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View Full Version : Texturing knowledge in a book??


Cadillacs57
07-06-2002, 03:41 AM
i need one, because i know NADA, nothing, about texturing with photoshop, any names?

leigh
07-07-2002, 11:52 AM
Well, is it Photoshop that you need to learn, or just texturing??
Because if it's Photoshop, then perhaps your best bet would be to get a Photoshop Bible or something, and learn how to use it :)

Otherwise, look around online for tutorials :thumbsup:

Corky
07-08-2002, 10:06 AM
:)

leigh
07-08-2002, 10:09 AM
the babe with the magical power.... ;)

Corky
07-08-2002, 10:22 AM
;)

leigh
07-08-2002, 10:25 AM
power of voodoo....

Corky
07-08-2002, 10:30 AM
:bounce:

leigh
07-08-2002, 10:31 AM
You do!

Corky
07-08-2002, 10:39 AM
DO WHAT???

leigh
07-08-2002, 10:43 AM
REMIND ME OF THE BABE!!!!

kwshipman
07-09-2002, 06:27 AM
Oh Dear God!!! I am going to have nightmares of David Bowie dancing with puppets!!!!!!!!! :eek:

And i finaly got over them:buttrock:


LOL: That movie rulz

Jango
07-10-2002, 10:34 AM
What the hell? :eek:

LOL

frog
07-10-2002, 04:18 PM
Digital painting & texturing (http://www.amazon.com/exec/obidos/ASIN/0735709181/qid%3D1026314248/sr%3D11-1/ref%3Dsr%5F11%5F1/002-2900298-5633642) might be just the thing.

No babes in it though :D

mlabrams
07-20-2002, 05:05 PM
lmfao

now that was intersting little display

Hookflash
07-28-2002, 05:32 AM
Originally posted by Jango
What the hell? :eek:

LOL

The movie "Labyrinth", with Jennifer Connelly & David Bowie (and some really cool muppets). I actually still enjoy that film... It fills me with teary eyed nostalgia:)

Cadillacs57
07-29-2002, 12:53 AM
thanks a lot for the huge amount of post regarding my desperate need of texturing knowledge :p :cool:

Fede
07-29-2002, 09:13 AM
Hey, i got Bill Flemings 3d texture workshop and i must say that it's the best book i've read on texturing so far. It's cool cause it focuses on photoshop rather than the 3d package and it really get's you up to speed quickly.

I would however suggest some knowledge in both a 3d app and photoshop although photoshop you don't have to be a master at.

http://www.amazon.com/exec/obidos/ASIN/1930725000/qid=1027930432/sr=2-1/ref=sr_2_1/103-7005742-7696644

later

Cadillacs57
07-29-2002, 01:46 PM
thanks for all the suggestions, first im going to finish reading the post by leigh and later on getting those books, there is some quality info in those post

Dirk_P_Ho
01-10-2003, 05:20 AM
Bowie + Tights and Spikey Wig = Smuggling Plums
:buttrock: :buttrock: :buttrock:

NanoGator
01-13-2003, 12:54 AM
Originally posted by Leigh
REMIND ME OF THE BABE!!!!


Thanks for getting that stuck in my head. :annoyed:

Now I haveta infect somebody else with it so it'll leave me.

NanoGator
01-13-2003, 01:03 AM
SMACK THAT BABY!


Dammit!!

:hmm: :hmm: :annoyed:

jizzypop
03-09-2003, 09:50 PM
one of the coolest thread hijacks ive ever seen

NanoGator
03-09-2003, 10:06 PM
Oh man, now it's in my head again. :eek:

eagleice
03-10-2003, 02:32 PM
Originally posted by Leigh
Well, is it Photoshop that you need to learn, or just texturing??
Because if it's Photoshop, then perhaps your best bet would be to get a Photoshop Bible or something, and learn how to use it :)

Otherwise, look around online for tutorials :thumbsup:

Does anyone of you knows some of these Tutorials? E.g. how to paint color maps etc. :)

Fede
03-10-2003, 04:50 PM
hey

Try www.3dtotal.come e look under tuts, there are a fortune of late.

later

leigh
03-10-2003, 10:54 PM
Glad to see this one is still going strong :applause:

Riddlaz
03-11-2003, 11:39 AM
LOL :D,

Cadillacs57 & eagleice, I wrote a tutorial on texture painting if you guys are interested :) (on my site).

Laters,
Riddlaz C.

eagleice
03-11-2003, 02:19 PM
wow, thx a lot Riddlaz :bounce:
im going to study these

anyone of you know other tutorials about this topic? I would enjoy to see some about human or organic color maps

Riddlaz
03-12-2003, 02:58 PM
Originally posted by eagleice
wow, thx a lot Riddlaz :bounce:
im going to study these

anyone of you know other tutorials about this topic? I would enjoy to see some about human or organic color maps
Np eagleice :beer:

I personally havenít seen any other good organic texture painting tutorials but you donít really need a tutorial for every thing you want o apply a surface too because the same texture painting principles can be used to make different types of surfaces, in my tutorial the leaf is just the example but what is more important are the principles and techniques. From the beginning I didnít write it to be just technique to texture a leaf but I wanted it to be a texturing tutorial as a whole but with the leaf as the example so it goes more in depth than just technique.

The thing that is very important is ďusing referencesĒ, what you may not realize is that when I textured the leaf I had 8 leaves in front of me and several other leaf images in my comp :D this way I could easily break up the material in my mind and make my own version in ps. So if you want to make human skin or other organic materials than itís a better idea to search for references on the web or even snap your own pics before you even consider firing up you painting app :).

Laters,
Riddlaz C.

eagleice
03-12-2003, 04:46 PM
Yeah, i totally agree with you; once again :beer:

But what techniques you use to get your procedural textures? I tried airbrushes and other PS stuff, but I cant get the results that i want to achive. So maybe the airbrushes are a bad idea. Any hints?

Riddlaz
03-13-2003, 01:46 AM
Originally posted by eagleice
But what techniques you use to get your procedural textures? I tried airbrushes and other PS stuff, but I cant get the results that i want to achive. So maybe the airbrushes are a bad idea. Any hints?

When making procedural looking textures in ps what I do is use brush dynamics and custom brushes I rarely use regular air brushes when painting textures as you maybe already saw in my tut every step that involves a brush stroke uses brush dynamics or custom brushes, you can make just about any type of brush for any organic or procedural looking surface with those tools. For making procedural material within the 3d app I just use layer above layers above layers of detail, for example the metal material for my ak47 (in my page Ė 3dworks) I had a huge network of materials for example I had some map combinations for the base color, used noise combinations for the dentings, used vertex coloring to combine a faded metal material with the regular metal, and I make a combination of procedural maps to combine the metal with some wet dirt shader but the most important thing was to keep the maps connected in a similar fashion as the leaf by copying details to other channels and changing the color values and the end result in that case was a material that had over 150 maps :D but a good idea to save some render time is to bake the individual map channels into images and re-apply. Another way to make procedural textures is to make the basic combination with the material tools in your 3d app (such as a wood, wall and tile material), then bake that material and add more details in ps, I rarely start with a blank canvas and this is also useful if you bake in to targa files with transparency in order to avoid using the polygon selection tool in order to separate the texture areas with the background areas when you simply take a screen shot of the uv editor :). Yet again, references, references and references :beer:.

Laters,
Riddlaz C.

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