View Full Version : Machineflesh 3D Challenge Entry: Bartosz Nowakowski
Psotek 03-17-2004, 07:52 PM Bartosz Nowakowski has entered the Machineflesh 3D Challenge.
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Psotek
05-02-2004, 08:40 AM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083483603_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083483603_large.jpg)
Ive finally had some time to think about the 3D Challenge. Ive been doing the 2D Challenge for a bit, then stopped because I had final exams coming up. But now summer has started for me and Im back in action.
TheFirstAngel
05-02-2004, 12:19 PM
great to see ya Join the party!Best luck mate, and rock em all!!!!
:beer: :buttrock: :thumbsup:
Psotek
05-03-2004, 06:29 PM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083605344_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083605344_large.jpg)
This is my story.
I dont know how many of you have read that recent article about scientists figuring out a limit for how fast we can make computers. They say we will eventually reach a limit, and that limit will be set by nature. They say that this limit will be 1000x faster than our current computers, but it will arise because there will be a barrier of how fast electrical charges can be sent to and from receptors - creating a 0 or 1. This got me thinking, that eventually, when this limit is met, we will have to find an alternate solution to the way computers are made. This will most likely be Biological Computers.
Here is some more info from the BBC site relating to my entry :
"A computer made of neurons taken from leeches has been created by US scientists.
At the moment, the device can perform simple sums - the team calls the novel calculator the "leech-ulator".
But their aim is to devise a new generation of fast and flexible computers that can work out for themselves how to solve a problem, rather than having to be told exactly what to do.
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The autonomic nervous system maintains blood sugar and oxygen levels and monitors temperature. It adjusts the body's heating and cooling systems to keep body temperature hovering around 37C.
What is needed, argued Mr Horn, are computer systems that do a much better job of configuring themselves, can work around disruptions, heal any damage they suffer or fight off potential problems.
Psotek
05-04-2004, 01:18 AM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083629901_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083629901_large.jpg)
Heres a smoothed out version of that head model. This one is almost done, and is based on photo reference of my own head. Expect more soon!
-Barosz
Psotek
05-04-2004, 07:31 AM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083652261_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083652261_large.jpg)
Here is the eyeball model and the shader I made for the model. It uses just the standard max materials with the default scanline render.
Psotek
05-04-2004, 07:36 AM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083652568_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083652568_large.jpg)
Ive taken the head model I made into zbrush 2.0 to see how I can sculpt it and what final results I will want. Im planning to render out a displacement map and apply it back in max.
Psotek
05-04-2004, 08:33 PM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083699192_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083699192_large.jpg)
Im beginning to make the mechanical elements or the head.
Psotek
05-05-2004, 05:30 AM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083731426_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083731426_large.jpg)
More mechanical parts added.
grooshka
05-05-2004, 01:30 PM
hi mate!
nice story we have here and nice modeling also. this eye looks like real. I'm dying to see your texturing milestone. Good luck!
:applause:
Psotek
05-05-2004, 07:51 PM
Thanks gooshka!
I was thinking no one was going to post a reply hehe
Texturing will start later on, Im just going to focus on more modelling and lighting right now. After that I gotta uv the head... I hate setting up uv's.... Oh well. :shrug:
Psotek
05-05-2004, 07:53 PM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083783233_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083783233_large.jpg)
Although the modelling isnt done yet, ive started to play around with the lighting. More images will follow.
Psotek
05-05-2004, 10:07 PM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083791230_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083791230_large.jpg)
Heres a new hose type im working on.
Making it look more organic rather than mechanical. Both mechanical and organic connectors will be present in the biological computer.
Psotek
05-05-2004, 10:14 PM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083791670_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083791670_large.jpg)
Here is how its looking with that new organic hose model. You can see ive added some detailing to the mechanical hoses as well, creating a black mesh around them.
The lighting is also coming together nicely. Every shader in this image is just a 3ds max procedural - there is no bitmap textres in here.
Psotek
05-06-2004, 01:35 AM
http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083803711_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1876/1876_1083803711_large.jpg)
Here you can see I just switched the angle a bit, and added more wires to the head.
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