice texturing watchout not to rely on bumps only since its kinda repetitive at the end
hope im not to harsh.
03-22-2004, 03:37 AM
Hehe 7 days of rendering... You already got my admiration to be able to wait that long... :)
The mood is amazing, and the wet street is looking very good !
I do agree with peanut for the sidewalk, it look too high, but it does make it looks like a dream, where everything can looks slightly off.... (like the water hydrant, it looks too small too)
BTW the background is really neat too... is it just a picture, or is it 3D too ?
03-22-2004, 10:14 AM
Yea baground is fully 3d: trees, buildings etc.
About sidewalk, yea, other people mentioned the same.
03-22-2004, 11:04 AM
:bowdown: :bowdown: :bowdown:
03-22-2004, 11:09 AM
Brilliant work, definitely has a very photorealistic feel.
03-22-2004, 11:09 AM
really nice looks great.
the background buildings, are they detailed to or really simple.
some wires would be great.. of the scene and the boy, and background buildings etc
03-22-2004, 11:19 AM
Heey, red cross!!
The thumb on the frontpage looked allright though.
03-22-2004, 11:19 AM
You really captured the mood after rain. Great piece!
03-22-2004, 11:20 AM
nice. love the concept/evocative feeling, and the after-rain athmosphere you put in it
03-22-2004, 11:29 AM
I think the wet streat is just AMAZING textured. The crits about the not randomly placed trash is not correct: Wind tends to move trash in a certain directory.
- The glassshader could be better
- The trees could use some more work.
03-22-2004, 11:31 AM
really great work !
03-22-2004, 11:32 AM
No comments!!!:bowdown: :bowdown: :bowdown:
03-22-2004, 11:50 AM
Simple amzaing work man. front page all the way. No Crits.
03-22-2004, 11:52 AM
very nice look to it - i just recently tried to make an after rain type scene but this is so much better - i think i may study it :D
03-22-2004, 11:55 AM
7 days to render, HOW DID YOU WAIT THAT LONG? :)
03-22-2004, 11:55 AM
I don't know what to say.. Totally fantastic comes to mind. :bowdown:
03-22-2004, 11:59 AM
Originally posted by Tigerdog
7 days to render, HOW DID YOU WAIT THAT LONG? :)
*laughs weakly* my computer would have died by then, or i'd have killed my self
awesome job, i don't see anything wrong with the sidewalk, as you said it is a little dreamlike and can have 8 headed dogs for all i care. :bounce:
03-22-2004, 12:46 PM
7 days :eek: , but it worth it :thumbsup:
looks really nice! 7days is too long:)
03-22-2004, 12:56 PM
i cant see the image for some reason :<
03-22-2004, 12:57 PM
For thus who want to see mesh :
By the way thnx for comments! :wavey:
03-22-2004, 12:59 PM
:bounce: Dodgeass, o tu vistiek prasisukai su situo image. Bene pirmas lietuvis ant cgtalk'o index'o. Greetings grom Lithuania! :bounce:
03-22-2004, 01:00 PM
Oh, ok the link who dont see it:
LINK to Backstreet (http://dodgeas.3dk.org/gallery/new/backstreet.htm)
great image..just love the feeling..
my only crit's will be also on the trashes on the sidewalk and the trees...maybe you put some lights linked to the trashes to create some contact shadow..but the shadows under the trashes are too strong and these trashes looks like there are not really on the ground (only the one on the left)..but it is minor details...
03-22-2004, 01:14 PM
scanline roxx :surprised
7days hmm.. did you render it using a zx spectrum or what? :cool:
one of the best scanline rendered images ever
03-22-2004, 01:27 PM
those links appear to be dead as well :cry:
03-22-2004, 02:03 PM
seven days---- only two lights---- now lookat thaat, you can still achive unbelievable results by only using talent, and not depending from hi-end equipment and sophisticated plug-ins...
This is AWESOME! :bounce:
03-22-2004, 02:27 PM
I like the rainy effect. Very nice.
Modelling wise, I do have some crits:
There are far too many unnecesary polygons in most objects and some polygons missing in spots where you actually need them. For instance in the wires hanging down from the buildings and the cylinder railways. The sidewalk stones uneveness could be done with a displacement map or even just a bumpmap.
Some suggestions overall:
The building in the back comes from 3dcafe or somewhere, I wouldnt use it but model a new one. The sidewalk bricks should be placed differently, like this heavy rainfall would make the sidewalk drift and break up *trust me I know ;) That winding stairway is way too fragile to support a grownup. Actually I think that the entire staircase is dowloaded from a modelsite or comes straight from Max6 StudioVIZ object database. Its not a problem using them off course :) , but Id try and make an effort and change them or at least think about how to use them. For instance make the staircase and railings more sturdy cause you are going to use it outside and it goes up 3 stories high. Like this the drainpipe looks like it can support more weight
I do like the overall idea of the picture but Im sure you could have made the same picture with displacement maps and smart texturing instead of the 8 days render it now takes. My 2 cts, keep it up!
03-22-2004, 02:45 PM
hey man! awesome stuff!
The only thing i don't like are the bottles on the floor (on the left). Doesn't look like glass.
The feeling that it was raining is great! :bounce:
question: 7 DAYS????
why so much?
can you answer that?????????
03-22-2004, 03:01 PM
oh my gosh...its breathtaking
03-22-2004, 03:12 PM
Piece of art!
:buttrock: :buttrock: :buttrock:
03-22-2004, 03:34 PM
:thumbsup: Niu ka ash galiu pasakyt...
Ivyko tai ko i bijojau... Kogero del to, kad sedzhiu ir tinginiauju pastoviai vietoj to kad akzhka kurti/modelinti.. :rolleyes: Net ir senesniais darbaij jau mane gerokai prashokai.. Pease man JUU da Best :applause:
03-22-2004, 03:39 PM
I would agree with the comment that the cylindrical staircase looks too delicate, you would have to pay me a lot to climb it up...
I would maybe add a support on each step linking it to the center column or a second helicoideal stripe linking the extreme ends together. Right now they seem hanging from a dangerously thin thread.
03-22-2004, 04:06 PM
simply amazing !!! Very very very nice work !:bowdown:
03-22-2004, 04:19 PM
Very very good
03-22-2004, 04:32 PM
7 Days for one frame? Dude that's not fun.
Great work though. Please explain why it took 7 Days of rendering:shrug:
03-22-2004, 04:34 PM
The wet pavment looks amazing, but I have to agree with peanut about the sidewalk and trash. But a very good image. Makes me feel bad about the crap I make. :cry: But still Congratz on getting front page. :thumbsup:
03-22-2004, 04:58 PM
This is a great render! I aways say that scanline rendering is the main rendering process that can be used for most 3d renders.
But 7 days? Did you use high resolution textures and 3d models even in scene areas that are hidden from the camera? Did you use lighting arrays or fake GI array lights? If so did you limit your lighting to areas that would actually be seen by the camera?
The beauty of scanline renders is in the speed that you get at render time over raytracing.
If you used selective raytracing for your reflections did you use reflection maps? You can set your reflections to reflect nothing but appear like they are reflecting objects from your scene. I donít know but 7 days seams a bit of a long time for a scanline render of a still scene like this.
In any case render time issues aside, I hope that this will encourage 3d artist to embrace their scanline rendering engines. Long live the scanline render! Hehehe. Yeah!
03-22-2004, 04:59 PM
amazing ART work here dude... brilliant...
nice capture of atmosphere... good colour theme... good texture..
my only comment is... it's good :p
but man... 7 days to render? that's crazy....
keep up the good work!!
03-22-2004, 06:56 PM
Mad Props :thumbsup:
03-22-2004, 07:07 PM
izzit the end of the street background u also model it or just composite it? The mood is there... izzit u take 7 days to render? Use wat plugin?
03-22-2004, 07:32 PM
Great! I very much like the reflections at the end of the road, and the other "photorealism"! Rendertime is quite long, but it has a great result! :) Is this the full-res image?!?
Repect :thumbsup: :applause: !
03-22-2004, 08:21 PM
this picture is PERFECT :eek:
but here is a question ;)
can i ask you how you 'did' the water in this scene ?
with what did you place it ?
I can't see the pools of water appear in the wire pics!
thx for the reply in advance!
03-22-2004, 09:36 PM
Ouch so many replays ! :eek:
Its hard to answer them...
The most question was: render time?
Emm.. it took so long I think couse of scan line and hi-res maps, if u noticed reflections are blurred (antialiasing reflections) I used it to achieve glossy look, default scan line dont support glossy refl as v-ray or Brazil r/s
High rays count per sample for GI, the lighttracer I think is a bit too slow, it could be done much faster with brazil, MR or v-ray.
Actual resolution was 1900x1200!
My PC was athlon 1700+ 256RAM
Ofcourse scene wasnt very well optimised for polygons where they belong to be at a bigger count or less.
Scene consists of 1.5 Mln. polys (optimised) :shrug:
Ofcourse it could be done much better, but I learned a lot making it :lightbulb
I think that couses big render times.
Anyway thanks for comments:wip:
03-22-2004, 09:41 PM
Oh to cachee
Water was done with two planes: one was made with asphalt material and the other with reflection applied to it. Asphalt plane was under the plane(water), I used displacement (map painted in photoshop), and it rises asphalt on top of plane(water).
Thats it ;)
03-22-2004, 09:59 PM
That is incredible, just incredible.
Love the lighting, you really nailed that after rain look.
03-22-2004, 10:22 PM
awesome! I love it. The bottles look a bit flat tho.
Still can't see that image :cry:
03-22-2004, 10:37 PM
absolutely beautiful - reminds me of gainax for some reason? really stunning work!
03-23-2004, 12:02 AM
amazing work dude, everything perfect...the wait was worthy :)
03-23-2004, 12:03 AM
If its just a still, might I sugest going in and cleaning it up in photo shop?
My main beef is with the end of the foot path on the right. It looks like its floating and needs some grounding. I will attacha pic so you can see what I mean.
Mine on left yours on right
Hope that helps
03-23-2004, 01:02 AM
Very,....... very impressive.:bowdown:
03-23-2004, 01:17 AM
So you DID use GI, right?
I thought you didn't and I was wondering why the hell it would take so long on a scanline renderer. ;)
On another note, what's your computer specs?
03-23-2004, 03:54 AM
must say.........the best part is the wet rainy feel....havent seen a feel like this till date .........
keep 'em coming dude..!!!:bowdown:
03-23-2004, 05:00 AM
unique subject than the usual one we see as CG.
The mood tempted me to look out thro window to see if its raining here too...
The drenched road...the light effects really worked out.
The contrast in lighting between the two areas..Very nice
The relative size of the device on the side walk , the cart and the man.. U should have made real cart size.
The bottles and stuffs and gras seams to be 2D.
Some papers are a bit extra glowing.
Indeed its a nice job
03-23-2004, 05:29 AM
first off when seeign the thumbnail on the CGtalk main page it looked like a child staring out at sea from a pier. Then I saw the street. Great Atmosphere, in either case it's great!
03-23-2004, 05:44 AM
I got your idea. I think this was got couse of front lighting matched angles of border ant the light.
03-23-2004, 08:25 AM
Very nice render, gallery work for sure
my new desktop :D
03-23-2004, 10:19 AM
03-23-2004, 10:52 AM
7 days of rendering.can't believe it.... anyhow, it's awesome dude..... such an awesome work dude!!!! i really attracted by the wet street.....the kind of rainy feel, and the mood of the scene.... GREAT!!!!
03-23-2004, 11:42 AM
Indeed, a pictorial masterpiece at it's finest accord! The lighting and diffused glow effect, made the piece as a whole, dreamlike and trivial. It's like having a deja vu and abnesia at the same time, saying, "I thought I forgot this before." The water refections and the sheen of the asphalt, I believe, creates a sense of emptyness and chilled emotions. You could almost feel the moisture in the air as you imagine being there. Yet, the child have a reassuring stance, almost certain on what lies beyond the dark alleyway. Kudos fellow artist. If Dodgeas3d is the "bible-code"for the word PERFECTION...let there be light!!!! :bowdown: Amen Soul Brutha:bowdown:
03-23-2004, 01:23 PM
wow, nice jpb^^!!:thumbsup:
03-23-2004, 01:38 PM
but the time of rendering is so ..............ha
03-23-2004, 02:00 PM
It's really impressing how you captured the "rainy" look. The street really looks awesome and 100% realistic, but I must say that I am somewhat disappointed by the environment you added left and right to the street. I mean you could have created a really more exciting looking slum housewall with windows and clothes hanging out for drying or smoking chimneys and alle this other stuff but theses stairs just look..., don't understand me wrong, "boring" compared to the excellence of the street itself. The real "WOW-effect" is still missing, go and change it and you will have a real masterpeace! Good luck :bowdown:
03-23-2004, 02:01 PM
woooow this is one of the few pictures where a wet street realy looks like a wet street and not some shiny plastic thingy
03-23-2004, 03:13 PM
and WOW AGAIN...
i would really like to see how you did the wet-asphalt shader... amazing...
03-23-2004, 04:43 PM
By the way, did you try to make several passes for your renderings? maybe then your render times would've been more manageable.
In the 3D industry there are rarely complete scenes that are rendered in one pass.
03-23-2004, 05:23 PM
Labai graziu, ar Jus dirbat kompanijoj ar tik ant saves?? Man idomu kas vyksta Lietuvoj su 3d.
03-23-2004, 06:07 PM
very nice work indeed :thumbsup: it really looks like a dream thinggy . ur lucky ur render didnt droped off be4 it finished or u will have to render again :S
03-23-2004, 07:31 PM
Seip as dirbu sau, bent jau pakolkas. O tu gal kur uzsieny dirbi ar gyveni?
03-23-2004, 11:23 PM
hehehe..................7 days............... all hats off for u...........wow..........how did u manage that waiting........
ImaGE looks great.........no crit there........
03-23-2004, 11:32 PM
Yea ...with that waiting I was a bit crazy, my roommates thoght that I went out of mind ;), but I had to study and pass some exams, so I left my computer working....day to night and so on...:D
03-24-2004, 12:55 AM
03-24-2004, 03:35 AM
I'm totally impressed
03-24-2004, 07:43 AM
Puddles on the wet pavement are the biggest achievement of this render (I really like the puddles BTW). The rest looks kinda kitsch. Maybe I'm wrong.
03-24-2004, 02:34 PM
this is a nice shot for max community. eccelent job man.
only one question... what did u usually drink before dreaming stuff like this? at the moment i'm having Barker's Tea :-P.
03-24-2004, 07:44 PM
Looks great, but geez 7 days? i was stunned then i looked at ur wireframe and it made more sense. WHen ur wireframes become so close that u can't see the lines, maybe u should consider cutting it down ohhh...about 20 times.
The modeling is good, but it's not intelligent modeling.
The shading though is reallllly solid
03-24-2004, 09:11 PM
Just to drop a line...
Congratulations DODgeas! :thumbsup:
03-25-2004, 12:54 AM
hi, again dodeagas same coments as on 3dk but hi anyway.
03-25-2004, 08:15 AM
Kicking ass. Really beautiful work here, everything from the puddles to the elegant lighting brings this scene to life in a very nice way.
03-25-2004, 05:27 PM
I looked at it for some minutes and it made me really sad for some reason..
Think it touched me..
5 * of course. There are not many pictures like this I think. Very emotional and also beautiful to look at.
03-26-2004, 01:20 PM
For me.. graet... but this spiral stairs are quite artifical... tubes & other elements of stairs are to thin. And this cart has strange textures...
04-02-2004, 12:33 AM
I can smell the rain, I would want to be there.
04-14-2004, 02:41 AM
Really beautiful piece of art! Very impressive and emotional! Especially child with a toy! A sense of emptiness and endless loneliness is very strong. Great artwork! :applause:
04-17-2004, 03:52 AM
U've got my admiration to wait that long of rendering
But y is the trashpaper in the sideway illuminating?
Cool gallery artwork!!!:applause:
08-13-2004, 05:08 AM
i like the matiaria so much ~~
08-14-2004, 12:44 PM
awesome ilumination...and the textures are great too...love it
08-14-2004, 03:46 PM
little bit amazing...:applause:
11-02-2004, 12:08 PM
It's awesome. Good job.
11-06-2004, 05:17 PM
It shows perfectly the mood.
Well done, really great work !
01-14-2005, 06:58 PM
Great job, or should i say puikus darbas... keep going...
11-29-2005, 07:50 AM
Yeah ,I like it. you modeling very nice ! And your hue is very nice! The work let me else place, I have some your work!
You are very fineness animator !I believe you will succeed!
I will for it 5 stars!
11-29-2005, 07:50 AM
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