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View Full Version : Keying the Root Bone Messes up my rig!


dragonfollower
03-17-2004, 04:46 PM
OK....in need of some help here.

I have a character rig I'm making that is giving me some trouble. If I select the Root Bone and move it up or down, the rig moves perfectly fine, with the feet (which are orient-constrained to a reverse foot and the geometry skeleton) remaining on the ground-plane and the IK legs bending.

But if I KEY the Root Bone (Ctrl-S), now when I move the Root Bone, the character's feet no longer stay in one place. It's almost as if the orient-constraints suddenly stop working or something. What am I doing wrong?

I can post a screenshot if needed.

Thanks in advance!

-Brian

dragonfollower
03-17-2004, 06:07 PM
Just wanted to add:

When I look in my script editor, I get the following error after setting the key:

"Warning! Attribute already connected." It then lists the orient constraints.

-Brian

john_homer
03-17-2004, 07:16 PM
by that warning, it sounds like you are trying to key something that is constrained... you can't do that.

this is a long shot... but you will get a "similar" (if I understand your problem) by not having "stick" ON, on your leg IK..

.j

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