View Full Version : Machineflesh 3D Challenge Entry: Vlad Pashchenko
Rhezz 03-19-2004, 04:54 AM Vlad Pashchenko has entered the Machineflesh 3D Challenge.
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Rhezz
03-20-2004, 02:11 AM
Hi guys :)
First off jsut so ya know this is going to be a HUGE learning experience for me. This is my first challenge :) and my first model that I am 100% determined to finish (I usualy gave up at the texturing stage but not this time...). I'm only 13 years old so Ive got no chance at winning. :cry:
Ill upload my sketch in the next 5 mins :)
Rhezz
03-20-2004, 03:11 AM
Well thats weird. I tried to upload my image and it came up with a fatal error. It said bytes were exhausted or something..any mods know what this is? My image is 139 kb..so Its not that.
??? I gotta upload thru the site for the milestone to be passed. oh well here it is :) (next post)
Rhezz
03-20-2004, 03:46 AM
http://3dlearner.bravehost.com/images/Machineflesh/legless_slave_sketch1.JPG
Ive got 2 ideas for this challenge. Both of them are torture type pictures. The sketch that I've done is that of a criminal who has done some serious criminal act (haven't come up with one yet..).
His legs were chopped off at the waist..the only thing keeping him alive are the machines embed into his body. He was prosecuted to haul garbage for a genetical engeneering comapy on a planet that has been at constant war for a millenia (come to think of it I htink I jsut got another idea...a war robot). Anyways the stuff inside the carbage is human parts that went wrong in tests and android parts also. The cart wheels are made of stone so that the prisoners would suffer. The prisoners dont have legs so they have to pull the carts with their hands.
Im not totaly happy with this idea as it doesn't really seem like an organic life form mixed with mechanical parts. Im going to get onto drawing that really kick ass war robot now as that seems quite cool :)
RedZep
03-20-2004, 04:00 AM
Fu*king BRUTLE dude. Looks good though. Oh... and I am SICK AND TIRED of hearing kids 12-14 saying that they have no chance of wining. I mean, come on dude. If you have the best idea out of the 1000+ people in this challenge you could win. It's all about origanlity right? Anyway... good luck, keep going:thumbsup:
Rhezz
03-20-2004, 04:15 AM
Thanks a lot :) Heh yea its bloody brutal....but if you're gonna do something then do it all the way. So thats what the prosecutors did to this dude...they wanted to torture him so they REALLY did torture him. btw sorry for the large image dimensions...I just wanted to get my concept up.
Rhezz
03-20-2004, 04:46 AM
What do you guys think of the solar panel? I want realism in this..I need something to power the Air Vacum. I want some futuristic thingy that would power one..any ideas?
I was thinking of maybe making a cord from the Gas Tank to a power generator that would give power to the air vacum. :)
Fu*king BRUTLE dude. Looks good though. Oh... and I am SICK AND TIRED of hearing kids 12-14 saying that they have no chance of wining. I mean, come on dude. If you have the best idea out of the 1000+ people in this challenge you could win. It's all about origanlity right? Anyway... good luck, keep going
Well yes and no... Originality will come to play but these contests are for everything, modeling, texturing, (pose), lighting, rendering and compositing. Good luck man on everything. That is very ambitions of you, attempting to make a full still image before basically anything else.
I started with a teacup. :)
I say all the minors go out for an illegal beer! :beer: Wuddya say!!!
Zachary Taich
Rhezz
03-20-2004, 05:33 AM
Ive been doin junk modelling for a few months now :) Ive got a couple of low poly models lying around...I jsut didn't texture them coz I need to get all the UVW points almost 100% accurate when using texporter....I was making them for a game..thats why the UVW coords need to be accurate. In high poly modelling it's a bit easier...you just hit export without really bothering with them UVW coords.
Btw Im gonna scan in my second idea now. Its pretty brutal too...this dude is getting tortured 24/7.
blueglitchman
03-20-2004, 06:08 AM
cool idea dude :thumbsup: you should look at lerning maya with the PLE edition :D
Rhezz
03-20-2004, 06:15 AM
Ill look into Maya after this challenge. Im quite used to 3ds MAX 4.2 now so I'll be using that and Photoshop :) . btw second sketch coming soon.
Rhezz
03-20-2004, 07:01 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1079766109_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1079766109_large.jpg)
This is my second concept. This one is of a tortued criminal as well. This time he is planted on one place for as long as he lives. His legs and arms have shockers on them which shock his muscles every hour. The tubes are his life support. Air, food and a third one called 'GAS' which brings in a gas into his bloodstream though his mechanical heart. The surgeons couldn't be bothered covering up the heart after the operation so they jsut left it open. He had his eyes cut out. He has these glasses which are connected to his brain which send scenes of horror and murder to his brain (seeing this 24/7 is torture). Thats the same story with his ears...those metal things bring in the sound.
I jsut got an idea of redoing the eyes and ears. He could have 1 big wire connected to his brain which sends everything.
Rhezz
03-20-2004, 07:07 AM
Im gonna do a third sketch soon.
Please give me feedback on the ideas. :) I'll be needing that the most in this challenge.
My third sketch is gonna be a war machine. I was thinking either a BIG alien monster with weapons and enchancers embed in him or a BIG mechanical dragon..or maybe a mix of both...I'll just let the pencil flow when I start it tommorow. (oh damn I just remembered I got a crapload of homework..o well most of it is drawing stuff anyway).
R.Vor
03-20-2004, 09:41 AM
Not bad... keep going...
P.S. good to see someone my age :p
Rhezz
03-20-2004, 09:02 PM
I've got a REALLY awesome idea. Its a bit like my second sketch but better. I did a rough sketch yesterday. Im gonna do a proper sketch (angles and details and stuff) today.
Rhezz
03-21-2004, 08:52 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1079859142_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1079859142_large.jpg)
I've started modelling the head. Its just to get the basics in. This is based on my latest concept which Ill try to scan tommorow. The line in the middle is just there coz the left half is an instance of the right half of the face...its easily fixable. Anyway just getting something up for you guys to laugh at :D .
Zycho
03-21-2004, 09:35 AM
Hi Rhezz!
Welcome to the MachineFlesh challenge.
I like your idea of the torture-machine; I'm just worried about if I qualifies... If I got the rules right, then you are supposed to make something where some living organism (ex. a person) has some mechanical parts installed. Maybe I just got the rules wrong, or perhaps I haven't understud you concept right...
Either way, Rock On Dude!! :buttrock:
GrahamHRoss
03-21-2004, 11:29 AM
I acutally believe in the synopsis they said something about making some kind of machine that causes tourture or something. ANways, I think his idea is ok.:cool:
Rhezz
03-21-2004, 07:50 PM
Well Im at a bit of a loss. Both my 1st and third ideas are good (at least I think they are :) ). Im trying to decide which one to do. The first one. The render would be from a front view showing how the guy is struggling. The other one is where a guy is all wired up and he is trying to break free from the machine. I thinks I might do the second one but I really dont know. Im just modelling the human atm because they're both going to have half a human in them (on hte second one you can't see his legs..but they arent chopped off). :)
Manigoba
03-21-2004, 09:36 PM
Real cool!!!! Good! Best! :buttrock:
Rhezz
03-22-2004, 04:18 AM
lol manigoba it sux :p
Anyway while Lineage II beta is updating itself I think Im gonna work on the head a bit more :) .So expect a new render soon.
oh and btw no new concept until at least Thursday unless I can be bothered to install the printer on this comp...I just scanned thru my dad's laptop. :)
come to think of it...I havent really done a GOOD concept drawing..just a little off-angle sketch.
Rhezz
03-22-2004, 07:55 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1079942155_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1079942155_large.jpg)
Just an update on the head. Ive added the eye sockets and smoothed out the nose a bit (still get a seam when rendering...all depends on angel of camera). Im gonna be working on the eyes next..was just getting a shape for them..gonna make the more wider and narrower.
C&C REALLY welcome (theres not much to comment about but I still want to hear stuff). :)
Ravendsg
03-23-2004, 05:21 AM
Nice concept Rhezz, hope to see the suffering out soon!!:thumbsup:
Raymond :D
Manigoba
03-23-2004, 05:47 AM
I spoke about idea :p
blueglitchman
03-23-2004, 06:12 AM
goo progress. Manigoba: where did you speak of the idea?
Manigoba
03-23-2004, 06:30 AM
When i spoke "Real cool!!!! Good! Best!" i spoke about comcept, idea, creativ. I like it.
Rhezz one of the few who has read rules. I think.
Questions?
Rhezz
03-23-2004, 07:56 AM
Thanks for the comments guys...you're makin me think Im good at coming up with ideas or something (oh wait I just remembered I am). :p
Anyways which idea should I do?
the first one or the second one? ...they're both good (in my opinion). I think the second one is better (the image i got in my head is different ot the one you see). Ill try to get a better concept of the second image up.
Heh no modelling for me tonight. Got homework to do and I just got back from rugby training (my new coach thinks we're professional athletes or something...I barely got myself home). :argh:
Anyways Ill try getting some renders up on Friday (might be Thursday in US). Still gotta do an assignment which is due in 2 days :banghead: (i had like 2 weeks to do it).
decipleofX
03-24-2004, 07:42 PM
:wise: dude those drawings were uhhh............., damn some body help me out here!!!!!!
blueglitchman
03-24-2004, 08:13 PM
dude... he is only thirteen give him a freakin break :rolleyes:
Rhezz
03-25-2004, 04:33 AM
Originally posted by decipleofX
:wise: dude those drawings were uhhh............., damn some body help me out here!!!!!!
Um yea? What were the drawings?
bad? I dont care, they're only sketches
freaky? great thats what I want them to be
horrifying? great thats what I want them to be
If you're gonna say somethin then say it properly and dont leave me guessing.
Id rather take your comments and work on it rather than sit here guessing what you didnt like.
GrahamHRoss
03-25-2004, 04:49 AM
Originally posted by decipleofX
:wise: dude those drawings were uhhh............., damn some body help me out here!!!!!!
Man....I'll help u out.....:twisted:
Rhezz
03-25-2004, 10:22 AM
Hey Im gonna get some time to model tommorow...yay :buttrock: .
Heh I had an hour or so to model today but Im still feeling a bit wasted. :) Had training today again (its quite fun but I hate the fitness stuff).
Anyway Im gonna work really hard on this model...I really want to get the image that I want.
Here is what my idea is:
All the criminals prosecuted to life imprisonment are taken to a type of CryoGen prison. The prison does an operation on all incoming criminals and replaces their vital organs with mechanical ones...thus allowing them to live for almost forever. The prisoners then get placed into a pod and they are taken up to their place in the "Prisoner Towers"...think matrix here. Its a bit like the part where Neo wakes up from the matrix in the first movie. The pods are filled with a liquid that puts the prisoner to sleep (should it? or should it keep them awake?..thus making the prison more a torture place rather than a "live forever in a pod" place). The liquid flows into the blood stream. This liquid is designed to keep the body in shape and to stop decomposing. The prisoners are also linked with a number of wires to provide basic needs.
Food, oxygen, toilet extraction, monitoring wires (they monitor the conditions and status of the body).
So tell me what you think :lightbulb
blueglitchman
03-25-2004, 07:29 PM
uumm... dude its TOO much like the matrix. Try to think of something out of the box. like maybe because they have the machine parts they hold them up without any support... so no pods holding them
ummm, no offense, but why does your concept resemble mine exactly? Not that that is a bad thing, nice to see some competition. :p
BgDM
Rhezz
03-25-2004, 08:10 PM
ummm, no offense, but why does your concept resemble mine exactly? Not that that is a bad thing, nice to see some competition.
which concept exactly? first? second? or third one?
btw I didn't rip anybody's ideas here...I joined this challenge on the third day when there were only a few concept sketches up. :)
(your's might have been one of them but maybe it wasnt).
can you please post a link to your thread. I might switch my concept around. Because blueglitchman has a bout about it being too much like the matrix.
:) yea and it is nice to have competition (although you could hardly call me that).
Rhezz
03-26-2004, 09:22 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1080292949_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1080292949_large.jpg)
Ive started a brand new head. The first one was a complete mess and rendered horribly. So after some practise and looking at how the more experienced artists around here do their topology Ive made a new one. Its not done yet but the basics are in. Its a wirefram because I dont know how to render a mesh with edged facets on. :) The weekend is ahead so Ill make good progress (hopefully).
pissaro
03-26-2004, 09:36 AM
Maybe You shall start modeling from mouth and eye. Only one side of the head. Lateron connect mouth with eye. Model one side of the head with instanced mirror (at MAX). Next step is good to model nose. Take your time.
Rhezz
03-27-2004, 12:30 AM
Yea Im working with a mirrored instance. Im gonna work on the eyes first and then the nose..then the mouth.
Im going from top to bottom :) .
blueglitchman
03-27-2004, 12:37 AM
The mesh looks clean so far! good job!
Rhezz
03-27-2004, 01:48 AM
Ok its saturday here in NZ so Ill be doing some modelling (finally got the PC to myself). I meant to get my latest concept sketch up today but now I cant find the damn scanner (our scanner is a little Canon Bubblejet BJC-50 ...realy portable and some1 put it somewhere and I cant find it!! :banghead: ).
Rhezz
03-27-2004, 05:30 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1080365437_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1080365437_large.jpg)
Here is an update to the head. Im trying to keep it clean but because of my noobiness I still managed to get the area around where the nose and eyebrows meet (just the bone atm..not eyebrows) a bit messy. Im very happy with this mesh as it is the second high poly head Ive ever done (the first being the pathetic attemt you all saw earlier). :) Im going to do the mouth and cheeks next and then Ill get the the easy part (the back of the head.. :) ).
Rhezz
03-27-2004, 05:32 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1080365535_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1080365535_large.jpg)
Same stage as above except from a different angle :) .
Ignore the funny looking end bit. The hidden bits show up when rendering..and because Im a newbie I dunno where to turn that off. I saw a "Render Hidden" checkbox and I unchecked it but it still didn't do anything.
Anyways Im gonna be too sucked into Linage II beta for the next day to do much modelling (sad I know because I find modelling to be lotsa fun but Lineage II looks like an awesome game).
Rhezz
03-27-2004, 05:42 AM
oh yea...comments and critques really welcome ( I know theres not much to critique but you guys are good at it so you'll find something).
RandomTask
03-27-2004, 10:37 PM
Good start Rhezz, I like both concepts.
Interested to see the latest sketch.(Hope you find your scanner)
On the modeling side, good start.
Here is a thread in the lightwave forum that might be helpfull (it is for me):
http://www.cgtalk.com/showthread.php?s=&threadid=104046&perpage=15&pagenumber=1
I know youre not using LW but it should give you some ideas :thumbsup:
Rhezz
03-28-2004, 01:38 AM
Thanks for the comment Wave666, thanks for the link also!
Its a great thread!
Ravendsg
03-30-2004, 03:24 AM
Dude, i wouldn't wan to be a criminal in your world man. Kinda scary. Great concept :D
Your second modelling attempt reminds me of the first time i tried to model a face, its kinda hard doing it like that. Hope the link by wave666 helps.
For me, i like the first concept better :P cuz, the "a human immobilised in place with pipes and wires sticking into him" concept is far too common, though your execution could be different :)
The first concept has more to explore, with some really cool machinery to play with. You could even chain a few criminals together like horses to a carriage. Though the integration to the mahine could need somemore exploration, but letting them use only their hands to move is quite original.
Hope to see your model soon! :thumbsup:
Rhezz
04-05-2004, 06:34 AM
Sorry for being so absent for the past week.
Damn school :)
Anyways Ive got 3 days left til the holidays start!!! WOO HOOOO HOOO :bounce: :bounce:
Im gonna try really hard on this model.
For me, i like the first concept better :P cuz, the "a human immobilised in place with pipes and wires sticking into him" concept is far too common, though your execution could be different The first concept has more to explore, with some really cool machinery to play with. You could even chain a few criminals together like horses to a carriage. Though the integration to the mahine could need somemore exploration, but letting them use only their hands to move is quite original.
I think Ill go with that idea as well...since it does give me much more machinery to play with. Anyway my second concept (although different from the sketch) isn't really original, Ive seen it done before...thats where I got the idea from :D .
Ravendsg
04-05-2004, 07:35 AM
HIya Rhezz, nice to see you back again. Congrats on your sch hols soon. Start cracking on your model soon! :thumbsup:
dinodog-jr
04-08-2004, 05:40 AM
Hmmm.... Nowadays majority of the new generation youngster are getting more Violence & brutal minded..It's oredi roots inside our brains!.. ...School doesnt teach us. But we know where to learn it from.
Anyone can show me any participants is doin "happy" or less "painful" concept..
pls post the links..thx alot!!
13 years old still got a long way to live on. Dun take too much time to learn the violence. Try to tell the others waht violence is goin to destroy ur own life. And hurt alot of ppl.
LBNL, I respect ur passionate & energetic in learning 3D! i am goin to learn this advantages i found in u!!... Keeping up the "mercy" spirit!
Rhezz
04-09-2004, 03:00 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1081476011_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1081476011_large.jpg)
Well Ive done some more modelling :)
fixed ALOT of topology errors that you would expect from a newbie :) ie triangles triangles triangles (they render funny when not on a planar setting).
Ive made the lips and refined the eyebrow part of the head, it joins onto the nose more smoothly now.
Ive highlited some areas that Im going to work on, I particularly dont like the funny un-smooth rendering around the nose.
Comments and Critique welcome (theres accualy something to C/C now! lol)
oh and dinodog...my brain isnt filled with violence :) Its just that I think a violent pictre is more appropriate for this theme. Im gonna do a happy one after this challenge.
Rhezz
04-09-2004, 03:03 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1081476203_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1081476203_large.jpg)
Here is the un-highlighted version of the above image. It came out funny because I drew the circles in Fireworks
and then re-saved in photoshop to jpg format because Fireworks only saves to png. I guess it got screwed up along the re-saving process. Oh well its easy to see the errors anyway without big red circles :)
TheFirstAngel
04-09-2004, 03:16 AM
Jep, the first concept is quiet cool, and has more potential for weird and twisted extras.
If you work wit Fireworks and wnt to have a jpg at the end, simply use the export menu. :)
Oh, and your new attemp is cool. I can see progress. The thing is, it looks a bit like a mask yet, so dare yourself to pull the face to the depht, sort of wrap around more.
Most Modelers use references, and whatever helps you is ok. keep on it, every good model takes time. patience, attention. hehe. Hey, and have happy easter days!!! Cheers
:beer: :buttrock:
Sandpiper
04-09-2004, 07:27 AM
Hey Rhezz. I love the determination you've got. Quite impressive for a dude your age. (I'm sure you're getting tired of people talking about your age, eh?)
My comment isn't really about the concept(s) as much as the modeling direction. I've got a great link for you to use that is good for beginners and is also a great method for creating a face.
Go here for a sweet tutorial (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp)
I've used it and it really helps. Use some ref images of a dude's face and you'll notice that it has more of an organic look to it. Be careful not to just "extrude" the face because you'll end up having a "blockhead" look. Follow that tutorial I linked for you and I think it will really help. You may have to start your face model over so you can follow it correctly, but I think it will be worth it to you if you really want to learn.
Keep up the efforts and hard work. I hope I've helped.
Rhezz
04-10-2004, 06:31 AM
Wow thanks for that tutorial! Its SWEEET :)
Im going to have a good read through it :) .
Rhezz
04-14-2004, 02:58 AM
ok I tried the method that Sandpiper suggested and I only got one thing to say...SWEET :buttrock: :buttrock:
I made a whole new face that looks better and accual looks kind of like a human (ie a some muscles are visible) in half the time it took me to model the previous head. Thanks :)
Ill post an update when I do some more modelling tonight.
Sandpiper
04-14-2004, 05:56 AM
That's great to hear! I'm glad that I could point you in a better direction. I look forward to seeing the modeling update. Also, be sure to use reference images of someone's face to see how the contours and topology of the head actually look like in real life. That way you can avoid harsh creases and misproportioned facial features. Keep rockin!! :wip:
Cygnus-X
04-17-2004, 02:06 AM
I just read that you are 13 years old. wow you start young :) at 23 you will have already 10 years of experience;) :thumbsup:
Weird and original concept :)
keep going and good luck
Cya
Ravendsg
04-17-2004, 04:51 AM
Dude waiting for your updates!! Keep up the spirit man! :buttrock:
Rhezz
04-25-2004, 07:17 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1082873865_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1082873865_large.jpg)
Well I know Ive been silent for a full week, mainly because I didnt get around to any modelling. :) But I sat down tonight and fixed up this half head. I used photos of Vin Diesel as reference pics. I drew up some wires on the front so I would have a guide as to where to put the verts and how far to extrude the edges..I failed miserably in following those lines but o well, it still looks goodish (I know Im giving myself too much credit here). Ive still got to add the jaw and neck and lower-back part of the head. Im quite happy with how it turned out. The eyes are just placeholders. Im also going to fix the lips...they seem a bit weird at the moment.
C/C very welcome
Rhezz
05-03-2004, 10:41 AM
http://www.cgnetworks.com/challenge/entries/5/2320/2320_1083577298_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2320/2320_1083577298_large.jpg)
Ok well Ive almost finished the head now. I just have to do the ears. I will come back to the head when Im doing the composition of the image.
C&C really appreciated :)
essencedesign
05-26-2004, 02:06 AM
Man they are starting out young these days...congrats on your early entry into the 3d world...you will make all us old dinosaurs look bad I'm sure.....something you might try for the head is (not sure which app you are using)....select all the polys of the face (start with the nose outwards..stop around the outside corner of the eye...top veiw just strech them out a bit....reduce your selection (drop the ouotside most band of polys) strech a bit more...ect ect un till your selection is just the nose area....this might be an easy wat to add some more roundness to the face..hope this helps'''''''''''and hope to see your updates
Ess((NC))
Se(E)) me(E)
http://cgtalk.com/showthread.php?s=&threadid=133952
JamesMK
05-26-2004, 07:06 AM
Yeah, try what essencedesign suggests, or if you have something similar to an FFD deformer with which you could easily work on the overall shape of the head without having to mess around on polygon level.
And keep working! :wip:
Rhezz
05-28-2004, 07:41 AM
Thanks for the replies guys :)
Ive decided not to continue on this challenge as Ill get my butt whooped anyways. Im gonna use this model as a base for a character Im planning to do. Well accualy its only a head of a character that Im gonna use for my avatar. :)
JamesMK
05-28-2004, 08:42 AM
Sorry to hear that, but lets say good luck with the avatar project instead!
Besides, everybody here will get their butts whooped, all except one single guy, whoever it might be :D
Rhezz
05-28-2004, 11:31 AM
Well even though Ive said this on your thread, Ill say it again. Youve got a hell of a chance to be that one single guy James :)
blueglitchman
05-30-2004, 03:10 AM
well... i hope you complete the next one. good luck on that avatar
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