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soapy
03-17-2004, 10:10 PM
Jim Heathcott has entered the Machineflesh 3D Challenge.

Cartesius
03-17-2004, 10:52 PM
Good luck, soapy!

/Anders

soapy
03-18-2004, 05:21 AM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079587302_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079587302_large.jpg)

I went whole hog on the sketch! heheh Anyways, here is the basic premise, a monster lab / prothestic installation operating room type scene. Expect a few changes...

melco.007
03-18-2004, 03:20 PM
good idea, i like this !

Cartesius
03-18-2004, 03:31 PM
I assume they will be wearing some sort of rubbersuits. :)

/Anders

eMysfit
03-18-2004, 03:32 PM
Looks like its going to be bloody. Did you have any ideas what they are doing to him?

soapy
03-18-2004, 04:55 PM
Thanks guys. Yep I am going to build all new rubbersuits, new feet, hands, heads, etc as per the rules. I doubt they will be much like the old rubbersuit man. It is going to be pretty bloody the bottom third is going to be blood and gibs I am thinking. It doesnt show too well but he has gotten installed new poly-traction super grip feet and he is getting a new power pack. The surgeons will probably have body mods also.

soapy
03-19-2004, 05:29 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079717347_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079717347_large.jpg)

Well I managed to pound out my first head for this image. Anybody recognize this guy? He goes on the table in green. I am pretty happy , modeling is not my strong suit. It took 20 minutes to figure out how to turn on cel rendering, hahah.

ODoul
03-19-2004, 09:02 PM
Kinda looks like the monster from the black lagoon to me. Cool head model. Looks like a clean mesh.

soapy
03-19-2004, 10:09 PM
Thanks and yes you got it 3d explorer, it is the Creature from the Black Lagoon. Well the best I could make him in one night. I had to come up with a different head for the patient, the drawing shows a sort of crocodile head, but I had started on a model like that a few weeks ago so cannot use it for this. I guess I had crocodile on the brain when I made drawing the other night.

It occurred to me that maybe I should make all the characters in this image classic figures from the heyday of Hollywood horror. Like Frankenstein, the Mummy, Wolfman etc involved in new bio-mech upgrades. When you start to age like they are, it doesnt hurt to install a few new parts, just to get an edge...

You should enter 3d explorer, I would love to see a fuzzy bio-mech soft-toy action scene!

ODoul
03-19-2004, 11:07 PM
Looks like I need to brush up on my classic horror films heh heh (Creature).

skeen
03-19-2004, 11:11 PM
Looks like Teletubbies on acid :scream:

ArtisticVisions
03-19-2004, 11:28 PM
Originally posted by skeen
Looks like Teletubbies on acid :scream:
That's what I thought the first time I saw it too! :eek:

soapy
03-20-2004, 12:12 AM
Thanks for the kind comments. If anyone who doesnt know me wants to see what my particular brand of insanity is about, you can see my gallery at renderosity:

soapz gallery (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=soapy)

Cartesius
03-20-2004, 12:33 AM
Cool idea, soapy! Is that wire with or without HN, by the way? It looks very dense, but maybe that's how you model (I have very dense meshes myself).

/Anders

soapy
03-20-2004, 01:47 AM
That is with hypernurbs on, with the subdivision renderer set to 1. So that is four times as many polys as the box is, I guess. It is 346 polys but that is only half the polys since it is still in a symmetry object. I try to keep my polys down whenever possible, mostly cuz my little comp cant hack all the models I like to put in. The render was made with the cel render special effect in render options.

leigh
03-20-2004, 10:38 AM
Originally posted by soapy
Thanks and yes you got it 3d explorer, it is the Creature from the Black Lagoon.

Please keep all your concepts/models totally original. Thanks!

soapy
03-20-2004, 02:46 PM
Ok whatever, Creature goes out the window. I will change him around. Leigh please check in and let me know if what I do is ok. Thanks!

soapy
03-21-2004, 06:25 AM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079850316_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079850316_large.jpg)

A new head for the scene. I am calling this contraption the 'Cup of Knowledge' for now. You throw stuff in it analyzes it you get data out. "Where is my mind?" Plus it has the handy dandy RCA board for routing info. Did I mention you can blend shakes with it also?

Gotta get a tangle of wires together and fix up the transition area.

soapy
03-21-2004, 07:26 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079897217_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1079897217_large.jpg)

Another head model for the image. It is a sort of frog fish tech implant mask. All the technology for the water breathing apparatus was in place but there was no underwater vision eyes hence the built in goggles. This unit filters nitrogen at depth to mitigate the effects of decompression sickness.

Cartesius
03-23-2004, 10:02 AM
This is gonna be fun! :)

/Anders

soapy
03-23-2004, 04:59 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080061175_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080061175_large.jpg)

A little update on the wiring for the plughead guy.

Thanks Anders, yeah I hope it will be fun. More crazy stuff in the works too. My plan is to spend another month modeling Then May will be for painting materials and finally june for scene building. Serious long haul, I hope I can hang in. Already the scene is getting out of control those plugs suck down a lot of juice. I think this scene will make my poor g4 lay down in the dust and weep for mercy.

soapy
03-24-2004, 03:54 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080143663_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080143663_large.jpg)

Well I saw the great hand Anders made, so I decided it was time I got busy making a new hand. I have been dreading building a hand but it came out quite well by my standards. A great improvement over my last set of hands. Should look good on the new toy models. It took me about 2 and a half hours. No laughing guys.

Shadow Seraph
03-24-2004, 04:01 PM
LOVE the models so far, very interesting, good smoothing, basic detail, a lot of room for textures. should be wild to see it all come together in a scene... don't overwhelm yourself ;)

keep it up, awesome job

soapy
03-24-2004, 06:42 PM
Hey thanks for the comments Shadow Seraph. I will try not and get overwhelmed, my machine might though. Since we have lots of time I am just going to go slow and build it up piece by piece. Trying to win is secondary for me, the main thing is learning some new tricks and building up some new models for my library. So I am pretty happy at the moment, since the modeling I have done thus far for this image is superior to anything I have done in the past. Hopefully I can carry that level through to rest of the work to come.

mikepolizos
03-24-2004, 06:47 PM
Originally posted by soapy
Trying to win is secondary for me, the main thing is learning some new tricks and building up some new models for my library. .

Yeap that's exactly my friend! I thinks all of us thinking ths same and the winning is just some award for our efforts!

It's going great so far!
Keep modeling!
:buttrock:

soapy
03-26-2004, 03:49 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080316157_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080316157_large.jpg)

Some of the tools for the plughead surgeon. In this future they still use regular tools. Plughead does all his work with tools from the local hardware store... the installed parts are mail ordered from a cybernetic supply company.

mikepolizos
03-26-2004, 04:11 PM
I thing they need more details!
Keep us updated!
:thumbsup:

soapy
03-26-2004, 04:23 PM
Yeah, they need more details. They will be located in the middle distance so I dont know how much detail will show off? I guess I will wait and see, maybe add details in the texture via bump mapping. The number of polys may start to go through the roof, so I may have to keep them simple. There are still a lot of models and things to come.

jddog
03-26-2004, 04:50 PM
Yeah, they need more details. They will be located in the middle distance so I dont know how much detail will show off?

well better to work with textures details in this case (bump/displacemnt)... probably this will enough...

hey great work soapy... wonderful face and the tools are really cool ;)

jdd

soapy
03-27-2004, 12:18 AM
Hey thanks Jdd, I appreciate you saying that. I am pretty happy with this work myself, it is a little better than anything I have done in the past in terms of modeling. So maybe I am learning something...

jddog
03-27-2004, 09:26 AM
...it is a little better than anything I have done in the past in terms of modeling. So maybe I am learning something...

Same case for me... a challenge is always good to improove our abilties and learn something more !

jdd

soapy
03-27-2004, 06:48 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080413294_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080413294_large.jpg)

Feeling lazy lately so I decided to build some easy stuff, some parts to be scattered around the scene. Rocks, body parts, screws, cast off machine parts. I have a bit of a dilemma with scale, normally my images are about toys set out on a floor with some normal objects scattered in. But some of the modeling I have done here is a bit too fine and out of scale in parts. So I may have to go back in and change some stuff. I think the screwdrivers are not toy-like enough so those will probably go through some changes. The fleshy chunks here prolly need a little work to make them more fleshy?

Cartesius
03-27-2004, 07:35 PM
Looking good, soapy! And I agree -- for me this challenge isn't about winning but having a fun ride and learning something along the way.

/Anders

PS. I really like that heart of yours, by the way :) DS.

soapy
03-30-2004, 10:24 PM
Thanks Anders, its a good thing the deadline is so far away, I am really busy at the moment and will have to take some time off this project. I guess in the mean time I will just let my ideas develop until I can roll up my sleeves and get back to modeling.

nwebb
03-31-2004, 01:41 AM
Looking good man...the screws look great. What method did you use to create them?

Hope to see more updates soon!

Nate

ODoul
03-31-2004, 06:48 AM
Yep, I think it's looking good too, soapy. I'm working on a character now that I've pretty much hit the wall with. Perhaps I should model some other bits that require less "brain power". You have managed to establish a "style" that is recognizable and that is very cool. I enjoy watching your progress.

soapy
03-31-2004, 07:39 AM
Thanks guys.

Nwebb, the screws are just basically a cylinder with some knife edges extruded then a twist deformer applied to it. Pretty simple really. If you want to see a picture to illustrate let me know.

3D_explorer, yeah even with the contest I am always trying to work within the confines of my other work. So I build stuff for the contest that I will hopefully be able to use later on. I had to build new rocks for the contest, since I always like to throw in a few, but I am not sure if I will use them.

I think your idea of moving on to something new when you get stuck is a good one. Come back to it later, you will probably solve the problem easily.

Peter C.
04-01-2004, 10:43 AM
Looks good soapy! Good idea to start off with just creating many objects, to later merge them into a complete scene, and also an advantage as you seem to want to create a complex final composition (and bloody =).

I'm subscribed.....so I wish you the best of luck!! :thumbsup:

soapy
04-01-2004, 04:17 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080836233_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1080836233_large.jpg)

I said I wouldnt get any work done this week but I found a few hours and did some work on the surgeons body and apron. Comments?

Thanks Peter, yes I like to drop the models in later on, size and pose them, then turn them off in the scene but they come up in the render.

raiyan
04-01-2004, 04:30 PM
:thumbsup:
you certainly have a talent with detailing. Well, can't wait to see your modelling wips again. I think the model will look much cooler if you put somekind of ....... jack or attachment where we can actually see some exposed flesh connecting to some kind of mechanism (sorry if I'm being a bit vague) , because i fell that the head is not quite attaching itself elegantly to the mechanism. Think of it as transitional zone between the flesh and machine.



Ray

Designer2
04-01-2004, 04:36 PM
this is cool work Soapy i like the details you are adding besides the idea looks nice mixed between horrible and fun. yikes.

:thumbsup:

jddog
04-01-2004, 04:42 PM
:eek: soapy lookin so far I found your work really amazing... details are really wonderful and well this is big work !
:thumbsup:

But for bodies comment I think is better when you can post an image of 2 or 3 different pov. This can permit to understand if some parts like arms are good or not...

Just looking fastly I have the impression that the arms are a little bit short, but more 'bodies-fan' expert can probably post some better comment als mine... :shrug:

jdd

soapy
04-01-2004, 06:43 PM
Thanks guys, yeah Ray I know the head needs work on the transition. I will try and make the area around the metal bumpy, lumpy, puss filled and bruised or whatever. Right now it just looks like a mad scientist party hat...

As for the body Jddog, you are right the body is all out of whack proportion wise. The head is too big, the arms too short and the rest of the modeling pretty weak. I havent done up a storyline to explain the image but as usual these guys will be toys like all my other images lately, so perfection is not a huge concern. Besides being a lame modeler I need all the excuses I can get. But I do appreciate your comments and will make some changes anyways. Some toys have really good detail.

It just occurred to me, maybe he should have no shirt on? Add a little kink to the scene...

jddog
04-02-2004, 07:06 AM
The head is too big, the arms too short and the rest of the modeling pretty weak.


mmm well but this by the end is not a real human... it can be... just arms disturbing me... I don't have the idea to tell you that a 'humanoid-monster' need to be like a human... so the head don't disturbe me and the model, until now, is not finished... I mean probably with legs and other details a crits like I did can be different...

'use the force' :beer:

It just occurred to me, maybe he should have no shirt on? Add a little kink to the scene..


I like it... a bloody shirt... hehe sound terrible... ;)

jdd

excellent work anyway...

ODoul
04-02-2004, 07:10 AM
Hmmmm. Not really sure what to say just yet. I'm sure your vision of the final version will answer all my questions. Until then, keep on truckin, bro. Very interesting them you have going here.

soapy
04-02-2004, 04:37 PM
Ok the Surgeon General character, thats what I have taken to calling plug head, took a bit of a 180, I took off his turtle neck and made him bare skin. In fact he will be naked allover. His apron is going to be translucent plastic. I dont think we will see much of him behind his table, so it shouldnt be too scary, heheh.

I converted that hand I made into a foot. Not sure if it was much of a shortcut, but it will be a freaky looking foot anyways.

This weekend sometime I will upload the results of the latest tinkering. Thanks for the comments gents, I will try not to disappoint.

You know Ann Margaret's version of 'Mack the Knife', that is the flavour I am going for in this image.

ODoul
04-02-2004, 04:51 PM
On the sidewalk, ooh Sunday morning uh-huh
Lies a body just oozing life, eek!
And someone's sneeking round the corner
Could that someone be Mack the Knife

soapy
04-02-2004, 05:56 PM
Yep heheh, love her voice on that one.

Oh, and I have to be carefull I dont veer too far off in the direction of Andy Warhol's movie Frankenstein in 3d, that is another influence on this image. I got thinking of old movies and went found that one on a fan website and I am afraid it is creeping into my pysche and throwing its shadow over this image. Total freak of a movie.. ever see it?

ODoul
04-02-2004, 06:45 PM
Can't say I've seen it, I'll have to look for it. There is a video store down the road that carries old and obscure movies. That may be the place to look for it.

soapy
04-04-2004, 01:33 AM
Added feet, legs, and tool yoke and numerous adjustments. The turtleneck is gone and I've given him better muscle definition. What do you guys think about the toy seams? The see- through apron?

soapy
04-04-2004, 03:08 AM
oops screwed that up..

soapy
04-04-2004, 03:11 AM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1081044700_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1081044700_large.jpg)

New parts etc.

soapy
04-05-2004, 03:55 AM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1081133737_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1081133737_large.jpg)

New work on froggy, froggified the model and made some changes. Optimized for underwater work. He needs a little work here and there, maybe a speedo?

Cartesius
04-06-2004, 11:06 AM
I really like how Froggle is coming along, but not too keen on the seams on the surgeon's arms (if those are seams, that is). It might be the angle but looks more like the arm is in one solid piece with heavy indentions just below the elbows. What if you removed the indentions all together and aimed more for the look you have around his neck, where the two parts have generally the same size in the connecting areas?

Keep those weird toys coming! :buttrock:

/Anders

Cartesius
04-06-2004, 11:16 AM
Here's a quickie made with Otto's arm and the demo of 8.5 (I'm at work now so I don't have access to my regular computer). It's crude but illustrates what I meant in the post above.

/Anders

http://www.cartesiuscreations.com/wips/machineflesh/quickie_s.jpg

soapy
04-06-2004, 05:06 PM
Thanks Anders, yeah the bump is a transition into the hand part. I will fix that up and make it more like you suggest. Actually I sort of got things backwards I am thinking froggy should have had the 'stuck on' hands and feet and the surgeon should have been one piece. oh well. Maybe I will just lose the seams on the surgeons arms and feet altogether. I am happy with how froggy came out though.

soapy
04-06-2004, 08:57 PM
Oh btw Anders, I have a new figure almost ready to post. He is a guy with really big shoulders and long arms cliche 3d mechinoid. Sort of an Igor guy, every self respecting mad scientist has an Igor type assistant to do the hump work, don't they? Right now he is kinda goofy looking and needs lots of work. After that I will be building one more character, time permitting.

So far this contest has been a good learning experience for me. The coolest new thing I picked up is the weld tool. I hadn't used it before, it works great. I hope that in the next month of modeling I will learn some new tricks.

Can anyone tell me what the default size is for pictures in these threads? My jpegs are pretty clean when I click on em, but when seen in the thread they look like shit on a stick. How do I fix that, or what size should I save to?

Cartesius
04-06-2004, 09:40 PM
That Igor-character sounds interesting! Every self-respecting mad scientist should have a drone-like side-kick, preferably with a hump. :)

The Weld tool is excellent and once you start using it you will find it invaluable. It's not perfect, however, since it will always weld to the highest point of the selected ones. You select two points, A and B, and once in a while it will weld them in "wrong" place, so to say -- you wanted it to weld where A is but it went with B's location instead. There are several plugins that will remedy this and the one I use, Weld Tools (free from Plugincafé (http://www.plugincafe.com)) lets you weld to the lowest point and to the center of the selected points. Very, very useful. Point Collapse is another plugin for this but I haven't tried it.

About the pictures: I think CG Networks compresses them pretty heavy in order to speed up the threads. I've seen images that are only 200 x 200 pixels and they still have that grainy look till you click them. Nothing to worry about, just keep those weird toy characters coming. :thumbsup:

/Anders

soapy
04-07-2004, 04:39 PM
http://www.cgnetworks.com/challenge/entries/5/1902/1902_1081352352_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1902/1902_1081352352_large.jpg)

Installed bones. Just a quick swim pose to see how the rig works. I am pretty happy with this skeleton, it works pretty well. I was a little worried about the webbing in the fingers but they are no problem. A few things could use adjustment but nothing major . The arms hanging part way down in the model seems to serve the bone rig well, it was a bit of an experiment for me. I still need to bone the face but otherwise this guy is mostly finished.

If nothing else goes well in this contest I am really happy with this new model.

jddog
04-07-2004, 05:54 PM
wonderful progress !!! gosh compliments really great and I like they way where your figures come out...

:thumbsup: + :beer:

jdd

ODoul
04-08-2004, 06:17 AM
Really diggin on the froggy dude, perhaps it's the angle (as indicated by the left foot) but the right foot looks a little short. How about making them just a touch longer (more like flippers) Just a thought. I'm sure you haven't really got into the textures yet but I'd like to see some variation other than the continuous green you have going on now. I know you have plans.

Cool pose BTW.

3d

soapy
04-08-2004, 07:12 AM
Thanks guys. Might be the angle 3dExplorer? They are fairly long, I think the near foot's toes are turned towards us. I will make them longer probably, thanks. Also he is getting metal traction implants so he wont be slipping around anymore in the swampy areas he hangs out in. I put the green in for fun, he will get some kind of texture later on. Not sure what yet something green no doubt. Froggy might go though a major overhaul, I havent decided yet.

I had this idea that my new characters should all be wearing a costume of sorts. Head masks, gloves, rubber feet, that sort of thing. You would see traces of pink flesh underneath. Play within the play. But I dont know if I will go through with it.

I am surprising myself by how good these models are compared to my previous efforts. Which isnt saying a lot, but still I am not sure I want to hold myself to these higher standards.

soapy
04-11-2004, 06:48 AM
http://www3.telus.net/public/soapdawg/gurney.jpg

Ok new stuff to see: the operating table and the third character. comments anyone? I started out hating the new guy , I call him shoulders. But after a few revisions he is not bugging me as much. He will have metal shoulders and metal shorts. Other than that I am not sure what else will happen to him. I know its not a great angle but what do you guys think of the scale of the table in relation to the figures keeping in mind Igor/shoulders in extra big?

Peter C.
04-12-2004, 08:08 PM
Wonderful progress soapy! Good characters and good layout. As for the scale, shoulders should be a bit taller IMO. As for the gurney, the length is good, but perhaps its a bit too wide. Are you going to add a neck support to it?

Keep it up! :thumbsup:

Cartesius
04-12-2004, 09:14 PM
This is looking great! I really like the shoulders-character. :thumbsup: I agree with Peter about the guerney being a bit too wide, though. Generally tables like these are very "thin" so the surgeon can get as close to the patient as possible. I like the style of it, but what about making it look more like an autopsy-table (http://www.hygeco.com/resource/products/highres/33316.jpg) with a sink in one end? Could look cool and could also add to the weirdness of the scene. :)

/Anders

soapy
04-13-2004, 03:19 AM
Thanks guys.

Yeah I thought maybe the table was too wide, I will make it thinner, I think it will be better for the scene too, bringing the surgeon a little closer to the camera. I might make the table a bit less high also.

My idea was originally an autopsy table but all the ones I saw on google were fancy fixed tables that didnt suit what I was doing. I wanted a table on wheels so I settled for a kind of metal science table type thing I saw. Plus I wanted a shelf for junk to sit on. I suppose I could put in a sink? or a drainhole.

soapy
04-13-2004, 03:20 AM
Well I screwed that up and duoble posted so I might as well blather on about what I am doing in this post.

I have started on the fourth and probably final character for this image. He will be a guy who has no legs and sits in a six wheeled rover type vehicle. Once I put all the parts I have built into a scene I realized how much more work I have to still to do and I doubted I would build anything more, but I went ahead and have some mechanical parts together for his transporter chair.

It is funny I thought I would build a new rubber suit guy for this scene but once the modeling started the meshes were good enough to become naked bodies. Well naked toys anyway. For awhile I was entertaining thoughts of going away from the toys, that foolish idea has passed and it is back into the basement playroom.

I went out today and took photos for new rock textures today. So hopefully I will get some decent new rocks out of the deal too.

Oh and I have an idea for some background scenery type sets. I have always meant to do a toy house for billys toys so I am going to try and get something together for the background.

soapy
04-15-2004, 07:37 AM
http://www3.telus.net/public/soapdawg/table_update.jpg

Ok I took your advice guys, thanks. I narrowed the table and added a sink. I am not sure a table on wheels would have a sink, but oh well. It will have a hose trailing from the plumbing and be leaking blood of course... Although I suppose one could have a mobile autopsy table with a hose and just run the hose down the drain.

Cartesius
04-15-2004, 10:22 AM
Looking good, soapy! The guerney looks much better and the sink is a definite plus. I've seen an autopsy table with wheels so they do exist, and like you say, they have a hose going from the sink down to a drain.

/Anders

Peter C.
04-15-2004, 10:35 AM
Sure does look good soapy. Tell froggy to relax thow, his rigor mortis is a bit extreme. Did he die a happy man? ;)

An idea would be to add a tray on weels for the tools. Also, one of those operating room lights that you can find here (http://www.art-y-bil.com/images/or-light-3.jpg)

Cheers & keep em coming!

soapy
04-15-2004, 04:51 PM
Thanks guys. Haha, yeah Froggy does seem to have a bit of wood goin. I suppose he needs a bone in his bone. I think he will have a speedo on. Froggy is actually the only model to have bones at this point, he just isnt posed, those other guys are stiffs though. As for an implements tray, I thought the new rover guy would have an attachment for a tray. I will maybe post something by the weekend on the scooter boy, I am really bad at building mechanics and hard edge stuff. I am happy about the table, it is far better than I expected. I might fill the sink with body parts. The only drawback on the longer sink is that it stretches out the width of the scene. My plan was to follow the sketch if you can believe it. I guess I will need lots of background and foreground junk to fill the height. I probably won't build lights Peter, because this is a toy image, and I doubt billy would have practical lights in his setups?

jddog
04-15-2004, 05:33 PM
:eek: heila that really good, wow...
congrats soapy
jdd

soapy
04-15-2004, 08:32 PM
Thanks jdd, I hope you get time soon to work on your image.

I got to thinking about how the table fits into the scale and the toys on a floor theme that I always do and it occurred to me that maybe it is like one of those Franklin mint cast metal editions.
Get your own perfectly cast mini autopsy table in polished steel! Perfect for any coffee table... Or maybe it is a Jeff Koons mini stainless steel scuplture. Oh well plausibility can go out the window, I don't care. I think I will add in a few lego blocks to re-enforce the scale issue. Blood covered of course.

soapy
04-16-2004, 07:25 AM
Well I got the legos together, actually they are duplos. I was feeling lazy so it was a perfect task for tonight. Not perfect, the underside doesnt have all the details of a real block but close enough for my purposes.

http://www3.telus.net/public/soapdawg/duplo.jpg

ChristianFischer
04-16-2004, 09:32 AM
nice idea soapy :D ...
... but you should rework the green guys loveunit (how you call it :p ) ... looks a bit underdeveloped - like some kind of rudimentarily reproduction organ which hasn't been used for many generations ;)

soapy
04-16-2004, 05:34 PM
ugh, it grows a lot when he gets excited...

Oh you mean the shape? heheh yeah I think I am going to give him a bathing suit so it wont be showing, but yes you are right it needs some detail.

Cartesius
04-16-2004, 05:36 PM
Cool idea with the lego, soapy, it really reinforces the sense of toys. :thumbsup:

/Anders

Ric535
04-17-2004, 04:48 AM
Soapy whats up! - Im lovin that froggie creature - i guess ive got a bit of catching up to do :thumbsup:

soapy
04-17-2004, 05:14 AM
Thanks Ric. No need to worry, still lots of time left, over two months. Just hammer down and crank out some models. Have fun with it.

jddog
04-17-2004, 08:56 AM
haha excellent idea the lego bricks... !
jdd

soapy
04-17-2004, 10:46 PM
http://www3.telus.net/public/soapdawg/2scooters.jpg

Well here are a couple early renders from the scooter guy model. I think I like the one on the right best. What do you guys think? comments, criticism? The guy will be attached from the waist and be whole from there up. To be added will be a waste collector bowl on the bottom and a battery cell or power source on the back of the unit. As well as other gizmos and gak. Ideas anyone?

Cartesius
04-17-2004, 10:55 PM
And the machines makes their entrance! Yep, I think I like the one on the right better. Are you going to add an antenna to the full figure? I'm guessing that this is a toy as well and it would be cool to indicate that in "normal" cases it is controlled by radio waves or something similar, much like the R/C cars or planes in the real world. Maybe even put the control unit somewhere in the background? Anyway, looking good! :applause:

/Anders

soapy
04-18-2004, 02:18 AM
Thats a good idea Anders! Thanks. I hadnt thought of that, although I thought Shoulders would have an antenna on his helmet to be controlled by the Surgeon. As if the surgeon were directly contolling his brain waves. But I didnt think of it in the context of toys. I like it.

At the beginning I thought I would have the surgeon installing a battery into Froggy but I think that is a bit silly. I might have a couple Duracells rolling around the floor though. Who knows. The background is going to have some house parts and stuff. I am not exactly sure how it will play out, I have started building some panels. I will post later.

ParadiseFlyBird
04-18-2004, 02:22 AM
Hey soapy... hehehe... love the humor value of you're entry... you're coming along really well man. im liken the scooter guy mechanism.. cheers man rockon:thumbsup:

Cartesius
04-30-2004, 12:27 AM
Any updates lurking around the corner? I'm curious about what those weird toys are up to :)

/Anders

soapy
04-30-2004, 02:40 AM
http://www3.telus.net/public/soapdawg/house_parts_test.jpg

OK you wanted it...I had a crazy idea about a modular house set. Here is a look at the parts. I dont really like it all that much. I like the colonial parts but I am not all that keen on the industrial looking parts. They need work.

Other than that, all I have done is finished boning froggy and the surgeon.

Lately I just havn't had much time to work on the project. And I sort of burned out a bit. I am a little worried about being able to finish in time with the quality I want. We are moving house in May and renovating, not to mention the job... Oh and I almost forgot, the NHL playoffs are on so I have to watch that.

Cartesius
05-18-2004, 08:02 AM
We're waiting, soapy :)

/Anders

jddog
05-19-2004, 12:09 PM
I can't see your last image posted... I will wait to see it...!!!

soapy
05-27-2004, 06:21 AM
http://members.shaw.ca/soapdawg/surgeon4.jpg

I am still alive! Just barely, I am still way too busy with work/home etc. But I will keep picking away the best I can and try and submit something by the end. Unfortunately I am losing anothe 5 days in early june. :-(

Anyway here is a look at an early attempt at getting some texture on the surgeon model. Operate naked!

Cartesius
05-27-2004, 11:41 AM
Scary doctor! Some years ago I heard about a Quake clan that preferred to play in the nude but this is the first time I know of that a member of the respected medical community goes au naturelle :)

I like him, he looks like a toy with a very macabre twist.

/Anders

jddog
05-27-2004, 12:48 PM
:surprised yep wiked and scary doctor...
cool to see your posts back !!!

jdd :thumbsup:

soapy
06-16-2004, 04:10 AM
booo hoooo hooooo

I cant get finished....

boo hooooooo

Ah well, work, home renovations, new yard and other domestic commitments got in the way. Next time. But I am happy I did get some really good models out of the little effort I did manage to put in. Don't despair you will still see these guys coming to a demented soapy pic soon.

Cheers and thanks for the support anyways peeps.

soap

jddog
06-16-2004, 07:10 AM
hoo.... well me too I can't put this contest at the final part... You did really a great work, but soapy like me we need to finish it ;)...

jdd

Cartesius
06-16-2004, 10:03 AM
It was fun following your thread and I think it had a lot of potential, but as long as you promise to feature the models in coming projects, I'm happy :)

/Anders

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