View Full Version : Machineflesh 3D Challenge Entry: Spiro Anagnostakos
spirogyro 03-19-2004, 05:45 AM Spiro Anagnostakos has entered the Machineflesh 3D Challenge.
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spirogyro
04-08-2004, 08:12 PM
http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081451536_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081451536_large.jpg)
IN 2055 OUR EARTH HASN'T CHANGED MUCH. THE ONLY PROBLEM WE FACE IS OVER POPULATION. THE GOVERNMENT HAS UTILIZED OUR PRISONER'S FOR THE ONLY POSSIBILITY AVAILABLE...AN UNDERGROUND CIVILIZATION. SCIENTISTS HAVE FOUND A WAY TO AMPUTATE LIMBS AND REPLACE THEM WITH ENORMOUS LIGHT-WEIGHT TITANIUM SUPER MACHINES NEEDED TO COMPLETE THIS TASK. THIS IS INMATE 59-45JK5WD HEAD OF THE WELDING DEPT.
spirogyro
04-08-2004, 08:43 PM
http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081453414_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081453414_large.jpg)
started working on the tanks, hopefully put some more detail on them, but then again you won't be seeing much on the final pose so i don't know
spirogyro
04-13-2004, 02:04 AM
http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081818283_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081818283_large.jpg)
just started on the arms
Tremoside
04-13-2004, 02:08 AM
Acetilen dreams...
This stuff could be useful in real world:thumbsup:
sweet memories, when I was welding with gas.
KEEP IT UP!
Ravendsg
04-13-2004, 02:39 AM
Really nice clean modelling. Would be nice to see all the details in your wip even if they won't be seen in the final image. :D
spirogyro
04-14-2004, 04:46 AM
http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081914411_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081914411_large.jpg)
more updates, a few details.
spirogyro
04-14-2004, 04:48 AM
http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081914496_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2329/2329_1081914496_large.jpg)
back..
DeCoder
04-14-2004, 09:38 AM
The apparent functionality is really nice here. It seems just a bit clumsy but perhaps that's the point.
Good work.
spirogyro
04-20-2004, 03:36 AM
Thanks, yeah I trink functionality is always important and it makes things a bit more believable so I 've done some referencing on these things and this is what i've come up with so far. They might look a little clumsy right now but there going to be on a big guy.
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