PenGuin
07-05-2002, 07:23 PM
hello there, :wavey:
I've put that topic on general modeling but without any response.
I'm modeling my first character ever. It's a mid poly ( 3000 ) dwarf
warrior for a game. Because it is a dwarf it is important to create most realistic long beard, moustache and some braids. I can spend there about 200-250 polys on "hairy" part.
I would like to ask for some advice 'cos I'm totally green on this one. Would it be better to create hairs from stripes of polygons or create dimensional hairs, or blend those tehniques.
Help me out. Any suggestion would be very helpful.
To give you an idea how that creature that supposed to be dwarf looks. It looks more like goblin face right now (I have to work on that to)
http://www.astercity.net/~peng22/trash/dwarf_begining8.jpg
I've put that topic on general modeling but without any response.
I'm modeling my first character ever. It's a mid poly ( 3000 ) dwarf
warrior for a game. Because it is a dwarf it is important to create most realistic long beard, moustache and some braids. I can spend there about 200-250 polys on "hairy" part.
I would like to ask for some advice 'cos I'm totally green on this one. Would it be better to create hairs from stripes of polygons or create dimensional hairs, or blend those tehniques.
Help me out. Any suggestion would be very helpful.
To give you an idea how that creature that supposed to be dwarf looks. It looks more like goblin face right now (I have to work on that to)
http://www.astercity.net/~peng22/trash/dwarf_begining8.jpg
