View Full Version : Beast Of Burden - Character - dmcgrath
dmcgrath 07-06-2002, 11:22 PM Here's my idea, I drew this a while back and had to dig the sketchbook out to find it. He's a snowbeast, used for many different operations on an otherwise inhospitable terrain. I will have to devise something that he can pull. A big sled or something. I am also thinking of entering the 2D section with this picture. I don't know how I will do fur on this beastie (modeling), so I'll just stick to a clean geometry base and all the little add-ons and trinkets, etc.
C&C appreciated.
|
|
dmcgrath
07-09-2002, 06:04 AM
Man I gotta tell ya that this is one busy challenge. I had to go through like 6 pages just to find where my post was. Heres the first update. I'm starting out very rough and should have the whole thing fleshed out in a couple of days. Gotta work faster and post more. Or I'll get lost in this thing. Oh, yeah the red cirlce is a place where there is a junction of 7 different polys. I just highlited it to remind myself.
dmcgrath
07-13-2002, 06:21 PM
Ive only had time to draw lately, so here are a couple more pics, mainly of the hitch that is used to tow the boat contraption. I have been busy with school and havent had any time for new updates yet. Hope I can finish.
dmcgrath
07-13-2002, 06:21 PM
and...
ZrO-1
07-13-2002, 06:28 PM
The BoB's look kinda cool. Are you going to be putting hair on them?
I like the idea of using two beasts instead of one. I don't think there are any other 3D entries that do that.
So far so good. Keep it up :thumbsup:
Fetus23
07-13-2002, 09:03 PM
ya 2 beasts is a very cool idea. I seem to like these ones that hug the ground...running like a crocidile.hurry hard!!
fetus
dmcgrath
07-14-2002, 03:57 AM
to ZRo: Yes hopefully he'll have fur on the final process. Of course it isnt really modeled so I cant count it. I just got a new plug in called Shave for MAYA. I really want to try that out. But I will probably stick with the regular fur plug in.
Ill give you a couple of quick updates here. Trying to maintain an all quad polygon geometry takes some time to do right. This little bit has taken me a few hours...
dmcgrath
07-14-2002, 03:58 AM
armdetails...
hypercube
07-14-2002, 04:37 AM
Hey, coming along..I like the idea of the low slung critters..looks like they have a lot to pull, too.
I'm still pretty good about maintaining quads too, partially because when LW first got realtime sub-d, you could ONLY use quads..now sometimes just gotta let go with a tri or two to keep things going..though tris are still considered 'messy' by purists. :shrug:
btw, is that leg really that dense BEFORE sub-d? Jiminy christmas!
Only other thing I'd say is I like the more ram-like horn on the sketch vs. the lengthwise ridges on the rough..but that's just as it is now, have to see more.
Keep rolling..
dmcgrath
07-14-2002, 04:46 AM
I spent alot of time on that horn, just messing and tweaking to see if I like it. That is a problem of mine (loss of focus sometimes). It looks a little like a star pattern on the x-section now, but twisted a little. here is a quick smooth out. But I will probably go back to the twisted lumpy ram's horn.
dmcgrath
07-16-2002, 06:22 AM
just a new horn design for now... I will post more product tomorrow
dmcgrath
07-26-2002, 09:06 AM
its been a long time coming for updates, too busy doing homework, but heres a head shot
dmcgrath
07-26-2002, 09:07 AM
and a little detail of the eye, just in case you asked for it :)
dmcgrath
07-26-2002, 10:33 AM
I got on a roll and heres another postie
dmcgrath
08-03-2002, 12:23 AM
Now that my schoolwork is done (Ill be posting that soon, it came out pretty good)
Some more work has been done in teh last couple of hours here.
dmcgrath
08-03-2002, 12:26 AM
and a smoothed version, I dont think Ill have hair on him for a while yet. Time to start working on the rigging and the contraption.
dmcgrath
08-04-2002, 03:07 AM
heres the other hard part, the harness
dmcgrath
08-04-2002, 08:30 PM
another of the harness. with the towbar HURRY HURRY!!!!!!!!
dmcgrath
08-04-2002, 11:11 PM
how about a team of them!? My linkage is capable of attaching bar, to bar, to bar, to bar, etc...
dmcgrath
08-05-2002, 12:32 AM
heres a test render (it's actually a cloud texture) sheep like
dmcgrath
08-05-2002, 02:51 AM
This has to be my final image submitted, a quick render, no time left. Its been fun :wavey:
dmcgrath
08-05-2002, 03:03 AM
cleaned up a bit
CGTalk Moderation
01-13-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.