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jamacsween
03-19-2004, 11:30 AM
Hi all,

I was wondering if any C4d experts could help me with the following.

I have been playing around with animating splines which if I set keyframes to record point locations I can do fine.

I also know how to get an array of objects (such as 12 spheres) align themselves with the spline. However I was wondering if there is any way to get C4D to animate the spheres based on the spline geometry i.e. move the positions of the spheres and align with the spline tangent for each frame based on the slpine geometry.

If I create my spline, create a sphere, array it (the sphere), align these instances with the spline and then animate the spline by keyframing the vertex positions, the spline moves but the sphere s all stay where they are. I do not want to animate the splie and at each keyframe realign the spheres and record as the spline will eventually be driven by a plugin (i.e. TDEM).

Any ideas. I am probably missing something here but multiple trawls through the manual is not getting me anywhere (align path to spline animation I don't think will work).

Any hlep appreciated.

Regards

john

rirad
03-19-2004, 12:32 PM
This can be done in Xpresso. Look at the "Arrange objects along a spline" example made by Srek:
http://www.bonkers.de/r8/xp/xp.html

jamacsween
03-19-2004, 01:48 PM
Rirad,

Thanks very much. Downloaded the file and animated the spline and found that objects followed.

Cheers

JA

flingster
03-19-2004, 03:28 PM
if you had ditools...dicloner could do this i guess...:shrug:

flingster
03-19-2004, 03:33 PM
wierd enough is how i did this...
http://www.flingster.com/cgtalk/ditools/go_loco/locosplinemess.mov
:thumbsup:

rirad
03-19-2004, 03:36 PM
Yup, DiTools might probably be an even simpeler solution ;)

Siddhy
03-19-2004, 04:10 PM
i may add the placeonpoints plug. just for the record. it can do this as well :)

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