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leet
03-19-2004, 04:36 PM
OK, this is probably a real stupid question of the highest newb quality.. But I have to ask.

When animating is one supposed (err, should) make the ground and the character collision objects. I'm wondering because I don't want to have to waorry about anything poping through my ground plane and if they colide and are impenetrable then that solves that problem, right?

First is something like this even possible? second is it common practice or something I shouls try and achieve?

Oh, by the way, my character is rolling around on the ground.

thanks

Dirtystimpy
03-19-2004, 06:28 PM
I can't speak for using a dynamicly driven character rig, but its all keyframing. Just make use of your orthographic views.

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