PDA

View Full Version : Machineflesh 3D Challenge Entry: Lucas Zoltowski


Taurean
03-18-2004, 05:01 PM
Lucas Zoltowski has entered the Machineflesh 3D Challenge.

Taurean
03-18-2004, 06:27 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1079638055_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1079638055_large.jpg)

Just an early concept .. im thinking of the layout. There will be a lot more detail to the humanoid creatures... pale skin... with broken muscles and hanging wires, frail figures.. controlled with wires, loads of wires... a distant metropolis for the workers.... enslaved flesh for the greater good of machines :) (sound familliar ? hehe)

Necroskull
03-18-2004, 09:52 PM
:thumbsup: I thing the idea is very good!!
good luck :buttrock:

Necroskull
03-18-2004, 10:17 PM
The idea it's very beautiful :buttrock: good luck!! :thumbsup:

nix0r
03-19-2004, 12:58 AM
I wouldn't define it as 'beautifull' ;) people working for machines isn't my idea of a sunny saturday :). Kidding, cool idea idd

Necroskull
03-19-2004, 11:49 PM
hehe ok i I understood :beer:

Taurean
03-23-2004, 10:42 AM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080042144_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080042144_large.jpg)

some progress shots folks... spent a week on this now and cant get enough of it.. need to model and pose at least 5 of these babies to give some randomness to the hordes of "flesh puppets".

Story behind this is.... higher evolved beings and are not corporial need machines and "flesh puppets" to do their bidding. constructed out of machinery and dead corpses harvested from plannets these puppets have no will of their own..... UNTIL NOW !...

Taurean
03-23-2004, 10:48 AM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080042478_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080042478_large.jpg)

flesh eating nano technology that maintains dead cells and provides motor functions to muscles. some texturing done.. have some problems with UV mapping but getting there... think im pretty happy with the look of thse babies... maybe some dirt and grime wouldnt go a miss.... need to think about how to create the non corporial beings... the long stem pointing upwards will lead to some sort of hovering vessle with the creatures inside. altho the hordes of undead machinery (puppets) will have mostly disconnected rods as they discover conciousness of their own. BTW GUYS... some amazing entries there... keep it up and good luck to you all... All the best.

Taurean
03-23-2004, 02:03 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080054229_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080054229_large.jpg)

Just modeling the mechanical limbs... im going for a semi organic leg with a dark texture...still working on it... and playing... going to attach it later

Taurean
03-23-2004, 03:51 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080060674_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080060674_large.jpg)

Just tweaking the texture a bit, less of the pinks since the bodies are at a stage of decay... maybe a bit more dirt and rotting flesh... need to work on the bump map a bit, and specular map for the wounds and nano infections.

Taurean
03-24-2004, 09:09 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080166170_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080166170_large.jpg)

Just a quick collage of some rendered geometry to get the idea on colours and lighting of the scene... also trying to figure out the layout..

rattlesnake
03-24-2004, 09:14 PM
hey youre going too fast, CALM DOWN!, hehe just kidding, your work on textures is really nice man, and good luck with the rest of it, looks really promising:applause:

Taurean
03-24-2004, 09:24 PM
heh i have no life... :) so after work i spend a few hours on this... i just churn out tonnes of stuff usualy, then just pick what i like and put it all together :).. working on a differnt creature....

Taurean
03-25-2004, 11:29 AM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080217769_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080217769_large.jpg)

Modeling the hovering machines that overlook the fleshy puppets. Lots more to do... thank god for the 3 month deadline ! :) woohoo.. environment itself gona take probably a month..

tlgp
03-25-2004, 11:57 AM
Man, you are hauling!!
Its lookin' good so far!
I agree w/rattlesnake really nice textures!

-mackey

Climbazise
03-25-2004, 12:48 PM
Wow, great idea, I like your textures, and your composition.
And this funny tube that moves from his bottom. :applause:
No, I like your work really, "zombie people from matrix":love:

airworks
03-25-2004, 12:58 PM
definately gruesomely cool

Taurean
03-25-2004, 01:00 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080223224_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080223224_large.jpg)

some stuff to populate my scene... THE BLOODSUCKER (part of a larger vessle up which will be modeled) goes round the fields of worker flesh puppets and injects them with fresh doses of blood to maintain their muscle tissue

tlgp
03-25-2004, 01:12 PM
Well, that just sounds really fun!
A machine that at random injects blood into me.
Sounds like good times to me!!

Anyways, what textures did you use? It almost looks like you
UV mapped it.

-mackey

Taurean
03-25-2004, 01:28 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080224910_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080224910_large.jpg)

Since the whole machine is going to be part of a background.. and not foreground, detail to textures and mesh density is somwhat secondary. Not meaning i want to churn out rubsh :)... working on a differnt version of the texture...

tlgp
03-25-2004, 01:34 PM
Very Clever!
Lookin' good!

-mackey

tsunami4you
03-25-2004, 01:40 PM
:beer: love the idea and especially the textures!

tlgp
03-25-2004, 01:44 PM
O.k., sorry!!
I like the texture for the metal. I think you could keep that even if it isn't in the foreground.
But for the tubes there needs to be more distinction b/t them and the steel/metal. The tubes seem to blend in w/ the metal.
I would say go for a solid color like the small top tube in the last pic.
I understand that it is still under construction. Just some comments.
But, otherwise, it looks good!

-mackey

Taurean
03-25-2004, 01:46 PM
good point :)

Taurean
03-25-2004, 05:09 PM
http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080238151_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/2168/2168_1080238151_large.jpg)

Just having fun, bloodusckers... now i need overseers and hordes of the fleshy puppets, i have a few ideas on the modifications for those yet... update soon...

Shadow Seraph
03-25-2004, 05:21 PM
hehe conehead computer :)

loving all your ideas, great textures, maybe should make the reds/globes a little more liquid like... sweet designs ... bring on some mooooore :wavey:

Khar3D
03-25-2004, 05:50 PM
???.......

Itīs greats........:buttrock:

AlexD
03-25-2004, 06:10 PM
Aye carumba!

Not the most original idea, perhaps, but enough twists to keep it interesting. The models are looking nice and twisted so far, and having the overlords or whatever you want to call them and their mechanical doohickeys is a nice touch. Good luck with the comp!

Oh, and your doing a good job of the semi geiger look :p

Cygnus-X
03-26-2004, 12:34 AM
I like the feeling of that scene the ambience is well done, great texture, and great balance of flesh and machines. Keep going :thumbsup:

tungaunga
03-29-2004, 07:27 PM
man... I think that your concept and images are too MATRIX..... be carefulll with that.

slom
03-29-2004, 07:58 PM
Taurean hoew ya creat the sack texture and lighting would really like to know. Send Pvt message if ya like thx

WhiteRabbitObj
03-29-2004, 08:02 PM
Originally posted by tungaunga
man... I think that your concept and images are too MATRIX..... be carefulll with that.

I was about to post the same thing myself. Leigh has been very clear on the idea of original ideas. This looks like a straight rip of the embryo harvestors in The Matrix. It may be cool and well done, but it will earn you no points with the judges or even most of the public voters if you desire to compete seriously. If you're just doing it for fun only, then it looks good and keep it up!

Taurean
03-29-2004, 08:06 PM
heh i see the resemblance to the scenes of the outside... but how would a machine world look ? nice bright and airy ? concept artists for the matix obviously had a great vision for the machine world.. im simply evolvng the idea... WHAT IF ? what if there was no virtual paradise... but live flesh used and enslaved... a twist... as we use machines to do our bidding more and more... one day the ballance will tip... simply a reinterpretation of the vision :)... anywhoo :) not about the winning.. but actually sitting down and creating a kickass image hhehehe.... good luck guys.

CGTalk Moderation
01-17-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.