View Full Version : Bssrdf shader
yinako 03-16-2004, 03:15 PM Just so all you SSS fanatics know.
http://test.jzinfo.com/bssrdf.htm
Implemented as standard Maya shader.
|
|
danylyon
03-16-2004, 04:16 PM
Very cool!
Is there a way to have bump mapping?
Is there a way to control the sss effect with a texture map?
Profane
03-16-2004, 06:08 PM
...really cool....thanks for the link!
yinako
03-18-2004, 01:36 PM
Originally posted by danylyon
Very cool!
Is there a way to have bump mapping?
Is there a way to control the sss effect with a texture map?
yeap theres an example scene in the files, with bump.
I also notice it doesn't work with convert to file texture command, bummer..urr
bluemagicuk
03-19-2004, 04:56 PM
Thanks for the info, will test more this weekend :)
stallion151
03-20-2004, 01:06 AM
pretty cool shader, have one problem though.
On the examples it works brilliantly, but when i try my model. It gives me an error of input connection already exists (along those lines) and only renders a black specular shader...?
dunno why
houwen
03-24-2004, 06:07 AM
Thank you !!i will try soon!
CGTalk Moderation
01-17-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.