marciani
03-21-2004, 09:04 AM
Hi everybody,
I'm newbie and i'm tring to setup a human character.
one question:i've downloaded some example (mesh and setup scene) it's possible export a skelegon structure from a layout to modeler and then reorganized around another mesh and then come back in layout, without loss any info about setup?
Or there is a way to replace a mesh in Layout (replace with obj) and then conform the bone around the new mesh without deform(somethingh like on/off for the bone influence).
Example: i have my downloaded scene and mesh with a model with the sthraight leg and arm, i would replace with another which has bend leg and arm....
Thank for reply
Bye
Leo
I'm newbie and i'm tring to setup a human character.
one question:i've downloaded some example (mesh and setup scene) it's possible export a skelegon structure from a layout to modeler and then reorganized around another mesh and then come back in layout, without loss any info about setup?
Or there is a way to replace a mesh in Layout (replace with obj) and then conform the bone around the new mesh without deform(somethingh like on/off for the bone influence).
Example: i have my downloaded scene and mesh with a model with the sthraight leg and arm, i would replace with another which has bend leg and arm....
Thank for reply
Bye
Leo
