View Full Version : Beast of Burden - Character - JJ3D

07-07-2002, 06:13 AM
This is my first post ! :hmm:

before all, I'm not only fighting with the challenge... I'm also fighting with the English languaje!

I'm on this challenge and I'll try to submit my sketchs soon.

You guys are great ! :buttrock: the challenge just begin and you do a lot of things !

For my Character I'm thinking on some kind of squid or octopus with a carriage that carrie blocks and collums of antique/mythology sivilization like Atlantis..

What do you think about it?

Dave Black
07-07-2002, 07:13 AM
Sounds cool!:)

Your idea is different from the rest so far...

Can't wait to see it!


07-07-2002, 10:00 AM
Cool idea, very original.
I saw your website, very cool robotech/macross stuffs!:bounce:

07-07-2002, 11:09 AM
Squid would be cool. The Atlantis idea sounds like a good one. We see it being destroyed a lot, but never being built!:bounce:

07-07-2002, 11:31 AM
Sounds great!!!
Awaiting update!

07-08-2002, 04:20 AM
I was doing some sketchs last night.
I'm going to start with this, obviously is going to change a lot I suppose.

sorry about the webcam quality ( scanners that not work on XP ) :shrug:

07-08-2002, 04:23 AM
the squid is in the middle of the ship

07-08-2002, 04:26 AM

07-08-2002, 04:40 AM
very cool idea. I like the squid-propulsion idea for the ship. I think it's cool that you have the squid doing double-duty as both the propulsion for the ship and loading/unloading the cargo. This should really rock as a final piece.

Oh yeah and welcome to the challenge! Good luck :thumbsup:

07-08-2002, 09:12 AM
erilaz ! thanks

I think that I am not going to do a new City of Atlantis,
maybe a reconstruction, because it is better to put more details of modeled in a destroyed city.

When Atlantis were new it was not submerged. And I do not have imagination to make a flying squid!!! :shrug:


ZrO-1 ! thx! that was my idea !


cyroz2000 ! it cheers to me that you liked my things of Macross :thumbsup:


Why I have the idea that this Spanish-English translator its help to showing me like a some kind of robot...? :argh:

07-08-2002, 09:30 AM
That's amazing! Your concept sketches look really good captured with the webcam. They almost look like they're discovered under-water documents of ancient civilisations...

Well that's what I think, anyway!:D

07-12-2002, 05:44 PM

Here I leave you two imagenes

comments are welcome!!

07-12-2002, 05:46 PM

07-14-2002, 04:19 PM
I was working in the tentacle, the dispisicion of the little sucker things and its irregularities

I'm beginning to feel lonely here!
No Replys?? No Comments?? No Critics?? :cry:

07-14-2002, 04:49 PM
Whew JJ3d man, you've been working hard huh? Those detail shots are goregeous. I love the subtle creases that run along the edges of the water jet below the eye. The eye looks incredable also. Only thing about the eye is that as far as I know squids don't have eyelids. Those suckers on the tenticle must have taken forever to do! They look great and blend into the tenticle very well.
You have some amazing organic modeling skills my man. :applause: :bowdown:

07-14-2002, 09:36 PM
Thx Zr0-1 !!

About the eyelid... In some photos it seems to have eyelids.

I'm going to find out
or can we open a poll?

The octopus has eyelid??

here's some twist test...

07-14-2002, 09:38 PM
Hey !

That's cool !
Keep up the good work, Rick !


07-15-2002, 05:26 AM
Here's another one...

this is only the +X half

:cool: some info :
73 Bones each tentacle

07-15-2002, 01:44 PM
:thumbsup: :thumbsdow ???

07-15-2002, 02:52 PM
W O W !
awesome model !
73 bones each tentacule !!!! spline ik i presume ?
no comments on the model .
will it be in his element or changing it to a dry environement ?
waiting here for an update !! :))))

how many poly ?

07-15-2002, 03:55 PM
how did I miss this thread???? (arrghhh too many, so little time:))

This is looking incredible. No crits on the model right now. Although I do not think an octopus has an eyelid.

i'm really interested in seeing the harness and gear you put on it. Outstanding :thumbsup:

07-15-2002, 05:42 PM
Thx Stereo..
I'm using LW bones
no Spline IK :shrug:

I'm gonna make a Still image, into a sumerged enviroment with a destroyed lost city.

POLYS?? mmm... :D
34.544 LW subpatch Level 0

that images upside are in Level 5
848.600 Polys :surprised ( /2, because is only one half )

Thx Taoizm !
no eyelids (2) - eyelids (0)

I'm thinking hard in the harness and the ship !

07-15-2002, 06:13 PM
Goregeous work on rigging those tenticles. the curves and stuff are simply fantastic. I feel your pain with all those dam bones. And to think you don't even have a nice spline set up to control them :surprised I can't wait to see it once you have the head placed into the cone of the body. Great work so far :applause:

07-15-2002, 10:45 PM
just wanted to say that i really really like your work!! great tentacles! looks already very alive though!:thumbsup:

07-15-2002, 11:58 PM
Thx derwolpertinger ! Really... :thumbsup:

07-24-2002, 07:05 PM
I'm back.. :bounce:

some WIP captures of the Ship

07-24-2002, 07:39 PM
Holy crap! You've been busy, huh!?!
Great work on the ship it looks kick-a$$. Really nice stuff. :thumbsup:

07-25-2002, 04:09 AM
Man that squid is awsome! Perfect details!!! Keep it up!

07-25-2002, 04:12 AM
I started with the details of the boat

only ten days left ! :argh:

07-25-2002, 04:15 AM

07-25-2002, 05:15 AM
Thx Again ZrO-1!!!

Thx Marc! I'll keep working!

07-25-2002, 05:28 AM
holy crap JJ3D, those detail pieces look really great. I love the spirals around the oar handles. Really goregous work there bro. :thumbsup:

07-25-2002, 06:44 AM
Wow!!!! No lo puedo creer!!! Entre tantos post nunca me habia fijado en el tuyo!!!! Recontra bueno el Kraken!!! Impresionante como lograste captar el espiritu del animal parece vivo!!!

Y el barco viene muy bien tambien!!!! Muy buenos los detalles de remolinos en las entradas de remos. La verdad que un FIRST CLASS WORK!!!

Vamos Rosario!!!!! Si seguis top 5 asegurado!!!! Prometo venir a visitarte mas seguido!!

07-25-2002, 09:14 AM
Gracias Fedron !!!

hay tantos post que nunca vi el tuyo tampoco!

Baje muchas fotos de pulpos para ver la forma y postura de los tentaculos, son re complicados los bichos...

El barco de a poco va...
tengo que podelar estatuas para poner de carga! no hay tiempo!

Voy a seguir tu trabajo tambien!

07-25-2002, 09:29 AM
Yikes! Extremely well done! The contrast of the soft squid and the hard ship really brings across your diversity! Great stuff. :eek:

07-25-2002, 07:43 PM
Thanks erilaz! :thumbsup:
that was the idea when I think it, to put contrasting style modelling.

07-25-2002, 07:49 PM

Mu bueno eso q tas haciendoooo un pulpooo¡¡

Bueno me voy q toy en la playa no creo que termine mi challenge asi que.. bueno saludos y espero ver pronto terminado tu bicho...


hoy no traduzco,,, hehehe

07-26-2002, 01:24 AM
great !
orignal in view of the other concept of the challenge

go go go JJ3d !
10 days isn't to short :)
we wait for future update !

07-27-2002, 01:38 AM
Y como va? Espero que avanzando. Yo ya estoy pensando en abandonar la parte contraption y darle solo a la beast y el harness. Cosa de focalizar esfuerzos, pero tengo mis dudas..

Che no creo que nos conoscamos. Nunca pise Patagonic pero bueno encantado.

07-27-2002, 07:10 AM
Thanks YoGoLo..
updates soon!

Fedron !
aca andamos.. avanzando de a poco..

estoy haciendo las maderas del barco y la reja que atrapa al calamar/pulpo

me parece que ahora es armar todo completo y lo que quede de tiempo para agregar detalles, como vos decis.. focalizar

tenes MSN , ICQ? asi estamos en contacto..

07-28-2002, 07:56 AM
this is the greek style column that the squid is going to load

07-28-2002, 09:19 AM
Muy buena la columna!!! Pensas llegar a ese nivel de detalle en todo? Si lo logras, CAPO!!!! Yo quiero terminar mi bestia entre mañana y pasado a ver que catzo hago.
Sino uso mesenger anque tambien tengo icq pero no le doy mucha bola. Vos solo icq?

Bueno saludos y fuerzas!!:beer:

07-28-2002, 09:32 AM
Me gustaria tener esa calidad de detalle en todo.., pero bueno..
ya no llego..
estoy terminando a groso modo ahora..
despues agregare detalles por el tiempo que quede..

uso las dos cosas, buscame en MSN con jj3d@newmail.net

Muy bueno tu bicho! lo quiero ver terminado!

07-29-2002, 03:25 AM
Very good modeling & concept !
Greats details !

I looking for a update :wip:

07-29-2002, 03:41 AM
Dam! That's an awesome looking pillar. Great work on that. :applause:

07-29-2002, 11:44 PM
a viewport preview

there you are watching 584 damm bones ! :surprised

Renders Soon!! :bounce:


07-29-2002, 11:54 PM
584 !:surprised

wow, I'm very impressed by your BoB It looks so very... vivid (arms :)). Nice attention to with the pillar and the ship btw!

07-30-2002, 12:12 AM
wow wow! I really love the "arms"!! :eek: they are great! and very detailled all the scene in general!
great thread!
I will be not very far from here... keep us updated! :wip: :thumbsup:

07-30-2002, 12:40 AM
:eek: :drool: Wow....have..no...words....brain...overloading....shock..from so..much...amazing...awesome...beuty...must...look..away......

hehehe That is some truly great work. Those tenticles are so kick-a$$ I can't even begin to tell you.
Great great work. :wise: :bowdown: :wise:

07-30-2002, 02:17 AM

I'm HAPPY that you like the arms! :D

I was rotating bones for 4hs to get those organic curves!

07-30-2002, 03:01 AM
yes excellent ,really impress ,and original bob ,now you have to work on a little anim ,the movement of this calmar would be fabulous .

07-30-2002, 03:14 AM
Gabe! thx

I'm not thinking on key frames right now! may be later!
I just wanna finish a complete modeling work ( that's the challenge, no? )

I'm also thinking if I'll gonna put textures on it.
what do you think?

07-30-2002, 03:19 AM
for the texure i say yes ,for sure ,but not for the challenge ,but after why not finish the entire piece this would be awasome for sure !!!

07-30-2002, 07:08 PM
wow, really nice model!

I love the column :applause:

are 584 bones not a bit too much? and I really hope you used an IK spline...and didn't rotate the bones as you said

however the arms/legs are great :)

07-30-2002, 09:33 PM
Can´t say anything that hasn´t been said before by one of the other guys - am stunned by the details and crazy bout the idea - well -simply kick @ss piece!!!

07-30-2002, 10:16 PM
Heh... your beast is original. Nice Idea in this thread ;).

07-31-2002, 07:41 AM
Thanks Guys!
Here you have an update

I finished the sail
hope you like it

let me explain how this work
The squid blows water, this serve as propulsion for the ship under the sea
here the sail is closed, hydrodynamic.. you know..

but when the ship is over the sea, we open the sail and the squid can take a brake for rest. :D


07-31-2002, 08:10 AM
simply beautiful. it was worth 584 bones - the flow of those tentacles is awesome.

07-31-2002, 08:46 AM
everybody here comment me about the curves of the arms and the 584 bones
so... tomorrow I'll post a tutorial video about the legs/arms/tentacles :thumbsup:

does anyone knows some good video capture softs?

08-01-2002, 12:04 AM
Thx HellRender!

Here is the little animation about how I create those curves :bounce:

Avi Divx 5

CLICK HERE TO DOWNLOAD THE SFX RAR FILE PART 1 (http://www.iespana.es/jj3d/RotateBones.exe)

CLICK HERE TO DOWNLOAD THE SFX RAR FILE PART 2 (http://www.iespana.es/jj3d/RotateBones.r00)

iC4- ! I put these amount of bones because when I try with the half of them its look like this image.


08-01-2002, 12:12 PM
that's amazing detail on that boat..

I also love squid. with oil and vinegar.
great work.

08-02-2002, 03:06 AM
crits please.. :thumbsup:


08-02-2002, 03:17 AM
Esta de 1era. El pulpo impecable. Es un flash pero con la nave puesta tiene una onda calamar. Un solo consejo, ensuciar el bote. Parece una nave atlante abandonada, con el pulpo haciendo cualquiera de vuelta al estado salvaje. Asi que porai rompela un poco, quizas quede bien con la columna etc...

Yo estuve labuarando en otro proyecto estos dias y recien puedo volver a esto mañana, asi que veremos que me da para hacer.

Suerte. :thumbsup:

08-02-2002, 03:23 AM
thats great beast!!all i can think of that might need work is the post above the beasts head, its too plain comparedt o the details of the rest, and also maybe make some imperfections in the geometry on the boat to make it look more aged and not so perfect, thats only if you want it to look aged though. really nice composition!!:) :)

08-02-2002, 03:54 AM
super fricking cool rick!!
keep the good work!!
by the way, you are the same jj3d from dibu3 the movie, condor crux, mapu the magic martian, bandana 3D and the pintins?
awesome job man, i want to see more of your work, show some of the dibu3 and bandana3D (i think it's you'r best work) stills!! :buttrock: :buttrock: :buttrock:

08-02-2002, 05:24 AM
Hi JJ3D, the squid is really exquisit.
I'm not too shure what is final in the image and what is not so I'll just freely crit.

Umm what bugs me the most is the boat/head link. It needs work. The head of the squid seems to be only interpenatrating
the boat. Same thing for the back end of the boat there, it seems boxy and passes throut the boat. I think your problem right now is the boat in general. You've got nice proportions blocked out but you need to think of how all those pieces keep in place. And add carvatures, wood bump and details. The sail is butifull tho. Oh and one last thing is that roman foundation in the far background seems like a cut out. You could place some lighting in the piece to get more proportions out of everything with shadows.

So for resume the squid is super and the boat needs work hehe.

I hope you find these crits constructive, I'll keep on comming to lend an eye. Great job so far. :applause:

08-02-2002, 09:01 AM
Thx very much for the crits!!!:bounce:

si.., tengo que romper mas el bote.. la idea es que sea un pulpo/calamar

espero que tengas tiempo de terminar lo tuyo, muy buena la boca! :thumbsup:

tubby - Artifex
You are totally right ! :buttrock: I'll work on those points!

I didn't work doing any Bandana 3d!
You delete that from your post or I'll don't gonna return you the Electric Guitar ! :twisted:

08-02-2002, 09:11 AM
Crustaceans dang you! I want to see that ship barnacled! :D

Beautiful scene. Serene, yet almost on the verge of violent. I can't remember, is the squid building, salvaging, or destroying?

I love this scene! :love:

Imperfections would be good. Sea water can be a mean thing.

And plancton! We can't forget plancton!:scream:

If I misspelled any nautical words, I apologise.:shrug:

08-02-2002, 10:04 PM
hey! thx erilaz ! :thumbsup:

the squid is loading collumns on the ship !

08-02-2002, 10:13 PM
very beautiful concept, scene and modeling !
great great great :thumbsup:
As erilaz had said, I think that some plancton looks better.

nice work, felicitations

08-03-2002, 11:43 PM
I put some ropes on the sail..


08-03-2002, 11:50 PM
wow jj this is almost as good as dibu3 the movie!!
keep the good work!:thumbsup:

08-03-2002, 11:59 PM
wow that looks awesome, great improvements on the ship, damn that really really looks good:)

08-04-2002, 12:29 AM
Holy Crap OMFG!!!! :eek:
JJ3D, that looks really really great! That is a truly fantastic piece. Man, I really love the underwater rendering. That is truly fantastic. Great great work. :applause: :applause:

08-04-2002, 01:55 AM
That... is... so... COOL!:eek:

You keep outdoing yourself over and over again. Very nice indeedy!

If you've got the time, I'd like to see some floaty bits hanging around though, like plancton, and tiny bits of debris.

08-04-2002, 02:10 AM
JJ3D your image is very cool. are you captain nemo?? :drool:

"muito bonita a sua imagem. parabens :applause: "

08-04-2002, 07:39 PM
:beer: WOW Greate work JJ. I think you were working with excelents coworkers. Did you learn something from them :)CONGRATULATIONNN....

dagooh: Becarafull when you talk about those movies...I heard that condor crux, mapu and the banana are EXCELENTS...


08-04-2002, 08:41 PM
simply bravo JJ3d. I like your persistance and energy, coupled
with great modeling it gives one of th best!..:applause:

08-04-2002, 10:26 PM
Thanks to everyone for the posts !!!
you guys are great !

Click here to view the large version (http://www.iespana.es/jj3d/Final04Big.jpg)

Click here to view the large version (http://www.iespana.es/jj3d/Final03Big.jpg)

Click here to view the large version (http://www.iespana.es/jj3d/Final01Big.jpg)


08-04-2002, 10:44 PM
Great peice and realization too! One small thing to work on next time:always give a slight bevel to edges, and amke sure some kind of smoothing is on - the hard edges are really the only thing that standout out (aside from textures -but at normal zoom they're fine) - great job!


08-04-2002, 10:56 PM
Well, now I have a crit (sorry). I like the bump-map on the marble pillars. But I don't think it works on the rest of the ship. It almost looks like you used the same procedural bump-map on all of the pieces. I would remove it from the ship parts and just leave it on the marble pillars.

Just my two cents. (love the latest rendering style. It looks great)

08-05-2002, 07:01 AM
Amazing :thumbsup: , how could I miss this one before?
I like the Idea, and the Octopus head and tentacles are just great. !

08-05-2002, 04:38 PM
Good progress and that's some butifull squid!

08-11-2002, 12:30 AM
hey!!.. can anyone help me to close my mouth?! pleeeease!! :p

it's a GREAT work! :thumbsup:

08-23-2002, 04:24 AM
Amazing! So amazing! Cant trust my eyes!

09-02-2002, 12:25 AM

09-02-2002, 01:06 AM
Great new details ...
Extremely cool images.

Keep up the great work, Rick !


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