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calvin2004
03-16-2004, 01:00 PM
hello
i want to convert the nurbs surface to a polymesh ,
when I do the conversion, a new poly mesh is made
but I lose all the texture and UV mapping information on the new mesh.
is there a way to convert Nurbs to Mesh and have it retain all of that info?(texture¡¢UVs)

francescaluce
03-29-2004, 10:06 PM
mmmhhh..... :blush:


ciao
francesca

tachy0n
03-29-2004, 10:19 PM
Basically stay away from NURBS in XSI....

Ablefish
03-29-2004, 10:45 PM
It may not be feasible depending on how many nurbs patches you're dealing with, but with the ContourStretch subprojection in the texture editor you might be able to get 'similar' UVs.

Obviously not ideal... :blush:

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