View Full Version : Machineflesh 3D Challenge Entry: Saeed Kalhor
03-16-2004, 11:47 PM
Saeed Kalhor has entered the Machineflesh 3D Challenge.
06-12-2004, 12:58 AM
i'm very late. but i'll try to finish my work before deadline.
this a Terrible Crab with codename TC-0022.
i took the idea from BlueCrab body.
i like make a new way to swimming and a new armor and new mechanical claws with guns for it 8-o
i'll tray to explain it but my english is poor.
excuse me frinds if my words not understandable.
06-12-2004, 01:13 AM
you all know hose-pipe and how it response when you squeeze the head of it.
when the hole is wide water comes out slowly and when you squeeze it the water will comes out faster and with more power.
i have an idea to use this action similar to jet airplane.
i think this simple sketch's can show my idea.
06-12-2004, 01:23 AM
i was not sketching the idea completely.thus i show parts of my model.
06-12-2004, 01:29 AM
this is first wire of body.
06-12-2004, 01:34 AM
06-12-2004, 01:37 AM
06-12-2004, 01:46 AM
this is leg.
06-12-2004, 01:49 AM
this the Small Claw.
i like make Claws similar to male Fiddler Crabs.one big and one small.
06-12-2004, 01:56 AM
this is all Turning of claws.
06-12-2004, 02:03 AM
this is gun on big claw and this different between shape of claws.
06-12-2004, 02:08 AM
this is all parts together.
06-12-2004, 02:13 AM
this is bottom view of all part together.
i'm now very tired and must go sleep.
i'll explain all parts.
let me know your opinion of my modeling.
06-12-2004, 08:59 PM
hi again :)
i know try to explain my mind.
the shape of body will be similar to bluecrab body.
the new armor is biger than normal to add a electromotor inside it for pumping the water from
water-in ports to water-out ports and run it forward.
in this image
you can see 3 constant port for back water-out.the middle (biger) one will use to run forward and control
speed of swimming.two others will use for left & right turning [ stupid: i have a mistake in this image
both turn directions must be inverted. ] :(
also it have 2 dynamic water-out ports in bottom of body, to takeoff and swimming into ocean
water medium. :)
this is flesh part:
in this way i replacing the real swimming legs of bluecrab with another walking legs to be faster
in walking and capable to keep body stable on the ground.
the legs will be flesh part of my model.they breaked apart with a modern surgery and side groups
( left & right legs ) connected to body wider.in this way the real legs could control the body heaviness.
here's another enhancement, the head of legs shielded by metal to be firm and have knife edges for
tear soft things and crush hard things.
And about claws.frist time i thinking to make them as real claws but after some times i changing
the idea and making them mechanical.i using the form of male Fiddler Crab's claws.
shape of both claws are same but biger one have weapons on end part.that capsules near the body
filled by Helium to balance the claws heaviness.here's 3 weapons on the big claw.
one MachineGun one DiskShooter (ninja disks) and 2 Lance.but here's not any bullet as that bullets
we use in guns.at the bottom of weapons image you can see i mentioned to a part of claw,
which is unnecessary in first look.but it's very important.first the TC0022 have a bullet and disk generator
inside that part.the ganerator will make bullets from solutes (i'm not sure on meaning of this word ??)
inside ocean water.second it will make balance between sides of claw.
But wath about energy? The TC0022 whill take electric energy from Sun with solar batteries and storing
them into dry batteries inside the body.i'll add solar batteries detail in texturing time.
and i'm worked in max5.
who do you think ?
sorry for my english.
06-12-2004, 09:54 PM
That's a very interesting design, I like it, ... but I think you should have some FLESH somewhere, you know. I hardly can determine which part is the living part. maybe you could fix it in texturing session. :-) good luck
06-12-2004, 10:18 PM
thanks for your consider.
yeah you are right. it's hard to determine flesh parts now.
the legs will be flesh part.after texturing it will be determinable.
i changing the color of explaining word about flesh part.
06-18-2004, 09:01 PM
i'm rebuilding the claw as this.
06-18-2004, 09:05 PM
this is Texturing of legs.
now the flesh part is apparent.
06-18-2004, 09:10 PM
this body complete texturing and materializing.
all parts apart from flesh part have brushed metal material.
06-18-2004, 09:15 PM
this is second modle in final scene.
this dart fish will be hunted by TC0022.
06-18-2004, 09:18 PM
and this is, it's texturing.
06-18-2004, 09:27 PM
this is final scene wire and lighing setup.
i have 2 map projected light to simulate underwater light.
01-17-2006, 04:00 PM
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