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civiello
07-07-2002, 10:13 AM
hi,
I am working on a foreign, strange world. I have attached
camera-Image plane-create a sequence of cloud textures
(Type=texture)
Ok, all is working fine, but now I want to make the cloud sequence make a little a bit transparent, because I want to have a look behind this texture planes (clouds) to see a big far moon.

How can I make this cloud-sequence transparent like in a normal shader? Is this possible to do with Image Plane Attributes?

THX

iC4
07-07-2002, 01:07 PM
image plane attributes / alpha gain

tryed that?

civiello
07-07-2002, 04:18 PM
thx for Your answer, but this don't work. I have made a plane, which has the same coordinates and animation like the Image Plane, and this one I have connected to a new shader with the well known transparency.
I think, if this is not my unknowledge, than Alias must change this, because this is really a very important thing.
If anybody knows it how to do, I would be very happy.

Thanks in advance

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