View Full Version : Speed modeling session : theme : Women
We already did a human face session and a posed figure one . This time we'll focus on the female form. You can model only the face, full body, or a posed figure, as you wish. This session runs until monday 22 march.
1-3 hours model, post unsmoothed wires and different views.
Please read the speed modeling forum rules (http://www.cgtalk.com/showthread.php?s=&threadid=124788) before posting.
03-15-2004, 11:07 PM
:thumbsup: Warm up, Bad boys!
I'm going to look for a concept at Shane Glines' website (http://www.shaneglines.net) or Mike James' (http://www.jamesart.com) for this session. I always wanted to make them 3D!
03-16-2004, 12:01 PM
Pretty please not naked! I love coming here but i'm only 12 and haven't reached that stage yet.
03-16-2004, 02:18 PM
There is a HUGE difference between art and pornography. This is art...and stuff like raunchy poses and the like, well, that doesn't get posted here. Against the rules you see...not to confuse lewd with alluring and seductive though.
Unfortunately, I wouldnt't know how to handle your matter except to make this thread unavailable to yourself. Because otherwise, one must deal with issues like morals, religion, and whatever else that would hinder one from accepting the human form on an artistic level and nothing more.
I commend such laudable behavior at your age :applause: but otherwise...:shrug:
03-16-2004, 07:11 PM
I guess i jsut won't look at this thread then. Make it easier on you older guys. :)
I'll try this one out later, and if it turns out I have any skill, I might just post it! lol.
Wait two years, rsjrv99, and you'll be begging for the nude stuff :) ! lol, it's great to see other young users here. This may be my first speed model session (although almost everything I model is speed modeled anyways [read: badly])
03-17-2004, 12:14 AM
Interesting points... from what I've seen on this site, any nudity has been very tastefully presented. Thing is guys, if you ever want to study visual arts and do anything more than architectural design (and even then, there can be anatomical influences), the human form has to be thoroughly studied. I think being able to accurately speed model the human form is particularly useful for those in game character design. Good luck all.
03-17-2004, 07:42 AM
yea think ill join in, nice idear :)
damn 3 hours,, good practise for me ,i always take my time, msn, some music doing this and that, thats my biggest prob, ill put myself to the test;)
**is only a torso ,also permitted?.. you mention head, full body, and a posed one, but do you meen a torso only than.. or something without a head?**
Ivo D : of course!
I deleted some unuseful blabling ... sorry, but it had nothing to do with the speed sessions...
03-17-2004, 08:55 AM
now this is a challenge based more on design or topology, from the showing whire point of view i think . modelling topology correct in a short period of time.
the combination of both im sure is important, but if you only model a torso and its sublime, than what will have the overhands, a design or a technique.
personally than id go for the technique or aint this the important aspect here..?
EDIT : sorry i miss read.. i see based on the female form, so i guess topology than.. srry bad of me
03-17-2004, 02:33 PM
I managed to squeeze in a hour of work today... Hopefully I will have some more time later today or tomorrow.
Here's where I'm at right now:
I really tried not to focus my work on one particular area over the others... But I was only kidding my self... It took minutes before I found myself pushing and pulling the vertices of my favorite areas... :shrug: old habits die hard...:blush: So her basic form is about 15 minutes of work... and her torso is around 45 minutes of work :)
03-17-2004, 03:18 PM
im in, its my first time! should be fun
03-17-2004, 05:07 PM
Originally posted by ila_solomon
I'm going to look for a concept at ... Mike James' (http://www.jamesart.com) for this session. I always wanted to make them 3D! You might want to check with Mike James first:
"...We have found our kits illegally laser-scanned for creation of CGI characters. This is copyright theft. Unless written permission for specific usage is obtained from us, or a proper licensing contract agreed upon and signed, Azimuth Design is within it's rights to take immediate legal action against the infringer."
03-17-2004, 05:53 PM
Oh, this one is a definite; I really need to start working on a model of Y.T. from Snow Crash. Well, once the new computer shows up on Friday.
03-18-2004, 01:38 PM
have spent some time over lunch on this.... have to get back to work now. Will try and get some more done this arvo.
So far 522 verts (465 faces for you max people). Using maya. Edges have normal smoothing.
03-18-2004, 04:52 PM
... managed to get some more done in the last hour. here's the update....do I have to have the head and feet done? 45 mins for those is a chalange in its self. Or can I just rig what I have and present it in a 'marble statue' pose?
03-18-2004, 05:23 PM
So, this is my goal:
:surprised :drool: :buttrock:
Let see how much can I do in 3 hours!!!
Crazy Damo : you do what you feel the most challenging for yourself :) it already is great, I really like how you managed the hip / pelvis/ belly area.
03-18-2004, 07:23 PM
50% of time has already gone!! This is my first complete 3D girl! So it is a real challenge!
03-18-2004, 08:19 PM
1 hour left... I'm going to eat...
03-18-2004, 11:11 PM
Around about 3 hours for this one:
Would have loved to get the feet in there within the time, ah well.
03-18-2004, 11:21 PM
heres a little sculpture of a girl that I made in maya and rendered with MR!
03-19-2004, 01:49 AM
Here she is:
:cry: I prefer the real Elisha!!... 3 hours is not enough!!
03-19-2004, 04:07 AM
Going for more of a statuesque treatment here. This took about 30 minutes to create. About an hour total total with lighting, materials, test renders included:
274 verts for the statue (not including stand). Done in Blender 2.32.
03-20-2004, 12:04 AM
I'd have thought the response to this one would have been higher. Hmm. Anyway, here's mine:
Almost 3 hours on the nose. I plan to keep going on her and hopefully gome up with something useful eventually.
03-21-2004, 03:19 AM
Ok, 1 hour down, need more coffee.
Video is here: http://www.macs.unisa.edu.au/antrent/speedmodeling/Hour1.avi (12megs)
03-21-2004, 06:01 AM
Video is here:
03-21-2004, 08:06 AM
Well, it's not fantastic, but I'm happy with the effort. If I wasn't already working on a female model, I would probably finish this up :) Oh well :)
Oh, I used Max6 ;)
03-22-2004, 12:04 AM
Here's something else I made for this speed session. I called it "up close and personal" because I wanted to create a closeup, not necessarily photorealistic (which I don't think this is) but something of photographic quality in terms of presentation (in this case soft focus):
more image links:
another wireframe (http://webusers.warwick.net/~u1019306/myblenderimages/upcloseandpersonal-wireframe5-byrjt2004.jpg)
shaded preview (http://webusers.warwick.net/~u1019306/myblenderimages/upcloseandpersonal-wireframe3-byrjt2004.jpg)
Created and rendered in Blender 2.32, post-processed in Paint Shop Pro. The final render was post-processed in the following ways: gaussian blur, total image colorization, and smudge brush to draw out up hair/eyebrows/eyelashes. I didn't want to stop at the modeling -- I wanted to create a "finished" piece for this session, although it will probably revisited sometime down the road because I like to work at things and learn from these kinds of projects as much as possible.
I used this particular speed modeling session as an opportunity to concentrate more on edgeloops, and while this head is VERY far from perfect (for one thing, she has no ears :P) it does represent a small personal step forward, even though the edgeloops are not perfect in this case, but here I didn't have time to perfectly do the loops due to the three hour limit.
This took about two hours to model, another half hour or so to light/texture, and about 20 minutes more of combined test rendering and post-processing. This was worked on in two separate sittings, where the second sitting focused on the mouth region after I realized the mouth needed to be refined -- well, it all could use refining of course, but I ran out of time :) -- so I just wanted to point out there is a slight difference between the second render and the first set of wire images posted above concerning just the top part of the upper lip and the edges of that lip.
Thanks for checking out my stuff.
01-17-2006, 05:00 PM
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