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View Full Version : Machineflesh 2D Challenge Entry: Niklas Rhse


Blitzer
03-19-2004, 11:38 PM
Niklas Rhse has entered the Machineflesh 2D Challenge.

Blitzer
03-20-2004, 02:03 PM
Now this is going to be fun! Good luck to all of you :wavey:

Blitzer
03-21-2004, 12:36 AM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1079829375_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1079829375_large.jpg)

Just some quick sketches...I have a few ideas that Ill try to develop simultaneosly before I decide wich one to continue with.

Blitzer
03-21-2004, 11:33 AM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1079868788_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1079868788_large.jpg)

Okay, heres the concept:
Ages ago man started to enhance herself with electonic and biomechanic parts, to make up for mother natures original shortcomings. However, as the nanotechnology evolved, these augumentions became an integrated part the human DNA, and were passed on from generation to generation following the laws of evolution. A new spieces was born...the Homo Machineus.

A note on the image:
I dont know if this is something I'll continue working on. I need a way to visualize my concept of the total fusion between man and machine...but I dont know quite how yet. Ill probably try out and dismiss dozens of ideas before I come up with something worth going with :)

Blitzer
03-21-2004, 07:25 PM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1079897113_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1079897113_large.jpg)

Just som color tests...still nothing serious :)

Blitzer
03-23-2004, 11:04 PM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1080083058_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1080083058_large.jpg)

Im thinking of maybe using this layout and pose...well see what happens :)

Blitzer
03-25-2004, 09:59 PM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1080251954_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1080251954_large.jpg)

I think this is the basic composition and poses Ill use. It feels like a good idea to bring a Homo Machineus child into the image. It shows that this spieces actually breed somehow, and that they are not just enhanched humans but something else. Plus, the kid gives the image a more "human" feel wich hopefully can allow me to go wilder on the machine parts without loosing the man/machine balance :-)

Blitzer
04-02-2004, 08:56 PM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1080939390_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1080939390_large.jpg)

Slowly starting to outline the characters in Illustrator. Im still keeping the detail level low, since most of the finer details will be added in the coloring process...

olidale
04-03-2004, 12:10 PM
nice idea, really like how this one is looking.

keen to see more.

Blitzer
04-05-2004, 10:47 AM
Thanks olidale :)
yea, I like the concept myself but Im a little worried I may be out of focus since its not a clearly enchanced character, but more of a man/machine blend on the genetical level. I may have to add some more "features" maybe...Ill see.
Thanks for the feedback!

AllanNorico
04-05-2004, 01:08 PM
good flow from the machine parts to the human anatomy. i like how you're keeping it organic as opposed to really industrial looking.

the-mighty-m
04-05-2004, 11:06 PM
:bounce:


very awesome linework! you have a really steady hand, great amalgamation of the organic and inorganic . i think pastel colours really would work with it!


:applause:

Blitzer
04-06-2004, 08:37 AM
:bowdown:
Thanks for the comments and compliments guys!

@the_mighty_m: Actually I did some coloring test last night (nothing worth uploading yet) and I think soft pastel tones is the way to go too.

Blitzer
04-07-2004, 10:17 PM
http://www.cgnetworks.com/challenge/entries/4/2464/2464_1081372657_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/2464/2464_1081372657_large.jpg)

Im still quite unsure what color schemes to use, but Im trying some bright warm skin tones. This is also a little test on some subtle underlying machine textures..

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