PDA

View Full Version : Machineflesh 3D Challenge Entry: Zachary Taich


Zack
03-17-2004, 01:37 AM
Zachary Taich has entered the Machineflesh 3D Challenge.

Zack
03-17-2004, 05:17 AM
Well here's my introduction.

I'm a bit of a newbie, and I'll admit it. I honestly don't see myself even getting close to winning. I'm not saying that I don't have some hope for winning, I'm just saying I'm a realist and an optimist at the same time. I see this as a great learning experience for me. I'll post a concept as soon as I have an idea of what I'm going to do.

Here are some quick stats:
Software:
Animation:Master, Wings3D, and photoshop.

Hardware:
I'm using a Sony Vaio computer with a mere 480 mb of Ram. I have a Pentium. I'm using a Wacom graphire3 graphics tablet for texture.

Age:
Just so it's out in the open, I'm currently 14 years old.

I'm really excited the contest topic is great. The numbers of people signing up is a bit daunting, but that's OK. The more the merrier. I look forward to see the awesome work others are doing.
Thanks CGnetworks for the opportunity, and thanks to everyone who offers they're support along the way.

Day-Dreamer
03-17-2004, 05:54 AM
Originally posted by zero2zillion


Age:
Just so it's out in the open, I'm currently 14 years old.

[/B]
wow ...:bowdown: and good luck.

peachstapler
03-17-2004, 05:57 AM
Originally posted by Day-Dreamer
wow ...:bowdown: and good luck.

I was going to post earlier, I felt Zachary's professionalism far exceeded my expectations of a 14-year old CGTalk member. Very respectable. Good luck in the challenge, by the way.

Zack
03-17-2004, 06:25 AM
Thank you so much for your kind words.
I've got a first concept. I'm not very good at 2D, but it was a good way to get my idea out.

It's kind of an old man of the machine type thing. Interpret it as you like. Tell me what you think. I have no idea about what my background will be as of yet.

>>image below<<


I'm a little bit busy what with school (8th grade) and some other projects (modeling for Cheese Wars Episode 14).

I was going to post earlier, I felt Zachary's professionalism far exceeded my expectations of a 14-year old CGTalk member. Very respectable. Good luck in the challenge, by the way.
Thanks. Proffesionalism is something I aquired trying to get 3D logo design jobs (see my signature). :)
Needless to say no fish have bitten yet :cry:

Thanks for any comments and critiques. I'm glad I've got 3 months for this. I'm gonna need every second of it.

Zachary Taich

hpslashluvr
03-17-2004, 06:31 AM
um checked your website...the pics don't show up? maybe it's just me.

good luck, i'm really young too and very new to this stuff.

Zack
03-17-2004, 06:36 AM
Yup, my site just went down. As I mentioned I don't have any income, so I can't pay for more bandwidth. I'm getting an overload of people coming to my site right now. It's tabulated by the hour so it should be back soon. If you are really interested in seeing some of my work you can either PM or email me (zack@zack3d.tk) and I'll send you some links to pictures on picserver.

I'm now accepting donations for the "Zack's Bandwith Foundation". Please send by paypal to: zack3d@pacbell.net (that's where I prefer paypal sent, although zack@zack3d.tk should work too) :beer:

Zachary Taich

Zack
03-17-2004, 07:15 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079507748_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079507748_large.jpg)

*Sorry for the double post. I didn't realize I had to do it through the website.*
This is the concept sketch, I have better pencil sketches but unfortunately I don't have a scanner handy.

Zack
03-18-2004, 02:10 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079575827_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079575827_large.jpg)

It's not much but this is all I had time for tonight.

Zack
03-18-2004, 03:04 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079579071_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079579071_large.jpg)

Which concept do you like more? Should I keep churning out some more. maybe I'll hit a jackpot.

Zack
03-18-2004, 03:58 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079582328_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079582328_large.jpg)

I need some tips here, as I said I'm a huge newbie, and what I need are tips on how to make a character look older. Thanks.

pigwater
03-18-2004, 04:57 AM
zero2million ...best of luck to you .. ..i think it's great your gettin into this at such a young age

as for the model .. a lot of great info can be found in this thread http://www.cgtalk.com/showthread.php?s=&threadid=38469

one quick thing i noticed is your eyes .. right now you have the poles of the spheres pointing in the "Y" where they should be pointing in the "Z" .. looking straight on, so to speak ... your topology is fairly good so far .. you just need some wrinkles and don't forget, you can add a lot as far as age with your bump map :thumbsup:

dpvtank
03-18-2004, 04:58 AM
Age:
Just so it's out in the open, I'm currently 14 years old.

yes! atleast I'm not the only one. :)

with that..I like the second concept more.

would be cool if we could talk on msn or something and expect honest critisizm. PM me about it if you like.

Zack
03-18-2004, 05:46 AM
I don't have time to post it right now but I have changed the topology a bit to reflect where the actual muscles in the cheek area are placed.

Thanks for the link, pigwater, I enjoyed looking at it for educational purposes, but unfortunately I cannot exactly "copy" it because I use A:M, which has a very different modeling style. I can still apply the direction and flow and placement of muscles.

Thank you dpv tank for your suggesetion. I'm still heavily considering going with the first because I believe it has the capacity to be a very strong piece. In the background in another sketch I did, I had mountains and lightning and rain. The one thing is I will want to add more mech onto the head, and maybe show where the "piping" leads (A 24 hour convenience store, probably :) )

Zachary Taich

keltuzar
03-18-2004, 06:32 PM
hey good luck dude... great concepts...:thumbsup:

Claymation
03-18-2004, 07:20 PM
I kinda like the head idea too.

Depending where you have the tail lead to or where it is you can make it work really well.

Good Luck

Zack
03-19-2004, 01:54 AM
Thanks everyone for the help and support.

I won't be able to work on it tonight (loads of homework). But I thought I'd leave you with a shot of the updated topology. Just changed around his cheeks. It will be in my next post (have to do it through the website).

Zachary Taich

Zack
03-19-2004, 02:03 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079661779_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079661779_large.jpg)

here it is

RedZep
03-19-2004, 04:46 AM
Keep going Zack, your way ahead of me.:thumbsup:

Good luck.

Cheers,
Joshua

Designer2
03-19-2004, 05:23 AM
very great work and concepts keep it up, your second sketche has very good dimensions.

;)

Zack
03-19-2004, 06:17 AM
Thank you everyone :beer: . As much as I like the second one, I'm pretty set on the 1st one now. I may later take it upon myself to turn the 2nd sketch into a model as a personal project, or maybe just a digital painting.

I did get a bit more time today to model. I'm seeing now that I should have planned out my topography beforehand. It's not terrible, It's just not ideal.

In the next post I'll post an updated shot. Don't mind the mouth, I was just roughing out the area around the lips. :D

Once again, thank you everyone for the kind words.

Sorry for being so slow.:)

Zachary Taich

Zack
03-19-2004, 06:19 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079677198_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079677198_large.jpg)

Still needs wrinkles...
I'm gonna rely on my bump map heavily.

blueglitchman
03-19-2004, 07:18 AM
:buttrock: awesome dude, all the luck to ya! i wish i had access to good computers when i was 14 and tools like this! i am now 17 and just started with maya last june.

you can check out my entry if you want here:
http://www.cgtalk.com/showthread.php?threadid=130709

oh and i am from alberta

Zack
03-20-2004, 12:14 AM
)Thanks blueglitchman. Thanks for your interest. lol, I would barely call my computer good, it's acceptible :) .

It's friday night, and after about 10 I'll have nothing to do (Oh, and sad the life I lead.... :cry: lol) so I'll probably model till 2-3. I'm hoping to finish the head and maybe start mechanizing him a bit.

So I was thinking of what the pipe should lead to and I started to sketch out some ideas. Here's one that I find particularly... survivable.
>>Image in Next Post<<
If anyone has some really creative ideas, and it's not breaking the rules, I'd love it if you'd pm me with your ideas. Please don't get too set on anything though... I might not take it.

It's really easy to get buried here. I considered myself to be fairly ahead of the game, and as having a pretty good post rate, and yet I am on page 6 right now (not by the time you read this :) )

Zachary Taich

Zack
03-20-2004, 12:31 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079742698_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079742698_large.jpg)

It's called... The mini copter.

Rhezz
03-20-2004, 01:42 AM
Hey dude! Im only 13 :)
Anyways great start...I gotta get my butt moving if I wanna have a chance at this challenge (lol I know you're all gonna laugh at me).

EmpY
03-20-2004, 01:45 AM
hey zero, plenty of time till June so take it easy.
Work out your idea well - you could do crazy things
with that 1st one. I have a sh.ty PC too and I tell you,
each one that I had so far turned into "s" one (after just a few days) - ask any1.

bring it on


;)

Zack
03-20-2004, 05:09 AM
each one that I had so far turned into "s" one (after just a few days) - ask any1.
???

My computer isn't that bad, it's just not perfectly suitable for the beating I'm giving it.

bring it on
Awwww yeah!! :buttrock:


Hey dude! Im only 13
I started when I was 13 too. Ah, feels like it was just last year. Wait a minute... :surprised :banghead:

Anyways great start...I gotta get my butt moving if I wanna have a chance at this challenge (lol I know you're all gonna laugh at me).
We're not gonna laugh at you- hahaha..., wait I can get through this- haha!!! Calm down Zack... hahaha!!!

Don't worry. You're doing fine. All I'll say is that what you're doing is very ambitions. I mean, your first model!?!?! wow, you have got serious determination. My suggestion: Do this as much as you can. It will be a great experience to learn Modeling Texturing Lighting and the whole shpiel. If you ever feel like your falling behind, don't waste your time on it (this is meant to be positive).

Good Luck and Thank you everyone.

Zachary Taich

snorthul
03-20-2004, 06:48 AM
Looking good zero. When I was 13, we had one computer in our school....I remember being excited because I got a second hand Commedore 64. (I'm 30 in 2 days).

I like the second concept...it just feels more complete....maybe you could merge the two concepts...for instance...have the head able to detach from the body with the mini copter transporting it.

The modeling looks really good so far too. The face topology is looking pretty sweet...man I wish I could have started this longer than 3 years ago... :cry:

Keep it up.

Zack
03-20-2004, 06:54 AM
I wish I had 3 years experience. I'm convinced I started too late when I started 8 or 9 months ago.

Rhezz
03-20-2004, 07:11 AM
Nah we started quite early Zack :) I mean most of the dudes here started at like 20-28 yrs old. Well thats prolly coz the 3d modelling proggys have gotten way better over the past couple of years.

blueglitchman
03-20-2004, 07:23 AM
i started at 12 and used Bryce 3-D on a Pentium 133mhz with 32mb of RAM :)

m0bus
03-20-2004, 07:49 AM
i started when i was 15 on cinema 4dxl :surprised

Rhezz
03-21-2004, 08:15 PM
hey Zack, how come no updates? I wanna see how you're going with this. :)

Zack
03-21-2004, 09:16 PM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079903799_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079903799_large.jpg)

Told you I'm slow. I've really been battling the mouth. I need to close it. Wish he didn't look so much like a puffer fish

pigwater
03-22-2004, 12:22 AM
careful there ... pufferfish is a mod on this board :scream:

hey .. it's coming along nice and your making fab progreess ..good going ...:thumbsup:

Zack
03-22-2004, 02:03 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079920995_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079920995_large.jpg)

Take a look... Wuddya think?

This is the full face for now.
He looks a bit too happy.

Now I need to mechanize him some.

Zack
03-22-2004, 02:17 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079921838_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1079921838_large.jpg)

On your marks...
Get set...
CRITIQUE!

I myself spot about 7 little trouble areas. This is the time to be nitpicky. I can take it. And I need it. I want a kick @ss image.

Zachary Taich

dpvtank
03-22-2004, 03:49 AM
the checks seem sorta outta place. like he has some water in his mouth that he is about to spit on his little sister because she was annoying him earlier on [heheh..personal moments creep into these posts]

the nose sort of feels stretches on the sides.

Can't really notice much of the upper lip.
Can't really notice the fulcrum.

the nose also feels..flat. Might want to move it more outwards.

that's all I can think of right now.

later

-dpv

Zack
03-22-2004, 04:15 AM
Thanks for the comments. I'll work on those. Sorry for my ignorance but whats the "fulcrum" isn't that the middle of a lever?

iDio is Me
03-22-2004, 06:01 AM
have to say great job. I need to start soon, I am also a youth artist, many will see, my pain inside, and the joy it holds for me...

let me get to my entry...

Rhezz
03-22-2004, 08:21 PM
Nice progress Zack :) keep working on it.

My main area of concern is the nose...its too thin at some points and goes wide at the bottom...even it out a lil. :)

ivo D
03-22-2004, 09:57 PM
good start, not bad, not bad at all.. :D

and hell yea ,its just for the funn of it all :)

Zack
03-23-2004, 03:46 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080013602_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080013602_large.jpg)

Tweaks:
Nose - Thinner and wider in different areas
Mouth - Too many to describe
Eyes- Tighter fit to face
Chin/Neck - Moved Up

Suggestions?

Zack
03-23-2004, 03:48 AM
Originally posted by ivo D
good start, not bad, not bad at all.. :D

and hell yea ,its just for the funn of it all :)

Thanks. I couldn't agree more. This is a lot of fun and I have really learned a lot. Just by the experience itself.

Zachary Taich

Ravendsg
03-23-2004, 04:28 AM
Its coming along great, keep it up :D mine can't compare to urs man. Dun think i can handle those polies when i was ur age... dun think i even know wat polies ah... :P

:thumbsup:

Raymond

Rhezz
03-23-2004, 05:10 AM
Great progress Zack :)
It looks really awesome. :)

Zack
03-23-2004, 05:36 AM
Its coming along great, keep it up mine can't compare to urs man. Dun think i can handle those polies when i was ur age... dun think i even know wat polies ah... :P

I don't do polies... I do patches :p


Great progress Zack

Right back at ya! Wait... your names not Zack... is it? :surprised :D

Sorry about my extremely high slowocity. I'm just not fast.

I'll post more updates soon. I still have to sketch out what I'm going to do in the way of mechanization...

Zachary Taich

blueglitchman
03-23-2004, 05:43 AM
nice update :thumbsup: ur model is pretty good so far

Severian
03-23-2004, 06:05 AM
Lookin pretty good. One thing you might try is widening the mouth a bit. The mouth should be as wide as the space between the middle of the two eyes. The eyes look a bit too wide as well, they should only be one eye width apart. On the whole it's lookin really good though, keep it up.

Zack
03-23-2004, 06:17 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080022665_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080022665_large.jpg)

This is a concept for the mechanization of the head. I think the drain is going a bit over board...
Wuddya think?

Zack
03-23-2004, 06:19 AM
I forgot to mention but this is also a test of how much a few wrinkles (bump map) and the beard will do to age the character. I think it was pretty successful. Even if those are some serious wrinkles. Maybe I should put some of them into the geometry some more...

Zachary Taich

ivo D
03-23-2004, 11:52 AM
hehe nice paint over.. true , it does ad much;)

Zack
03-23-2004, 10:20 PM
Thanks ivo D. lol. Just trying to get my ideas out. I'll start modelling this tonight (hopefully...), if not I'll have a long time over break to work on this (break starts in two weeks.

Zack
03-23-2004, 10:20 PM
Sorry double post >Mods Please Delete<

Rhezz
03-24-2004, 10:03 AM
Sorry about my extremely high slowocity. I'm just not fast.

lol compared to me you're FAAST.

Well accualy Ive only spent about an hour on my model...only 2 more weeks til the break!!!

I think I might try working more in patches. I work in a mix of both atm...but I think it might be more helpful to use patches a bit more. :)

hemme
03-24-2004, 12:51 PM
Man i like this only 14 years old an still you got the bolls to role with the best, best of lock to you.

Zack
03-24-2004, 08:39 PM
you got the bolls to role with the best

You have NO idea :beer: .

Zachary Taich

Zack
03-24-2004, 08:49 PM
I think I might try working more in patches. I work in a mix of both atm...but I think it might be more helpful to use patches a bit more.

I use Hash Animation Master.

imscifi
03-25-2004, 02:59 AM
well, 14 or not your doing a great job. I agree the sketching on top definitely says a lot... and it's nice to have the chance to see what's going on inside your mind.

doing great.

oh and by the way, the plasma.jpg on your site is beautiful. I'm surprised you haven't gotten any bites. I would recomend doing a few more to beef up your content. Nice site.

keep up the good work!

Zack
03-25-2004, 03:08 AM
Thanks imscifi!

I did "plasma" before I had photoshop. I just had ps elements. Thanks for taking a look.

Zachary Taich

hpslashluvr
03-25-2004, 01:00 PM
I wish I had started when I was 14. ;) I just turned 17, which I suppose is still sort of young, but hell, it took years to get nuff money to buy the software/etc. I woulda had a whole lot more time at 14...

I would post front and side views as well as perspective, that'd help too.

Solomon
03-25-2004, 03:06 PM
Hi Zachary,

keep it up man. Passion is a key engredient to progress - and at such an early age - I applaud you!!

at 14 I hadn't even seen a color TV and I didn't even know what a computer was

you are living at a great time indeed - so make the most of it.


I too started off with Patch modeling in Max - I made a few tutorials sometime back - you can take a look at them over at http://sowl.com/tutorials-index.htm

I hope they give you some insight into patches - let me know if they are helpful.

Zack
03-25-2004, 10:12 PM
I wish I had started when I was 14. I just turned 17, which I suppose is still sort of young, but hell, it took years to get nuff money to buy the software/etc. I woulda had a whole lot more time at 14...

Thanks, the software was a present from my uncle... and he got a picture of my student id so he could get it for educational price. :)

As you can see at www.hash.com Animation Master is not exactly an expensive piece of software.

Zachary Taich

Zack
03-26-2004, 12:22 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080260522_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080260522_large.jpg)

Someone asked for some front and side shots. Here they are.

Zack
03-27-2004, 03:29 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080358164_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080358164_large.jpg)

Haven't had much time to work, but this is the first of many updates tonight.

Zack
03-27-2004, 05:06 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080363988_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080363988_large.jpg)

Added some wires. Still feels lacking. I'm just gonna keep adding stuff until it looks adequate.

ymbsnakeeye
03-27-2004, 05:12 AM
hahaha niice, when I was fourteen I was busy rippin off video games. Its a lot better being productive trust me. Just dont stop and your gonna be as good as these other people, even better. Good luck

Zack
03-27-2004, 06:28 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080368931_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080368931_large.jpg)

Moved some stuff and I'm officially running out of ideas. Grrr... Any comments?

Rhezz
03-27-2004, 07:20 AM
hey clean mesh dude :)
anyways I think the wrinkles will add a lot to the face.
Also add a goaty...You could do a hand made one (modelling every piece of hair) or you could go with a plane - diffuse map - opacity map approach.
heres how the latter was done (ok welll it just has an example).

http://www.cgtalk.com/showthread.php?s=&threadid=131029&perpage=15&pagenumber=1

blueglitchman
03-27-2004, 08:05 AM
hey dude.... thats really really good. keep it up

Zack
03-27-2004, 08:06 AM
Like the tips but I'm gonna try using A:M's built in hair feature's. It's kind of like shave and a haircut (I hear, I have no experience whatsoever with s&h). You can see what I'm talking about here: http://www.hash.com/am2004/Modeling/Hair/index.htm .

Thanks for your comments.

Zack
03-27-2004, 08:07 AM
hey dude.... thats really really good. keep it up

Thanks.

Zack
03-27-2004, 10:30 PM
Background:

In the year 2200 CE doctors and scientists from around the world, experts in the now popular field of mortality delaying (or whatever you want to call it) took it upon themselves to bring someone back to life, for the first time in history. They're subject: A 156 year old heart attack victim by the name of Fior Adana. They took away everything that would require too much energy: legs, abdomen, upper body, and neck. Anything that was not expressly neccesary was removed. Instead of legs, which would require an amount of energy that no small solar panel could power, a hovering disk was crafted. The man's head was attached to this disk by way of a chrome chain. An ethical question was raised, and the people of earth swore never to make a machine/human again. As long as their was a sun in the heavens, this man would live.

All the other inhabitants of earth did not share his good fortune. In the year 2300 all humans, animals, and plants died in a catastrophy that only Fior, lived to bear witness. Until the sun stops shining, or the earth swallows him whole, he will be here. To look, to reflect, and to remember what once was.

Sorry about my changing of tenses, every sentence. It's a weekend for god's sake! :beer:

Zachary Taich

Oh, and I'll post more modelling updates tonight. After seeing Hidalgo with the folks.

Zack
03-27-2004, 10:46 PM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080427605_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080427605_large.jpg)

This is super basic, just for seeing some colorscheme ideas and so I can better see problems. Tell me what you think.

blueglitchman
03-27-2004, 10:57 PM
i like your new story. it is really cool :) and nice clean model so far. keep it up :thumbsup:

oh and how was hidalgo?

Zack
03-27-2004, 11:04 PM
I'm going to see hidalgo tonight. Sorry, I posted one update quickly. I'm on pacific time. It's 3:03 on saturday as I write this. I won't be able to work on it till tonight.

Just figured something out. If my pictures look blurry, just click on them for a less compressed picture. You can see a lot more detail.

Thanks for the support everyone. And I still need your crits.

hpslashluvr
03-27-2004, 11:12 PM
the only problems that are jumping out at me are the edges of the nose, they should be more defined, it's really simple to (if you haven't already, i'm not sure how you modeled this) convert this to a mesh, and then you can follow any kind of modeling tut that covers modeling the nose. the other prob is the lips, they shouldn't quite come to a point like that, and some edges need to be pulled back, some need to be pulled forward.

good job, and hidalgo...is a good family movie i suppose. :rolleyes: lol, i liked viggo mortensen and his horse tho

Zack
03-27-2004, 11:17 PM
convert this to a mesh

I get everything else, but unfortunately I don't know about this. Do you think it applies to A:M? either way I'll work on it.

Zachary Taich

p.s. I heard hidalgo was no good. Have the fun is listening to my mom try and pronounce it :) .

blueglitchman
03-27-2004, 11:26 PM
yeah. i've heard mixed comments about it :)

hpslashluvr
03-27-2004, 11:42 PM
ok i looked up hash's website (hash is a strange name, reminds me of....:p nvm ) and it says it is only a patch/splines based modeling system. But there are plenty of great spline tut's out there that could help perhaps. I had this problem too when I spline modeled noses, the sides wouldn't smooth out perfectly. I'm not quite sure what you would do, I usually convert mine to a mesh out of frustration and then get frustrated again b/c you can't convert it back to splines ;)

there's a nose and mouth tut on 3dtotal.com, it's for 3ds max I think but I'm sure it can be applied? hmm i'll try to find some better spline tuts for ya

Zack
03-28-2004, 12:30 AM
Hash would say that they would rather perfect one thing than be not so good at many things. I have a little more of a realists approach. I see it as, you get what you pay for. For 300 dollars (or 200 educational price) having one modelling system, a texturing system, particles (including hair), and good animation tools, it's a pretty good price. I don't have the money to pay hundreds more (for the educational price) just for more modelling abilities.

hp, that's fine, you don't need to find me any others (unless you want to...) they'll probably apply, or at least the topology will. I'm not looking forward to going completely back to the drawing board. I'd prefer it if I could find someway to fix it through tweaking alone (and maybe a few spline changes).

Zachary Taich

Zack
03-28-2004, 01:38 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080437897_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080437897_large.jpg)

Added eye textures. I might work on these some more (based on comments and my own observations) but these are pretty close to done.

DDS
03-28-2004, 01:53 AM
hi!

very good for your 14 years old!! and for anyone too!

show us more

:bounce:

I would fix the lips, I find them too flat...but maybe its me...

Zack
03-28-2004, 01:56 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080438986_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080438986_large.jpg)

Ok, hpslashlover. I gave him a bit of a nose job. What do you think? Does he need more?

Zack
03-28-2004, 02:04 AM
Originally posted by DDS
hi!

very good for your 14 years old!! and for anyone too!

show us more

:bounce:

I would fix the lips, I find them too flat...but maybe its me...

Thank you so much. I'll work on those lips. It's funny, I see what you're talking about, but when I look in the bottom view they don't seem at all flat. I guess I'll just exagerate it some more...

I'm starting to think the eyes are too wide open for a person of this guy's age (approx. 156 when he died, but he didn't look a day over 123!) Most of his age is gonna be added in the bump and color map, but I'm wondering what about his character has to change.

Zack
03-28-2004, 02:42 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080441736_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080441736_large.jpg)

Ok, just elaborating the machine part. Then solar panel, then chain thing, then disk, then texturing. Looks like I've got things all planned out :) . *Note: me sticking to plan is one of the signs of the apocalypse I believe. Don't count on it.

creativer
03-28-2004, 05:05 AM
Dude in a few years time you'll be one sick 3D artist! I can see you have so much potential and with such a dedicated attitude your destined for greatness!! ROCK ON!!

Zack
03-28-2004, 06:08 AM
Dude in a few years time you'll be one sick 3D artist! I can see you have so much potential and with such a dedicated attitude your destined for greatness!! ROCK ON!!

Thanks, but... I'm not sick now ? :cry: :cry: :cry:

Just kidding. Thanks.

Zack
03-28-2004, 05:21 PM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080494467_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080494467_large.jpg)

Well here's my eye texture. I didn't put a watermark on it, cause frankly, I don't care if anyone steals it (unless it's somehow against the rules of the contest). If you do use it, remember to give credit where credit is due.

painkiller
03-28-2004, 07:50 PM
realy 14 years old ???!!! wow .... not bad dude !!
looks great .... keep up ! :thumbsup:

Zack
03-28-2004, 07:55 PM
realy 14 years old ???!!! wow .... not bad dude !!
No I'm really 28. :) :eek:

Just kidding, yup I am 14. Thanks.

(edited by Zack at 5:28 pm Pacific Time because of the intense confusion of various people who thought I was actually 28:shrug: )

painkiller
03-29-2004, 04:27 PM
ohhhh....ok.... that's better ......

hey i will be 28 soon too ! :bounce:

grafi
03-29-2004, 04:33 PM
Your doing pretty good with the concept just waiting to see the thing blocked out a bit more model.

painkiller
03-29-2004, 05:02 PM
u right it's realy dosnt metter ...... it's just small coincidence
that's all . :hmm:

Zack
03-29-2004, 08:52 PM
Dude, I was joking. I am 14. Wow... people here....

painkiller
03-29-2004, 10:15 PM
:curious: ..... yeh ....what ever ....

Zack
04-01-2004, 03:44 AM
http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080791039_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/1615/1615_1080791039_large.jpg)

Ok, tweaks are as follows:
:.Eye shape and position changed
:.Nose size changed slightly
:.More latches (at bottom and on sides)
Although there have been changes, this is less of a full modelling update than a call for me to get back into this. School has taken over the last few days.

Shouit
04-02-2004, 09:44 AM
hi zero! great work there, keep it up. nice concept i'm really curious what the rest of the dude looks like.
and thanks again for your comments on my character (eve)...
some guys have no sense of humor :)

machineflesh (http://www.cgtalk.com/showthread.php?threadid=131025)

website (http://www.lichtpartikel.de)

tgoodes
04-03-2004, 03:41 AM
Hey, It's Zack right?

anyway, good start, Not bad for a year experience as most people have been saying, i'm 19, been dong this stuff since i was 14 as well.

1.) Could you post a wire, maybe we could help you with your model if we could see if properly
2.) If you want to age your model try sticking with geometry instead of a bump map, you'll get a better result in the end
3.) Try doing a few lighting tests on the side, save you a little time in the end.


If you'd like, email me or something, maybe we could chat on msn or something, i'd help you along

Zack
04-03-2004, 06:22 AM
hi zero! great work there, keep it up. nice concept i'm really curious what the rest of the dude looks like.

Well, if I'm sticking to concept, then there's not much more "dude" to go. Just a chain of some sort and mechanisms. Thanks for your interest.

1.) Could you post a wire, maybe we could help you with your model if we could see if properly

Hi! You can find a fairly up to date wireframe of the flesh part of his face on page five, about half way down the page. It doesn't have any of the mechanical attachments, but those are simplistic it's not even funny. I definitely need help on the model... It looks like, well, crap. I'll send you an email soon.


2.) If you want to age your model try sticking with geometry instead of a bump map, you'll get a better result in the end

Ya, I've been working on this a bit, but I've been having trouble having everything look both wrinkled and smooth, and keep the patch count manageable.


3.) Try doing a few lighting tests on the side, save you a little time in the end.
Believe it or not, I have! I guess that's the next thing I'll post. I did some radiosity tests, although nothing turned out particularly great. Once the model has all the wrinkles, I'll better be able to decide on lighting. A lot of this is new to me. I've done images before, I've made heads before, I've even done texturing before, but nothing in this much depth. Lighting will be, for the most part, completely new for me. Realistic texturing will be completely new for me. But I have the resources and the will to learn, so I hope to come out in the end with an image that I'm proud to show, even for a first in many aspects. That's a very longwinded response for your question (?) about lighting tests :) .



If you'd like, email me or something, maybe we could chat on msn or something, i'd help you along

I'll send you an email, but I don't have msn... Do you have AIM? In case you or anyone else does my screen name is (surprise!) zero2zillion. Feel free to drop me a line, and give crits. I look forward to it.

Spring break has officially started for me, so expect a lot of updates in the coming week in a half.

Zachary Taich

tgoodes
04-03-2004, 01:43 PM
alright, I work today, i'll take a look at the wireframe when i get home, i'll see if i can help a little

No, i don't have AIM

I'll make a list of things you could do to age him as well

Dreamwave
04-03-2004, 05:55 PM
is this topic only about your age or am I allowed too to say something about your model?

to make him look older, you should broaden his cheekbones a bit and give him some stubbles (on the bumpmap, not in the geometry :p )

The eye texture...why do you have the lighting highlights on the texture itself?! :eek:
work on the shaders of the eye and the eyelens and you won't need that, try to put in some more detail instead!

You should indeed work on a better lighting setup, it really helps when you start texturing

And I don't really like the designs of the 'mechanisation' :shrug:

Zack
04-03-2004, 07:42 PM
is this topic only about your age or am I allowed too to say something about your model?

Thank you for the sarcasm. :surprised I mentioned it once in the beginning and without even a concept I got about a page of comments. Yes, I've been asking all along for lot's of crits. Look at almost every page at my posts. Yes. Please do.

The eye texture...why do you have the lighting highlights on the texture itself?!
I know you might consider it cheating, but this model, and all it's textures are here for a single image, therefore "cheating" in this form especially, I find very acceptable. It also adds life without having to get more complicated than is neccesary. I'm not animating this guy. Can you give me a reason why I would do it otherwise? Also, even when characters are meant to be animated, every tutorial I have ever seen has had highlights already included.

And I don't really like the designs of the 'mechanisation'
Thank you for the incredibly helpful constructive criticism. Do you have any suggestions? If not, then I don't know why you mention it.

I'm sorry if I sound a bit p/o ed. Just your first sentence got me off... I'm not responsible for what others say. You'll never hear me say, "Hey I'm 14! I've got low self esteem! Please compliment me on my age!"

Your post was trying to elicit a response, even if it was not a flame.

Zachary Taich

hpslashluvr
04-03-2004, 10:47 PM
I think he was joking about the age...or maybe just a little jealous. :p Well, he was being constructive in my opinion, except for the part about teh design, but of course you can't help that, you've already stuck to your design. I don't think he was trying to flame you.

The eye texture can have highlights painted in, that's how I would do it. However, he is right, you do need to work on lighting as you have now basically finished "outlining" your model. Lighting can reveal a hell of a lot of flaws and also make your character appear more professional. About the eye texture, I also agree that there needs to be more detail. It appears really cartoony right now, not a bad thing, just it'll be so much better.

Good job tho, update soon.

tgoodes
04-04-2004, 06:35 AM
A few things you could also do to add age is perhaps a double chin, try roundening the nose a little. Bags under the eyes, larger than normal ears.

Duno if that helps

tsunami4you
04-04-2004, 06:53 AM
for 14 years this is very good work man! keep it up!:thumbsup:

Rhezz
04-09-2004, 03:47 AM
Hey Zach :) good progress
I dont think the metal going around his head looks very good...it seems a bit too primitive for your idea. Maybe you should rounden it and cut it about half way down.

:)

Zack
04-09-2004, 04:58 AM
Ok, Thanks.

Rhezz
05-25-2004, 11:18 AM
So uh...where u gone dude?
This idea is pretty cool.

CGTalk Moderation
01-17-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.