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View Full Version : Machineflesh 3D Challenge Entry: Niko Suni


Nik02
03-17-2004, 05:04 PM
Niko Suni has entered the Machineflesh 3D Challenge.

Nik02
03-17-2004, 06:01 PM
http://www.cgnetworks.com/challenge/entries/5/1834/1834_1079546474_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1834/1834_1079546474_large.jpg)

This is the concept drawing of a cybernetically-enhanced girl from the future.
As her internal organs are mostly electro-mechanic, she needs to refill her batteries once in a month at the local electric station.

element5
03-20-2004, 12:08 PM
Like the idea

:thumbsup:

Nik02
03-20-2004, 02:21 PM
Thanks!

I'll begin the modeling phase some day next week - you haven't seen nothing yet :)

Kind regards,
-Nik

Nik02
04-03-2004, 01:55 PM
http://www.cgnetworks.com/challenge/entries/5/1834/1834_1081000527_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1834/1834_1081000527_large.jpg)

This is my first model for the project.
The base mesh is modeled using Blender 2.32, after which the result is subdivided in my proprietary program via the well-known Catmull-Clark algorithm and rendered in d3d, and finally saved as JPG in Photoshop.
I didn't model the ears yet, because of the work involved :) Besides, I planned that she is to have quite long hairstyle ;)

-Nik

Nik02
04-05-2004, 08:14 PM
http://www.cgnetworks.com/challenge/entries/5/1834/1834_1081192461_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1834/1834_1081192461_large.jpg)

This is her body for the time being. I still have some work on her ears and fingers, but I'm happy for today's progress otherwise.

Body, head and garments modeled separately in Blender, assembled and subdivided in my own tool; the connector in her tummy is modeled procedurally via a lathe procedure applied on a spline for controllable geometry resolution :)

For rendering, I wrote a simple shader program to evaluate lighting per-pixel.

Comments and critique are welcome.

Nik02
04-16-2004, 11:03 AM
http://www.cgnetworks.com/challenge/entries/5/1834/1834_1082109814_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1834/1834_1082109814_large.jpg)

This is the hair/fur system prototype for the girl, modeled procedurally in VB.net, featuring 40000 hairs with 20 cone segments each.
The shader is not final, just a test for the electric colors - full shadowing system is on my drawing board :)
Note that this version runs @ roughly 60 fps in realtime rendered on Geforce FX 5600 hardware.

C&C much appreciated.
-Nik

Nik02
04-21-2004, 11:00 PM
http://www.cgnetworks.com/challenge/entries/5/1834/1834_1082584836_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1834/1834_1082584836_large.jpg)

This is her ride :)
Used same software as in previous images.
The car is to be parked on the background.
C&C are still appreciated!

Squibbit
04-21-2004, 11:18 PM
I was just wondering like if you gonna attack
with the billion polys soon like so many others
here or are you gonna take a simpler approach
to this and do something different cause this all
seems pretty simple so far .. ?

Nik02
04-21-2004, 11:26 PM
I don't actually need a billion polys to make this project happen :)
These are only modeling milestones, just wait until I get to actually defining the shaders properly!
If by "simple" you mean the lack of polish - that is just a detail, and very easy for me to implement in the next phases.

Thanks for your comment, though - I appreciate it.

Kind rgds,
-Nik

Squibbit
04-21-2004, 11:49 PM
yea I know they're only milestones , I was just
asking cause so far she only had that navel thing , and
some people need the billion polys , some don't , and some
don't but use them anyways n so on :)

just wanted to know which way you were heading :)


so thanks , and good luck to you and have fun , dude !

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