View Full Version : still: apple
Hispaniola 03-16-2004, 03:12 PM Hi~
brazil render, material test
I applied complex noise map in bump and specular map.
excuse my english^^;
c&c plz..
http://www.yhucks.com/hucks_zb/data/usergl/apple_r.jpg
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EricCartman
03-16-2004, 04:08 PM
I love it. Still, apple shape is too perfect.
Profane
03-16-2004, 09:07 PM
yeah....the material is pretty good....but the shape is off!
Hispaniola
03-17-2004, 02:03 AM
Thanks for attention Profane, Eric_Cartman
This scean on purpose to do material test.
How to express surface detail, bump? specular map?
looks great indeed!
just move some vertices around and you got it!
SidewinderX143
03-17-2004, 02:28 AM
use a displacment map :)
XxBrianxX
03-17-2004, 03:37 AM
hey i liek the texture.. maybe put some bruise son it and maybe it got a cut and it started to rot around the cut all brown cool image though
Stillwell
03-17-2004, 03:58 AM
This has to be one of the best texturing applied to an apple I've seen. Plus, the lighting gives it good justice. I like the shape, sometimes apples are deformed like this. I would recommend not changing it. (I was a big fan of green apples like this, and this form was very common. Green apples are not like red apples.)
What I'd like to see is only a screenshot of the material tree, if possible.
What software/renderer did you use?
Cheers,
chongzi
03-17-2004, 04:01 AM
very well:thumbsup:
Hispaniola
03-17-2004, 05:54 AM
Thanks for all critiques.
I need to more complex diffuse layer.
I used PS for texture. work in 3DsMax with Brazil r/s
Here is material tree Stillwell
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