PDA

View Full Version : One more female body :)


miette
01-27-2002, 04:07 AM
Hi all,
I've been in games, doing real-time for the last few years - Hate to admit it, but this is my first hi-poly human body. I know they're not the prettiest renders, but they show front & back, low & hi-poly. Also, it is an exercise, so I may never texture it. I used connectPolyShape.mel (Maya). Some areas I'd like to go back into are: Detail in the face; Accurate musculature in the thighs; refining the toes & outer edges of the feet... Any *constructive* critique would be appreciated.

There's a camera rotation at this Link:
Body rotation AVI (http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem.avi)
...and you'll need the DivX compression codec to see it:
http://www.divx.com/divx/index.php
http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem_faceted2.jpg
http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem_faceted2_back.jpg
http://www.artgurl.ca/SarahMeagher_website.data/components/head3.jpg

Jean Eric
01-27-2002, 07:13 AM
Very nice work Miette.

Sketch23
01-27-2002, 02:29 PM
Very tight work. Her body looks pretty dead on. Her face seems a little weird, although it could just be a different looking girl. Anyways really nice work!

Blackarts
01-27-2002, 03:00 PM
looks really nice! I think the polys cutting straight across the hips like that might deform badly though. I'd prefer to see them angled like this: \\// if that makes sense.

-daryl

mcaron
01-28-2002, 03:49 AM
Nice work.

There is some really nice stuff on your site too.

stark-001
01-28-2002, 05:21 AM
i must say Woow ... really nice ...

but a bit stiff in the shoulder area, and the pelvis ...

Good work ...

l_farley13_l
01-28-2002, 05:57 AM
Nice, are you planning on adding any bones etc, it would be interesting to see how well it deforms (the shoulder's structure is intersting, nice job on the muscle attaching to the breast, mabe move it a bit inward ?) One can really yell you have had some experence in low poly modeling, the structure is quite well laid out!

see you,

Farley13

goodlag
01-28-2002, 07:58 AM
looks really nice!

miette
01-28-2002, 09:43 AM
Thanks for the input everyone!

These are all things I can adjust. :)
I agree the face is still a bit too stylized, compared to the body, and when I add more detail it will get refined. The neck is still a bit long; easy to fix. The hip/pelvic area and shoulders do need a bit of tweaking. I have not tried rigging/weighting it yet, but I'm sure I'll have to make more adjustments at that time. I prob'ly won't animate her, but I am interested in seeing her posed.
Thanks again!

Anyone else want to throw in?
Hopefully I'll have time to tweak her before too long, and I'll repost.

www.artgurl.ca

Joebount
01-29-2002, 01:46 AM
Really cool. Maybee more space between the lips and the chin. :)

CGTalk Moderation
01-13-2006, 12:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.