View Full Version : Machineflesh 3D Challenge Entry: James Orzechowski
Cringer 03-18-2004, 06:54 AM James Orzechowski has entered the Machineflesh 3D Challenge.
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Cringer
03-18-2004, 07:36 AM
http://www.cgnetworks.com/challenge/entries/5/1980/1980_1079595359_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1980/1980_1079595359_large.jpg)
Kids in the future will have buttons embedded in the sides of their fingers to play games, browse the net and change channels but will still have to learn to write with a pencil and listen to directions.
Infrared ports are underneath fingernails.
Cringer
03-20-2004, 07:23 AM
http://www.cgnetworks.com/challenge/entries/5/1980/1980_1079767384_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1980/1980_1079767384_large.jpg)
Hi all! This is a cool contest. I am using Max6. I could not find a way to render with wireframe showing. I will find out how before I upload next version.
Let me know if you have suggestions or comments.
m0bus
03-20-2004, 07:41 AM
pretty cool idea.
keep us posted :applause:
dont know about the wireframe deal though, i'm a maya man
:hmm:
BSODWarrior
03-20-2004, 07:44 AM
When in doubt, printscreen.
snorthul
03-20-2004, 06:58 PM
Max 6 has a tool to capture the viewport....Go to tools and choose capture viewport.
I have never had an easy time starting hands from what looks like an extruded outline before. I like the idea you have. Keep on working :wavey:
Cringer
03-20-2004, 07:07 PM
Originally posted by m0bus
pretty cool idea.
keep us posted :applause:
Thanks m0bus. The original concept was to solve the never-ending problem of 'where is the remote?'
Cringer
03-20-2004, 08:16 PM
Originally posted by snorthul
Max 6 has a tool to capture the viewport....Go to tools and choose capture viewport.
Thanks snorthul for info on viewport capture. I appreciate it.
Cringer
03-29-2004, 10:35 PM
http://www.cgnetworks.com/challenge/entries/5/1980/1980_1080599757_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1980/1980_1080599757_large.jpg)
I found a better hand tutorial. Still a long way to go.
Crits welcome.
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