View Full Version : Help - Mental Ray final gathering problem.
unwrap 03-20-2004, 01:45 PM Here's what I get and no tutorials help :cry: :blush:
http://www.sergage.com/mr_problem.jpg
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lazzhar
03-20-2004, 08:05 PM
You could get rid of that by increasing the FG Rays, and play a little with MIN MAX values.
But honestly rendering an untextured modeleds like that is not easy with FG.
Your best bet is to use dirtmap and render an ambient occlusion where it's faster ans gives cleaner results.
Good luck.
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