rizwan
03-20-2004, 01:49 PM
Hello all,
I'm modelling a cartoonish cat and have been running into trouble deciding how to connect the forearms/legs to the main body (modelled by a deformed sphere).
http://home.gwu.edu/~rizwan/maya/character.jpg
I've tried intersecting the surfaces, trimming, and then using blend fillet, and that works pretty well, but when I tried to rig the character, the seams come out on extreme deformations (like if I put his arm all the way forward, the seams on his back shoulder start to show.
Is there a better way to set up this character? In particular, what's the best way to go about attaching legs to the bottom of the sphere?
http://home.gwu.edu/~rizwan/maya/stitching_question.jpg
Someone suggested to me that converting it to polygons is the best approach, especially if it's going to be animated. While i'm not against this idea (i've never worked so much with polygons before), I'd like to know what the usual solution using Nurbs.
Sorry for the newbie question, I just didn't want to start something only to find out later it was the bad approach
-riz
I'm modelling a cartoonish cat and have been running into trouble deciding how to connect the forearms/legs to the main body (modelled by a deformed sphere).
http://home.gwu.edu/~rizwan/maya/character.jpg
I've tried intersecting the surfaces, trimming, and then using blend fillet, and that works pretty well, but when I tried to rig the character, the seams come out on extreme deformations (like if I put his arm all the way forward, the seams on his back shoulder start to show.
Is there a better way to set up this character? In particular, what's the best way to go about attaching legs to the bottom of the sphere?
http://home.gwu.edu/~rizwan/maya/stitching_question.jpg
Someone suggested to me that converting it to polygons is the best approach, especially if it's going to be animated. While i'm not against this idea (i've never worked so much with polygons before), I'd like to know what the usual solution using Nurbs.
Sorry for the newbie question, I just didn't want to start something only to find out later it was the bad approach
-riz
