miette
01-27-2002, 04:07 AM
Hi all,
I've been in games, doing real-time for the last few years - Hate to admit it, but this is my first hi-poly human body. I know they're not the prettiest renders, but they show front & back, low & hi-poly. Also, it is an exercise, so I may never texture it. I used connectPolyShape.mel (Maya). Some areas I'd like to go back into are: Detail in the face; Accurate musculature in the thighs; refining the toes & outer edges of the feet... Any *constructive* critique would be appreciated.
There's a camera rotation at this Link:
Body rotation AVI (http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem.avi)
...and you'll need the DivX compression codec to see it:
http://www.divx.com/divx/index.php
http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem_faceted2.jpg
http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem_faceted2_back.jpg
http://www.artgurl.ca/SarahMeagher_website.data/components/head3.jpg
I've been in games, doing real-time for the last few years - Hate to admit it, but this is my first hi-poly human body. I know they're not the prettiest renders, but they show front & back, low & hi-poly. Also, it is an exercise, so I may never texture it. I used connectPolyShape.mel (Maya). Some areas I'd like to go back into are: Detail in the face; Accurate musculature in the thighs; refining the toes & outer edges of the feet... Any *constructive* critique would be appreciated.
There's a camera rotation at this Link:
Body rotation AVI (http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem.avi)
...and you'll need the DivX compression codec to see it:
http://www.divx.com/divx/index.php
http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem_faceted2.jpg
http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem_faceted2_back.jpg
http://www.artgurl.ca/SarahMeagher_website.data/components/head3.jpg
