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View Full Version : Beast of Burden - character/contraption - TJViking


TJViking
07-05-2002, 08:06 AM
Hi there!

Just to make some place for my submission ;-)

Ehh even no avatar of mine ;-)

Kira
07-06-2002, 02:59 PM
TJ go!. :)

greetz
Kira

TJViking
07-07-2002, 10:42 PM
her we go again ;-)

first rough sketches...

TJViking
07-07-2002, 10:43 PM
and one more ;-)

ZrO-1
07-07-2002, 11:22 PM
Oh wow, that's an awesome concept. Just when I think I've seen every possible design for a beast of burden someone comes up with a new one :D. Very nice design and good original concept.

TJViking
07-08-2002, 01:28 AM
3d pose estimator ;-)

it will help in faster modelling - i always made
bipeds to fully explore proportions ....

Grey
07-08-2002, 01:30 AM
there's soemthing I'm going to have to try... (your technique)...

I'll be watching this thread to see how you do it!

Kira
07-08-2002, 03:24 AM
make him dance. :)

you know i hate bones ;)

go tj.

greetz
Kira

TJViking
07-10-2002, 06:17 PM
beast is growing ;-)

utek
07-10-2002, 06:23 PM
nice nice :)
Hell Hound :)
i'm waiting 4 more of it :)
Go TJ!

TJViking
07-11-2002, 07:23 PM
i had not too much time... for this challenge

(i am modelling legs and head apart of the body)

So this time only this low-level corpse.

When I collapse all body parts, the mesh will be subdivided and
then more details added.

TJViking
07-12-2002, 08:35 AM
in mean time.....

something to pull for the little devil ;-)

just some concept, will be adding more packages, ropes etc.

TJViking
07-12-2002, 11:28 AM
he,he rendered it while sitting in work ;-)
i am programmer... so firing the POVRAY while
developeing applications is so fun ... when I need
some break... I run POVRAY in background

Chico
07-12-2002, 11:31 AM
Nice to see ppl still using good old apps like POVRAY:thumbsup:

Nice work there. Lets see more of your beast:applause:

TJViking
07-13-2002, 01:44 PM
packaging the baby further ;-)

TJViking
07-13-2002, 05:21 PM
grow! baby grow!

TJViking
07-13-2002, 06:28 PM
OKI-DOKI ;-)

I am leaving the contraption for now.. will back to it later...

.. it is time to weighten up the beast ;-)

Today's night is mine....

espaki
07-13-2002, 06:34 PM
:buttrock: :buttrock: :buttrock:

Excellent start, I dont know why you dont have more replies

everything looks great so far, no crits. all modeling that you have posted so far is top-notch:buttrock:

Will keep on looking for more.

-Nate

.overflowed
07-13-2002, 08:41 PM
Very good work but more beast :)

IMHO those crossing strings looks like there was one in another.

Fedron
07-13-2002, 08:46 PM
Well well well, vey nice job TJViking :applause:

Hey very cool technique for fast modelling, i will follow for more posts!!

TJViking
07-13-2002, 09:07 PM
yup!

thanks a lot... they were crossing over...
corrected now ;-)

TJViking
07-14-2002, 02:17 PM
OK

I sketched out the legs...

will add more details later

now moving to the head

Bezerker75
07-14-2002, 03:04 PM
really likin your beast... the only thing I would make the feet in the back a little bigger or some how different from the front feet...but they do look great!:thumbsup:

TJViking
07-14-2002, 03:24 PM
yup! I thought the same.... I will change the
back feets somehow... but I am closing the shape as the whole and I left that concept for some time..

Today I will post the head and try to reshape that ugly feets - really do not like them ;-) they look awfull...

TJViking
07-14-2002, 05:33 PM
ehhh! no gums, no teeth... no idea how to finish
that ugly doggy style head ;-)

any ideas?

Teckniel
07-14-2002, 06:11 PM
your dog is fine (hes cute)
just make ut sade not happy ;)

and for the character make some mice that sits on hem
:-)

TJViking
07-14-2002, 06:30 PM
he,he,he.. nope!

I will go toward making him more aggressive... but
coz I'm very silent person.. my characters always are
so cute , lazy and patient ... so I am ;-)

-JT-
07-14-2002, 06:35 PM
Nice modelling :) you use povray ? what do you use for modelling the beast ?

TJViking
07-14-2002, 06:45 PM
yes, I am rendering in POVRAY 3.5 - because it is increadibly fast
and got GI on the board ;-)

Modelling done in Metaseqoia, small japanese software,
very robust and simple - it has mirror modelling, subdivision
surfaces.

-JT-
07-14-2002, 06:52 PM
Metasequoia ?!? Ok google here i come ! ;-)

anyway that's the proof it's the artist that counts, well done again. :beer:

TJViking
07-14-2002, 08:33 PM
baby got its teeth ;

tomorrow will fix legs and proceed for adding more details

Octop
07-14-2002, 09:24 PM
i dig those hands/feet..
those teeth looks kind of harmless tho..dont u think?

TJViking
07-14-2002, 09:31 PM
yes, legs are not too good ... will fix them

and about teeth.. yes.. too white ;-) and too stright - will skew
them a bit ;-)

thanks for suggestions!

TJViking
07-14-2002, 09:56 PM
because we cannot use textures.. so it will be no tar on teeth,
but some kind of paradontose and directional weakness ;-)

TJViking
07-15-2002, 05:16 AM
OK. Say goodbye to Mr Low-Poly Control Cage....

Please welcome Mr Fine Control Cage :beer:

Today proceeding to refining shape and adding details :bounce:

TJViking
07-16-2002, 06:05 PM
changing the shape lightly first

ZrO-1
07-16-2002, 06:25 PM
I really love the feet you made. That's a really incredable job you did on them. And all of the twisted cables on the sled look great as well. To be honest I don't think I really like the head. I think it's because it looks too soft in comparisson to the rest of the body, and it doesn't really fit with a beast that has spikes running down it's back.

Just my 2 cents though. Great technique overall. I like how the piece is coming along. :thumbsup:

leigh
07-16-2002, 09:28 PM
Yeah, thats really a great character - he has loads of personality already :thumbsup:

TJViking
07-17-2002, 03:03 AM
Thanks for the comments Leigh & ZR-O ;-)

I will remake the head a little...

But now assembling the beast/contraption... it is time to
add some lines inbetween...

TJViking
07-17-2002, 06:32 AM
oops! no that render ;-)

GI is a must in nowadays :)

DKScully
07-17-2002, 11:07 AM
Ey I like so much your creature... Like specially the body.. Could you add some more details on the face? near the mouth and eyes?... :-))))

TJViking
07-17-2002, 11:22 AM
yup! I am working on that... but have no vacations yet ;-) he,he

so be patient.. there is so much time to the august 4-th....

Tesaurus
07-20-2002, 09:27 AM
No, ladnie ladnie :) Podoba mi sie twoj model. Ja tez startuje, zaczalem modelowanie wczoraj : http://www.cgtalk.com/showthread.php?s=&threadid=14697

Pozdrawiam :)

Tesaurus

TJViking
07-21-2002, 09:25 PM
small update today...

that was great weekend... but not for the modelling :beer:

piotrek
07-29-2002, 02:41 PM
tj go .. i'm waiting for more renderg koz i like your beast :))) same as you :airguitar

TJViking
08-01-2002, 03:51 PM
A little russian girl to drive the beast ;-)

TJViking
08-03-2002, 02:09 PM
hmmm, I should speed up... few hours left ;-) he,he

TJViking
08-03-2002, 04:33 PM
mounting the baby....

TJViking
08-03-2002, 05:37 PM
head mounting...

TJViking
08-03-2002, 09:02 PM
poseing, reassigning materials...

TJViking
08-03-2002, 10:19 PM
wide view...

some lines needed, and ground moulding

TJViking
08-04-2002, 02:47 PM
beast tied up ;-)

smells like S&M ;-)

now proceeding to add some hair (geometrical) and
light up the invironment

TJViking
08-04-2002, 08:10 PM
hair styling ;-)

TJViking
08-04-2002, 10:58 PM
OKI-DOKI

I was so lazy in this month... ;-)
Heh thats all I can present here -
it is concerned to be final submission ...

here comes version with less compressed JPEG:

http://62.89.113.106/~viking/beast.jpg

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