View Full Version : Game Art Comp 6: Liv Tyler / Lord of the Rings
I ll make Live Tyler.
I will post a wip soon.
here are the pictures i have found till now:
I've started the head. I have already made a sculpture of her face so this wasn't big problem. Any advices?
03-15-2004, 04:44 PM
damn! you beat us to it ;)
looks like a good start though.
03-15-2004, 06:47 PM
I love the lips! But check the wire around the eyes.
03-15-2004, 10:48 PM
you realize this raises the bar on yourself?? hahaha *intense scrutiny*
03-16-2004, 11:59 AM
The only crit i'd have would be on the spacing of the eyes. To me they seem a little too far apart. Other than that, its looking real nice. I also like the lips. Good start.
thx for the replys.
here is a update of the eyes. I have set the smoothing-groups and I have hiden the eyelashes.
Here is a wip of the body. Till now it has 2627 tris.
What do you think?
03-19-2004, 07:01 PM
Its coming along. However I think it looks like a generic Elf, not Liv Tyler specifically.
You need to work on the face more and really nail down that look. Ignore the body until you can show an image of the head model to someone and they will say Liv Tyler to you.
started the texture:
03-22-2004, 02:39 PM
Self painted or photo?
this is painted with the colors from a photo.
good texture and model but it doesnt look like liv tyler! Neither with nor without the texture
03-24-2004, 10:41 PM
since you aren't feeding us any wireframes, i'll just comment on the art side. she doesn't look anything at all like liv. not even her build. take a good hard look at some photo refs. you might be getting too caught up in what you think looks best.
actualy it still does not look like her but I dont know why.
would be nice if anybody could tell me what Im doing wrong.
03-25-2004, 02:43 PM
Hmm.. let's see, you're getting close... :)
You could make the nose slighly thinner, the eyes slightly smaller an dbring them more inwards towards the nose.
Maybe also tuck her cheeckbones and forehead in a bit more, it seems that her ears are hinding behind them from the front view. The ears could be set more at an angle and slighly bigger.
Try rearanging the mesh using the following picture that should already help quite a bit.
Good luck! :)
01-17-2006, 05:00 PM
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