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View Full Version : Blend Shape Deformation Order


chrisJ
03-14-2004, 02:16 PM
Hi all you Maya gurus! I was wondering if after you have created all your blendshapes, Is there a way to set some that have been accidently created without using "parallel" to parallel? I cant find anywhere to do this. I really hope I dont have to delete these and re-do them ( they are tied to about 30 expressions that I am too lazy to type over again). : )

thanks
chrisJ:cry:

strarup
03-14-2004, 05:56 PM
Hi chrisJ,

unfortunately there isn't anyway to change a blendshape node, after it has been created, at least not that I know of...

I just recently talked with a Maya instructor, about this problem, and he said that after the blendshape Node has been created it can't be changed... but maybe someone out there has found a hack to do it...

our blendshape problem, was actually the Parallel blender, that messed up the blendshapes when the character got rotated... we had some blendshapes on the shoulders and on the hips...

he suggested to either use FrontofChain, or the default value for the blendshapes...

we also did some test with the parallel blender afterwards to see if we somehow could fix it, but usualy we got some weird results, specially if we rotated the object... it kind of seemed that the ParallelBlendshape would keep it's position, instead of following the object it should deform, e.g. a shoulderUp position it made a wavey shoulder...

as I recall there can also only be one ParallelBlendShape Node on one object, so if you want your other blendshapes to be parallelblended you would have to assign them to the parallelblender which allready exist on that object...

so I guess you have to redo some of the stuff... but regarding your Expressions I would suggest you to copy&paste them to a texteditor, so you can copy&paste them back into maya, so you don't have to retype them, if you would have to change any of the blendshape which have an expression on them...

besides that, I will suggest you to do some test with the character, especially rotate it, to see if it all behave as it should be... we first discovered this ParallelBlendshape problem when the animations had begun...

I hope you don't have/get the same problem as we had... :)

regards

Strarup

chrisJ
03-14-2004, 07:09 PM
Yeah, I sucked it up and re did all my blends. Thanks for the response though. I wonder if Maya can or will fix this?

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