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View Full Version : Game Art Comp 6: Kyle MacLachlan / Dune


eMPeck
03-17-2004, 09:14 PM
Yup, another Kyle :) I've just read Dune (again), and I've just bought Lynch's Dune on DVD (I can rip textures :)) So I have to model character from movie ;) I was thinking which character is better, Paul or Feyd, but I prefer Atreides, not Harkonnens :)

http://www.fields-of-war.com/michal/paul.gif

I hope this comp will be better for me than previous was - I wasn't able to finish Elvira :(

eMPeck
03-23-2004, 09:23 PM
Here we go, I've just started head:

http://www.fields-of-war.com/michal/comp_6/screen_01.jpg

wires:

http://www.fields-of-war.com/michal/comp_6/screen_02.jpg

http://www.fields-of-war.com/michal/comp_6/screen_03.jpg

And very simple texture test (just planar front mapping):

http://www.fields-of-war.com/michal/comp_6/screen_04.jpg

LordDubu
03-23-2004, 11:09 PM
The spice!

eMPeck
03-24-2004, 06:02 AM
must flow!

Lekku
03-25-2004, 06:18 PM
He who controls the spice, controls the UNIVERSE! Or is it the OTHER way AROUND?!?!?

Anyway...
The nose looks a little thin, and the cheeks are pretty flat. They should do a kindof smooth stairstep down the face. It's a good likeness, though. Just the details need some work. I assume you are saving the hair until the end? It was the 80's - people didn't have hair - they had HAIR!

eMPeck
03-25-2004, 09:29 PM
Yeah, HAIR needs more work (in 1984 I was 5 years old :]), I'm now modelling torso, maybe I'll post new screeshots at weekend - my job takes too much time :(

eMPeck
03-27-2004, 10:32 PM
currently 3015 tris, I hope I'll fit in budget :) I would like to model entire suit in geometry.

http://empeck.w.interia.pl/screen_05.jpg

proudclod
04-11-2004, 04:17 PM
Wow! Looking so much better than my kyle maclachlan... Good luck to you...lol

muckywetnoodle
04-11-2004, 07:49 PM
I found this a while back but here's some images of the actual suit which should make for some pretty decent reference besides the movie footage.
Dune Suit (http://www.arrakis.co.uk/colpage14.html)

ps-his hands look kind of petite.

eMPeck
04-11-2004, 08:13 PM
Thanks guys for reply :)

I've just started texturing:

http://www.fields-of-war.com/michal/paul_t.jpg

and both texture sheets:

http://www.fields-of-war.com/michal/paul_texture_1.jpg

http://www.fields-of-war.com/michal/paul_texture_2.jpg

shaded & wires:

http://www.fields-of-war.com/michal/paul_s.jpg

http://www.fields-of-war.com/michal/paul_w.jpg

Only face is taken from textures. Suit is hand (or mouse) painted.

I don't have close-ups for his pants, I'll have to improvise :(

eMPeck
04-11-2004, 10:29 PM
I'm still painting. Too bad my texture skills are quite poor I think...

http://www.fields-of-war.com/michal/paul_t2.jpg

eMPeck
04-13-2004, 09:35 PM
WOW, over 700 views and so many replies :)

update:

http://www.fields-of-war.com/michal/paul_t3.jpg

http://www.fields-of-war.com/michal/paul_texture_2b.jpg

eMPeck
04-15-2004, 08:56 PM
http://empeck.w.interia.pl/paul_t4.jpg

I think that's it. 3273 tris. Now into rigging & skinning hell.

Supervlieg
04-15-2004, 09:32 PM
Its coming along fine. I would add more sharp lines to the textures, the pads seem very bevelled right now. He looks very much like kyle though. Perhaps some alpha's for his hair would make it more hair-like though.

eMPeck
04-16-2004, 07:24 AM
Thanks for reply. I know this texture isn't perfect, but it is my first hand-painted texture. Painted with mouse - I don't own a tablet. Hair needs more work too, but deadline is in this weekend, so I've to leave it :/ Next character will be better. I have few ideas :)

darkefire
04-18-2004, 05:47 AM
HERE's a reply: :eek:

i think you did an outstanding job on the stillsuit (so far). it really carries across that whole HR Giger vibe. i likes it!

the only thing still bothering me is the hair. hopefully you can work that out in post. :) best of luck to you!

eMPeck
04-18-2004, 02:35 PM
Thanks for reply, unfortunately this is the end :( I won't work on this model no more. Next one will be better :)

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