javierdl
07-05-2002, 08:22 PM
Firstly, thanks for having a look at this message :)
I am trying to follow the tutorial #6 from the Max4 Tutorials file. In which one is to model a Low-Polygon Character (Tubby).
And although I've found it to be pretty straight forward for the most part, somehow I ended up with a different result.
It involves using the "Lathe" modifier to create the head of Tubby. I am including an excerpt from the beggining of the tutorial so that you can see the steps one is to follow, along with an image from the same tutorial showing what you are supposed to get, and an image from my following to show the different result I get.
I hope someone here can spot the reason why I end up with many more horizontal segments.
The tutorial excerpt
Starting Tubby's Head
For Tubby's head, instead of a box, you'll start with a spline line and then lathe it to produce the initial shape. You could start with a sphere and adjust the vertices, but using a spline provides more control from the start, thus producing faster results.
Creating the head shape
On the Create panel, click the Shapes button to access the Object Type rollout for Shape objects.
Click the Line button.
The button highlights; you can now draw a spline curve in a viewport. Keep the default settings.
In the Front viewport, above the neck, draw a spline that looks like the right side of a letter B.
This is an approximate shape of the side profile of Tubby's head.
Around the eye area, make two close-set vertices above and below where the eye will go. Around the mouth, place one segment about where the mouth will be. Use seven or eight vertices to define each bump in the curve, as shown.
(see next message to continue)
I am trying to follow the tutorial #6 from the Max4 Tutorials file. In which one is to model a Low-Polygon Character (Tubby).
And although I've found it to be pretty straight forward for the most part, somehow I ended up with a different result.
It involves using the "Lathe" modifier to create the head of Tubby. I am including an excerpt from the beggining of the tutorial so that you can see the steps one is to follow, along with an image from the same tutorial showing what you are supposed to get, and an image from my following to show the different result I get.
I hope someone here can spot the reason why I end up with many more horizontal segments.
The tutorial excerpt
Starting Tubby's Head
For Tubby's head, instead of a box, you'll start with a spline line and then lathe it to produce the initial shape. You could start with a sphere and adjust the vertices, but using a spline provides more control from the start, thus producing faster results.
Creating the head shape
On the Create panel, click the Shapes button to access the Object Type rollout for Shape objects.
Click the Line button.
The button highlights; you can now draw a spline curve in a viewport. Keep the default settings.
In the Front viewport, above the neck, draw a spline that looks like the right side of a letter B.
This is an approximate shape of the side profile of Tubby's head.
Around the eye area, make two close-set vertices above and below where the eye will go. Around the mouth, place one segment about where the mouth will be. Use seven or eight vertices to define each bump in the curve, as shown.
(see next message to continue)
