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View Full Version : Machineflesh 3D Challenge Entry: Derek Lofgreen


dlofgreen
03-18-2004, 10:41 PM
Derek Lofgreen has entered the Machineflesh 3D Challenge.

dlofgreen
03-18-2004, 10:50 PM
Comments welcome. I'm not sure how original this is but it should be fun.

http://www.simplystrata.com/posts/dolfinMockup.gif

dlofgreen
03-19-2004, 08:29 PM
Here is were I'm at now. Having a little issue with the nose and forehead but I will smooth that out. I might even add a laser unit under the chin too.

http://www.simplystrata.com/posts/HalfWireOne.jpg
http://www.simplystrata.com/posts/wholeModelFirstPass.jpg
http://www.simplystrata.com/posts/wholeModelFirstPass2.jpg

dlofgreen
03-19-2004, 09:01 PM
http://www.cgnetworks.com/challenge/entries/5/2256/2256_1079730092_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2256/2256_1079730092_large.jpg)

Here is my mock up for my ReconDolphin.

Tiburon3D
03-19-2004, 10:42 PM
I love your concept.

I think you should go with re-breather option #2, it's more integrated and permanent.

Also, I think the blow-hole to rebreather needs a little more development. Check out scuba regulators. There should be a valve or something where it plugs in to the blow hole so water that was swallowed can be expelled.

Anyway, just some suggestions. I look forward to seeing your completed character. Looks like you gotten on a fast start.

Tiburon 3D

dlofgreen
03-20-2004, 04:26 AM
Thanks for the input Tibruon3D. I think your right about the re-breather. The first one looks a little too Johnny Quest'ish.

I will look into the blow hole thing, you have a very good point.
D.

Arioch
03-23-2004, 05:34 AM
Hey that's a cool idea, this one's going to be fun to watch. Your concept sketch brought to mind Dr. Evil from Austin Powers movies. " I just want some frickin sharks with frickin lasers on their heads!" :)

dlofgreen
04-01-2004, 06:50 PM
http://www.cgnetworks.com/challenge/entries/5/2256/2256_1080845411_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2256/2256_1080845411_large.jpg)

I have been on travel for the last week so I didn't get much time to work on this. Here is the start of the rebreather, I still need to work out the regulator details and detailing the rebreathers themselves.

dlofgreen
04-01-2004, 06:52 PM
http://www.cgnetworks.com/challenge/entries/5/2256/2256_1080845521_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2256/2256_1080845521_large.jpg)

Here is the wire frame of it.

ajitmenon
04-01-2004, 07:52 PM
U might wanna slowly deviate a little from the obvious form of the dolphin... maybe it's texturing, maybe strongly physical.
I know it's too early to critique, but just a thought...

dlofgreen
04-01-2004, 08:56 PM
ajitmenon, are you suggesting that I use more mech stuff than dolphin? Mech tail ect...?

ajitmenon
04-01-2004, 09:11 PM
I was thinking sort of in terms of form... right now your design flows beautifully with the remaining form of the dolphin.

Maybe a sharp deviation in form at some points will generate mixed feelings.. "is it a dolphin? is it mechanoid?"

Just a bit of confusion to attract more interest.

I'm being kinda vague myself... just trying to poke a little more thought than a relatively direct interpretation of a dolphin cross-bred with technology.

dlofgreen
04-02-2004, 11:47 PM
http://www.cgnetworks.com/challenge/entries/5/2256/2256_1080949656_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2256/2256_1080949656_large.jpg)

I added the speakers for the translation device and the ocular implant on the left eye.

dlofgreen
04-21-2004, 10:59 PM
http://www.cgnetworks.com/challenge/entries/5/2256/2256_1082584789_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2256/2256_1082584789_large.jpg)

I haven't had much time the last few weeks to work on this but I got some textures going for the metal parts. I also added the blow hole regulator. It still needs work. I also have put in some rivets where the machine parts are installed. Lot's more to go but it's moving along.

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