Streetgrime
03-13-2004, 11:27 PM
Hello all,
For some reason Maya has decided to CROP my textures at the UV edge. Leaving a WHITE line over ALL my seams.
This is a problem because I usually go beyond the UV border about 20 pixels or so... and THEN I go into Paint FX and BLUR the edges so that they blend together nicely.
For Example where a ARM would connect to a Upper Torso.
Anyhow...
The STRANGE part is... that this is happening with a LAYERED SHADER....
BUT if I assign the SAME Image to a straight LAMBERT shader.. it doesnt crop anything at all...
is there some Setting that I am missing here?!?
Thanks all:cry:
For some reason Maya has decided to CROP my textures at the UV edge. Leaving a WHITE line over ALL my seams.
This is a problem because I usually go beyond the UV border about 20 pixels or so... and THEN I go into Paint FX and BLUR the edges so that they blend together nicely.
For Example where a ARM would connect to a Upper Torso.
Anyhow...
The STRANGE part is... that this is happening with a LAYERED SHADER....
BUT if I assign the SAME Image to a straight LAMBERT shader.. it doesnt crop anything at all...
is there some Setting that I am missing here?!?
Thanks all:cry:
