View Full Version : Beast of Burden - Characters - Krugar
Jhonus 07-05-2002, 02:20 PM I'm feeling guilty about entering since I have so much other stuff to work on.
But anyway, heres my concept sketch done in 3D since I have an allergy to paper.
This is actually three different sketches morphed into one.
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Added a beast (defined in part as a quadraped according to my dictionary)
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Jhonus
07-05-2002, 02:21 PM
hmmm... i love the compositions i can get with this setup
OrestesMantra
07-05-2002, 02:41 PM
When they said no humanoid i think they meant no fat people too;)
Taoizm
07-05-2002, 04:15 PM
It's a cool concept, but you're treading the humanoid rule pretty darned close. Bipedal is cool, but change the details of the character into more of a "beast". I don't think just making him flabby is going to change it enough.
ZrO-1
07-05-2002, 05:27 PM
I like your design, but it's way too humanoid IMO. Only birds, dinos, and people walk on two legs. I think the BoB right now is just too close to humanoid to work no matter what you did with it.
Jhonus
07-06-2002, 05:57 AM
Yeah, thanks guys. Just added a new image up top with a more beastly character.
I'm seeing alot of dinosaur based characters so i'm trying to avoid that by going with a convoy of screwed up characters - with the purpose of either being a pilgrimage, a seasonal migration or some sort of screwed up army.
I'm swinging towards the more primitive instinctual migration at the mo.
Jhonus
07-07-2002, 09:38 AM
Update! Just blocking things out.
Give me your opinions.
What do you think of the pointy arms?
Do you like the proportions?
I was thinking of making it more like the Dali elephant.
Do you like the overall design?
cyroz2000
07-07-2002, 09:47 AM
Very good design, :)
I'll keep an eye on your thread.
erilaz
07-07-2002, 09:54 AM
Pointy be good! :) Almost reminds me of those weird riding beasts in the Dark Crystal.
Funky blades as arms would be cool!:scream:
NGKrush
07-07-2002, 10:52 AM
I've been following this challenge closely and everything posted looks really good, but this thread just gave me goosebumps: fantasic design!
I can't wait untill the next update! :)
sherban
07-07-2002, 12:49 PM
nice daparture from the heavy shoulder-set. :D
That's the first thing that has to go if you want to make yours stand out from the rest.
I totally dig the emaciated slave thing you got going.
only thing is he doesn't seem like he'd be able to pull all that weight.
more specifically:
he seems to be putting his shoulders/weight into it. However his skinny frame would call (IMO) for him to be pulling himself along with his arms.
More like cliff-climbing (except horizontal).
did that make sense?
sherban
07-07-2002, 12:53 PM
ok, here's a sketch to show what I mean.
Although this way would call for him to have hooks at the ends.
Jhonus
07-07-2002, 01:25 PM
I just spent 5mins staring at Sherban's avatar waiting for it to change. :surprised
THanks for the comments NGKrush, Erilaz, Cyroz2000, mucho appreciated it gives me some more motivation.
Sherban, thats a cool take on the design. Crazy.... you put the weight at a higher point than i had planned... so he got evolved in a new direction.
I planned the beast around having the weight at the hips with the tow line at a similar angle to the spine. So he drives with his legs. The only problem is that he would have his COG so far forward, which is why i designed the pointy arms to support his body weight.
I dunno, does that design work? Maybe I'll need to make the tow line at a flat angle.
I'm getting urges to build several characters so I think the hook-arm will be in my next design.
I'm never going to finish this ;)
NGKrush
07-07-2002, 02:07 PM
I'm getting urges to build several characters so I think the hook-arm will be in my next design.
is that going to be "wolves pulling a sled forward" like ? that would look really cool and go with what sherban said about that the beast isn't strong enough to carry the load
(sherban: "only thing is he doesn't seem like he'd be able to pull all that weight.")
I agree on the waight on it's hips, it look more natural
http://pong.hku.nl/%7Etwan/dogs4.jpg
sherban
07-07-2002, 03:20 PM
I planned the beast around having the weight at the hips with the tow line at a similar angle to the spine. So he drives with his legs. The only problem is that he would have his COG so far forward, which is why i designed the pointy arms to support his body weight.
I think if you want the legs to carry the weight - the one planted on the ground has to be firmer (ie. straight - like the green arrow in your image). and maybe reach further with the other leg.
I'm getting urges to build several characters so I think the hook-arm will be in my next design.
So this guy's gonna be the big "elephant" with little hook-guys around him? :cool:
looking good :thumbsup:
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