View Full Version : Sebulba spinning video
Hi guys, i posted some renders of this character but i always thought that a movie would let the details come out better then images, so i made this small movie
hope you like it, this was my first Organic Model
Sebulba Video (http://clientes.netvisao.pt/jferreir/seb.mpg)
Hi Again guys, im gonna post some screenshots of my new model, its still in the beginning but that way ill be able to change whatever you guys C&C about
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kruger
03-18-2004, 09:31 PM
:buttrock: nice job
kruger
03-18-2004, 09:33 PM
nice jobe m8 :buttrock:
RockmanZero
03-18-2004, 09:49 PM
Hey not bad! Looking good so far :thumbsup:
its really hard to make people reply to our works, could you guys C&C more? just because its not a perfect work like a million of them around this forum it doesnt mean you dont need to reply... or something :cry:
That is very nicely modelled. Well done. Could we see some close ups and some wireframes so we can provide you with the crits you are looking for. The spin anim is very small.
I modelled Sebulba a while back too. Didn't really get any comments either. Here is my version:
http://hotlink.reblended.com/bgdm/sebulba_final_elysiun.jpg
BgDM
jedmitchell
03-19-2004, 04:10 PM
I think I'd need to see some larger images before I could really say anything about this piece. the rotation is nice, but it's too small (and a little under-lit). post some big jpegs and a wire and I'll give you a critique, if that's what you're looking for.
Thanks guys
im going to post some screens
some are 1024 resolution.
Sebulba 1 (http://clientes.netvisao.pt/jferreir/Sebulba1.jpg)
Sebulba 2 (http://clientes.netvisao.pt/jferreir/Sebulba2.jpg)
Sebulba 3 (http://clientes.netvisao.pt/jferreir/Sebulba3.JPG)
Sebulba 4 (http://clientes.netvisao.pt/jferreir/Sebulba4.JPG)
:shrug:
moviejunkie101
03-19-2004, 08:53 PM
The model is great and everything, but I personally wouldn't do other people's creations. I'm only saying this because I see a lot of people (students) modeling characters/things that's aren't there own and it's silly when I see they put it on their demo reel. Was this something you just did for practice? I just like to see original work, but your modeling looks pretty good! The texture definitely helps the model out, but he might be a little too glossy. I think I remember seeing a tutorial on 3dtotal on modeling Sebulba a while back...Was that you?
Matt:bounce:
jedmitchell
03-19-2004, 10:06 PM
it looks good close up. as moviejunkie101 says though, it is a model that has been done already (and professionally too), so there's only a certain amount to be said about it.
my crit is with your geometry. there are a couple of places, namely around the ears and some spots up on the snout that aren't clean enough. it looks like you're using polygons so you should be able to make this model clean as a whistle. try to cut down on all that extra geometry in places you don't need it. I personally love tracking down extraneous quads and killing them.
but then, I am kind of lame.
good work, post more if you work on it.
These are good critics ^_^
-> BGDM : your sebulba is way better then mine is, good job mate very nicely done. Now i look to my sebulba and kind of feel something inside saying "Delete it x_x" lol
-> moviejunkie101: this was my first organic model, it was only for practice its not my "creation" and i chose sebulba cause its my fav. char from Star Wars Pod Racer part. I found a 3d Tutorial for sebulba, but it wasnt me who did it x_X im still a bad modeler ^_^;
-> jedmitchell: you are very right, the geometry sucks but as i said it was my first organic model, i'll probably wont skin it, cause Uv mapping on that would take a few hours and i probably wouldnt texture it too. i was practicing 3d Rendering with this peace, its a quite old model, but the renders i posted here a few months ago were kind of sucky. so i tried again to render something smooth and here it is. I'll probably model something in this days, something organic.
Bapsis
03-19-2004, 11:11 PM
Originally posted by moviejunkie101
The model is great and everything, but I personally wouldn't do other people's creations. I'm only saying this because I see a lot of people (students) modeling characters/things that's aren't there own and it's silly when I see they put it on their demo reel.
Matt:bounce:
Are you kidding?!?!?! Being a modeler thats what you will be doing, modeling other peoples design concepts. In the last 2 months we have had companies like EA and Mainframe speak to our school, and they DO infact want to see your ablility in modeling other peoples designs. Modeling and design are two different streams, and you may be able to do both at a smaller company, but most companies are focusing on specializing their staff to one disipline.
Anywayz, just wanted to point out that your advice wasn't nessisarly good advice, and there is nothing wrong with using other design.
Matt
lol that doesnt really matter, focus on the model, ill probably be doing another oRganic Model and i need to know what i need to improve =)
anyway thanks for the reply Matt
Hi guys here's what i promised, im modeling a lil' Dragon.
I Know it looks like a Worm but ill model the legs later xP
what do you guys think? im gonna UV map this one texture it and stuff.. this one is going to be completed =D
C&C please
(Yes, you that just like to see pics of 3d stuff and rip them, C&C too)
http://clientes.netvisao.pt/jferreir/Dino.JPG
http://clientes.netvisao.pt/jferreir/Dino2.JPG
themonke
03-21-2004, 03:58 AM
i love the wyrm, it is cute
Its already wired ^_^;
ill upload a "normal" wireframe with some updates
here it goes ->
http://clientes.netvisao.pt/jferreir/Dino3.JPG
http://clientes.netvisao.pt/jferreir/Dino4.JPG
http://clientes.netvisao.pt/jferreir/Dino5.JPG
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