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Lacrevette
06-13-2006, 02:39 PM
Verry nice job Omar, And thank you verry much for your help ;)
good luck with your project.

pixelbath
06-13-2006, 06:26 PM
I would like to join this project. I am a MAXer. I also do a lot of post work and Flash (programming and design), should that be useful.

GameFace
06-14-2006, 12:05 AM
Dammit!.. man i wish i could have helped out on this project, I was trying to learn max for a lil bit but trying to manage that, finishing up my animation reel in maya plus doing these crazy hours at work on this movie it was not working. but keep fighting the good fight your stuff is looking great. Only if it was being done in maya.. ::sigh::.....::cries in corner:: hehe

TSB
06-14-2006, 07:49 AM
check pm. this is great work.

BOY1DA
06-14-2006, 03:07 PM
Thanks for the posts guys....

Pixelbath , I sent you a PM. let me know if you got it.

GameFace, No problem man, there is still lots of time for you to jump in
when you feel ready, I still have many years to go on this thing from the looks of it.
I luv your signature by the way, that is why I keep going at it.

TSB, I will try to send some stuff your way. If you have anything to show send it to me
in a PM.

omega3d
06-14-2006, 11:00 PM
Well, I just thought I would let you know, as my rigging talents increase, the modeling talent depletes.. Haha. I tried modeling that character (sorry, don't know what post) but, it looked like a mushroom on steroids.. lol. Not really what I was going for.

Glad to see that we have some more people interested. Keep me informed on who is coming up and stuff. You guys can email me any time @ jonathan@pinnacle3d.com. Looking forward to hearing from you guys.

The hands on PAtrick are almost done, just a lot of wiring params. I have had a hard time scripting the wiring. So..

Pecae!
Jon

peppy
06-26-2006, 04:41 PM
Hello BOY1DA

I'd like to toss in my helping hand if you need me. I mostly do 2d art, sketches or concepts just tell me what you need and I will try to adapt :)

Saikin
07-01-2006, 03:33 AM
I've been sketching alot lately, trying to revive the deadened skills I had back @ 15. I'll try to get mroe work done and get to work on concepts so that I can finally help out as promised those 8-3423 months ago. :p I'll stay tuned and I'll see ya around.

warpy
07-06-2006, 02:00 PM
hey omar, i am back again if you have anything good for me to do. pm me with instructions.

BOY1DA
07-06-2006, 04:17 PM
Thanks for your posts..

I'm still going at it so don't make the quite nature of this thread fool you.
I'm working on shots 4 and 5 right now... not much modeling mostly rendering, lighting ,
sound design, compositing and edting.... Allot of work for one man, but it has to be done.
I'm also trying to document my progress in video form as I go, so that also adds a few extra steps.

Anyway.

omega3d, I will be sure to get back to you as soon as I can.

Saikin, well I'm always ready when you are.

peppy, I sent you a PM a few weeks ago but got no reply.

warpy, I will try to bump into on MSN.

Until my next update, stay tuned.

BOY1DA
07-25-2006, 09:45 AM
Hey all,

I recently met Olivier Archer, and had some fun doing an online audio interview.
We talked about what it is like doing the Hardwired collab....
The thread is posted here at cgtalk with links to his site and some of his other projects
in his signature, YOU CAN FIND IT HERE !. (http://forums.cgsociety.org/showthread.php?t=385251)

Olivier is a real kool dude with many good ideas and he is also trying to start
his own online collaboration. Check it out here! (http://forums.cgsociety.org/showthread.php?t=384207&page=1&pp=15)

As for this project still working on stuff.
I just had to over haul my whole computer system.. so I hope my new set up
will improve productivity on my end. but more to come no doubt !!!

Until next time :)

warpy
07-26-2006, 12:05 PM
hey omar,

got the rss and listended to it. congrats..
i only have one thing to tell ya, MSN or PM me :P

cheers.

thebest
07-26-2006, 01:19 PM
congrats on the interview omar :thumbsup: can`t wait to see updates :bounce:

element5
07-27-2006, 05:40 AM
Great going Omar, exciting getting the online interview.

Good luck with the computer system, a new one would be nice.

Chat soon my friend, oh and thanx for the shout out :) was a big surprise.

UNIT 11
07-30-2006, 02:36 AM
Congrats on the interview. Looking forward to seeing more!

Rock on!:scream:

omega3d
08-01-2006, 02:33 PM
Hey guys. I decided to start a blog for the TD side of this project. It will include the maxscript breakdown and rig setups.

http://blog.pinnacle3d.com/category/rigging/projects/hardwired/

or

http://blog.pinnacle3d.com/

See ya,
Jon

BOY1DA
08-22-2006, 10:40 PM
I've been pretty busy with my other project "FETCH"
If you haven't seen it check it out here (http://forums.cgsociety.org/showthread.php?t=388574).




I just wanted to show the last shots I've been working on.
They are pretty old now, I did them a few months ago.
Most people that work with me have seen them already.

But I also want to use this post to see if there is any
3D STUDIO MAX animators that would like to work with me.

Right now animation is the main focus and I'm not that good at it.
So if you feel you have 3dsmax animation skills please jump in.

Here are the latest works in progress video shots.
Still many things to fix in the shots but they are almost done.






SHOT 4


The first shot is of Patrick walking trough the door.
He replaced the robot that use to walk trough the door.




http://www.hardwired.boy1da.com/WIPS/Shot_04_thumb.jpg (http://www.hardwired.boy1da.com/WIPS/Pat_door_walk_02.wmv)







SHOT 5


Next is a shot of the big screen with Teck and the close up of Pat.



http://www.hardwired.boy1da.com/WIPS/Shot_05_thumb.jpg (http://www.hardwired.boy1da.com/WIPS/BIG_SCREEN_04.wmv)








SHOT 6


This shot needs the most work because there are no lighting or effects
and Tera should be sitting in the chair. It is more like a blocking shot.



http://www.hardwired.boy1da.com/WIPS/Shot_06_thumb.jpg (http://www.hardwired.boy1da.com/WIPS/Room_walls.wmv)

Kid-Mesh
09-02-2006, 01:49 PM
Skillz bro skillz....Very polished man :twisted:

pixelbath
09-07-2006, 01:14 PM
Well Omar, you've probably been able to deduce by now, but I will be unable to complete my (small) portion of this project. I had a large block of free time which I thought I would keep, but was quickly sucked up by other projects. I know you probably think it's no big deal, since people back out all the time, but it's a big deal to me since it's not something I normally do and staying out of touch for as long as I have is not who I am.

I would advise anybody considering joining this project to please assess the time and skill you have available to dedicate to this project before actually taking the step to join. To those of you already in the project, churning out work: everything looks great. I really wish I could be a part of it.

Who knows, maybe we'll end up working on something else sometime. :)

Peace,
Michael - pixelbath.com

donShole
09-17-2006, 12:22 PM
Hi there BOY1DA,

I've found a couple of links that should get us started on the max-mb-max pipeline:
1 (http://www.3d-frankiev.com/maxtuts/max8_video_tutorials.htm)
2 (http://www.alias.com/glb/eng/support/knowledgebase/solution_details.jsp?type=Technical%20Note&family=MotionBuilder&itemId=0075)
3 (http://www.alias.com/glb/eng/support/knowledgebase/solution_details.jsp?type=Technical%20Note&family=MotionBuilder&itemId=0071)
4 (http://67.15.36.49/team/Tutorials/motion_builder/motion_builder_01.asp)

The max fbx plugin is on this page. (http://area.autodesk.com/downloads/?category=24&software=282)
The one you need is the FBX 2006.02 Plug-in for 3DS Max 8.0 (http://area.autodesk.com/downloads/plugins/view/880/)-I think
The first link has a video tutorial at the bottom of the page. I would suggest looking at the others aswell in case there are any gaps, they're all pretty brief.

Cheers:).

BOY1DA
09-19-2006, 04:33 AM
You are the master of research , you found some real good links there.:thumbsup:

But the koolest link is LINK 4 !!
:eek: It seems it was done by our good friend Jozef AKA "the caveman"
formally known as "the wicked cave man"... He is a real kool dude and has
his own collaboration project here called "omiQron" (http://forums.cgsociety.org/showthread.php?t=328925) . Not to mention did some kool work
on my "Fetch" project. He is also a max user :D
I'm sure if I asked nicely we can get his help .
I will send him a PM and see what he says !?!? . :blush:

TheCaveman
09-19-2006, 08:21 AM
Hey,

Got your pm and thanks for the kind words in the post just before hehe :)
Of course I'm ready to help you out where I can :D
let me know what you need me to do and I'll do my best :D

Cheers
jozef

BOY1DA
09-19-2006, 09:19 AM
donShole kindly offered to help out with some motion builder animation.
But he does not have access to max, so that is where you come in...
you can assist us both because you have experience with motion builder
and max, I have never use motion builder before.

Your job would be to inspect and prepare the character rigs re-naming and what not.
( would be nice if we can get someone to make a script for the renaming)
Maybe omega3d can help out there ?

Then I guess donShole can take your motion builder or fbx file and do his thing,
You may also want to play around with the model/rig and try out some stuff
as far as animation goes if you like.

Also if you can give us some assistance making sure the files work properly when
imported back into max .

Some more questions are ...
How do we deal with props, and linking character to objects.

I'm sure we all will learn allot from working together on this.
And no doubt what we will learn will be useful with all our projects.

donShole what is your 2 cents, do you have any questions or suggestions
for Jozef and myself ?

Thank you both.

donShole
09-19-2006, 12:24 PM
donShole kindly offered to help out with some motion builder animation.
But he does not have access to max, so that is where you come in...
you can assist us both because you have experience with motion builder
and max, I have never use motion builder before.

Your job would be to inspect and prepare the character rigs re-naming and what not.
( would be nice if we can get someone to make a script for the renaming)
Maybe omega3d can help out there ?

Then I guess donShole can take your motion builder or fbx file and do his thing,
You may also want to play around with the model/rig and try out some stuff
as far as animation goes if you like.

Also if you can give us some assistance making sure the files work properly when
imported back into max .

Some more questions are ...
How do we deal with props, and linking character to objects.

I'm sure we all will learn allot from working together on this.
And no doubt what we will learn will be useful with all our projects.

donShole what is your 2 cents, do you have any questions or suggestions
for Jozef and myself ?

Thank you both.

Props are fairly simple to sort out in MB with constraints. The animation is then plotted (baked) into the props before importing in max. The "hardest" part is transferring info between the 2 apps via fbx. Once that bit is hammered down, actual animation is a breeze (usually) :) .

TheCaveman
09-19-2006, 03:04 PM
the exporting from max to motionbuilder is rather easy aswell the thing is going back hehe :).

I've managed to go from one package to another and back with normal bones etc then you can keep the .fbx format and everything works perfectly (well alsmost) but if you use biped it is all a bit harder because you have to export the data to a .bhv format to apply that on the biped and I'm not sure if exporting to .bhv keeps the constraint info intact never tried that before. but then again if it is holding something in a hand you can animate it that way and in max put back the prop eventually?

BOY1DA
09-20-2006, 07:48 AM
We can start off by working on "SHOT 6" (http://forums.cgsociety.org/showpost.php?p=3803134&postcount=517) It can be used as a good test subject.

From the looks of it we will have to....

- Export the bones and just parts of the character mesh we will need. [The Caveman]

- Animate in motion builder. [donshole]

- Export BVH file and dummy props [ donshole ]

_ Import BVH file on original model [ The Caveman]

- Fine tune link and props animation. [ The Caveman]


Let me know what you guys think and if my plan has holes.

Keep in mind this is my old Tera rig, omega3D and I have a new on in the works.
This should be the last shot I use this old rig in.

Lots of linking issues we have to deal with.
And how do we deal with morph targets, and floating bones like hand bones
or jaw bones ?

All the objects are already in place as far as the rest of the scene goes.
The scene objects that we will not need have been deleted to be merged back into
the file on completion of the final animation for rendering. ( The room walls)

I've made a video screen capture of the scene if it helps to
clarify what you guys are up against. VIDEO LINK HERE. (http://www.public.boy1da.com/MB_EXPORT/MB_export_VIDEO-01.zip)

I will PM you both with the FTP info you can dump your files there
and you will find the original .max file there as well as the video screen capture.


THANKS AND GOOD LUCK !

donShole
09-20-2006, 05:51 PM
Thanks for the video, it helps to see and hear what you're thinking. I wonder if it may be simpler for this pipeline, to have a version of your character skinned to only bones (preferably) or only to biped for the purpose of animating in MB. it wouldn't require any wiring etc and according to Caveman would be a straight max-fbx-mb-fbx-max (using bones). This would eliminate the question of differential components ie biped and max bones in one character. You could still have your purely for max animation rig aswell - for that mesh.

Another thought is, I could skin the character (obj file of your character) in maya (without any rigging), animate in mb, and you could import that into max. We can do a test to see if that pipeline works?
I tried that back in the day with Max 4, maya 4 and MB 4. I don't know if it would work now.

TheCaveman
09-25-2006, 09:51 PM
huston we have a problem :? (always wanted to say that hehe sorry)

ok so I've been trying to get the mesh into motionbuilder. I kinda managed to get it there but then start the problems :s everything that is dummy, constraits etc dissapear. second problem lol because it is a mix of bones and biped it is possible to set up the rig in motionbuilder but its (as far as I know) impossible to move the animation back afterwards. it would be for the biped with the plotting and .bhv that works but the other bones nothing comes through.
So I tried to reimport the .fbx but then the bones are all misplaced and the character is a big mess :s and the biped disapears which would mean the same problem because either you'll have to make a new biped rig for the character or reanimate the real bones.

I'm still trying a few things but right now these are the problems I'm having :) just to keep you informed.
Sorry for the bad news

I don't know if donShole managed to work with maya and then to motionbuilder if that worked?

cheers
jozef

donShole
09-25-2006, 10:22 PM
huston we have a problem :? (always wanted to say that hehe sorry)

ok so I've been trying to get the mesh into motionbuilder. I kinda managed to get it there but then start the problems :s everything that is dummy, constraits etc dissapear. second problem lol because it is a mix of bones and biped it is possible to set up the rig in motionbuilder but its (as far as I know) impossible to move the animation back afterwards. it would be for the biped with the plotting and .bhv that works but the other bones nothing comes through.
So I tried to reimport the .fbx but then the bones are all misplaced and the character is a big mess :s and the biped disapears which would mean the same problem because either you'll have to make a new biped rig for the character or reanimate the real bones.

I'm still trying a few things but right now these are the problems I'm having :) just to keep you informed.
Sorry for the bad news

I don't know if donShole managed to work with maya and then to motionbuilder if that worked?

cheers
jozef

Working with maya and mb is usually not a problem. What about COLLADA. Never used it but maybe something like this might work: max-collada-maya-fbx-mb-fbx-maya-collada-max phew! I would expect that the dummies may disappear but that's not a problem is it?

BOY1DA
09-26-2006, 06:20 AM
We have taken the first step to solving the problem.

So it seems we can get the model into MB... 1 point for us.

What exactly is the problem with linking ?
Do things disappear because they are linked ?
So if I linked a box to another box they can not be imported into MB ?

Maybe we have to treat the dummy object like bones.
Convert the dummies to bones on the export.
Well if you export the BVH from MB for the biped.
Then treat the bones as a separate import, can that be done.

Max 8 has many other ways of importing animation from another max file
so maybe you can use some of those methods, to help solve the problem ?

Are there any problems with importing the camera.


My main concern is the transfer of linked/parented objects.
Because props will be always used and so on.

TheCaveman
09-26-2006, 11:52 AM
well all the linking data dissapeared. for exemple when you make the chair bend it doesnt react on the character at all. this might mean that well you have to animate them seperatly or something in mb or setup constraints in mb (which I dont really know how to do but Donshole seems to know the program well :) )

other then that the camera animation works just fine and is exported, same for the lights. so that is good. I think that changing the dummys into bones might work. Didnt try that one yet

I've been trying to do what you said. like using the objects etc coming straightly out of motionbuilder and all I get is a bone setup and all the objects around it disappeared. or have become dummy's lol really weird.

I'll try to characterize the character didnt do that yet but that might be a tiny little problem aswell because your character is made of several parts but I'll try that out and see what happens if I import that back. or try out the bhv conversion see how that turns out

cheers
jozef

ps: euhm what is COLLADA? don't know it either but if it is up there for free I'm willing to give it a try :)

donShole
09-26-2006, 04:33 PM
ps: euhm what is COLLADA? don't know it either but if it is up there for free I'm willing to give it a try :)

COLLADA is an 3d data interchange format/standard meant mostly for games - I think. The max plugin and viewer can be found here (http://www.feelingsoftware.com/content/view/25/49/lang,en/). Oh yeah, it is free, but you need to sign up (free also) to download stuff.

donShole
10-07-2006, 04:26 PM
Hi BOY1DA,
Just so you know, I'm blocking out the Tera animation :).

donShole
11-04-2006, 06:54 PM
Hi Omar,

Check the ftp for a Tera animation pass.:wip:

BOY1DA
11-05-2006, 06:24 AM
For those of your reading this and want to check it out.
Here is the link. (http://www.public.boy1da.com/DonShole/Tera_pass_01.mov)

Here are my comments not really crits just some points of direction.
I really like her starting pose, very natural something I might of over looked if
I had done it myself.

The biggest change should be the direction she is waving.
The cam will be moving and the Gimbel will be rotating toward the cam.
What this all means for you is that, she should be waving to the cam.
Because the cam is looking at Tera from the point of view of Patrick
and she is waving to him. That way I don't have to put him in the shot.
I will also try to have his shadow casted on the ground so the viewer can understand
that we are seeing it from Patrick's point of view.

Maybe next time you can include some motion data ? That way I can do a render for you
so you can see the camera blocking better.

You are definitely on the right track.
I've also made a folder for you on the server so anytime you want to link stuff
or upload stuff related to this project just drop it in there.


For everyone else.....
I know it's been quite in here for a long while now, but I assure you all I'm still working on
it just took a break for a bit, but will post some wips sooner or later, hopefully sooner.:)

LATER.

donShole
11-05-2006, 08:36 PM
Thanks Omar, I'll adjust her orientation over the next couple of days.

BOY1DA
01-04-2007, 07:53 AM
Hey everyone, I'm still at it.



Here is the latest character model of the character called G.R.I.M.
Short for General Robotic Industrial Machinery.

This guy has been on my hard drive for a very long time now
waiting to be completed , well now he is done and ready for action.


As always some images and a test video.

The video is just a test of the rig didn't have the energy to do a good
animation or walk cycle.




Click here for the video or click the image. (http://hardwired.boy1da.com/WIPS/GRIM_RIG_TEST.wmv)



http://hardwired.boy1da.com/WIPS/GRIM.jpg (http://hardwired.boy1da.com/WIPS/GRIM_RIG_TEST.wmv)



I figured that you guys would like to see the very first version of
GRIM done in the YEAR 2000 !, you can get a good laugh at my skills back then.
And I'm sure we will look back and laugh at this new version too.


http://hardwired.boy1da.com/WIPS/GRIM_oldskool.jpg








Here is an image of the smaller arms close up.





http://hardwired.boy1da.com/WIPS/Small_arms_01.jpg




And a image of the the bones and helper objects for the rig.



http://hardwired.boy1da.com/WIPS/Grim_helper_objects.jpg



I'm pretty busy working on the other project FETCH.
Fetch was supposed to be just a side project but has taken over
with a life of it's own.I will try to push this along as well.

softdistortion
01-04-2007, 11:25 AM
Great work Omar. :thumbsup:
Thanks for putting up a rig shot....It's a complex character to rig...was wondering what method you used to setup. Well done. Nice textures and animation test too.

donShole
01-04-2007, 12:30 PM
Hiya BOY1DA, just to let you know I still have the Tera animation in mind - just haven't had time time:sad: . Excellent work on G.R.I.M.

BombStudio
01-04-2007, 09:25 PM
This project looks well impressive keep up the good work. :thumbsup:

BOY1DA
01-06-2007, 07:08 AM
Hey guys .. good to have you drop in.

Softdistortion:

Thanks, I've done a video screen capture of the rig posted below.
Hope it gives you an idea of how it was setup.
Also my good friend Juan from the fetch project will try to do a
walk cycle for me, so the video is also to help him to understand the rig.


DonShole: I'm always ready for action, so when ever you are...


BombStudio: Thanks I hope you keep on following the project in the future.



Juan: Here is some information you requested about "GRIM".

Grim is a bit taller then the average human about 7 to 8 feet tall.

He is a factory general purpose robot. Made to do almost any laborious job.

The large arms are made for heavy lifting, and his hands can be replace
with weapons or any tool if need be. Example in the sketch below.

The small arms are about human size made for doing precision
manipulation of object for tasks that would normally take the
subtlety of human hands.

All the lights you see on his body are senors.

So with all that is said above, that makes him very strong
and at the same time very agile if it calls for fast action.

In the movie he starts out as a normal robot but then
gets transplanted with data from a human brain.
So think of all the different choices you would make in life.
If emotions were not a factor. Grim is very logical in his actions.

I hope you get the idea but if not just ask me what you want to know.
The MAX 8 file is on the server in your folder.


LINK TO VIDEO ZIP FILE (http://hardwired.boy1da.com/WIPS/GRIM_RIG.zip)



The images below are of a biped cheat I did for the arm rigs.

http://hardwired.boy1da.com/WIPS/Arm_biped_rig_03.jpg

http://hardwired.boy1da.com/WIPS/Arm_biped_rig_02.jpg

Here is a doodle of an idea I had for gun replacements for the big arms.
http://hardwired.boy1da.com/WIPS/GUN_HANDS.jpg

That's it for now.

softdistortion
01-06-2007, 03:20 PM
Awesome work as always :buttrock:
Thanks Omar.

element5
01-06-2007, 10:33 PM
Hi Omar,

Great to see the Grim done, looks sweet. Test cycle was good to see, I noticed the right arm collided with the legs but i can see thats alot of work. Sorry i wasn't much help with the textures.

Looking forward to more :-)

Cheers Mark

laber
01-07-2007, 09:26 AM
outch omar, you are THE motherfu*** dude, man :D looks great *still lurking this thread*

kobeone
01-07-2007, 11:55 PM
WOW BOY1DA,

You have really done some amazing work this time! I was expecting a feet and you give me a mile. Great job! It's always a pleasure to see progress on the Hardwired forum. :thumbsup:

Kobeone

Juancheitor
01-08-2007, 10:33 PM
Hello, before I start, I will do my dance (but you wonīt see it):scream:
I still laugh at it...

Here is the first WIP of the Walk Cycle. I will try to work with Keith Langoīs method.
For those of you who donīt know what I am talking about, it goes this way:
First I do the hip and feet, to get a proper timing, weight, feet pace and length;
Then I do the upper body, last I do the drags and offsets.
If still donīt understand it, watch my progress and you will get it, is very easy and makes a lot of sense.
I post 3 videos so you can watch it from every point you need:

perspective (http://fetch.boy1da.com/juan/Grim/3-4_01.mov)

Front (http://fetch.boy1da.com/juan/Grim/Front01.mov)

Side (http://fetch.boy1da.com/juan/Grim/Side01.mov)

C&C very welcome

BOY1DA
01-09-2007, 01:58 AM
Wooh,
Great start I think this animation stuff is too easy for you man.
Maybe we should blindfold you while you work to give you a bit of a challenge.
The Keith Langoīs method sounds like some kind of KUNG-FU but it makes sense
as far as animation work flow goes.
Here are my comments and they are nothing more then just comments.

I think that his hips should have more up and down motion.
the reason I say that is because I think it will give it a bit more
weigh when it steps down .

The other thing is the right back leg.
Seems to cup under his body s bit much, it should point backward more
like what the one on the left is doing.

The gate of the walk looks good, you may need to lift his feet
a bit higher when he takes steps. It's shows more in the back
legs from the side view that they barley lift of the ground when he steps.

Great work as always you haven't let me down yet !
If you want more input feel free to post your wips in the animation section as well.
I'll leave that up to you, if you feel that you need more opinions from others.


element5, laber, kobeone...and everyone else.

Thanks for your support guys.
I feel a bit guilty for taking such a long break from this project.
I also wish I could move a bit faster with it , but you know how things go .
I'll take it one step at a time and try to keep it interesting.

See you all around CG TALK.

softdistortion
01-09-2007, 03:52 AM
Nice work guys.

Juancheitor
01-09-2007, 04:41 PM
So I have changed it a bit, it looks better now.

perspective (http://fetch.boy1da.com/juan/Grim/3-4_02.mov)

Side (http://fetch.boy1da.com/juan/Grim/Side02.mov)

Front (http://fetch.boy1da.com/juan/Grim/Front02.mov)

I am going to open a thred in the animation forum, to get some feedback and advertise the proyect, so you may get more animators :thumbsup:

I have to say that I donīt like the PEN holder thing. I would prefer a classic knee pointer, a spline to move the head and another for the thigh, I know you can save poses, and itīs good for facial animation, but for legs I donīt like to dig into the rig to adjust the knee. Itīs faster the other way and you can use the expert-mode visualization ( I have a small screen).
Just giving my opinion.

Juancheitor
01-16-2007, 10:08 PM
Another uodate,
I wonīt post the same here, check the animation WIP thread:

Walk cicle WIP (http://forums.cgsociety.org/showthread.php?p=4134977#post4134977)

Omar, the file will be in my folder/grim for you in 20 mins.

BOY1DA
01-16-2007, 10:33 PM
Juan

You are a work horse, I'm always amazed by your work ethic.

Great stuff, one very small thing and has nothing to do with the animation
but more of a character trait, with the small arms...
They should look more insect like. So they never hang relaxed like
they are now too human like.. the big arms are perfect.
Pose the small arms like in the pix in the image links below.
They should be always bent at least 45 degree angle or more.
You could probably just bend them with a biped layer ?

http://hardwired.boy1da.com/WIPS/Small_arms_01.jpg

http://hardwired.boy1da.com/WIPS/Arm_biped_rig_02.jpg

Or think of a Praying Mantis

http://images.google.ca/images?svnum=10&hl=en&lr=&q=praying+mantis&btnG=Search

I'm not sure but is his head moving ?
It would look kool with some movement , like sliding in and out just a bit.
and maybe a small amount of tilting up and down...
You may already have some movement there but can't tell with the small video file....

Oh and one more thing I forgot, maybe some more movement in his spine.
his upper body should bounce up and down a bit because his spine is a bit springy
but not too much....

:thumbsup:

softdistortion
01-16-2007, 11:07 PM
OOOOOOw...looking nice.

Juancheitor
01-19-2007, 03:37 PM
Hey hey hey,
New update in the cycle, in my opinion is done, check it out (in the WIPīs forum)

cycle link (http://forums.cgsociety.org/showthread.php?t=449239)

BOY1DA
01-19-2007, 03:41 PM
Kool I think it is done as well.. one very very very very very small thing.

Have him look forward tilt his head up a bit he looks a bit sad right now :p

Then you can send me the file :thumbsup:

Juancheitor
01-21-2007, 12:33 PM
I guess itīs finally done.


Check it out (http://forums.cgsociety.org/showthread.php?p=4145397#post4145397)

The file will be in my folder/Grim in about half an hour.
If you want me to change anything let me know.

BOY1DA
01-21-2007, 12:45 PM
Looks good to me, we are both cheered up now :D

Time to put him to render ... he will look kool on both of our demo reels :)


Them guys at fetch probably miss you, so till next time we see you there .

BOY1DA
01-22-2007, 11:26 PM
Okay, I did a quick render... I made a looped backdrop.
His feet slide a bit but that may be because the backdrop loops
at a little bit different speed, plus it was not animated with the backdrop.
Also the media player may drag a bit but it loops smoother
in my ram player or after effects.
The render is not meant for the movie just for demo purposes.
Anyway, good enough :P


CLICK THE IMAGE FOR THE FILE

http://hardwired.boy1da.com/WIPS/GRIM_BACKDROP_thumb.jpg (http://hardwired.boy1da.com/WIPS/GRIM_BACKDROP_01.wmv)

Flog
01-23-2007, 12:05 AM
actually this looks pretty awesome, test or real!

softdistortion
01-24-2007, 12:44 AM
Wow! :thumbsup:

TheNeverman
01-24-2007, 04:31 PM
now that's just awesome there...
will there be other bots as well?

BOY1DA
01-24-2007, 07:49 PM
TheNeverman:
There were supposed to be more robots but not really character robots.
More like machine type stuff.... fork lifters and a few snow bikes.

sllink
01-26-2007, 06:07 PM
Thats incredible :thumbsup:

Juancheitor
01-26-2007, 09:44 PM
Uhu! amazing stuff!! I wonder who animated it!!:beer:
One day you have to show us your textures and Uvīs.
Looks much better rendered

General Midi
01-28-2007, 11:19 PM
great bot!

looking awesome

supremepizza
01-31-2007, 12:23 PM
Nice anticipation in the animation it looks "alive". If you look close though there is some sliding @ the "feet". If you need someone to come in and add some proceedural scratches, sparks dust etc. I have a little free time. Email is in my profile. I really like the textures too. Model looks well done and don't see any UV issues either. Good job. I'd record a pile driver if you can find one around for the sound track and run it through EAX for a real "tinny' sound.

cg219
06-02-2007, 09:41 PM
Just wondering if anything new is going on with this project?? Been awhile since the last post.

BOY1DA
06-02-2007, 10:15 PM
Yea it has been a long time and I haven't done anything new since the last update.
Been working on my other project "FETCH (http://forums.cgsociety.org/showthread.php?t=388574)".

However this project is not over. I'm just trying to think of new way to make this
project the best it can be without rushing it.

I am even thinking of turning this into a paid collaboration.
But that means I would have to find ways of making money to support it.
With or without money, I will continue to develop this project.
I'm dieing to get back to work on this... I'm always here in the collaboration
section so if anybody wants to work on something or have ideas...

I'm here to support it.

BOY1DA
06-03-2007, 12:31 AM
Not that this is really an update.... but I've been trying to learn
and work in new tools like Mudbox into the pipeline....

One of my first Mudbox tests on a character for this project, he will be one of the mercenaries.
Really nothing more then a test for now...

http://hardwired.boy1da.com/WIPS/Merc_Head_02.jpg

theflash
06-09-2007, 12:17 AM
That looks A1 omar, looking forward to see more...

nzrkiwi
06-17-2007, 12:37 AM
Do you need a matte painter love to be able to do somthing on long that line:)

omega3d
07-08-2007, 03:48 AM
OMAR!!! DUDE Ill be sending you an email in a bit. but iw ant back in haha :)

omega3d
07-08-2007, 03:56 AM
by the way, i don't know if you have one already, but since you using biped, i ill have access to a mocap studio soon.

BOY1DA
07-09-2007, 02:46 AM
Good to hear from ya !
I was just wondering what you are up to.

Oh yea that sounds just like what I need some good mo-cap files.

I'll send you a reply and give you some more info when I get some time.

Gonna , drop by the Fetch (http://forums.cgsociety.org/showthread.php?t=388574) thread and update you over there now.

donShole
07-13-2007, 07:38 PM
Hi Omar,
Yeah, I know it's been months since my last update - sorry, life just got the better of me. I have uploaded a second pass of the Tera chair animation to the DonShole folder on your ftp site. I have a couple of days off so I can finish it.

Cheers.

BOY1DA
07-14-2007, 12:43 AM
Ha, I think life is getting the best of us all from time to time.
Life has been kicking me in the **** lately but still trying to stay on top of it all.

Anyway.
I just checked it out and it looks good to me.
Send me the .BVH file I can give you better input when seen with the camera move.

Was the plan to have Tera drive the animation of the chair ?

It's been so long I hope I can't remember our game plan as far as this shot goes.
I'll piece it together ..... I'm always ready for action.

THANKS.

donShole
07-14-2007, 09:05 AM
Hi Omar,

Consider it done! A little clean up done and I've upped the files to the ftp folder. I've also included the plotted(baked) fbx file. Cheers :thumbsup:

alastu
07-19-2007, 02:26 AM
Hi the projects seems like a motivator, I'm good at what I do which is Modeling, Texturing, Rendering and I have solid knowledge in using RealFlow, Particle Flow, Afterburn, etc.

My main tools are 3ds Max 8, ZBrush, Photoshop and occassionally After Effects.

I'd love to join any motivating projects to keep me occupied and am an enthusiastic multi-tasker.

Send me a notification and let's begin!

chien
07-19-2007, 06:01 PM
hi, I recently came across this thread and have to say, I like the modelling and texture work going on here.

I am wondering if I can contribute some skills in concept art as well as modelling and texturing?
pm me or email me at chienyih@gmail.com

thanks

BOY1DA
10-05-2007, 04:03 PM
:wavey: Hello everyone. It's been a good while.


A few months back I mentioned that I want to put more focus on concept art for this project.
So I started to work with a few artist to come up with a redesign for the "YOUNG TERA" character.

I have worked with 3 very talented artist on the concept.
So here is what we came up with.


This is the final concept done by Paul Davies (http://www.pdportraits.co.uk/).
He was real good to work with and had a good interpretation of the character.
In the end this is a good middle ground for the style and he was very good at getting the job done.





http://hardwired.boy1da.com/Tera_kid/Young_Tera_Concept_01.jpg







This is a colour test he did for me to see how it may look.
The final model my be based on the red concept, because of the adult version of Tera.
But I really like the brown version the best.




http://hardwired.boy1da.com/Tera_kid/TeraColours_01.jpg




Here are the first sketch Paul made , she looked a bit too old for the
age I was going for, so we worked from this stage to get to the final.




http://hardwired.boy1da.com/Tera_kid/YoungTera_Paul-SKETCH_01.jpg





He also did this face sketch that I really like, the age and feel is right on to what I had in mind.




http://hardwired.boy1da.com/Tera_kid/Teraface_SKETCH_01.jpg







The first try was by Randall Whiteis .
I really liked his work ,and his image had a very realistic look to his style.
Unfortunately he did not see it trough to the end so this is the first version sketch.



http://hardwired.boy1da.com/Tera_kid/terayoung_Randall_02.jpg




I did not want to go with the anime style he had for the face,
So he then he made a much more realistic version, based on an photo of a young girl.



http://hardwired.boy1da.com/Tera_kid/terayoung_Randall_01.jpg







The second attempt was done by Billy Nunez (http://www.biz20.biz/).
This concept helped to define the outfit much closer to what I had in mind.
I found that it is too stylized for the look I'm going for.





http://hardwired.boy1da.com/Tera_kid/Young_Tera_Biz20.jpg






As always stay tuned for more !

softdistortion
10-05-2007, 04:43 PM
Nice Stuff Omar. Good to see things were still active on your project here.

Re the concepts, I like Randals stuff the best...both of them are very nice looking.
too bad he didn't stick with it.

Paul's work has excellent execution of concept...I can see he was likely trying to keep the look and feel of your original character, at least a bit...He's got some pro talent there to do that! :thumbsup:

element5
10-05-2007, 11:27 PM
Excellent Concepts,

would have made it hard to choose which one to use.

Nice to see the project is still coming along.

Cheers
Mark

BOY1DA
10-06-2007, 11:25 AM
Hey guys thanks for dropping in,


It seems that everyone luvs Randall's version the best.
I also think it is a great concept, but as far as the story
and character goes it's a bit out of character as far as age.

The trouble I had with all of the artist is that they kept
making her look too mature and too sexy , I guess they are too use to
making "PIN UP" girls.. and young Tera is supposed to be a "Tom boy"
Scrawny little girl.... and I was not getting that at all from the images.

Anyway, can I ask you all a question !?!?!
( softdistortion, element5 and anyone else who wants to jump in )


How old does she look in the Pictures linked below.

1. Randall (http://hardwired.boy1da.com/Tera_kid/terayoung_Randall_01.jpg)

2. Paul 01 (http://hardwired.boy1da.com/Tera_kid/Young_Tera_Concept_01.jpg)

3. Paul 02 (http://hardwired.boy1da.com/Tera_kid/Teraface_SKETCH_01.jpg)

4. Billy (http://hardwired.boy1da.com/Tera_kid/Young_Tera_Biz20.jpg)


I'm still looking for a modeler, maybe a skilled person can incorporate the best things of all the concepts ?

thebest
10-06-2007, 02:47 PM
u know it is really hard to answer that question :D
any way I like more no 4 I think it looks younger than the others

Kid-Mesh
10-07-2007, 03:11 AM
I'd have to agree that #1 seems to be the best "overall" although, it doesnt fit with what "you" want. With that in mind, I'd hafta say that #3 fits your description better but I'd incorporate the double pigtail style look with #4.

About age, all of the images faces seemed mature, except for #4. For some reason, #4 I just dont like :shrug: It's not that the art isnt any good...just doesnt feel like the original character.

Anyway, I like the face of #3 because it still kinda young and the viewer could still take her "role" serious enough. Adding the pigtail hair style may help to keep the young look but having all the tools, and "natural" colored gear keeps the tom boy thing going.

Hope all that made sense.

Good luck with your choices.

BOY1DA
10-07-2007, 04:52 AM
Your guys are saying exactly what was on my mind when I first seen the concepts.

I tried very hard to push the art direction to make the faces look much younger.
But it never came trough as much as I wanted. Not a big deal , because
it will have to be up to the modelers to bring it trough. HOPEFULLY !
I felt that the main point of the character is expressed.

I will reveal what the age is supposed to be, but let me see if anybody else has
any input first.

Thanks for your participation guys.

Kid-Mesh
10-07-2007, 05:19 AM
If I were to take a crack at the age I would have to say your going for 15 or 16.
I'll wait and see what you say about it after some more comments.
Just wanted to get my guess in :twisted:

softdistortion
10-07-2007, 11:53 AM
#1 looks the youngest, # 2 looks a bit older.

Something else I think makes me like #1 the best is the body scale is more plesing. #1 seems to be a kids body with a biggish head and older late teen- early 20s face.

I still really like the way Paul rendered the image though, that's excellent.
Only other crit would be to loose the rear tool belt pouches, and maybe less fur trim, or it should be dirty and tattered if she's a grease monkey tomboy.

BOY1DA
10-07-2007, 02:48 PM
"loose the rear tool belt pouches"

HA! Did you have some kind of bad childhood experience with rear tool belt pouches :curious:

softdistortion
10-07-2007, 10:24 PM
funny...in a sick kinda way. :argh:

Actually I say loose the rear pouches from having worked on construction for years with a normal nail bag belt...that was clumsy enough at times. A set of rears would be impractical unless it's on the 300lb electrician...he's union and never even bends over anyways. :p

BOY1DA
10-08-2007, 05:25 AM
Here are links to some of the modelers I've spoken to so far
about modeling the "young Tera" concept.

What do you guys think ?


They are all very skilled, so it won't be easy to pick.
But there will be many more characters to work on.
so maybe I will work with them all at some point in time.

In any case check their work ! Some very kool stuff :)



Luiz Fernando Rohenkohl

http://reptu.com/


Sylvain Bouland

http://www.bs3d.com/


Patrick Boisvert

http://www3.sympatico.ca/psykopat/


Eugene Fokin

http://eof.cgsociety.org/gallery/


Erik Turner

http://www.ent3d.com/

TheFreak
10-09-2007, 12:12 AM
Hey there Big O

You never stop, I swaer you are a machine :)

Its a tough choice on those guys, very hard to pick one. I know Psyk0s stuff from Fetch and Stumpy has always been good so you know he can deliver. I really like Sylvain's stuff though lots of work covering lots of styles and top quality too. Great texturing.

Good luck choosing one

Cheers

softdistortion
10-09-2007, 03:07 AM
easy choice there...eof rulz!

BOY1DA
10-09-2007, 11:07 AM
Thanks for your input guys, well it helped me allot.

I will talk to Sylvain first , only because I know him a bit better,
and he has worked on the omiQron collab with jozef...

If he declines then I will talk to EOF and take it from there.

Hopefully I can work with both in the end...
There will be much more to model in the future.

TheCaveman
10-09-2007, 11:13 AM
Hey omar,

Those concept look really really incredible :) looking forward to seeing it in 3D

I think that Sylvain would be more then happy to accept, he has been talking to me about it for a couple of days now and you'll have one hell of a motivated guy working on her :)

Cheers
Jozef

BOY1DA
10-09-2007, 04:50 PM
About "young Tera's" age I wanted her to be about 10 to 12 , 14 at most...

In Randall's concept (http://hardwired.boy1da.com/Tera_kid/terayoung_Randall_01.jpg)she looks about 16 to 19 at least to me.

In Paul's latest concept (http://hardwired.boy1da.com/Tera_kid/Young_Tera_Concept_01.jpg) the body looks about the right age but the face looks about the age SD said.

But , I think in Paul's face concept (http://hardwired.boy1da.com/Tera_kid/Teraface_SKETCH_01.jpg) the age looks about right for the age.

I sent a reference web page to all the concept artist HERE (http://hardwired.boy1da.com/Tera_kid/Young_Tera.html).
It is made of photos that I found on the web... the boy in the first picture
will be reference for the next character "Young Patrick".

donShole
10-09-2007, 05:54 PM
Hi Omar,

Nice to see this collab on another surge. I love the concept work you've got here. It's also an interesting phase of your project - paid work, I think SD mentioned a similar model some time back. All the best :)

Lacrevette
10-09-2007, 06:35 PM
Hi all.
Thanks a lot to BOY1DA :)

I'll do my best and I'll update here the work in progress.


Peace.

Sylvain.

BOY1DA
10-16-2007, 11:30 AM
Some sketches by Paul Davies (http://www.pdportraits.co.uk/index.html)

Images Paul did so that I can pick the style that the final snow base concept should look like.

This is the location where the story starts...... what do you guys think ?



http://hardwired.boy1da.com/concepts/snowbs1.jpg


http://hardwired.boy1da.com/concepts/snowbs2.jpg


http://hardwired.boy1da.com/concepts/snowbs3.jpg

Kid-Mesh
10-16-2007, 02:01 PM
Wow Mr Davies did a superb job :thumbsup:

All you need is a competent Vue artist and your set!

I'd love to see that in 3D.

donShole
10-16-2007, 09:04 PM
I like the buildings in the second image and the wider landscape in the third :).

Sean121
10-17-2007, 02:15 AM
I'd go with image 2. Paul Davis is extremely talented :eek:

thebest
10-20-2007, 09:59 AM
I think I agree with SD .........man I really can`t wait to see that in 3d :buttrock:

BOY1DA
11-12-2007, 06:27 PM
More concepts by Paul...

Let me know what you all think. I may have to mix and match parts that I like from each.


http://hardwired.boy1da.com/WIPS/patrick_01.jpghttp://hardwired.boy1da.com/WIPS/patrick_02.jpg

http://hardwired.boy1da.com/WIPS/patrick_03.jpg

donShole
11-12-2007, 07:27 PM
I like 'em all :). Now, seriously I would go for- No.1 with the goggles from No.3. No.2 is really good - too realistic I figure, but has a great facial expression.

element5
11-12-2007, 09:06 PM
woohoo! ...outstanding concepts. :thumbsup: love the professors lab concepts 1st ones my favorite.

Cheers
Mark E5

laber
11-12-2007, 10:19 PM
watching this thread always, thought i leave a comment :)

i vote for theese two:
http://hardwired.boy1da.com/concepts/snowbs2.jpg
http://hardwired.boy1da.com/WIPS/patrick_01.jpg

great stuff here! keep em comin :)

BOY1DA
11-13-2007, 03:58 PM
Thanks for dropping by guys, your input is always good to hear.

Well the young Tera model is coming along great by Sylvain or MR.BOULAND :thumbsup:

Sooo much more kool things to come :)

Lacrevette
11-13-2007, 03:58 PM
Hello buddies , My name is Sylvain Bouland aka Lacrevette. I modeled Tera, it is still WIP but I have mostly finished the modeling :)

I used Maya and mudbox ( for reworking on the shapes , improving the topology etc )

Expressions for morphing will follow, I make them with mudbox using layers.

You can bring your ideas about the model, comments and crits are welcome.

Sylvain


http://Hardwired.boy1da.com/WIPS/YoungTera_3D_wip.jpg

thebest
11-13-2007, 04:17 PM
looking good my friend keep going :thumbsup:

TheFreak
11-13-2007, 11:35 PM
Stunning Work by all involved. I am only seeing the concepts by Paul as well and I am loving where all this is going.

Love the young Tera, some serious details going on in there.

This will be one amazing looking short with all this great work going on.

Looking forward to more updates.

MROGER
11-14-2007, 09:20 AM
Pretty good model, she's cute :thumbsup:

It's cool if we can see models like this soon, keep' up the good work :bounce:

Lacrevette
11-14-2007, 12:25 PM
I made A minor minor update, Eof thought that the head was too much on the top, I did agree so I fixed that.
What do you think Omar ?

I'm making the morph with mudbox atm.
http://bs3d.com/tera/teraHeadTweaks.gif

laber
11-14-2007, 02:06 PM
love the model! looks just like tera should look like :)

> Eof thought that the head was too much on the top
i agree, looks better now

BOY1DA
11-14-2007, 02:59 PM
Looking good Sylvain... She will be lots of fun to rig and texture :)

omega3d
11-16-2007, 08:06 AM
Thats intense. Man, I wish I had your guys''s skillz. So envious.

Lacrevette
11-17-2007, 02:36 PM
thx guys, I feel happy with your comments.
I promise that I show wips sunday or monday evening ^^ ( about morphing in Mudbox )

cya

Sylvain

Lacrevette
11-19-2007, 02:02 PM
Hi all !
Omar I need you on msn.
Updates incoming.

BOY1DA
12-18-2007, 11:10 AM
Here is the concept development for the child character "KEON"
He is the youngest child of the three friends.
Just to show the evolution of the concept I've posted 3 of the concept stages.....






THE FIRST VERSION:


This image was based on real life reference photos.
The result was too current and not stylized enough.
But the ideas remain the same to the final.





http://hardwired.boy1da.com/concepts/keon1.jpg









VERSION 2:

Here is a more stylized version ,
more in the direction I'm looking for, with a much more Sci-Fi feel to it.
However it did not capture the "HARDWIRED" feel of
rugged new and old technology. A bit too spacey in my opinion.



For anyone that wants to watch a long winded video of me directing
the concept, you can download this 30 min. screen capture video.
It's about 131 megs. compressed .RAR file. CLICK HERE (http://public.boy1da.com/paul/Keon_Crit_01.rar)





http://hardwired.boy1da.com/concepts/Keon2.jpg









FINAL VERSION :


So with a bit of direction , we tweaked the second version
to fit more in the world of "HARDWIRED".



http://hardwired.boy1da.com/concepts/KeonColour.jpg

element5
12-18-2007, 11:42 AM
Hey there Guys,

That final version is fantastic, I love it :thumbsup:

Cheers
Mark

Psyk0
12-18-2007, 05:55 PM
Truely awesome work guys, i can't wait for the final product!

laber
12-18-2007, 09:23 PM
omg, I just got spoilered from the video on a part of the story :D

great work! and great commentary!

BOY1DA
12-18-2007, 09:42 PM
Laber , ha, good point... I should of had a spoiler alert :p
But I'm sure there are many spoilers in this thread anyway ;)

Lacrevette
12-26-2007, 09:47 AM
great concepts you get there Omar :)
Keep going

Kid-Mesh
12-26-2007, 06:15 PM
Omar = Dilligence.

Incredible how your able to mangage two projects and keep the level of quality up. Keep it going...love the progress so far.

BOY1DA
12-28-2007, 01:11 AM
Thanks man...
Now only if I can get things to move faster. Oh well 1 day at a time I guess.

BOY1DA
01-08-2008, 11:50 AM
Okay I've been working the snow bike concepts with many artist,
The first versions done by Mark Alford [element5]
And some others in between ...

But as time went by, I figure I will keep trying to explore the idea and refine it.

So below is the latest versions done by Paul Davies.

This is his first draft of the concept, and NOT the final.
I will give him some more input in a video file, so then we can fine tune the designs.

http://hardwired.boy1da.com/concepts/snowbikes[1].jpg




Stay tuned.. I will post the final when they are done
and maybe post the video direction as well.

element5
01-08-2008, 12:00 PM
Coming on nicely, looking forward to seeing the end result.

cheers
Mark

mjdowswell
01-10-2008, 01:21 AM
Hey Omar,

Dude its all looking awesome, these concept paintings from Paul Davies are extremely nice, the first two concept paintings of snow bases are gorgeous...I’d have a very hard time picking which one to go with there as they are both so very good...I think I like the idea of the first one with the entrance as you could have some nice scenes there with that door and area around the door. But then I love the other design a lot too.

The character design again here awesome, love all the details that have been done, the boys inhaler, the thermos and the teddy.

I’m so happy that you got more concept people in...and I hope that you / me eventually get grants for the films that we make or budgets of some kind. I nearly aplyed for one and then found out that they can actually have far too much control on your film, like you dont have full control on sending to festivals and i think in a worst case scenario they can own the thing alltogether...you have to be very very careful what you sign.

I sometimes think that it would be good idea to find some millionaires and do a presentation in front of them so that they could become a executive producer (I’m serious) this is what Peter Jackson did I think...and I think that you could convince them in that presentation that you have the quality...its ALL about convincing them with solid proof. And you have that proof.



---

chriswalsh
03-10-2008, 08:20 PM
Great work and a great idea being open to all artists. Lacravette your CG model is great and really good for me to see as I have recently sculpted the same character by hand, as soon as I pass this 2 post validation I'll upload the images!

chriswalsh
03-11-2008, 10:14 PM
Ok I can upload images now so here's a sculpt I did of young Tera, based on the design by Paul, hope you like.

BOY1DA
03-12-2008, 03:23 PM
One of my hopes for this project, if it works out
is that there will be a toy collection to go with the movies.
So it's fun to sculpt prototypes to see what the possibilities are.


I hope I can post some updates soon , of the texturing of that same character.

Lacrevette
03-12-2008, 03:27 PM
I can't wait for this ! :D

chriswalsh > I enjoy to see tera in sculpture !

softdistortion
03-13-2008, 01:28 PM
Ok I can upload images now so here's a sculpt I did of young Tera, based on the design by Paul, hope you like.


WOW...that's uber cool...looks perfect. :thumbsup:

chriswalsh
03-17-2008, 08:54 AM
Hey, thanks for the positive comments guys, it was hard work but I really enjoyed it. For the moment it's about finished but if I get the time I may add some more detail to it, and maybe sculpt some more of these characters.

MenatWork
06-20-2008, 02:04 PM
Fantastic work on this so far. Has there been any recent updates?

BOY1DA
06-21-2008, 09:07 PM
Well no real updates in a long time.
I've done some texture work on the young Tera model.

As most of my friends around here know, since the birth
of my daughter in January I've been preoccupied...

But will push forward as soon as I can.

Lacrevette
06-21-2008, 09:20 PM
Hey, sounds good.
Don't hesistate if you need hands ;)

MenatWork
06-23-2008, 04:15 PM
I've had that same experience during my last project. It resulted in many late nights. :)

I'll keep checking back. What are your end plans? Festivals, etc?

BOY1DA
06-25-2008, 04:39 PM
I have no plans set in stone... I just want to make the movie, then see where it goes.
I'd have to admit I'm a much better artist then a business man.... :p

DRSC
06-27-2008, 06:37 PM
to be honest with you guys, im also very excited just by watching along as you all work on this project. I also write and is so-so in figure drawing. I dont think I'll be of much help in the production process, but I'll love to just watch and see your processes.

Good experience towards knowing how to run a production team.

BOY1DA
07-02-2008, 11:34 AM
Thanks for all the input guys.:)

It's good to know that this project has something to offer... I can't wait to get things back on track.

Even if this project never makes it to the end, I will try to keep it going just for the sake of having a fun thread
for us to hang out and share our passion for making kool computer art, not to forget sharing all the stuff I learn along the way.

I'm starting to understand that collaborating here is not really about the end product,
but more about taking a long journey and enjoying all the people you meet and experiences you have on the voyage.

" I'LL BE BACK " Like the terminator, soon enough .

OMAR. :cool:

omega3d
08-26-2008, 05:59 AM
FRESH! This is so fresh. I like it! Keep it up!

ajaykokate
10-21-2008, 07:50 PM
what type of software is used for this project (maya, max)

BOY1DA
10-21-2008, 10:17 PM
3DS MAX 8... but will be moving on to MAX 2009.


what type of software is used for this project (maya, max)

DogmaD
11-04-2008, 09:07 PM
Okay I've been working the snow bike concepts with many artist,
The first versions done by Mark Alford [element5]
And some others in between ...

But as time went by, I figure I will keep trying to explore the idea and refine it.

So below is the latest versions done by Paul Davies.

This is his first draft of the concept, and NOT the final.
I will give him some more input in a video file, so then we can fine tune the designs.

http://hardwired.boy1da.com/concepts/snowbikes[1].jpg




Stay tuned.. I will post the final when they are done
and maybe post the video direction as well.

Hi, quick feedback. I think the shape of the tire won't work. It looks nice in the concept, but it won't translate nicely to a 3D shape. The tire gets wider as it moves out, while the metal casing gets smaller, their shapes conflict. I also feel the look is not really matching the gritty look of the clothing, the armors, the base, it is too clean. Hope it helps :D. Make something dirtier. Look at cloud's bike in FF:Advent Children for inspiration. Some tech ideas:

- heater elements built in the seat area, handy in cold areas
- exposed power cores, engine, exhaust. Details create scale.
- more comfortable ergonomics and protection. The legs at least would get very wet in a snowy landscape, hands are at risk too ;).

BOY1DA
11-05-2008, 01:30 AM
Hey DogmaD.. good to see you still hang around here.

Well, most of the things you mentioned were implemented in the final draft.
I don't think I posted them.

For example the handle bars were integrated into the body.
As wall as the place for the legs were tapered down so the drivers legs are tucked into the main body as well. We didn't add any exposed motor parts, but we did BEEF up the front suspension.

As for the clean look, I instructed the concept artist to make it clean so we can see the forms
better.. I will then age and dirty it up at the texture stage.

Right now I'm still texturing the driver "Young Tera" in my spare time.

softdistortion
12-02-2008, 03:13 AM
::Bump:: ::Bump:: ::Bump::

Lacrevette
12-02-2008, 10:07 AM
that sounds cool :) keep going man

BOY1DA
08-22-2009, 06:16 AM
It's been a very long time since I've posted in this thread.
You all know how life is... and somehow my other project FETCH took over this one.

This project is probably still going to be pretty dead for time to come, until I can
figure out a way to get some funding for it. None the less I will still update with
WIPs when I get bored or find the time to post.


The image below was done a while back but I never found the motivation to post it.
Just for Sylvain "Lacrevette" and the rest of my friends here.
I'll post my last WIP of the young Tera model.


If you "right click" the image you can download a video turntable of the character.


http://hardwired.boy1da.com/images/YOUNG_TERA_ON_BASE.jpg (http://hardwired.boy1da.com/videos/TERA_BODY_SCANLINE.wmv)

element5
08-22-2009, 08:47 AM
Hey there my old friend, Looking good as always.....really would like to see more this one.

Cheers Mark E5

softdistortion
08-22-2009, 06:57 PM
Omar- Good to see you posting old friend..Hang in there! :wip:

E5- Was just looking at the shirowproject book the other day and fondly pausing on the pages with your concept work..

E5=Awesome artist+great team member :)

element5
08-23-2009, 01:09 AM
Omar- Good to see you posting old friend..Hang in there! :wip:

E5- Was just looking at the shirowproject book the other day and fondly pausing on the pages with your concept work..

E5=Awesome artist+great team member :)

Hey there, man I have missed to collabs. Since becoming a manager at a supermarket my art time has been drastically reduced.... i need to come back and make time :-)

So how do I get the Shirowproject Book?

Cheers Mark E5

thebest
08-23-2009, 09:04 AM
looking nice Big O she looks cool :arteest: keep it up mate .........don`t give up on this and keep going :bowdown:

element5
08-23-2009, 12:39 PM
It's in the shop (book section) at collabunlimited.com - link is in my sig or direct link HERE (http://collabunlimited.com/collabshop/product_info.php?cPath=10&products_id=40)

Thanx mate will check it out :-)

softdistortion
08-23-2009, 12:40 PM
So how do I get the Shirowproject Book?

It's in the shop (book section) at collabunlimited.com - link is in my sig or direct link HERE (http://collabunlimited.com/collabshop/product_info.php?cPath=10&products_id=40)

BOY1DA
08-09-2010, 10:29 PM
It's been a long time since any progress has been made here...
In need of a reboot of this project. I may have to condense and start a new thread
with all the content that is still relevant.

Not much to say or show at the moment,, so I guess we all will have to stay tuned.

element5
08-09-2010, 11:03 PM
will be watching old friend :thumbsup:

softdistortion
08-10-2010, 02:47 AM
Tooned in...Good to see you feeling frisky again Omar. :buttrock:

Hola to you too Mark.

element5
08-10-2010, 01:12 PM
Hola to you too Mark.

Hey good to see u here again aswell SD :-)

Omarios
08-14-2010, 01:32 PM
hello,
i would love to take part if its not too late,
my work is in my porftolio and on
www.omarmansour.com
please check them out and let me know
cheers
omar

element5
08-14-2010, 02:48 PM
hello,
i would love to take part if its not too late,
my work is in my porftolio and on
www.omarmansour.com (http://www.omarmansour.com)
please check them out and let me know
cheers
omar

Wow! another Omar whats the odds on that. very cool :-)

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