View Full Version : Beast of Burden - character/contraption - TJViking
TJViking 07-05-2002, 08:06 AM Hi there!
Just to make some place for my submission ;-)
Ehh even no avatar of mine ;-)
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TJViking
07-07-2002, 10:42 PM
her we go again ;-)
first rough sketches...
TJViking
07-07-2002, 10:43 PM
and one more ;-)
ZrO-1
07-07-2002, 11:22 PM
Oh wow, that's an awesome concept. Just when I think I've seen every possible design for a beast of burden someone comes up with a new one :D. Very nice design and good original concept.
TJViking
07-08-2002, 01:28 AM
3d pose estimator ;-)
it will help in faster modelling - i always made
bipeds to fully explore proportions ....
there's soemthing I'm going to have to try... (your technique)...
I'll be watching this thread to see how you do it!
make him dance. :)
you know i hate bones ;)
go tj.
greetz
Kira
TJViking
07-10-2002, 06:17 PM
beast is growing ;-)
nice nice :)
Hell Hound :)
i'm waiting 4 more of it :)
Go TJ!
TJViking
07-11-2002, 07:23 PM
i had not too much time... for this challenge
(i am modelling legs and head apart of the body)
So this time only this low-level corpse.
When I collapse all body parts, the mesh will be subdivided and
then more details added.
TJViking
07-12-2002, 08:35 AM
in mean time.....
something to pull for the little devil ;-)
just some concept, will be adding more packages, ropes etc.
TJViking
07-12-2002, 11:28 AM
he,he rendered it while sitting in work ;-)
i am programmer... so firing the POVRAY while
developeing applications is so fun ... when I need
some break... I run POVRAY in background
Chico
07-12-2002, 11:31 AM
Nice to see ppl still using good old apps like POVRAY:thumbsup:
Nice work there. Lets see more of your beast:applause:
TJViking
07-13-2002, 01:44 PM
packaging the baby further ;-)
TJViking
07-13-2002, 05:21 PM
grow! baby grow!
TJViking
07-13-2002, 06:28 PM
OKI-DOKI ;-)
I am leaving the contraption for now.. will back to it later...
.. it is time to weighten up the beast ;-)
Today's night is mine....
espaki
07-13-2002, 06:34 PM
:buttrock: :buttrock: :buttrock:
Excellent start, I dont know why you dont have more replies
everything looks great so far, no crits. all modeling that you have posted so far is top-notch:buttrock:
Will keep on looking for more.
-Nate
.overflowed
07-13-2002, 08:41 PM
Very good work but more beast :)
IMHO those crossing strings looks like there was one in another.
Fedron
07-13-2002, 08:46 PM
Well well well, vey nice job TJViking :applause:
Hey very cool technique for fast modelling, i will follow for more posts!!
TJViking
07-13-2002, 09:07 PM
yup!
thanks a lot... they were crossing over...
corrected now ;-)
TJViking
07-14-2002, 02:17 PM
OK
I sketched out the legs...
will add more details later
now moving to the head
Bezerker75
07-14-2002, 03:04 PM
really likin your beast... the only thing I would make the feet in the back a little bigger or some how different from the front feet...but they do look great!:thumbsup:
TJViking
07-14-2002, 03:24 PM
yup! I thought the same.... I will change the
back feets somehow... but I am closing the shape as the whole and I left that concept for some time..
Today I will post the head and try to reshape that ugly feets - really do not like them ;-) they look awfull...
TJViking
07-14-2002, 05:33 PM
ehhh! no gums, no teeth... no idea how to finish
that ugly doggy style head ;-)
any ideas?
Teckniel
07-14-2002, 06:11 PM
your dog is fine (hes cute)
just make ut sade not happy ;)
and for the character make some mice that sits on hem
:-)
TJViking
07-14-2002, 06:30 PM
he,he,he.. nope!
I will go toward making him more aggressive... but
coz I'm very silent person.. my characters always are
so cute , lazy and patient ... so I am ;-)
Nice modelling :) you use povray ? what do you use for modelling the beast ?
TJViking
07-14-2002, 06:45 PM
yes, I am rendering in POVRAY 3.5 - because it is increadibly fast
and got GI on the board ;-)
Modelling done in Metaseqoia, small japanese software,
very robust and simple - it has mirror modelling, subdivision
surfaces.
Metasequoia ?!? Ok google here i come ! ;-)
anyway that's the proof it's the artist that counts, well done again. :beer:
TJViking
07-14-2002, 08:33 PM
baby got its teeth ;
tomorrow will fix legs and proceed for adding more details
Octop
07-14-2002, 09:24 PM
i dig those hands/feet..
those teeth looks kind of harmless tho..dont u think?
TJViking
07-14-2002, 09:31 PM
yes, legs are not too good ... will fix them
and about teeth.. yes.. too white ;-) and too stright - will skew
them a bit ;-)
thanks for suggestions!
TJViking
07-14-2002, 09:56 PM
because we cannot use textures.. so it will be no tar on teeth,
but some kind of paradontose and directional weakness ;-)
TJViking
07-15-2002, 05:16 AM
OK. Say goodbye to Mr Low-Poly Control Cage....
Please welcome Mr Fine Control Cage :beer:
Today proceeding to refining shape and adding details :bounce:
TJViking
07-16-2002, 06:05 PM
changing the shape lightly first
ZrO-1
07-16-2002, 06:25 PM
I really love the feet you made. That's a really incredable job you did on them. And all of the twisted cables on the sled look great as well. To be honest I don't think I really like the head. I think it's because it looks too soft in comparisson to the rest of the body, and it doesn't really fit with a beast that has spikes running down it's back.
Just my 2 cents though. Great technique overall. I like how the piece is coming along. :thumbsup:
leigh
07-16-2002, 09:28 PM
Yeah, thats really a great character - he has loads of personality already :thumbsup:
TJViking
07-17-2002, 03:03 AM
Thanks for the comments Leigh & ZR-O ;-)
I will remake the head a little...
But now assembling the beast/contraption... it is time to
add some lines inbetween...
TJViking
07-17-2002, 06:32 AM
oops! no that render ;-)
GI is a must in nowadays :)
DKScully
07-17-2002, 11:07 AM
Ey I like so much your creature... Like specially the body.. Could you add some more details on the face? near the mouth and eyes?... :-))))
TJViking
07-17-2002, 11:22 AM
yup! I am working on that... but have no vacations yet ;-) he,he
so be patient.. there is so much time to the august 4-th....
Tesaurus
07-20-2002, 09:27 AM
No, ladnie ladnie :) Podoba mi sie twoj model. Ja tez startuje, zaczalem modelowanie wczoraj : http://www.cgtalk.com/showthread.php?s=&threadid=14697
Pozdrawiam :)
Tesaurus
TJViking
07-21-2002, 09:25 PM
small update today...
that was great weekend... but not for the modelling :beer:
piotrek
07-29-2002, 02:41 PM
tj go .. i'm waiting for more renderg koz i like your beast :))) same as you :airguitar
TJViking
08-01-2002, 03:51 PM
A little russian girl to drive the beast ;-)
TJViking
08-03-2002, 02:09 PM
hmmm, I should speed up... few hours left ;-) he,he
TJViking
08-03-2002, 04:33 PM
mounting the baby....
TJViking
08-03-2002, 05:37 PM
head mounting...
TJViking
08-03-2002, 09:02 PM
poseing, reassigning materials...
TJViking
08-03-2002, 10:19 PM
wide view...
some lines needed, and ground moulding
TJViking
08-04-2002, 02:47 PM
beast tied up ;-)
smells like S&M ;-)
now proceeding to add some hair (geometrical) and
light up the invironment
TJViking
08-04-2002, 08:10 PM
hair styling ;-)
TJViking
08-04-2002, 10:58 PM
OKI-DOKI
I was so lazy in this month... ;-)
Heh thats all I can present here -
it is concerned to be final submission ...
here comes version with less compressed JPEG:
http://62.89.113.106/~viking/beast.jpg
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