dirkusrhombas
03-20-2004, 08:32 PM
Short version ... i want to render the shadows as an alpha without any geometry showing when I take it into photoshop!! .... i just want my shadows to be there ( and ambient occlusion ) its ok if they have to be done separately.
Main issue is that I have a 3d inteior scene - want to render a ambient occlusion pass and then comp over the top of the beauty pass then add spec and so on .... blah blah blah
Example
Ie at the moment when I render out a alpha of this scene,the geometry gets rendered in the alpha. I want to be able to render in passes for spec, diffuse, colour, A.O ect and have only the shadow or the spec visible in my alpha or just the colour and so forth and have everything else dissapear ... is that actually possible?.
I dont get it
Mental ray------------]
dirtmap----------------] I am usingthese
use background-----]
Dirtmap is working perfectly ... and so is use background but the geometry is still being rendered
Spent all day trying to figure this one out searched this forum
and checked the docs but I am finding it hard as nails.. :hmm:
Main issue is that I have a 3d inteior scene - want to render a ambient occlusion pass and then comp over the top of the beauty pass then add spec and so on .... blah blah blah
Example
Ie at the moment when I render out a alpha of this scene,the geometry gets rendered in the alpha. I want to be able to render in passes for spec, diffuse, colour, A.O ect and have only the shadow or the spec visible in my alpha or just the colour and so forth and have everything else dissapear ... is that actually possible?.
I dont get it
Mental ray------------]
dirtmap----------------] I am usingthese
use background-----]
Dirtmap is working perfectly ... and so is use background but the geometry is still being rendered
Spent all day trying to figure this one out searched this forum
and checked the docs but I am finding it hard as nails.. :hmm:
