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Hispaniola
03-16-2004, 03:12 PM
Hi~
brazil render, material test
I applied complex noise map in bump and specular map.
excuse my english^^;
c&c plz..
http://www.yhucks.com/hucks_zb/data/usergl/apple_r.jpg

EricCartman
03-16-2004, 04:08 PM
I love it. Still, apple shape is too perfect.

Profane
03-16-2004, 09:07 PM
yeah....the material is pretty good....but the shape is off!

Hispaniola
03-17-2004, 02:03 AM
Thanks for attention Profane, Eric_Cartman
This scean on purpose to do material test.
How to express surface detail, bump? specular map?

Man
03-17-2004, 02:11 AM
looks great indeed!


just move some vertices around and you got it!

SidewinderX143
03-17-2004, 02:28 AM
use a displacment map :)

XxBrianxX
03-17-2004, 03:37 AM
hey i liek the texture.. maybe put some bruise son it and maybe it got a cut and it started to rot around the cut all brown cool image though

Stillwell
03-17-2004, 03:58 AM
This has to be one of the best texturing applied to an apple I've seen. Plus, the lighting gives it good justice. I like the shape, sometimes apples are deformed like this. I would recommend not changing it. (I was a big fan of green apples like this, and this form was very common. Green apples are not like red apples.)

What I'd like to see is only a screenshot of the material tree, if possible.

What software/renderer did you use?

Cheers,

chongzi
03-17-2004, 04:01 AM
very well:thumbsup:

Hispaniola
03-17-2004, 05:54 AM
Thanks for all critiques.
I need to more complex diffuse layer.
I used PS for texture. work in 3DsMax with Brazil r/s
Here is material tree Stillwell

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