jscott
03-16-2004, 02:53 AM
I'm kind of new to creating shaders in Maya so please excuse me if this is a simple question.
When I attach a shader with image maps to geometry the shader projection doesn't follow the objects local axis. So when I rotate an object the shader doesn't rotate it just keeps projecting from the same place. This obviously screws up the mapping if you rotate the object.
Can I stop this from happening or is this completely the wrong approach.
Thanks,
-jscott
When I attach a shader with image maps to geometry the shader projection doesn't follow the objects local axis. So when I rotate an object the shader doesn't rotate it just keeps projecting from the same place. This obviously screws up the mapping if you rotate the object.
Can I stop this from happening or is this completely the wrong approach.
Thanks,
-jscott
