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marciani
03-21-2004, 09:04 AM
Hi everybody,
I'm newbie and i'm tring to setup a human character.
one question:i've downloaded some example (mesh and setup scene) it's possible export a skelegon structure from a layout to modeler and then reorganized around another mesh and then come back in layout, without loss any info about setup?
Or there is a way to replace a mesh in Layout (replace with obj) and then conform the bone around the new mesh without deform(somethingh like on/off for the bone influence).
Example: i have my downloaded scene and mesh with a model with the sthraight leg and arm, i would replace with another which has bend leg and arm....
Thank for reply
Bye
Leo

bluavenger
03-21-2004, 10:04 AM
Questa cosa è possibile limitatamente nella versione 8 sarà possibile.
Adesso puoi scaricarti un plugin che si chiama loadbones che ti carica lo skelegon nel modeler.
Lo trovi www.flay.com fai un a ricerca il plugin è della Dstorm!

Ciao

mascio
03-21-2004, 06:28 PM
Credo che noi ci conosciamo! Non è vero Bluavenger?

CIAO CIAO!

...[mascio]...

marciani
03-22-2004, 03:04 PM
Grazie mille provero', anche se credo che cosi' facendo potrei perdere le info sul setup nel layout
Ciao
Leo

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